Blackdragon6 wrote:
This could actually help pk2 editors that have ksro to copy the desgin into isro right? If so, I think you should post a guide and the software used here. Not only for Ksro to Isro, but More of what you have done also. It would make a very Cool breakthrough in our pk2 editors here on the forums and would be interesting To see what the imaginations of our fellow SRF members are like. I'm sure Cruor would lend a hand in a guide.
Importing files from kSRO's data.pk2 into iSRO is definitely possible but I'm not sure of the approach. As far as I know it, you can either add the models and the textures or you can replace existing models and textures. I'm not really sure about the first method simply because it adds files and you have to instruct the game to use those new files. The second method seems more safe since it just replaces files that the game already uses.
As for a guide, I'm planning to make one, but it might take a while to be finished since the semester just started.
Zixxy wrote:
Changing textures would be good for people making films in SRO. More variance than garms, protector and armor.
Yup. Editing the textures would greatly help in films that are more focused in story-telling than in just pure PVP. Come to think of it, this texture that I made would be cool for a guild recruit video. xD
Hajime Saito wrote:
Deacon wrote:
I think Saito would be proud man!

Really cool
I am!
Damn Desecretor

Nice work SERIOUSLY...Dun worry i'm still alive. I tried to login last week but didn't get in

See ya online
You have to get on! >.<" I sent a message to everyone so we can have a guild picture.
ranger4life wrote:
A-
coul've been done with using the FA, La etc. figures and just search+replace then change the body and the legs of the armor instead of doing all that =D
That's exactly what I did. It took a few minutes of browsing and deciding which models I would use for the uniform. In the end, I decided to go with mixtures of 8th, 6th, and 1st degrees. It would be great if I actually made the model, since being able to edit those .bsm files would open way more possibilities than just playing with the textures.