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 Post subject: Silkroad Expansion Ideas
PostPosted: Sat Dec 19, 2009 1:15 am 
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On the silkroad online site under introduction and general introduction or something it mentions chinese, european, and islamic cultures. I realize that the game is based on history and some of the towns are also based on history, but I don't understand why they don't have another type of character. They have chinese and european so why not islamic too. I found that there are basically 9 skills for each character type so I came up with another 9. These are just my ideas. Feel free to comment.

Scythe- 2h physical based weapon
Chain and sickle- 2h dodge/parry weapon
Dual sword- like dual axe (never played axe so don't know too much about)
Quarter staff- 2h staff with an end sort of like -------O
Battleaxe- 2h axe like 2h sword slow but heavy hitting
Ward- enchanted wards used to summon aid
Orb- battle orbs in each hand to control elements lower hitting mage but faster and different elements (air, water, plant)
Cannon- more like rocket/firework
Tome- ancient book used to increase attack by becoming one with the beast, changes appearance different skill inc mag attac of phy att

These are just ideas. Two more cities and more mobs areas would obviously need to be added too. No images to add of weapons yet. If you have any ideas you think would be nice share them.


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 Post subject: Re: Silkroad Expansion Ideas
PostPosted: Sat Dec 19, 2009 1:19 am 
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Already have info on islam race.

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 Post subject: Re: Silkroad Expansion Ideas
PostPosted: Sat Dec 19, 2009 2:07 am 
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epper wrote:
On the silkroad online site under introduction and general introduction or something it mentions chinese, european, and islamic cultures. I realize that the game is based on history and some of the towns are also based on history, but I don't understand why they don't have another type of character. They have chinese and european so why not islamic too. I found that there are basically 9 skills for each character type so I came up with another 9. These are just my ideas. Feel free to comment.

Scythe- 2h physical based weapon
Chain and sickle- 2h dodge/parry weapon
Dual sword- like dual axe (never played axe so don't know too much about)
Quarter staff- 2h staff with an end sort of like -------O
Battleaxe- 2h axe like 2h sword slow but heavy hitting
Ward- enchanted wards used to summon aid
Orb- battle orbs in each hand to control elements lower hitting mage but faster and different elements (air, water, plant)
Cannon- more like rocket/firework
Tome- ancient book used to increase attack by becoming one with the beast, changes appearance different skill inc mag attac of phy att

These are just ideas. Two more cities and more mobs areas would obviously need to be added too. No images to add of weapons yet. If you have any ideas you think would be nice share them.

First of all, welcome to SRF ^^

I like your ideas, but some parts seems like they've been token from different games

and like brago sayed we already know things about the new upcoming race.

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 Post subject: Re: Silkroad Expansion Ideas
PostPosted: Sat Dec 19, 2009 2:27 am 
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Apy wrote:
epper wrote:

I like your ideas, but some parts seems like they've been token from different games

and like brago sayed we already know things about the new upcoming race.


Real quick I know some are from other games but all the skills already in game where from other games. Every new mmo has usually the basics sword, mage, and archer. I wasn't trying to steal ideas just incorporate ideas that joymax doesnt have yet.
I've heard that an upcoming race is in development but thats it. Could you post info or a link to information regarding new races. Not new mobs but new races. Thanks


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 Post subject: Re: Silkroad Expansion Ideas
PostPosted: Sat Dec 19, 2009 3:14 am 
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here's some info... viewtopic.php?f=2&t=109014&p=1494254&hilit=+islam+race#p1494254

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 Post subject: Re: Silkroad Expansion Ideas
PostPosted: Sat Dec 19, 2009 6:56 am 
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ur stuff is more WoWlike, islam race if will come, will be static like the other two. no summons, enchanting stuff or incredible skills. NOWAI

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 Post subject: Re: Silkroad Expansion Ideas
PostPosted: Sat Dec 19, 2009 9:04 am 
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Here are the races .
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Find out the skills for indian race and u are uber gamer .

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 Post subject: Re: Silkroad Expansion Ideas
PostPosted: Sat Dec 19, 2009 9:05 am 
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indian aka fake?

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 Post subject: Re: Silkroad Expansion Ideas
PostPosted: Sat Dec 19, 2009 9:12 am 
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Nop , they will be in few years , gest check the road of silkroad on wikipedia .

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 Post subject: Re: Silkroad Expansion Ideas
PostPosted: Sat Dec 19, 2009 9:14 am 
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Apy wrote:


The chackram there has a grip, but a real chackram has no grip.

I bet korean JoyMax is working on Arabic atm. :)

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 Post subject: Re: Silkroad Expansion Ideas
PostPosted: Sat Dec 19, 2009 10:53 am 
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S3by wrote:
Here are the races .
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Find out the skills for indian race and u are uber gamer .

On konpaku there is a "???"
http://www.konpaku.com.br/game_silkroad/skill.asp
So maybe there will be 4 race and not 3.

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 Post subject: Re: Silkroad Expansion Ideas
PostPosted: Sat Dec 19, 2009 12:01 pm 
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Ofc there's 4.

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 Post subject: Re: Silkroad Expansion Ideas
PostPosted: Sat Dec 19, 2009 12:43 pm 
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SwordCloud wrote:
S3by wrote:
Here are the races .
Image
Find out the skills for indian race and u are uber gamer .

On konpaku there is a "???"
http://www.konpaku.com.br/game_silkroad/skill.asp
So maybe there will be 4 race and not 3.


I know more than konpaku does .

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 Post subject: Re: Silkroad Expansion Ideas
PostPosted: Sat Dec 19, 2009 8:59 pm 
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SRO would be more entertaining if we had at each degree sets... 6 weapon styles to choose from. For example...at 10D...you had 6 different looking bows to choose from...all still being 10D but looks different. The same can go for gears.

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 Post subject: Re: Silkroad Expansion Ideas
PostPosted: Sat Dec 19, 2009 9:41 pm 
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BuDo wrote:
SRO would be more entertaining if we had at each degree sets... 6 weapon styles to choose from. For example...at 10D...you had 6 different looking bows to choose from...all still being 10D but looks different. The same can go for gears.


Wayyy too many options. That'd be over 72 items per race per degree. JM would only do that if every player agreed to fork over 50+ a month.


The 4th missing "race" will prob be heaven and hell mode imo. Once you get to that freakishly high of a lvl, you will be able to transform into either an angel or a demon and gain access to specific skills and prob a new skin modification. There is that heaven/hell/buddha world on the SRO map.

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 Post subject: Re: Silkroad Expansion Ideas
PostPosted: Tue Dec 22, 2009 10:49 pm 
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i like the idea of scythe and sickel

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 Post subject: Re: Silkroad Expansion Ideas
PostPosted: Tue Dec 22, 2009 10:57 pm 
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There another post about islmic in Q&A!!

viewtopic.php?f=29&t=118564

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