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Canibalismo
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Post subject: Legend VII: Rise of the Thief-Hunter! Posted: Thu Feb 24, 2011 7:16 pm |
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Joined: Jun 2009 Posts: 29 Location:
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One picture says all  Comments. Bye
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Hades
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Post subject: Re: Legend VII: Rise of the Thief-Hunter! Posted: Thu Feb 24, 2011 7:28 pm |
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Joined: Mar 2009 Posts: 486 Location: Sweden
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I wait for JM to officially post it on the REAL website, before I get my hopes up. I know the job system will change tho.
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Last edited by Hades on Thu Feb 24, 2011 7:28 pm, edited 1 time in total.
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TheKnight
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Post subject: Re: Legend VII: Rise of the Thief-Hunter! Posted: Thu Feb 24, 2011 7:28 pm |
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Joined: Apr 2009 Posts: 3067 Location:
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Cant see the teaser... :/
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Hades
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Post subject: Re: Legend VII: Rise of the Thief-Hunter! Posted: Thu Feb 24, 2011 7:29 pm |
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Joined: Mar 2009 Posts: 486 Location: Sweden
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TheKnight wrote: Cant see the teaser... :/ There is no
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Canibalismo
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Post subject: Re: Legend VII: Rise of the Thief-Hunter! Posted: Thu Feb 24, 2011 7:34 pm |
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It's a post on the OFFICIAL Silkroad Online Facebook Page
Bye
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Tasdik
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Post subject: Re: Legend VII: Rise of the Thief-Hunter! Posted: Thu Feb 24, 2011 7:37 pm |
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Joined: Jan 2007 Posts: 13206 Location: Life
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Canibalismo wrote: It's a post on the OFFICIAL Silkroad Online Facebook Page
Bye Cool story bro. Bye
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XMoshe
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Post subject: Re: Legend VII: Rise of the Thief-Hunter! Posted: Thu Feb 24, 2011 7:39 pm |
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Joined: Apr 2006 Posts: 17293 Location: Ghosting around
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Doesn't sound like it would change much lol... People will just boost for the special items and then return to their pvping or slumber state untill a new cap arrives.
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Props to chrisorg for the sig <3
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ltsune
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Post subject: Re: Legend VII: Rise of the Thief-Hunter! Posted: Thu Feb 24, 2011 8:09 pm |
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Joined: Mar 2008 Posts: 5751 Location:
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Am I the only one who is really excited about this? As far as I know you can now for example protector npc traders as a hunter. That sounds awesome.
I believe it will live up some of the jobbing. I'm very excited!
_________________ Dubious ・ Lvl 101 ・ STR Archer ・ jSRO-R ・ active PillowFight ・ Lvl 69 ・ STR Archer ・ jSRO-R ・ inactive Aggrobatic ・ Lvl 101 ・ Warrior / Cleric ・ jSRO-R ・ inactive
Check out our music-video! http://www.youtube.com/watch?v=iMxZWMWRjSM I'm on the drums, beaches!
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Tasdik
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Post subject: Re: Legend VII: Rise of the Thief-Hunter! Posted: Thu Feb 24, 2011 8:23 pm |
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Hades
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Post subject: Re: Legend VII: Rise of the Thief-Hunter! Posted: Thu Feb 24, 2011 9:58 pm |
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Joined: Mar 2009 Posts: 486 Location: Sweden
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Who cares about a Facebook page. Anyone can have made that page. As I said. I wait for THE OFFICIAL PAGE to announce it.
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XMoshe
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Post subject: Re: Legend VII: Rise of the Thief-Hunter! Posted: Thu Feb 24, 2011 11:23 pm |
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Joined: Apr 2006 Posts: 17293 Location: Ghosting around
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ltsune wrote: Am I the only one who is really excited about this? As far as I know you can now for example protector npc traders as a hunter. That sounds awesome.
I believe it will live up some of the jobbing. I'm very excited! Of I was wrong if that's true, that's pretty cool o.O rumblemilitia wrote: 10billion limit is coming with this update at least ksro has now.I guess this is the most important update.I m sick of fearing to get scammed and dont dare to buy egypt weapons  Yeah bigger limits on everything (store/stall/trade) would be nice indeed.
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Props to chrisorg for the sig <3
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Tasdik
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Post subject: Re: Legend VII: Rise of the Thief-Hunter! Posted: Thu Feb 24, 2011 11:24 pm |
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Joined: Jan 2007 Posts: 13206 Location: Life
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WTB a transport that's higher then level 60.
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Break
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Post subject: Re: Legend VII: Rise of the Thief-Hunter! Posted: Thu Feb 24, 2011 11:37 pm |
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Joined: Aug 2010 Posts: 105 Location:
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I hope this is true, I'm staying hunter and I'm going trading 24/7!
_________________ Server: Venus Guild: SealOfHunter
Break - lvl 110 - 2h warrior / cleric *active* MiniArtemis - lvl 104 Wizard/Cleric
Lasted updated 6/5/11
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Goseki
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Post subject: Re: Legend VII: Rise of the Thief-Hunter! Posted: Fri Feb 25, 2011 12:02 am |
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Joined: Apr 2008 Posts: 3452 Location:
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This is real, it's the same update as kSRO. Jobbing is required to lvl up job skills. In kSRO, ppl just hang around and job war.
You summon rides, not buy them.
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.curve wrote: Unless Silkroad has a hole I can stick it in, I prefer spending money on the girlfriend.


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Squirt
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Post subject: Re: Legend VII: Rise of the Thief-Hunter! Posted: Fri Feb 25, 2011 12:16 am |
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Joined: Jan 2008 Posts: 8186 Location:
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WTF No more Trading class?? If so I preffer the old triangular system
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woutR wrote: Squirt, you're a genius when it comes to raping women.
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TheDrop
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Post subject: Re: Legend VII: Rise of the Thief-Hunter! Posted: Fri Feb 25, 2011 12:36 am |
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Forum Legend |
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Joined: May 2008 Posts: 7150 Location: uefa2012
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Wait i dont get it..So trader is out and its just Hunter and Thieves..and Hunter have to protect npc traders..? ~,~"
Well tbh being a trader is never really that fun..but really guild/union traderuns were fun cause you were actually protecting someone, not a frigging npc ~,~'
_________________ let it gooooo let it gooooOoOooOOOOOO
Let her suck my pistol She open up her mouth and then I blow her brains out
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MrJoey
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Post subject: Re: Legend VII: Rise of the Thief-Hunter! Posted: Fri Feb 25, 2011 1:13 am |
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Joined: Apr 2006 Posts: 5570 Location: Being the forum ritalin
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Hades wrote: Who cares about a Facebook page. Anyone can have made that page. As I said. I wait for THE OFFICIAL PAGE to announce it. Just open the sro launcher, it's got a link to somewhere on that. <_<
_________________ Quoted from BuDo (Except I Am Vegeta cuz we all know he is a used tampon when it comes to his personality)
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Goseki
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Post subject: Re: Legend VII: Rise of the Thief-Hunter! Posted: Fri Feb 25, 2011 3:43 am |
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Joined: Apr 2008 Posts: 3452 Location:
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I thought it was Thief are basically traders, and hunters just go and kill the thieves.
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.curve wrote: Unless Silkroad has a hole I can stick it in, I prefer spending money on the girlfriend.


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apan
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Post subject: Re: Legend VII: Rise of the Thief-Hunter! Posted: Fri Feb 25, 2011 6:25 am |
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Joined: Feb 2009 Posts: 958 Location:
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Yeap, it's official now.
_________________ LV 88 Nuker
LV 92 Blader
JuelzSantana wrote: technically speaking all i need is DOT for dull and wheel bind to kill a chinese char but the other stuff just adds salt to the wounds
im telling i never lose to chinese
edit: and if ur the type to throw up a fire wall or ice wall, i just walk away and sit down lol
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Tasdik
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Post subject: Re: Legend VII: Rise of the Thief-Hunter! Posted: Fri Feb 25, 2011 6:29 am |
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Joined: Jan 2007 Posts: 13206 Location: Life
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Squirt wrote: WTF No more Trading class?? If so I preffer the old triangular system I hate the current system. With Alias's, having to suit up in town, etc. It was so much more fun when anyone at any given moment could throw on any suit, and rape you.
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jyushinshuu
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Post subject: Re: Legend VII: Rise of the Thief-Hunter! Posted: Fri Feb 25, 2011 7:23 am |
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Joined: May 2008 Posts: 1235 Location:
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Teaser is UP!
wait, so trader job will be removed?
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jyushinshuu
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Post subject: Re: Legend VII: Rise of the Thief-Hunter! Posted: Fri Feb 25, 2011 9:12 am |
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Joined: May 2008 Posts: 1235 Location:
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fck this update. It took me a long time to make my trader lv6, only 8% left for lv7. where is the triangular conflict now?
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Canibalismo
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Post subject: Re: Legend VII: Rise of the Thief-Hunter! Posted: Fri Feb 25, 2011 11:54 am |
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Joined: Jun 2009 Posts: 29 Location:
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jyushinshuu wrote: fck this update. It took me a long time to make my trader lv6, only 8% left for lv7. where is the triangular conflict now? Traders will be NPC Guys... o.O
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MrJoey
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Post subject: Re: Legend VII: Rise of the Thief-Hunter! Posted: Fri Feb 25, 2011 12:51 pm |
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Elite Member |
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Joined: Apr 2006 Posts: 5570 Location: Being the forum ritalin
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Serverwide traderuns will no longer be possible? Sounds like a huge downside right there. Also: One job per account? Fck that. Quote: Only one Job is permitted per account. When one character chooses a Job, this Job is applied automatically to all characters on the same account. The chosen Job can be removed through a Job NPC in each town.
_________________ Quoted from BuDo (Except I Am Vegeta cuz we all know he is a used tampon when it comes to his personality)
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apan
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Post subject: Re: Legend VII: Rise of the Thief-Hunter! Posted: Fri Feb 25, 2011 1:50 pm |
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Active Member |
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Joined: Feb 2009 Posts: 958 Location:
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Is the cap getting raised to 120?!
1. Go to the official site. 2. Go to "Preview Update" 3. Press "Job Items" 4. Scroll down to "Type". 5. Highest quality - Rare - Common Class - Class Level Requirement 120
What the fck is this?!
_________________ LV 88 Nuker
LV 92 Blader
JuelzSantana wrote: technically speaking all i need is DOT for dull and wheel bind to kill a chinese char but the other stuff just adds salt to the wounds
im telling i never lose to chinese
edit: and if ur the type to throw up a fire wall or ice wall, i just walk away and sit down lol
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_Air_
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Post subject: Re: Legend VII: Rise of the Thief-Hunter! Posted: Fri Feb 25, 2011 1:55 pm |
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Joined: Jan 2011 Posts: 38 Location:
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Seems so...
And yaay, I was hoping Saint Knight would get a recolour and have another chance at being bought permanently. ^_^
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XMoshe
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Post subject: Re: Legend VII: Rise of the Thief-Hunter! Posted: Fri Feb 25, 2011 1:57 pm |
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Ex-Staff |
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Joined: Apr 2006 Posts: 17293 Location: Ghosting around
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apan wrote: Is the cap getting raised to 120?!
1. Go to the official site. 2. Go to "Preview Update" 3. Press "Job Items" 4. Scroll down to "Type". 5. Highest quality - Rare - Common Class - Class Level Requirement 120
What the fck is this?! They just showed the several lvl's, that doesn't mean it'll get increased with this update lol
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Props to chrisorg for the sig <3
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