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 Post subject: New Light Skill!
PostPosted: Sun Oct 24, 2010 6:00 pm 
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I think Light should have a new skill and an upgraded dash skill. I'm only saying this cuz if you look at the number of skill per mastery, light is missing one compared to fire and ice and force.

New Skill: Some kind of Absolute Dmg... Chinese chars need one. With all the euro buffs, it's hopeless without any kind of abs dmg.

Upgraded Dash Skill: Something random I came up with. Final Dash should be able to leave a mirage. In pvp or pve, if something was targetting you, when you dash, it's like fear. Opponent will be stuck targetting the mirage. Granted the mirage will die in 1 hit, but I think it would make things more interesting.

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 Post subject: Re: New Light Skill!
PostPosted: Sun Oct 24, 2010 6:02 pm 
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wtf you doing, being creative while playing silkroad? what the hell haha

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 Post subject: Re: New Light Skill!
PostPosted: Sun Oct 24, 2010 6:02 pm 
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I like this idea. Would make light a more exciting class.

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wtf you doing, being creative while playing silkroad? what the hell haha

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 Post subject: Re: New Light Skill!
PostPosted: Sun Oct 24, 2010 7:49 pm 
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O.o

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 Post subject: Re: New Light Skill!
PostPosted: Sun Oct 24, 2010 7:53 pm 
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would be nice.....but wont happen


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 Post subject: Re: New Light Skill!
PostPosted: Sun Oct 24, 2010 8:04 pm 
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Tia wrote:
would be nice.....but wont happen

*bitch slaps you and your negativity*


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 Post subject: Re: New Light Skill!
PostPosted: Sun Oct 24, 2010 8:13 pm 
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Goseki wrote:
New Skill: Some kind of Absolute Dmg... Chinese chars need one. With all the euro buffs, it's hopeless without any kind of abs dmg.


if there is one skilltree that needs damage, and would be the best suited to have something to do with absolute damage, it would be force.
An Absolute damage imbue has already been suggested years ago, but joymax shook that idea off like a bunch of fleas.

Goseki wrote:
Upgraded Dash Skill: Something random I came up with. Final Dash should be able to leave a mirage. In pvp or pve, if something was targetting you, when you dash, it's like fear. Opponent will be stuck targetting the mirage. Granted the mirage will die in 1 hit, but I think it would make things more interesting.


creating replicas in forms of tokens for a quick distraction sounds awesome.

scenario:
wiz loads for firebolt
nuker dashes towards the wiz, creating a token
wiz cannot stop the spell and hits the token with it and has to recharge for another attack while the nuker rapes him


combine this with double dash like in private sro and you have yourself a chinese int version of a warrior :sohappy:

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 Post subject: Re: New Light Skill!
PostPosted: Mon Oct 25, 2010 12:51 am 
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Double Dash is a bit much imo, but your scenario would make pvp interesting. It'd be a good counter for ppl that like hiding in safe zone, than just popping out to 1-hit and run.


Also, who was the guy that said he talked to JM developers? It had something to do with GNGWC if I recall. Be a good thing to suggest.

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 Post subject: Re: New Light Skill!
PostPosted: Mon Oct 25, 2010 2:13 am 
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IceCrash wrote:
wtf you doing, being creative while playing silkroad? what the hell haha

this this this this this and THIS

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 Post subject: Re: New Light Skill!
PostPosted: Mon Oct 25, 2010 2:37 am 
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I like the idea for mirage with phantom, we really need that...

Here's another idea for making ice nukes useful...

make an aoe nuke for 250% but it only works once every 2 minutes but it goes like this:
For 20 seconds a constant stream of stalactites falls on an area selected by user and does xxxx(250%) dmg every 2 seconds to 8 players in the aoe.Also all players/monsters in the aoe are frozen while spell is in effect(regaurdless of immunity).

Caster will ofc become immobile while doing this spell and aoe is what 20m?

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 Post subject: Re: New Light Skill!
PostPosted: Mon Oct 25, 2010 2:52 am 
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aishsharma wrote:
I like the idea for mirage with phantom, we really need that...

Here's another idea for making ice nukes useful...

make an aoe nuke for 250% but it only works once every 2 minutes but it goes like this:
For 20 seconds a constant stream of stalactites falls on an area selected by user and does xxxx(250%) dmg every 2 seconds to 8 players in the aoe.Also all players/monsters in the aoe are frozen while spell is in effect(regaurdless of immunity).

Caster will ofc become immobile while doing this spell and aoe is what 20m?

That'd be ridiculous in guild/fort wars. Have one nuker completely immobilized and entire party while the nukers friends rain shit down on them? Yeah, nty.


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 Post subject: Re: New Light Skill!
PostPosted: Mon Oct 25, 2010 3:40 am 
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Tasdik wrote:
aishsharma wrote:
I like the idea for mirage with phantom, we really need that...

Here's another idea for making ice nukes useful...

make an aoe nuke for 250% but it only works once every 2 minutes but it goes like this:
For 20 seconds a constant stream of stalactites falls on an area selected by user and does xxxx(250%) dmg every 2 seconds to 8 players in the aoe.Also all players/monsters in the aoe are frozen while spell is in effect(regaurdless of immunity).

Caster will ofc become immobile while doing this spell and aoe is what 20m?

That'd be ridiculous in guild/fort wars. Have one nuker completely immobilized and entire party while the nukers friends rain shit down on them? Yeah, nty.


I think he means like an ice/chinese version of wiz's fire breathing skill. Nuker is frozen, while casting a constant stream of the ice nuke. Instead of having salamander's penetration effect, it would have the usual ice nuke aoe. I don't think he meant it would attack all 8 ppl in a party, just ppl in the radius.

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 Post subject: Re: New Light Skill!
PostPosted: Mon Oct 25, 2010 5:24 am 
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I actually like the concept of an afterimage type technique after Dash.

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 Post subject: Re: New Light Skill!
PostPosted: Mon Oct 25, 2010 6:00 am 
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cool story bro

Pan_Raider(`_´) wrote:
scenario:
wiz loads for firebolt
nuker dashes towards the wiz, creating a token
wiz cannot stop the spell and hits the token with it and has to recharge for another attack while the nuker rapes him

cool tactics bro

too bad it wouldn't work, since there are no more ppl buying prem plus & ds for pvp, wizard owns every chinese char :sohappy:

edit: except bower, kb spam ftw

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Last edited by Amro on Mon Oct 25, 2010 8:45 am, edited 1 time in total.

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 Post subject: Re: New Light Skill!
PostPosted: Mon Oct 25, 2010 6:06 am 
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Amro wrote:

too bad it wouldn't work, since there are no more ppl buying prem plus & ds for pvp, wizard owns every char :sohappy:


IF they get the first shot off.. if not, they are pretty screwed. xbow rogues can be a problem for Wiz seeing the range is greater. In fact xbox is the main cause of my death in pvp as a Wiz..

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 Post subject: Re: New Light Skill!
PostPosted: Mon Oct 25, 2010 8:22 am 
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<<Warned. Your second warning.. That's interesting. - Ru>>

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 Post subject: Re: New Light Skill!
PostPosted: Mon Oct 25, 2010 8:32 am 
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this is the reason i despise wizard enthusiasts

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 Post subject: Re: New Light Skill!
PostPosted: Mon Oct 25, 2010 8:44 am 
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Pan_Raider(`_´) wrote:
this is the reason i despise wizard enthusiasts

aha, you mad?

edit:edited first post

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 Post subject: Re: New Light Skill!
PostPosted: Mon Oct 25, 2010 9:08 am 
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i think they should add a new horse before anything else, can make it past 1 mob in alex on the ironclad!


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 Post subject: Re: New Light Skill!
PostPosted: Mon Oct 25, 2010 9:17 am 
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Goseki wrote:
I think he means like an ice/chinese version of wiz's fire breathing skill. Nuker is frozen, while casting a constant stream of the ice nuke. Instead of having salamander's penetration effect, it would have the usual ice nuke aoe. I don't think he meant it would attack all 8 ppl in a party, just ppl in the radius.


this, target 1 person and every 1 in the aoe is frozen and takes a little damage too for 10 sec, since 15-20 sec would really be too high if u think about it. And with 100% freeze regaurdless of immunity would put ice nukes back on the chin skill map.

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 Post subject: Re: New Light Skill!
PostPosted: Mon Oct 25, 2010 9:30 am 
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Spoiler!



OT:
aishsharma wrote:
Goseki wrote:
I think he means like an ice/chinese version of wiz's fire breathing skill. Nuker is frozen, while casting a constant stream of the ice nuke. Instead of having salamander's penetration effect, it would have the usual ice nuke aoe. I don't think he meant it would attack all 8 ppl in a party, just ppl in the radius.


this, target 1 person and every 1 in the aoe is frozen and takes a little damage too for 10 sec, since 15-20 sec would really be too high if u think about it. And with 100% freeze regaurdless of immunity would put ice nukes back on the chin skill map.


It would work if ice rain was turned into that 10 sec skill
and double shot changed to actually do 2x hits
With your suggestion, noone would take ice rain anymore :P

Another option would be to make a chinese version of the warlock's "Dusk Armor" by changing the coldwave series to deal damage in a certain radius, just with the chance of freezing people.

That would make a useless skill essential

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 Post subject: Re: New Light Skill!
PostPosted: Mon Oct 25, 2010 9:46 am 
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Spoiler!


OnT: joymax cares :sohappy:

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 Post subject: Re: New Light Skill!
PostPosted: Tue Oct 26, 2010 6:08 am 
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Amro wrote:
Spoiler!


OnT: joymax cares :sohappy:


You honestly think that Wizards need more defensive skills? They do the most damage in game by a large amount, the trade-off for this is that they lack defensive skills, but they do have earth barrier etc. That being said they also get Bless if you have Cleric as your subclass. Wizards definitely do not need any more defensive skills. They're strong enough as they are.


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 Post subject: Re: New Light Skill!
PostPosted: Tue Oct 26, 2010 7:52 am 
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Amro wrote:
<<Warned. Your second warning.. That's interesting. - Ru>>

Appreciate it Ru.

Back to Topic: This is about CHN Light, not Euro Classes.. Dragging it way off topic.

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 Post subject: Re: New Light Skill!
PostPosted: Tue Oct 26, 2010 8:19 am 
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<<Because calling someone a **** for no reason at all is something we frown upon. We discussed this over PM, but it appears I was not clear enough. - Ru>>

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 Post subject: Re: New Light Skill!
PostPosted: Tue Oct 26, 2010 8:34 am 
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That is enough, there's no need to continue this pointless discussion.
Amro's actions were uncalled for, and I thought a warning would be enough. Hopefully the temporary ban will give him the time needed to understand that what he did was unacceptable.

If anyone is dissatisfied with my actions, feel free to send me your QQ filled messages. Although the chance of getting a reply is very slim, surely you'll make me smile during my lunch break later today.

Now, back ontopic.

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 Post subject: Re: New Light Skill!
PostPosted: Tue Oct 26, 2010 2:07 pm 
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Pan_Raider(`_´) wrote:
if there is one skilltree that needs damage, and would be the best suited to have something to do with absolute damage, it would be force.

Agreed with this. Even with force's debuffs, I'd still rather have ice, light, or fire. Just not worth it to me. *shrugs*

Goseki wrote:
I think he means like an ice/chinese version of wiz's fire breathing skill. Nuker is frozen, while casting a constant stream of the ice nuke. Instead of having salamander's penetration effect, it would have the usual ice nuke aoe. I don't think he meant it would attack all 8 ppl in a party, just ppl in the radius.

Still, the whole perma-froze idea isn't a sexy one. Sucks to be that euro.

Hell, I'd probably get the nuke even as a str if it perma-froze people.


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 Post subject: Re: New Light Skill!
PostPosted: Tue Oct 26, 2010 3:19 pm 
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Tasdik wrote:
Still, the whole perma-froze idea isn't a sexy one. Sucks to be that euro.

Hell, I'd probably get the nuke even as a str if it perma-froze people.


yes maybe but its only 10 seconds and only in the aoe, don't forget that chinese nukes have pretty crappy aoe compared to wizard nukes, so at best you would be lucky to catch 3 people in the spell...not exactly game breaking considering some other buffs in this game that can be used almost permanently in a good party making it near unkillable...

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 Post subject: Re: New Light Skill!
PostPosted: Tue Oct 26, 2010 4:39 pm 
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Yeahh would be nice if they add new skills to light, specially someone that could add value to that maestry, althought the parry ratio buff is great jeje

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 Post subject: Re: New Light Skill!
PostPosted: Tue Oct 26, 2010 5:42 pm 
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Silkroad lack a buff stealing skill or a dispel skill.
Consider how strong a char is when fully buffed. Dispel will help chinese to kill euros when they are under bless spell or something.

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