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 Post subject: Unique Monster - Roc
PostPosted: Mon Nov 22, 2010 4:27 pm 
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What do people know about this thing? I heard it's like impossible to kill it. I never seen one in isro.

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 Post subject: Re: Unique Monster - Roc
PostPosted: Mon Nov 22, 2010 4:29 pm 
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high lvl unique in the middle of roc mountain. i believe only ppl from lvl 90 to a 100 can enter the unique area, therefor roc is pretty much unkillable.

roc at 100 cap

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 Post subject: Re: Unique Monster - Roc
PostPosted: Mon Nov 22, 2010 4:35 pm 
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Epic extra-unique drops or something?


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 Post subject: Re: Unique Monster - Roc
PostPosted: Mon Nov 22, 2010 4:46 pm 
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roma007 wrote:
Epic extra-unique drops or something?

roc gear


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 Post subject: Re: Unique Monster - Roc
PostPosted: Mon Nov 22, 2010 4:50 pm 
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A total fail update, the Teaser Page for this update was about 2month long as well, in the end Joymax fck it up.
Roc Gear is useless now so are the stones cuz they are 10D, the lvl 102 cap should be lifted.

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 Post subject: Re: Unique Monster - Roc
PostPosted: Mon Nov 22, 2010 4:54 pm 
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Yep and no one is ever gonna get these roc gears anyways since no one can kill roc while lvl 90-100.

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 Post subject: Re: Unique Monster - Roc
PostPosted: Mon Nov 22, 2010 4:59 pm 
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I think the only real benefit of the Roc gear now is the looks. If you look at the VSRO pvp video by Freya/WildTulip, you'll see that one of his opponents has the Roc gear. It just looks cool, but shouldn't the Immortal/Destruction gear be better?

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 Post subject: Re: Unique Monster - Roc
PostPosted: Mon Nov 22, 2010 5:49 pm 
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it looks epic, imagine being the only one to have that set.

this is where I was looking it at
http://www.youtube.com/watch?v=E6UKfS3QqQM


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 Post subject: Re: Unique Monster - Roc
PostPosted: Tue Nov 23, 2010 4:30 am 
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Guys how often does Roc spawn? Has anyone killed it already now that the cap is 110?

I've started playing this game again 1 mth ago, and have never seen any prompts if "[Player] has killed Roc"


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 Post subject: Re: Unique Monster - Roc
PostPosted: Tue Nov 23, 2010 5:23 am 
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Mariah wrote:
Guys how often does Roc spawn? Has anyone killed it already now that the cap is 110?

I've started playing this game again 1 mth ago, and have never seen any prompts if "[Player] has killed Roc"


I think Roc spawn is either weekly or bi-weekly. It never happens since roc has a LOT of hp, high attack power, and beserk at the last 10 mins or so. Reason? Everyone hates everyone in every server. No teamwork = can't kill that thing.

iSRO is always about 1 person being able to tank hits and kill. There's no strategy such as hit and run.

Since no one knows how to properly kill a unique since everyone just waits til they can 1-hit a unique before trying, I don't see iSRO ever killing Roc.

Note: at 10d cap, roc could 1-hit a fully buffed char BEFORE going into zerk mode. I doubt that'll change now.

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 Post subject: Re: Unique Monster - Roc
PostPosted: Tue Nov 23, 2010 8:20 am 
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Got to love my guild and server :D


This was at 100 cap btw.

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 Post subject: Re: Unique Monster - Roc
PostPosted: Tue Nov 23, 2010 1:41 pm 
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Goseki wrote:
Mariah wrote:
Guys how often does Roc spawn? Has anyone killed it already now that the cap is 110?

I've started playing this game again 1 mth ago, and have never seen any prompts if "[Player] has killed Roc"


I think Roc spawn is either weekly or bi-weekly. It never happens since roc has a LOT of hp, high attack power, and beserk at the last 10 mins or so. Reason? Everyone hates everyone in every server. No teamwork = can't kill that thing.

iSRO is always about 1 person being able to tank hits and kill. There's no strategy such as hit and run.

Since no one knows how to properly kill a unique since everyone just waits til they can 1-hit a unique before trying, I don't see iSRO ever killing Roc.

Note: at 10d cap, roc could 1-hit a fully buffed char BEFORE going into zerk mode. I doubt that'll change now.


Roc strongest attack is absolute dmg. I believe, it will take ~90% of ur maxium HP, so if you are not at max before getting hit, u will die regardless if you are on bless/screen/skins ect. there are no "real" clerics on isro, just a warrior using healing orbit lol.

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 Post subject: Re: Unique Monster - Roc
PostPosted: Tue Nov 23, 2010 1:43 pm 
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Hacyu wrote:
Got to love my guild and server :D


This was at 100 cap btw.


2 bad that's not in iSRO.

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 Post subject: Re: Unique Monster - Roc
PostPosted: Tue Nov 23, 2010 3:28 pm 
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In Jsro, they killed 2 Rocs at the same time. I can't find that vid anymore . :banghead:

And they made the enter limit cos ppl who are still 10d, actually need the set. It's lvl 98 and is better than 11d regular geal, but unfortunately ksro site doesn't show the stats of immortal and destruction gear. U can only see the pictures of them.

And roc gear looks awesome. The female prot is the coolest.

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 Post subject: Re: Unique Monster - Roc
PostPosted: Wed Nov 24, 2010 12:59 am 
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They need to nerf it big time.

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 Post subject: Re: Unique Monster - Roc
PostPosted: Wed Nov 24, 2010 7:29 am 
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Blackdragon6 wrote:
They need to nerf it big time.


No, I'd rather it be the thing we can't kill due to everyone being stupid nubcakes vs another unique that gets camped and dies from wizs that run straight into them and nuke it to death in 5 mins.

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 Post subject: Re: Unique Monster - Roc
PostPosted: Wed Nov 24, 2010 3:10 pm 
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Yeah, at least we will have one unique that will stand strong against players throughout the caps. Cuz Seth is already a no problem to kill.
All uniques should have an attack restriction for too high players. So when u'r too high u can't attack it. And it can't attack u so u can't lure.

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 Post subject: Re: Unique Monster - Roc
PostPosted: Wed Nov 24, 2010 3:56 pm 
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omier44 wrote:
Yeah, at least we will have one unique that will stand strong against players throughout the caps. Cuz Seth is already a no problem to kill.
All uniques should have an attack restriction for too high players. So when u'r too high u can't attack it. And it can't attack u so u can't lure.

This, exactly! It would really make unique hunting fun, for once, lol :sohappy:

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 Post subject: Re: Unique Monster - Roc
PostPosted: Wed Nov 24, 2010 6:03 pm 
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it used to be fun long ago


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 Post subject: Re: Unique Monster - Roc
PostPosted: Thu Nov 25, 2010 6:24 am 
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roma007 wrote:
it used to be fun long ago

This. Wizards ruined Silkroad imo.


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 Post subject: Re: Unique Monster - Roc
PostPosted: Thu Nov 25, 2010 2:55 pm 
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And clerics, cos offering is what they use for uniques.

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 Post subject: Re: Unique Monster - Roc
PostPosted: Fri Nov 26, 2010 2:04 am 
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Hacyu wrote:
Got to love my guild and server :D


This was at 100 cap btw.



Whoever is tanking Roc inside all that mayhem must be buffed to the Nth degree

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