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Anticrash
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Post subject: Posted: Wed Nov 15, 2006 12:33 am |
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Joined: Oct 2006 Posts: 25
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LOL!!!
DUH? =P
Otherwise I would have +13 weapons if they didnt drop back to +4 when they failed with astral 
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BoyrIIng
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Post subject: Posted: Wed Nov 15, 2006 12:40 am |
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Joined: Nov 2006 Posts: 50 Location:
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Anticrash wrote: LOL!!! DUH? =P Otherwise I would have +13 weapons if they didnt drop back to +4 when they failed with astral  dang....i hate doing astrals and immortals mann....i think everyone hate that to!!!! soooo FCK hard to get +5~+7....... BTW no wish -__-" 
_________________ Server: Troy
ID: hotair
lvl: 6X.. 11.53 %
Build: Pure STR
Guild: DIVINITY.. lvl5
Job: Thief & Trader
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Drew_Benton
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Post subject: Posted: Wed Nov 15, 2006 1:02 am |
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Joined: Oct 2006 Posts: 639 Location: Texas
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I dunno how hard it is past + 4, but I cant even get to + 4 
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BoyrIIng
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Post subject: Posted: Wed Nov 15, 2006 1:05 am |
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Joined: Nov 2006 Posts: 50 Location:
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Drew_Benton wrote: I dunno how hard it is past + 4, but I cant even get to + 4  it's very hard to make ur weps in to +4, but...if u reaaly want to u must have astrals and immortals... 
_________________ Server: Troy
ID: hotair
lvl: 6X.. 11.53 %
Build: Pure STR
Guild: DIVINITY.. lvl5
Job: Thief & Trader
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zrabbit
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Post subject: Posted: Wed Nov 15, 2006 1:13 am |
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Joined: Nov 2006 Posts: 146 Location:
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astrals give u a XX% chance of not loosing enchament (whatever that means) inmortal prevents the item from being destroyed after a failed
i used to have a 32+3 bow (nice crit, overall stats, etc) and i said, why not get it to +4 or more. i bought astral... astral didnt work. u need the inmortal to be higher than the astral to add astral. so i bought inmortal. astral 1 inmortal 1, weapon elixir then lucky elixir. result= bow +0.
us lucky steady and whatevery it only gives u a little more oportunity of succes, doesnt guaranty it
ps.: if u have a great weapon dont try alchemy on it (sometimes it also screw other stats than the one its supposed to change).
_________________ (\__/)
(='.'=) This is Bunny. Copy and paste bunny into your
(")_(") signature to help him gain world domination.
and the name of the next joymax game is...:"We apologize for the problems this may have caused."
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0n3
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Post subject: Posted: Wed Nov 15, 2006 1:23 am |
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Joined: Sep 2006 Posts: 78 Location:
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zrabbit wrote: astrals give u a XX% chance of not loosing enchament (whatever that means) inmortal prevents the item from being destroyed after a failed i used to have a 32+3 bow (nice crit, overall stats, etc) and i said, why not get it to +4 or more. i bought astral... astral didnt work. u need the inmortal to be higher than the astral to add astral. so i bought inmortal. astral 1 inmortal 1, weapon elixir then lucky elixir. result= bow +0. us lucky steady and whatevery it only gives u a little more oportunity of succes, doesnt guaranty it ps.: if u have a great weapon dont try alchemy on it (sometimes it also screw other stats than the one its supposed to change).
astral only works with +4 or up..
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BoyrIIng
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Post subject: Posted: Wed Nov 15, 2006 1:24 am |
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Joined: Nov 2006 Posts: 50 Location:
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zrabbit wrote: astrals give u a XX% chance of not loosing enchament (whatever that means) inmortal prevents the item from being destroyed after a failed i used to have a 32+3 bow (nice crit, overall stats, etc) and i said, why not get it to +4 or more. i bought astral... astral didnt work. u need the inmortal to be higher than the astral to add astral. so i bought inmortal. astral 1 inmortal 1, weapon elixir then lucky elixir. result= bow +0. us lucky steady and whatevery it only gives u a little more oportunity of succes, doesnt guaranty it ps.: if u have a great weapon dont try alchemy on it (sometimes it also screw other stats than the one its supposed to change). Then i should use a lot astrals and immortals together so...it stays in +5 -.-...but...thx anyway.... 
_________________ Server: Troy
ID: hotair
lvl: 6X.. 11.53 %
Build: Pure STR
Guild: DIVINITY.. lvl5
Job: Thief & Trader
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zrabbit
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Post subject: Posted: Wed Nov 15, 2006 1:30 am |
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Joined: Nov 2006 Posts: 146 Location:
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0n3 wrote: zrabbit wrote: astrals give u a XX% chance of not loosing enchament (whatever that means) inmortal prevents the item from being destroyed after a failed i used to have a 32+3 bow (nice crit, overall stats, etc) and i said, why not get it to +4 or more. i bought astral... astral didnt work. u need the inmortal to be higher than the astral to add astral. so i bought inmortal. astral 1 inmortal 1, weapon elixir then lucky elixir. result= bow +0. us lucky steady and whatevery it only gives u a little more oportunity of succes, doesnt guaranty it ps.: if u have a great weapon dont try alchemy on it (sometimes it also screw other stats than the one its supposed to change). astral only works with +4 or up..
i didnt know that at that time, and the info at the sro page isnt so clear or at least i could be better explained. i think alchemy is like tossing a coin. head u get a better item, tails u get trash or the coin fly till i get down the toilet and u get item destoyed
_________________ (\__/)
(='.'=) This is Bunny. Copy and paste bunny into your
(")_(") signature to help him gain world domination.
and the name of the next joymax game is...:"We apologize for the problems this may have caused."
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[GM]mabite
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Post subject: Posted: Wed Nov 15, 2006 7:42 am |
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Joined: Nov 2006 Posts: 26 Location: yume
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hm i don't agree a +4 not difficult last time i tried 50 elixir on my chest 69 put it +3  after to make all equippement +5 and weapon and shield even accesory for the some ccfer just cost you around 350 dollar or maybe more with have luck or not so i think alchimye system it's just a big bag money.
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Penguin13
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Post subject: Posted: Wed Nov 15, 2006 7:46 am |
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Joined: Apr 2006 Posts: 940 Location:
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kenbong wrote: Actually if you do alchemy often,you will realize that +4 is not that hard. And +7 is just a medium challenge. Only when you are trying to +9,the most difficult alchemy i ever tried before. 
+4 ISN'T that hard to do. I can usually +4 in less than 10 elixirs, but if the item is unlucky, it'll take almost 20-30 elixirs for me. Hell, I +4'd a whole SoX 6th degree armor set with 72 elixirs, and had about 10 left over. And I've +4'd many of my weapons and shields, but I'm too poor in USD to get immortal and astrals 
_________________ <<banned from SRF for bot admittance. -SG>>
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4-n-zics
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Post subject: Posted: Wed Nov 15, 2006 8:53 am |
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Joined: Apr 2006 Posts: 625 Location: Texas
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BoyrIIng wrote:
I don't know why this is so hard to understand:
Astral ONLY works if the item/weapon is at +4 or higher. If the elixir fails and the item/weapon has astral AND it is already at +4 or higher the enhancment drops to +4. You can have a +20 weapon and if an elixir fails and you don't have astral it will go back to +4.
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