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epper
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Post subject: Silkroad Expansion Ideas Posted: Sat Dec 19, 2009 1:15 am |
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Joined: Dec 2008 Posts: 2 Location: United States
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On the silkroad online site under introduction and general introduction or something it mentions chinese, european, and islamic cultures. I realize that the game is based on history and some of the towns are also based on history, but I don't understand why they don't have another type of character. They have chinese and european so why not islamic too. I found that there are basically 9 skills for each character type so I came up with another 9. These are just my ideas. Feel free to comment.
Scythe- 2h physical based weapon Chain and sickle- 2h dodge/parry weapon Dual sword- like dual axe (never played axe so don't know too much about) Quarter staff- 2h staff with an end sort of like -------O Battleaxe- 2h axe like 2h sword slow but heavy hitting Ward- enchanted wards used to summon aid Orb- battle orbs in each hand to control elements lower hitting mage but faster and different elements (air, water, plant) Cannon- more like rocket/firework Tome- ancient book used to increase attack by becoming one with the beast, changes appearance different skill inc mag attac of phy att
These are just ideas. Two more cities and more mobs areas would obviously need to be added too. No images to add of weapons yet. If you have any ideas you think would be nice share them.
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Brago
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Post subject: Re: Silkroad Expansion Ideas Posted: Sat Dec 19, 2009 1:19 am |
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Loyal Member |
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Joined: Mar 2008 Posts: 1541 Location: The world has an ending, now you must find this ending.
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Already have info on islam race.
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Apy
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Post subject: Re: Silkroad Expansion Ideas Posted: Sat Dec 19, 2009 2:07 am |
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Frequent Member |
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Joined: May 2008 Posts: 1157 Location: What's wrong with dreams ?
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epper wrote: On the silkroad online site under introduction and general introduction or something it mentions chinese, european, and islamic cultures. I realize that the game is based on history and some of the towns are also based on history, but I don't understand why they don't have another type of character. They have chinese and european so why not islamic too. I found that there are basically 9 skills for each character type so I came up with another 9. These are just my ideas. Feel free to comment.
Scythe- 2h physical based weapon Chain and sickle- 2h dodge/parry weapon Dual sword- like dual axe (never played axe so don't know too much about) Quarter staff- 2h staff with an end sort of like -------O Battleaxe- 2h axe like 2h sword slow but heavy hitting Ward- enchanted wards used to summon aid Orb- battle orbs in each hand to control elements lower hitting mage but faster and different elements (air, water, plant) Cannon- more like rocket/firework Tome- ancient book used to increase attack by becoming one with the beast, changes appearance different skill inc mag attac of phy att
These are just ideas. Two more cities and more mobs areas would obviously need to be added too. No images to add of weapons yet. If you have any ideas you think would be nice share them. First of all, welcome to SRF ^^ I like your ideas, but some parts seems like they've been token from different games and like brago sayed we already know things about the new upcoming race.
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"Every person has 1000 wishes, a cancer patient only has one: to get better." ]
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epper
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Post subject: Re: Silkroad Expansion Ideas Posted: Sat Dec 19, 2009 2:27 am |
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Hi, I'm New Here |
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Joined: Dec 2008 Posts: 2 Location: United States
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Apy wrote: epper wrote: I like your ideas, but some parts seems like they've been token from different games
and like brago sayed we already know things about the new upcoming race.
Real quick I know some are from other games but all the skills already in game where from other games. Every new mmo has usually the basics sword, mage, and archer. I wasn't trying to steal ideas just incorporate ideas that joymax doesnt have yet. I've heard that an upcoming race is in development but thats it. Could you post info or a link to information regarding new races. Not new mobs but new races. Thanks
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Apy
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Post subject: Re: Silkroad Expansion Ideas Posted: Sat Dec 19, 2009 3:14 am |
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Frequent Member |
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Joined: May 2008 Posts: 1157 Location: What's wrong with dreams ?
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"Every person has 1000 wishes, a cancer patient only has one: to get better." ]
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Kolossal
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Post subject: Re: Silkroad Expansion Ideas Posted: Sat Dec 19, 2009 6:56 am |
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Banned User |
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Joined: Jan 2009 Posts: 548 Location:
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ur stuff is more WoWlike, islam race if will come, will be static like the other two. no summons, enchanting stuff or incredible skills. NOWAI
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S3by
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Post subject: Re: Silkroad Expansion Ideas Posted: Sat Dec 19, 2009 9:04 am |
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Joined: Mar 2007 Posts: 519 Location:
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Here are the races .  Find out the skills for indian race and u are uber gamer .
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Kolossal
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Post subject: Re: Silkroad Expansion Ideas Posted: Sat Dec 19, 2009 9:05 am |
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Banned User |
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Joined: Jan 2009 Posts: 548 Location:
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indian aka fake?
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S3by
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Post subject: Re: Silkroad Expansion Ideas Posted: Sat Dec 19, 2009 9:12 am |
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Joined: Mar 2007 Posts: 519 Location:
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Nop , they will be in few years , gest check the road of silkroad on wikipedia .
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omier
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Post subject: Re: Silkroad Expansion Ideas Posted: Sat Dec 19, 2009 9:14 am |
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Elite Member |
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Joined: Aug 2006 Posts: 5985 Location: ...
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Apy wrote: The chackram there has a grip, but a real chackram has no grip. I bet korean JoyMax is working on Arabic atm. 
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SwordCloud
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Post subject: Re: Silkroad Expansion Ideas Posted: Sat Dec 19, 2009 10:53 am |
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Joined: May 2008 Posts: 837 Location: Nice question O,O
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omier
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Post subject: Re: Silkroad Expansion Ideas Posted: Sat Dec 19, 2009 12:01 pm |
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Elite Member |
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Joined: Aug 2006 Posts: 5985 Location: ...
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Ofc there's 4.
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S3by
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Post subject: Re: Silkroad Expansion Ideas Posted: Sat Dec 19, 2009 12:43 pm |
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Active Member |
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Joined: Mar 2007 Posts: 519 Location:
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SwordCloud wrote: S3by wrote: Here are the races .  Find out the skills for indian race and u are uber gamer . On konpaku there is a "???" http://www.konpaku.com.br/game_silkroad/skill.aspSo maybe there will be 4 race and not 3. I know more than konpaku does .
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BuDo
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Post subject: Re: Silkroad Expansion Ideas Posted: Sat Dec 19, 2009 8:59 pm |
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Senior Member |
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Joined: Dec 2008 Posts: 4714 Location:
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SRO would be more entertaining if we had at each degree sets... 6 weapon styles to choose from. For example...at 10D...you had 6 different looking bows to choose from...all still being 10D but looks different. The same can go for gears.
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Goseki
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Post subject: Re: Silkroad Expansion Ideas Posted: Sat Dec 19, 2009 9:41 pm |
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Veteran Member |
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Joined: Apr 2008 Posts: 3452 Location:
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BuDo wrote: SRO would be more entertaining if we had at each degree sets... 6 weapon styles to choose from. For example...at 10D...you had 6 different looking bows to choose from...all still being 10D but looks different. The same can go for gears. Wayyy too many options. That'd be over 72 items per race per degree. JM would only do that if every player agreed to fork over 50+ a month. The 4th missing "race" will prob be heaven and hell mode imo. Once you get to that freakishly high of a lvl, you will be able to transform into either an angel or a demon and gain access to specific skills and prob a new skin modification. There is that heaven/hell/buddha world on the SRO map.
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.curve wrote: Unless Silkroad has a hole I can stick it in, I prefer spending money on the girlfriend.


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Achilles990
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Post subject: Re: Silkroad Expansion Ideas Posted: Tue Dec 22, 2009 10:57 pm |
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Frequent Member |
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Joined: Oct 2006 Posts: 1338 Location:
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There another post about islmic in Q&A!! viewtopic.php?f=29&t=118564
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