Joined: Mar 2008 Posts: 2385 Location: Netherlands
high lvl unique in the middle of roc mountain. i believe only ppl from lvl 90 to a 100 can enter the unique area, therefor roc is pretty much unkillable.
A total fail update, the Teaser Page for this update was about 2month long as well, in the end Joymax fck it up. Roc Gear is useless now so are the stones cuz they are 10D, the lvl 102 cap should be lifted.
_________________ Are you so foolish as to not realize your own impotence? -Freya. This ritual demands a sacrifice, and I can think of none more enticing than you...,Repent, for death is upon you -Arch Demon.
I think the only real benefit of the Roc gear now is the looks. If you look at the VSRO pvp video by Freya/WildTulip, you'll see that one of his opponents has the Roc gear. It just looks cool, but shouldn't the Immortal/Destruction gear be better?
_________________ - Aege's former resident tactical medic
Guys how often does Roc spawn? Has anyone killed it already now that the cap is 110?
I've started playing this game again 1 mth ago, and have never seen any prompts if "[Player] has killed Roc"
I think Roc spawn is either weekly or bi-weekly. It never happens since roc has a LOT of hp, high attack power, and beserk at the last 10 mins or so. Reason? Everyone hates everyone in every server. No teamwork = can't kill that thing.
iSRO is always about 1 person being able to tank hits and kill. There's no strategy such as hit and run.
Since no one knows how to properly kill a unique since everyone just waits til they can 1-hit a unique before trying, I don't see iSRO ever killing Roc.
Note: at 10d cap, roc could 1-hit a fully buffed char BEFORE going into zerk mode. I doubt that'll change now.
_________________
.curve wrote:
Unless Silkroad has a hole I can stick it in, I prefer spending money on the girlfriend.
Guys how often does Roc spawn? Has anyone killed it already now that the cap is 110?
I've started playing this game again 1 mth ago, and have never seen any prompts if "[Player] has killed Roc"
I think Roc spawn is either weekly or bi-weekly. It never happens since roc has a LOT of hp, high attack power, and beserk at the last 10 mins or so. Reason? Everyone hates everyone in every server. No teamwork = can't kill that thing.
iSRO is always about 1 person being able to tank hits and kill. There's no strategy such as hit and run.
Since no one knows how to properly kill a unique since everyone just waits til they can 1-hit a unique before trying, I don't see iSRO ever killing Roc.
Note: at 10d cap, roc could 1-hit a fully buffed char BEFORE going into zerk mode. I doubt that'll change now.
Roc strongest attack is absolute dmg. I believe, it will take ~90% of ur maxium HP, so if you are not at max before getting hit, u will die regardless if you are on bless/screen/skins ect. there are no "real" clerics on isro, just a warrior using healing orbit lol.
_________________ Are you so foolish as to not realize your own impotence? -Freya. This ritual demands a sacrifice, and I can think of none more enticing than you...,Repent, for death is upon you -Arch Demon.
In Jsro, they killed 2 Rocs at the same time. I can't find that vid anymore .
And they made the enter limit cos ppl who are still 10d, actually need the set. It's lvl 98 and is better than 11d regular geal, but unfortunately ksro site doesn't show the stats of immortal and destruction gear. U can only see the pictures of them.
And roc gear looks awesome. The female prot is the coolest.
No, I'd rather it be the thing we can't kill due to everyone being stupid nubcakes vs another unique that gets camped and dies from wizs that run straight into them and nuke it to death in 5 mins.
_________________
.curve wrote:
Unless Silkroad has a hole I can stick it in, I prefer spending money on the girlfriend.
Yeah, at least we will have one unique that will stand strong against players throughout the caps. Cuz Seth is already a no problem to kill. All uniques should have an attack restriction for too high players. So when u'r too high u can't attack it. And it can't attack u so u can't lure.
Yeah, at least we will have one unique that will stand strong against players throughout the caps. Cuz Seth is already a no problem to kill. All uniques should have an attack restriction for too high players. So when u'r too high u can't attack it. And it can't attack u so u can't lure.
This, exactly! It would really make unique hunting fun, for once, lol
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