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HughGRection
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Post subject: Re: [League of Legends] Official Thread Posted: Thu Nov 25, 2010 5:48 pm |
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Joined: Dec 2008 Posts: 432 Location: CS:S
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SM-Count wrote: Amumu is picked for his jungle cause his lvl 4 + lvl 6 ganks are so good. Ofc, he can't really control dragon without ganking bot though so it's a give and take. so i'm guessing you never seen rammus jungle then 
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SM-Count
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Post subject: Re: [League of Legends] Official Thread Posted: Thu Nov 25, 2010 6:08 pm |
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Joined: Jan 2008 Posts: 2761 Location: /wave
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HughGRection wrote: SM-Count wrote: Amumu is picked for his jungle cause his lvl 4 + lvl 6 ganks are so good. Ofc, he can't really control dragon without ganking bot though so it's a give and take. so i'm guessing you never seen rammus jungle then  I have and mummy lvl 6 > ram lvl 6, lvl 4 they're about the same, but they serve different purposes. Mummy fits better with more teams. Tank wise rammus is much stronger but he gets wrecked if the other team has better poke/mobility so he kinda forces his team to pick around him. Ofc, mummy has stuff he shouldn't be picked with too (like gragas off tank) so yeah, they're both strong, and it's fine that there isn't a tank that fits every situation. (like alistar used to)
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Barotix
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Post subject: Re: [League of Legends] Official Thread Posted: Thu Nov 25, 2010 10:33 pm |
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Joined: Jul 2007 Posts: 9250 Location: Sand
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SM-Count wrote: HughGRection wrote: SM-Count wrote: Amumu is picked for his jungle cause his lvl 4 + lvl 6 ganks are so good. Ofc, he can't really control dragon without ganking bot though so it's a give and take. so i'm guessing you never seen rammus jungle then  I have and mummy lvl 6 > ram lvl 6, lvl 4 they're about the same, but they serve different purposes. Mummy fits better with more teams. Tank wise rammus is much stronger but he gets wrecked if the other team has better poke/mobility so he kinda forces his team to pick around him. Ofc, mummy has stuff he shouldn't be picked with too (like gragas off tank) so yeah, they're both strong, and it's fine that there isn't a tank that fits every situation. (like alistar used to) When was the last time you played? Rammus clears the jungle in 3:40 seconds and ganks hard. Rammus is a much better ganker at early levels and doesn't struggle in the jungle like Amumu. Also, due to Rammus' speed in clearing the jungle he can start counter-jungling right away. It's so easy to harass Amumu out of the jungle as he waddles away from lizard towards double golem with 25% HP. His creeps get stolen. Jungle Rammus > Jungle Amumu. In terms of team fight presence I would rate them about the same. For the jungle option and overall disruption I would rather have Rammus. For the overall presence, support, and pre-team fight damage I would rather have Galio For getting right into their carry's face and never dying I would rather have Malphite or Gragas Amumu is overrated. What happened to Ror?
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Miguez
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Post subject: Re: [League of Legends] Official Thread Posted: Thu Nov 25, 2010 10:48 pm |
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Elite Member |
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Joined: Nov 2008 Posts: 5003 Location:
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Perma ban for being a constant problem.
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SM-Count
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Post subject: Re: [League of Legends] Official Thread Posted: Fri Nov 26, 2010 4:13 pm |
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Joined: Jan 2008 Posts: 2761 Location: /wave
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I agree that rammus is a stronger jungle than mummy, but I'm much more concerned about the lvl 6 gank. With mummy the lvl 6 gank on the 2v2 bot lane is pretty much assured and then the team can take dragon. Rammus can't double kill bot at 6 unless the other team was over extended or low especially because he can be disabled/flashed from more easily than a mummy. (although I suppose if rammus was running flash with his smite he can flash taunt so it's feasible, but still less chance than mummy) Also, you're too caught up with a mummy vs. rammus jungle on opposing teams who will win? I'm more concerned with who fits with more teams as the jungler. (actually now that I think about it ram can take a tower with his ult if he kills the solo top instead of controlling dragon bot and an outer tower is about a dragon so maybe it's even, I dunno, I like getting dragon a lot)
Btw? Malphite never dying? Even solo top/jungle malphites are squishy as a tank. (pretty much every main tank popular right now outtank malphite in terms of damage) And I've never been impressed with galio in organized teams since 2 cleanse + stunners take away his ult (or 1 sona with cleanse) every fight though I hear he's hot shit right now. (possibly making way for grag) I'd much rather have a shen or garen as the getting to their carry, grag is more poke + support (ulting their carry to your whole team, escaping etc.)
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HughGRection
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Post subject: Re: [League of Legends] Official Thread Posted: Fri Nov 26, 2010 5:57 pm |
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Joined: Dec 2008 Posts: 432 Location: CS:S
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malphite can definitely output lots of dmg he can 1v1 and win against any carry that does not have lots of lifesteal
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FireVortex
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Post subject: Re: [League of Legends] Official Thread Posted: Fri Nov 26, 2010 9:12 pm |
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Advanced Member |
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Joined: Jul 2007 Posts: 2005 Location:
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I dont rly think garen fits as being a tank.
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Sacchin wrote: The dickatry is spreading around on srf faster then the flu.
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Barotix
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Post subject: Re: [League of Legends] Official Thread Posted: Fri Nov 26, 2010 9:13 pm |
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Ex-Staff |
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Joined: Jul 2007 Posts: 9250 Location: Sand
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Oh, Galio/Amumu are pretty easy to counter. CleanseJanna. Personally I think both Galio and Mummy are overrated.
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Maddening
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HughGRection
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Post subject: Re: [League of Legends] Official Thread Posted: Sat Nov 27, 2010 2:11 am |
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Joined: Dec 2008 Posts: 432 Location: CS:S
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2 yi's and their team has 0 magic dmg
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Love
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Post subject: Re: [League of Legends] Official Thread Posted: Sun Nov 28, 2010 10:53 am |
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Elite Member |
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Joined: Nov 2007 Posts: 5336 Location:
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got 6k to spend but ill wait til the next patch to make a purchase, sorta wondering if I want mf o.O
edit: actual reason why I wanted to post was to share that i got a 10 win streak with udyr ( carried all those games pretty much ) which was followed by a 3 lose streak ( got a terrible team in one of those and even with a brilliant performance it just didnt work ).
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Guild Wars 2, Isle of Janthir (NA) Peace is a lie, there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory. Through victory, my chains are broken.
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Fresh
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Post subject: Re: [League of Legends] Official Thread Posted: Sun Nov 28, 2010 5:53 pm |
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Active Member |
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Joined: Nov 2009 Posts: 939 Location: House arrest
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twisted fate is worth 6300, i bought him, and i'm digging how much of a rape train he is.
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Skyve
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Post subject: Re: [League of Legends] Official Thread Posted: Sun Nov 28, 2010 6:48 pm |
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Forum Legend |
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Joined: Apr 2006 Posts: 7328 Location: Canada
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Seji wrote: twisted fate is worth 6300, i bought him, and i'm digging how much of a rape train he is. He's 1350? I'm still waiting for a good champion to be released. So far, I have no incentive to play this game again 
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ExSoldier/Skyve/Loki
what is life even
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Fresh
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Post subject: Re: [League of Legends] Official Thread Posted: Sun Nov 28, 2010 8:13 pm |
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Active Member |
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Joined: Nov 2009 Posts: 939 Location: House arrest
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i know he's 1350 but everyone overlooks him and don't realize he's a great team player with stuns, slows, gold bonus, and a free maphack 
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SM-Count
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Post subject: Re: [League of Legends] Official Thread Posted: Sun Nov 28, 2010 11:23 pm |
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Ex-Staff |
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Joined: Jan 2008 Posts: 2761 Location: /wave
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Irelia is surprisingly not terrible
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Love
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Post subject: Re: [League of Legends] Official Thread Posted: Mon Nov 29, 2010 12:48 am |
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Elite Member |
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Joined: Nov 2007 Posts: 5336 Location:
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SM-Count wrote: Irelia is surprisingly not terrible In my opinion she is a great champion that is often played terribly, not going jungle with her is a wasted opportunity seeing as she can do amazing things from there.
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Guild Wars 2, Isle of Janthir (NA) Peace is a lie, there is only passion. Through passion, I gain strength. Through strength, I gain power. Through power, I gain victory. Through victory, my chains are broken.
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McLovin1t
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Post subject: Re: [League of Legends] Official Thread Posted: Mon Nov 29, 2010 1:02 am |
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Joined: Apr 2008 Posts: 1825 Location:
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Just dl'd because it looks fun and sotis is ridiculously repetitive. Questions: Are there multiple maps/skill brackets? Constant updates? Is it repetitive? 2 Heroes that look interesting are Shaco and Kassadin, are they noob friendly? Any hero suggestions (easy ganking  )? Any cool LoL videos?  Thanks
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ZSZC Water - Pure Int S/S 3x ZSZC Fire - Pure Str Bow 4x ZSZC Fire - Pure Int Spear 4x
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Miguez
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Post subject: Re: [League of Legends] Official Thread Posted: Mon Nov 29, 2010 1:05 am |
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Elite Member |
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Joined: Nov 2008 Posts: 5003 Location:
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Yup I bought Irelia and I think I'll main her for my first complete tier 3 rune page, she's a hero with alot of potential but also a challenge to play, so I think I'll learn alot from trying to perfect her.
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SM-Count
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Post subject: Re: [League of Legends] Official Thread Posted: Mon Nov 29, 2010 1:09 am |
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Ex-Staff |
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Joined: Jan 2008 Posts: 2761 Location: /wave
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Yeah, her q auto proc on hit effects is very nice. EU plays her in lane with locket + aspd and more support than carry which I've never tried cause I can't really trust most junglers in solo queue.
2 maps, 5v5 and 3v3 but not a lot of people play 3v3. Skill bracket scales. Updated every week. Kinda repetitive, but new champ rotations keep things fresh for a while. No. Warwick if you want to jungle, annie if you don't-solo mid annie basically gets a free kill on any over extended side lane. Depends on your definition of cool.
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McLovin1t
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Post subject: Re: [League of Legends] Official Thread Posted: Mon Nov 29, 2010 1:21 am |
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Joined: Apr 2008 Posts: 1825 Location:
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So how often are champ rotations? are annie and warwick overused/underpowered at all? by underpowered i mean easily countered? or is it just all skill?
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ZSZC Water - Pure Int S/S 3x ZSZC Fire - Pure Str Bow 4x ZSZC Fire - Pure Int Spear 4x
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SM-Count
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Post subject: Re: [League of Legends] Official Thread Posted: Mon Nov 29, 2010 1:42 am |
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Ex-Staff |
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Joined: Jan 2008 Posts: 2761 Location: /wave
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one week rotation for champs Annie and WW are solid champs that don't have hard counters. Well... maybe nasus hard counters ww cause nasus happens to hard counter every melee dps, but besides that, not rly. Shaco will give ww trouble in the jungle, annie's late game is trash but no champ is perfect.
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McLovin1t
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Post subject: Re: [League of Legends] Official Thread Posted: Mon Nov 29, 2010 3:38 am |
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Joined: Apr 2008 Posts: 1825 Location:
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what do you mean one week rotations?
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ZSZC Water - Pure Int S/S 3x ZSZC Fire - Pure Str Bow 4x ZSZC Fire - Pure Int Spear 4x
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SM-Count
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Post subject: Re: [League of Legends] Official Thread Posted: Mon Nov 29, 2010 4:00 am |
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Ex-Staff |
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Joined: Jan 2008 Posts: 2761 Location: /wave
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this week 10 champs are free, next week 10 other champs are free
you get even numbers of tanks, dps, mage, support
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McLovin1t
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Post subject: Re: [League of Legends] Official Thread Posted: Mon Nov 29, 2010 4:50 am |
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Joined: Apr 2008 Posts: 1825 Location:
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blehhh i have to know multiple heroes  thanks though. how is mage different than dps/support?
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ZSZC Water - Pure Int S/S 3x ZSZC Fire - Pure Str Bow 4x ZSZC Fire - Pure Int Spear 4x
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Key-J
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Post subject: Re: [League of Legends] Official Thread Posted: Mon Nov 29, 2010 5:09 am |
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Retired Admin |
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Joined: Jun 2006 Posts: 8238 Location: twitch.tv/AFKidsGaming
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You dont have to know Multiple.
Each week, the more you play you get IP, and you can buy heroes with IP.
However, if you really like a hero and want to buy him or her straight away you can buy it with RP but that costs Real Cash
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SM-Count
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Post subject: Re: [League of Legends] Official Thread Posted: Mon Nov 29, 2010 5:22 am |
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Joined: Jan 2008 Posts: 2761 Location: /wave
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the point of free champions is to help you find a champion that fits your playstyle, and then you buy him with the money you earn for playing games. Then when you get bored/too pro with that champion you start trying the other ones that are on free rotation.
Oh, I actually like this process a lot more than the dota learning curve: here's 90 some champs, gl, if only the 6300 champs didn't take forever to farm.
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McLovin1t
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Post subject: Re: [League of Legends] Official Thread Posted: Mon Nov 29, 2010 5:28 am |
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Joined: Apr 2008 Posts: 1825 Location:
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kk i gotcha
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