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 Post subject: Re: JaveQ: New Silkroad private server is born!
PostPosted: Wed Sep 16, 2009 12:58 pm 
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William.D wrote:
atlanser wrote:
try to minimize farming as much as possible :)


I think it's part of the game.. if you get all those skills free you didn't do anything for it and you would get bored faster.

For all those people who are bashing about Eckoro coming here.. let him come, I'll just ignore him if he won't act normal ;).


You are right, + it's not that hard to farm on your own for 70cap :D

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 Post subject: Re: JaveQ: New Silkroad private server is born!
PostPosted: Wed Sep 16, 2009 1:05 pm 
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Nick Invaders wrote:
Any rates would be fine as long as we can play it imo.


pretty much this, i wouldnt mind playing a cap
70 server with rates x1 at all. and sos would be teh shit again :D

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 Post subject: Re: JaveQ: New Silkroad private server is born!
PostPosted: Wed Sep 16, 2009 1:15 pm 
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I'd also need some people who can do some research later (about like how much a sos phy.atk increases etc) so if anyone wants to do that sometime you can PM me with your msn-address and I'll contact you there. I will need it when the development is in further stage (gameserver+) so it's not needed yet and I'll come back on this later.

@Today: Today I'll be rewriting some 'core' stuff, to make the code fit better - so no updates for you guys today. Maybe the auth packet.

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 Post subject: Re: JaveQ: New Silkroad private server is born!
PostPosted: Wed Sep 16, 2009 1:46 pm 
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Well im in for helpin ya out, btw I hope the nachels room wont be to full when capped XD 8)


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 Post subject: Re: JaveQ: New Silkroad private server is born!
PostPosted: Wed Sep 16, 2009 1:53 pm 
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Sjo3rd wrote:
Well im in for helpin ya out, btw I hope the nachels room wont be to full when capped XD 8)


oh it will :P

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 Post subject: Re: JaveQ: New Silkroad private server is born!
PostPosted: Wed Sep 16, 2009 2:06 pm 
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Sjo3rd wrote:
Well im in for helpin ya out, btw I hope the nachels room wont be to full when capped XD 8)

it probably will xD

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 Post subject: Re: JaveQ: New Silkroad private server is born!
PostPosted: Thu Sep 17, 2009 12:21 am 
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You should add Taklamakan and then watch all the people trying to kill Yarkan at lvl 70 lol. It would also loosen up the grinding spots for nachals etc.

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 Post subject: Re: JaveQ: New Silkroad private server is born!
PostPosted: Thu Sep 17, 2009 3:45 am 
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Nick Invaders wrote:
You should add Taklamakan and then watch all the people trying to kill Yarkan at lvl 70 lol. It would also loosen up the grinding spots for nachals etc.


shit thats a great idea (no sarcasm intended)

yarkan at 70 cap would be pure awesome

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 Post subject: Re: JaveQ: New Silkroad private server is born!
PostPosted: Thu Sep 17, 2009 3:50 am 
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70 cap ahy sounds fun need any help just pm me i'm good at a lot of stuffs

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 Post subject: Re: JaveQ: New Silkroad private server is born!
PostPosted: Thu Sep 17, 2009 4:11 am 
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Tsume wrote:
Nick Invaders wrote:
You should add Taklamakan and then watch all the people trying to kill Yarkan at lvl 70 lol. It would also loosen up the grinding spots for nachals etc.


shit thats a great idea (no sarcasm intended)

yarkan at 70 cap would be pure awesome

Yea I've seen vids of people killing Yarkan just when the 80 cap came out. You needed like 100+ people to kill him and that was pretty epic.

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 Post subject: Re: JaveQ: New Silkroad private server is born!
PostPosted: Thu Sep 17, 2009 5:07 am 
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Nick Invaders wrote:
You should add Taklamakan and then watch all the people trying to kill Yarkan at lvl 70 lol. It would also loosen up the grinding spots for nachals etc.

Yep, and that's how uniques should be in the first place :)

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 Post subject: Re: JaveQ: New Silkroad private server is born!
PostPosted: Thu Sep 17, 2009 7:29 am 
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yea, thats nice kill uniques wich are 10 lvls higher ;D


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 Post subject: Re: JaveQ: New Silkroad private server is born!
PostPosted: Thu Sep 17, 2009 1:44 pm 
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BloodyBlade wrote:
Nick Invaders wrote:
You should add Taklamakan and then watch all the people trying to kill Yarkan at lvl 70 lol. It would also loosen up the grinding spots for nachals etc.

Yep, and that's how uniques should be in the first place :)


indeed, a unique isnt a unique when its no challenge.
U could also just add the southern part of Takla where there are only the mobs till 70 and spawn yarkan there, cuz getting a yarkan kill at 70 cap with generals and shamans around may be a bit too much of a challenge :D

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 Post subject: Re: JaveQ: New Silkroad private server is born!
PostPosted: Thu Sep 17, 2009 3:10 pm 
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SilentShade wrote:
BloodyBlade wrote:
Nick Invaders wrote:
You should add Taklamakan and then watch all the people trying to kill Yarkan at lvl 70 lol. It would also loosen up the grinding spots for nachals etc.

Yep, and that's how uniques should be in the first place :)


indeed, a unique isnt a unique when its no challenge.
U could also just add the southern part of Takla where there are only the mobs till 70 and spawn yarkan there, cuz getting a yarkan kill at 70 cap with generals and shamans around may be a bit too much of a challenge :D

at Arena it's not so hard, and if people made it when 80 cap first came out, it's even more easier to do it now ;)

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 Post subject: Re: JaveQ: New Silkroad private server is born!
PostPosted: Thu Sep 17, 2009 3:26 pm 
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Yarkan will most likely be included, maybe Roc with some lowered HP on some events..

Anyway, ontopic: Like every programmer does walk into trouble I do, I'm having problems with get an unsigned short in java, since they don't exist and the current value for the short is higher then a short can take. So I have to make a way around that.. But hopefully I'll fix it soon.

@Edit: I fixed it, took me a good day :banghead:. Anyways tommorow I will be doing auth + a start on the gameserver, then hopefully Saturday there will be some char creation packet done.

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 Post subject: Re: JaveQ: New Silkroad private server is born!
PostPosted: Thu Sep 17, 2009 11:39 pm 
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Having mobs up to 80 won't be too bad. If you and your friends need a challenge but don't feel like jobbing or cape pvping etc. you can go kill higher lvl mobs together.
If a game was as "grindy" as sro, then it should have mobs that are higher level than you can get to, so it adds another challenge for people.

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 Post subject: Re: JaveQ: New Silkroad private server is born!
PostPosted: Fri Sep 18, 2009 9:50 am 
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Auth packet handling is done, i can receive the username/password & server id now when you login, I just need to do the response and I can start on the gameserver.

Code:
18-sep-2009 11:49:05 loginserver.PacketManager handlePacket
Username: Adminstrator
Password: Adminstrator
Server ID: 768

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 Post subject: Re: JaveQ: New Silkroad private server is born!
PostPosted: Fri Sep 18, 2009 10:42 am 
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Is this going to be widescreen compatible?

ATM that's my biggest turnoff with the current working pservers.


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 Post subject: Re: JaveQ: New Silkroad private server is born!
PostPosted: Fri Sep 18, 2009 10:50 am 
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Wello27 wrote:
Is this going to be widescreen compatible?

ATM that's my biggest turnoff with the current working pservers.


Widescreen compatible? That sounds like a clientside issue, can you tell more about it?

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 Post subject: Re: JaveQ: New Silkroad private server is born!
PostPosted: Fri Sep 18, 2009 1:00 pm 
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Wello27 wrote:
Is this going to be widescreen compatible?

ATM that's my biggest turnoff with the current working pservers.


Those are old clients, if i am right he used the latest client.

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 Post subject: Re: JaveQ: New Silkroad private server is born!
PostPosted: Fri Sep 18, 2009 1:01 pm 
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skillznl wrote:
Wello27 wrote:
Is this going to be widescreen compatible?

ATM that's my biggest turnoff with the current working pservers.


Those are old clients, if i am right he used the latest client.


I'm using the current client of the Chinese Silkroad (1.150).

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 Post subject: Re: JaveQ: New Silkroad private server is born! <UPDATED!>
PostPosted: Fri Sep 18, 2009 7:33 pm 
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CHARACTER SCREEN - DONE!

The character screen is loading now! YAY!

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 Post subject: Re: JaveQ: New Silkroad private server is born! <UPDATED!>
PostPosted: Fri Sep 18, 2009 7:55 pm 
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I am not going to "bash" this project as its real, I bash ngSRO because it is not. But all I can say is 1-2 months is very unrealistic. But good luck anyway.


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 Post subject: Re: JaveQ: New Silkroad private server is born! <UPDATED!>
PostPosted: Fri Sep 18, 2009 8:12 pm 
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This is nice :D

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 Post subject: Re: JaveQ: New Silkroad private server is born! <UPDATED!>
PostPosted: Fri Sep 18, 2009 8:16 pm 
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BloodyBlade wrote:
This is nice :D


my words exactly, keep up the good work mate :D (btw just for the record i think takla wud be a bad idea since max lvl = 70 tops and if any yarkan at all i'd say in events :P)

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 Post subject: Re: JaveQ: New Silkroad private server is born! <UPDATED!>
PostPosted: Fri Sep 18, 2009 8:23 pm 
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I'm working on doing SQL queries with a threadexecutor now, so I won't hardcore things anymore. If this is done I can start with character creation/username & password loading/saving. Hopefully I have sunday some character creation fully done with SQL.

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 Post subject: Re: JaveQ: New Silkroad private server is born! <UPDATED!>
PostPosted: Fri Sep 18, 2009 8:29 pm 
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Good luck in this project ^^

Cap 70 was the best for me :)

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 Post subject: Re: JaveQ: New Silkroad private server is born! <UPDATED!>
PostPosted: Fri Sep 18, 2009 8:31 pm 
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Awesome, I give you 2 weeks and you probably are at the same spot at ESRO.


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 Post subject: Re: JaveQ: New Silkroad private server is born! <UPDATED!>
PostPosted: Fri Sep 18, 2009 8:39 pm 
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ofy1993 wrote:
iztupido wrote:
BloodyBlade wrote:
This is nice :D


my words exactly, keep up the good work mate :D (btw just for the record i think takla wud be a bad idea since max lvl = 70 tops and if any yarkan at all i'd say in events :P)


well my idea is let him finish all the parts needed for lvl 70, and heck even FW if he can. THEN maybe he can make takla or whatever when all the money is flowing to him ;)

Also, William, what are you going to do about suns? One of the reason people hate ecsro's pvp is ause there's full sun unbeateable people. which is fuckin lame. I really would hope you take out sun at last tier. 70 cap, Chinese only, WITH SUN? Talk about pot wars.


well i hope it stays like it was on isro at cap 70, where there were only sos lvl64 max, no som nor sosun :)

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 Post subject: Re: JaveQ: New Silkroad private server is born! <UPDATED!>
PostPosted: Fri Sep 18, 2009 9:06 pm 
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ofy1993 wrote:
iztupido wrote:

well i hope it stays like it was on isro at cap 70, where there were only sos lvl64 max, no som nor sosun :)


there's somethign I didn't know about 70 cap ^^ sos only = awesome.


I guess I'll be only doing SoS armours/weapons, also saves me alot of time getting each Som/Sun degree and calculate their bonusses.

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