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 Post subject: Re: Heroes of Newerth (Remake of Dota)
PostPosted: Sun Jan 03, 2010 10:09 pm 
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Mods I currantly use:

VOIP slider: Pretty much just shows who's speaking.

Better buff/debuff: Show how many seconds a buff/debuff lasts instead of the crappy border timer thing, great mod.

Hero health/mana percentages: Not all that usefull except for some heroes, just shows in percent how much MP and HP everyone has.

Quick player stats: Instead of having t right click>view stats you just hover over their name in the lobby and it shows the stats. Awsome mod.

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 Post subject: Re: Heroes of Newerth (Remake of Dota)
PostPosted: Sun Jan 03, 2010 10:10 pm 
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0l3n wrote:
Mods I currantly use:

VOIP slider: Pretty much just shows who's speaking.

Better buff/debuff: Show how many seconds a buff/debuff lasts instead of the crappy border timer thing, great mod.

Hero health/mana percentages: Not all that usefull except for some heroes, just shows in percent how much MP and HP everyone has.

Quick player stats: Instead of having t right click>view stats you just hover over their name in the lobby and it shows the stats. Awsome mod.

Is it me or VOIP Slider stopped working? :( One of my favorite mods :banghead:

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 Post subject: Re: Heroes of Newerth (Remake of Dota)
PostPosted: Sun Jan 03, 2010 10:53 pm 
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Anyone getting on tonight?

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 Post subject: Re: Heroes of Newerth (Remake of Dota)
PostPosted: Sun Jan 03, 2010 10:54 pm 
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bakafish wrote:
Anyone getting on tonight?

Me,just gotta get a homework done and I'll be on for the rest of the night :)

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 Post subject: Re: Heroes of Newerth (Remake of Dota)
PostPosted: Sun Jan 03, 2010 11:43 pm 
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ExSoldier wrote:
0l3n wrote:
Mods I currantly use:

VOIP slider: Pretty much just shows who's speaking.

Better buff/debuff: Show how many seconds a buff/debuff lasts instead of the crappy border timer thing, great mod.

Hero health/mana percentages: Not all that usefull except for some heroes, just shows in percent how much MP and HP everyone has.

Quick player stats: Instead of having t right click>view stats you just hover over their name in the lobby and it shows the stats. Awsome mod.

Is it me or VOIP Slider stopped working? :( One of my favorite mods :banghead:


Still works for me.

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 Post subject: Re: Heroes of Newerth (Remake of Dota)
PostPosted: Mon Jan 04, 2010 12:24 am 
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ExSoldier wrote:
Thee_UniQue wrote:
I'm a decent kraken player.

Frostburn is a great item on him, not only you get a slow on attack, you also move faster. Those two factors PLUS your passive area slow, you're a chasing machine.

For his ulti,
ulti -> click behind your tower/near your allies/base/whatever you feel like -> tsunami charge to the enemies, just try to get as many as possible, wont be hard since you'll be walking really fast and they will be really slow -> rape -> your team loves you -> profit.´

Shrunken Head is also a nice item so that the enemies wont stun or slow you when you charge in. Runed Axe scales well with his first skill and also gives you some extra powah to wack everyone.


So I'd start with Boots(then eventually upgrade them) and then go straight for Frostburn?(I mean it is 5k total :( )

Frostburn is a no for kraken...
Early game, I generally get bottle, and use splash to harass and last hit, but be careful going up and using splash, depending on the lane.
Early/Mid I would get ring of sorcery because his mana is low, and he uses a whole of mana. Afterwards, I would be aiming for helm of black legion, or straight for blink first if you can.
Using an ult and then using tsunami charge itself does not work that well because enemies can see you coming easily, and seperate. If you dont have your ult, generally, you'll be the one to just charge up and tank.
Late, up to you really.

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 Post subject: Re: Heroes of Newerth (Remake of Dota)
PostPosted: Mon Jan 04, 2010 8:05 am 
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I just started to play Andromeda. I love this bitch.

Last night, I was playing this game with a Legio. that kept feeding us, and we eventually wtfpwned everybody on his team except for him. We were all 15+ and the Legio. was like level 8; so for shits and giggles, we decided to all surround him, but not attack him, just to see what he would do, but our Soul Stealer accidentally clicked on him and he died ):

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 Post subject: Re: Heroes of Newerth (Remake of Dota)
PostPosted: Mon Jan 04, 2010 8:55 am 
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CrimsonNuker wrote:
I just started to play Andromeda. I love this bitch.

Last night, I was playing this game with a Legio. that kept feeding us, and we eventually wtfpwned everybody on his team except for him. We were all 15+ and the Legio. was like level 8; so for shits and giggles, we decided to all surround him, but not attack him, just to see what he would do, but our Soul Stealer accidentally clicked on him and he died ):

Andromeda + Staff of the Master = SEX
The range on her ultimate at lv.16 is ridiculous,its basically from the one side to the other side of my screen(18.4) :banghead: I stopped playing here because once I swapped I didn't have the reflex to Portal Key right back to my team :banghead:

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 Post subject: Re: Heroes of Newerth (Remake of Dota)
PostPosted: Mon Jan 04, 2010 11:02 am 
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Phantasma wrote:
ExSoldier wrote:
Thee_UniQue wrote:
I'm a decent kraken player.

Frostburn is a great item on him, not only you get a slow on attack, you also move faster. Those two factors PLUS your passive area slow, you're a chasing machine.

For his ulti,
ulti -> click behind your tower/near your allies/base/whatever you feel like -> tsunami charge to the enemies, just try to get as many as possible, wont be hard since you'll be walking really fast and they will be really slow -> rape -> your team loves you -> profit.´

Shrunken Head is also a nice item so that the enemies wont stun or slow you when you charge in. Runed Axe scales well with his first skill and also gives you some extra powah to wack everyone.


So I'd start with Boots(then eventually upgrade them) and then go straight for Frostburn?(I mean it is 5k total :( )

Frostburn is a no for kraken...
Early game, I generally get bottle, and use splash to harass and last hit, but be careful going up and using splash, depending on the lane.
Early/Mid I would get ring of sorcery because his mana is low, and he uses a whole of mana. Afterwards, I would be aiming for helm of black legion, or straight for blink first if you can.
Using an ult and then using tsunami charge itself does not work that well because enemies can see you coming easily, and seperate. If you dont have your ult, generally, you'll be the one to just charge up and tank.
Late, up to you really.


Yes I was assuming there would be another tank on my team, the build I suggested is more dps oriented, and don't forget you will move faster and they will move slower to it's not that hard to grab them, especially in low tier games where no one knows wtf the giant water tornado is.


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 Post subject: Re: Heroes of Newerth (Remake of Dota)
PostPosted: Mon Jan 04, 2010 11:33 pm 
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School tomorrow =( Gonna have to slow down on HoN a bit =P

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 Post subject: Re: Heroes of Newerth (Remake of Dota)
PostPosted: Tue Jan 05, 2010 1:19 am 
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Mana is a must early/Mid for Kraken, if he still the same 2 months ago... is a must for ganking

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 Post subject: Re: Heroes of Newerth (Remake of Dota)
PostPosted: Tue Jan 05, 2010 9:35 pm 
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I got myself access to the Pre-Update Test Server =D I'll be testing the upcomming patch,apparently it really big on balance and Blacksmith got a huge buff. . I'll let you guys know whats the new stuff,even if Im not really suppose too xD

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 Post subject: Re: Heroes of Newerth (Remake of Dota)
PostPosted: Tue Jan 05, 2010 11:00 pm 
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wow so you're like a beta tester of HoN? That's kewl

I had 4 games today, if my memory serves me right I lost all 4 of them because of retarded team and one of them we were two versus five, I went 18-4 but they won because they were just too many and we couldn't be everywhere at once. it happened when entire HoN crashed and some people in our team didn't come back <_<


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 Post subject: Re: Heroes of Newerth (Remake of Dota)
PostPosted: Wed Jan 06, 2010 1:18 am 
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Thee_UniQue wrote:
wow so you're like a beta tester of HoN? That's kewl

I had 4 games today, if my memory serves me right I lost all 4 of them because of retarded team and one of them we were two versus five, I went 18-4 but they won because they were just too many and we couldn't be everywhere at once. it happened when entire HoN crashed and some people in our team didn't come back <_<

We all are Beta testers :wink: Its kinda a beta-beta :P

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 Post subject: Re: Heroes of Newerth (Remake of Dota)
PostPosted: Wed Jan 06, 2010 1:40 am 
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Alpha?

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 Post subject: Re: Heroes of Newerth (Remake of Dota)
PostPosted: Wed Jan 06, 2010 11:58 am 
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lol yeah, that


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 Post subject: Re: Heroes of Newerth (Remake of Dota)
PostPosted: Wed Jan 06, 2010 4:13 pm 
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Too bad I won't have too much time to test with exams comming really soon =(

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 Post subject: Re: Heroes of Newerth (Remake of Dota)
PostPosted: Thu Jan 07, 2010 11:36 am 
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Spoiler!


For those curious about the next patch.
I must say, some of the buffs are to be called weird at the least.
f.e. Hellbringer's Death Boil now chains(That means an AoE splash) to the nearest 1/2/3/4 targets. What's that about? Making one of the best babysitters and solo mids even better? :s

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 Post subject: Re: Heroes of Newerth (Remake of Dota)
PostPosted: Thu Jan 07, 2010 7:36 pm 
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Yup,and everyone was expecting him to get nerfed -_-

@ Scarth: is the IRC Channel the same as the last preview patch?(the one that had Deadwood)

"Glacius
- Ice Imprisonment can now be cast on allies, immobilizing them but reducing all damage they take by 20,40,60,80% for the duration."
AWESOME :D

"Sand Wraith
- Dissipate damage changed to Magic damage (from True)"
Stupid :x

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 Post subject: Re: Heroes of Newerth (Remake of Dota)
PostPosted: Thu Jan 07, 2010 9:40 pm 
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ExSoldier wrote:

"Sand Wraith
- Dissipate damage changed to Magic damage (from True)"


so unneccessary


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 Post subject: Re: Heroes of Newerth (Remake of Dota)
PostPosted: Fri Jan 08, 2010 4:53 am 
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Thee_UniQue wrote:
ExSoldier wrote:

"Sand Wraith
- Dissipate damage changed to Magic damage (from True)"


so unneccessary

I hate seeing my fav character get treated so poorly.

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 Post subject: Re: Heroes of Newerth (Remake of Dota)
PostPosted: Fri Jan 08, 2010 6:44 am 
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Love wrote:
I hate seeing my fav character get treated so poorly.

=o I did so shit with him...
Like only 1 skill and it's like ,_,
I guess you need to have a good team.

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 Post subject: Re: Heroes of Newerth (Remake of Dota)
PostPosted: Fri Jan 08, 2010 7:02 am 
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His passives make him strong, so it isn't like they are a waste. He is a strong carry and extremely hard to beat in a 1v1. Once you get mock on him, your ult is really deadly because the clones also use mock (they don't stack though). As long as you get the right items you will own :p. After mock you get heart and man, you are deadly. Extra health makes his passive (dissipate or something) godly.

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 Post subject: Re: Heroes of Newerth (Remake of Dota)
PostPosted: Fri Jan 08, 2010 8:27 am 
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Gonna try out Keeper of the Forest, I hope this goes well.

IGN: jackydiep

<- Is still a nub.

Edit:

Played a 1 hour game, with Keeper. I love him.

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 Post subject: Re: Heroes of Newerth (Remake of Dota)
PostPosted: Fri Jan 08, 2010 9:50 am 
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Sand Wraith needed a nerf in my opinion... and Madman still needs a bigger nerf, or a removal -_-
Hellbringer definitely did not need a buff also, and devourer's hook imo should be more like 650>800>950>1100... level one hook = deadly now

Definitely want to use devourer, torturer, and slither more now though

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 Post subject: Re: Heroes of Newerth (Remake of Dota)
PostPosted: Fri Jan 08, 2010 5:12 pm 
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Phantasma wrote:
Sand Wraith needed a nerf in my opinion... and Madman still needs a bigger nerf, or a removal -_-
Hellbringer definitely did not need a buff also, and devourer's hook imo should be more like 650>800>950>1100... level one hook = deadly now

Definitely want to use devourer, torturer, and slither more now though


I woudn't complain about Devourer's hook, I mean come on, he's lv.1 hook was ridiculous :P But just like you I can't wait to play Slither again,one of the first hero I played.(Miro&Bizz,remember my uber nubness with him? :P )

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 Post subject: Re: Heroes of Newerth (Remake of Dota)
PostPosted: Fri Jan 08, 2010 7:21 pm 
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Slither becomes a hero to wtfcounter insane STR heroes like Pudge/Armadillon.

Or isn't passive HP regen count as healing?

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 Post subject: Re: Heroes of Newerth (Remake of Dota)
PostPosted: Fri Jan 08, 2010 8:38 pm 
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Scarth wrote:
Slither becomes a hero to wtfcounter insane STR heroes like Pudge/Armadillon.

Or isn't passive HP regen count as healing?


Tempest and Pred are still way better STR counters IMO.

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 Post subject: Re: Heroes of Newerth (Remake of Dota)
PostPosted: Fri Jan 08, 2010 8:51 pm 
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0l3n wrote:
Scarth wrote:
Slither becomes a hero to wtfcounter insane STR heroes like Pudge/Armadillon.

Or isn't passive HP regen count as healing?


Tempest and Pred are still way better STR counters IMO.

Yeah indeed, when i heard Slither i waslike huh? then i remember ExSoldier for somereason :P

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 Post subject: Re: Heroes of Newerth (Remake of Dota)
PostPosted: Fri Jan 08, 2010 10:16 pm 
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True.
Was just talking about heroes with insane HP regen, tanking fountains etc. Would be funny if slither kind of hard-counters that after this patch hits.

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