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 Post subject: Legend VII: Rise of the Thief-Hunter!
PostPosted: Thu Feb 24, 2011 7:16 pm 
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One picture says all

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 Post subject: Re: Legend VII: Rise of the Thief-Hunter!
PostPosted: Thu Feb 24, 2011 7:28 pm 
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I wait for JM to officially post it on the REAL website, before I get my hopes up.
I know the job system will change tho.

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Last edited by Hades on Thu Feb 24, 2011 7:28 pm, edited 1 time in total.

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 Post subject: Re: Legend VII: Rise of the Thief-Hunter!
PostPosted: Thu Feb 24, 2011 7:28 pm 
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Cant see the teaser... :/

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 Post subject: Re: Legend VII: Rise of the Thief-Hunter!
PostPosted: Thu Feb 24, 2011 7:29 pm 
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TheKnight wrote:
Cant see the teaser... :/


There is no

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 Post subject: Re: Legend VII: Rise of the Thief-Hunter!
PostPosted: Thu Feb 24, 2011 7:34 pm 
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It's a post on the OFFICIAL Silkroad Online Facebook Page

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 Post subject: Re: Legend VII: Rise of the Thief-Hunter!
PostPosted: Thu Feb 24, 2011 7:37 pm 
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Canibalismo wrote:
It's a post on the OFFICIAL Silkroad Online Facebook Page

Bye

Cool story bro.

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 Post subject: Re: Legend VII: Rise of the Thief-Hunter!
PostPosted: Thu Feb 24, 2011 7:39 pm 
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Doesn't sound like it would change much lol... People will just boost for the special items and then return to their pvping or slumber state untill a new cap arrives.

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 Post subject: Re: Legend VII: Rise of the Thief-Hunter!
PostPosted: Thu Feb 24, 2011 7:42 pm 
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Tasdik wrote:
Canibalismo wrote:
It's a post on the OFFICIAL Silkroad Online Facebook Page

Bye

Cool story bro.

Bye


http://www.facebook.com/officialsilkroad?sk=wall


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 Post subject: Re: Legend VII: Rise of the Thief-Hunter!
PostPosted: Thu Feb 24, 2011 8:09 pm 
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Am I the only one who is really excited about this? As far as I know you can now for example protector npc traders as a hunter. That sounds awesome.

I believe it will live up some of the jobbing. I'm very excited!

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 Post subject: Re: Legend VII: Rise of the Thief-Hunter!
PostPosted: Thu Feb 24, 2011 8:23 pm 
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*puts on thief suit*


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 Post subject: Re: Legend VII: Rise of the Thief-Hunter!
PostPosted: Thu Feb 24, 2011 9:58 pm 
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Who cares about a Facebook page. Anyone can have made that page.
As I said. I wait for THE OFFICIAL PAGE to announce it.

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 Post subject: Re: Legend VII: Rise of the Thief-Hunter!
PostPosted: Thu Feb 24, 2011 10:13 pm 
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10billion limit is coming with this update at least ksro has now.I guess this is
the most important update.I m sick of fearing to get scammed and dont dare to buy egypt weapons :banghead:

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 Post subject: Re: Legend VII: Rise of the Thief-Hunter!
PostPosted: Thu Feb 24, 2011 11:23 pm 
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ltsune wrote:
Am I the only one who is really excited about this? As far as I know you can now for example protector npc traders as a hunter. That sounds awesome.

I believe it will live up some of the jobbing. I'm very excited!


Of I was wrong if that's true, that's pretty cool o.O

rumblemilitia wrote:
10billion limit is coming with this update at least ksro has now.I guess this is
the most important update.I m sick of fearing to get scammed and dont dare to buy egypt weapons :banghead:


Yeah bigger limits on everything (store/stall/trade) would be nice indeed.

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 Post subject: Re: Legend VII: Rise of the Thief-Hunter!
PostPosted: Thu Feb 24, 2011 11:24 pm 
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WTB a transport that's higher then level 60.


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 Post subject: Re: Legend VII: Rise of the Thief-Hunter!
PostPosted: Thu Feb 24, 2011 11:37 pm 
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I hope this is true, I'm staying hunter and I'm going trading 24/7!

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 Post subject: Re: Legend VII: Rise of the Thief-Hunter!
PostPosted: Fri Feb 25, 2011 12:02 am 
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This is real, it's the same update as kSRO. Jobbing is required to lvl up job skills. In kSRO, ppl just hang around and job war.

You summon rides, not buy them.

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 Post subject: Re: Legend VII: Rise of the Thief-Hunter!
PostPosted: Fri Feb 25, 2011 12:16 am 
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WTF No more Trading class?? If so I preffer the old triangular system

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 Post subject: Re: Legend VII: Rise of the Thief-Hunter!
PostPosted: Fri Feb 25, 2011 12:36 am 
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Wait i dont get it..So trader is out and its just Hunter and Thieves..and Hunter have to protect npc traders..? ~,~"

Well tbh being a trader is never really that fun..but really guild/union traderuns were fun cause you were actually protecting someone, not a frigging npc ~,~'

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 Post subject: Re: Legend VII: Rise of the Thief-Hunter!
PostPosted: Fri Feb 25, 2011 1:13 am 
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Hades wrote:
Who cares about a Facebook page. Anyone can have made that page.
As I said. I wait for THE OFFICIAL PAGE to announce it.

Just open the sro launcher, it's got a link to somewhere on that. <_<

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 Post subject: Re: Legend VII: Rise of the Thief-Hunter!
PostPosted: Fri Feb 25, 2011 3:43 am 
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I thought it was Thief are basically traders, and hunters just go and kill the thieves.

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 Post subject: Re: Legend VII: Rise of the Thief-Hunter!
PostPosted: Fri Feb 25, 2011 6:25 am 
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Yeap, it's official now.

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JuelzSantana wrote:
technically speaking all i need is DOT for dull and wheel bind to kill a chinese char but the other stuff just adds salt to the wounds

im telling i never lose to chinese

edit: and if ur the type to throw up a fire wall or ice wall, i just walk away and sit down lol


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 Post subject: Re: Legend VII: Rise of the Thief-Hunter!
PostPosted: Fri Feb 25, 2011 6:29 am 
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Squirt wrote:
WTF No more Trading class?? If so I preffer the old triangular system

I hate the current system. With Alias's, having to suit up in town, etc.

It was so much more fun when anyone at any given moment could throw on any suit, and rape you.


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 Post subject: Re: Legend VII: Rise of the Thief-Hunter!
PostPosted: Fri Feb 25, 2011 7:23 am 
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Teaser is UP!

wait, so trader job will be removed?

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 Post subject: Re: Legend VII: Rise of the Thief-Hunter!
PostPosted: Fri Feb 25, 2011 8:25 am 
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Ye offically announced in site :D

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 Post subject: Re: Legend VII: Rise of the Thief-Hunter!
PostPosted: Fri Feb 25, 2011 9:12 am 
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fck this update. It took me a long time to make my trader lv6, only 8% left for lv7. where is the triangular conflict now?

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 Post subject: Re: Legend VII: Rise of the Thief-Hunter!
PostPosted: Fri Feb 25, 2011 11:54 am 
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jyushinshuu wrote:
fck this update. It took me a long time to make my trader lv6, only 8% left for lv7. where is the triangular conflict now?


Traders will be NPC Guys... o.O


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 Post subject: Re: Legend VII: Rise of the Thief-Hunter!
PostPosted: Fri Feb 25, 2011 12:51 pm 
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Serverwide traderuns will no longer be possible? Sounds like a huge downside right there.

Also: One job per account? Fck that.

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Only one Job is permitted per account. When one character chooses a Job, this Job is applied automatically to all characters on the same account. The chosen Job can be removed through a Job NPC in each town.


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 Post subject: Re: Legend VII: Rise of the Thief-Hunter!
PostPosted: Fri Feb 25, 2011 1:50 pm 
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Is the cap getting raised to 120?!

1. Go to the official site.
2. Go to "Preview Update"
3. Press "Job Items"
4. Scroll down to "Type".
5. Highest quality - Rare - Common Class - Class Level Requirement 120


What the fck is this?!

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JuelzSantana wrote:
technically speaking all i need is DOT for dull and wheel bind to kill a chinese char but the other stuff just adds salt to the wounds

im telling i never lose to chinese

edit: and if ur the type to throw up a fire wall or ice wall, i just walk away and sit down lol


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 Post subject: Re: Legend VII: Rise of the Thief-Hunter!
PostPosted: Fri Feb 25, 2011 1:55 pm 
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Seems so...

And yaay, I was hoping Saint Knight would get a recolour and have another chance at being bought permanently. ^_^


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 Post subject: Re: Legend VII: Rise of the Thief-Hunter!
PostPosted: Fri Feb 25, 2011 1:57 pm 
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apan wrote:
Is the cap getting raised to 120?!

1. Go to the official site.
2. Go to "Preview Update"
3. Press "Job Items"
4. Scroll down to "Type".
5. Highest quality - Rare - Common Class - Class Level Requirement 120


What the fck is this?!


They just showed the several lvl's, that doesn't mean it'll get increased with this update lol

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