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 Post subject: Cap 140, Ice bad?
PostPosted: Fri Feb 08, 2008 4:52 pm 
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Mana shield 80% absorb. Pure int will have no enough mana to use skill. Bad?

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 Post subject: Re: Cap 140, Ice bad?
PostPosted: Fri Feb 08, 2008 5:29 pm 
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bad = 140 will be about 8439824974793754937w59370329342-808324083745375 years

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 Post subject: Re: Cap 140, Ice bad?
PostPosted: Fri Feb 08, 2008 5:52 pm 
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I was actually trying to think about that too and I really can't see how you will be able to have any Mana. But when I try to put it lower, around 80 or 60, their are no really useful masteries to go along with Light, except Bicheon but only for Block Ratio Passive. The only thing I really could think of is Fire 140 Light 100/80 Cold 60/80 for nukers who would want to take high levels of Cold. We need more caps to see if nukers can survive without Cold and then, if they can survive, builds can be like Weapon/Fire 140 Light 140 Cold 20.

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 Post subject: Re: Cap 140, Ice bad?
PostPosted: Fri Feb 08, 2008 10:29 pm 
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hp/mp is growing exponentially with each level, they proberly hav enuff hp

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 Post subject: Re: Cap 140, Ice bad?
PostPosted: Fri Feb 08, 2008 11:32 pm 
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at 140 a pure int nuker would have 90k mp so I would think that they would be able to use an 80% mana shield, There would be no point in having the skill in the game if it couldnt be used.

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 Post subject: Re: Cap 140, Ice bad?
PostPosted: Sat Feb 09, 2008 2:01 am 
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plus i like the ice nuke/ and the guard shield series not sure what it was called

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 Post subject: Re: Cap 140, Ice bad?
PostPosted: Sat Feb 09, 2008 2:34 am 
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I guess you can still use the lower book in some situations.

But 80% MP Absord on the amount of mana pure int will have at 140 cap will still leave A LOT for the skills.


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 Post subject: Re: Cap 140, Ice bad?
PostPosted: Sat Feb 09, 2008 3:02 am 
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You probably wouldnt be able to use ur best nukes, but 80% thats quite alot of absorbing lol. Mega tank ftw.

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 Post subject: Re: Cap 140, Ice bad?
PostPosted: Sat Feb 09, 2008 6:41 am 
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Mega Tank? im talking bout maybe HELLA TANK

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 Post subject: Re: Cap 140, Ice bad?
PostPosted: Sat Feb 09, 2008 3:00 pm 
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do you really want to take 80% of wizard/rogue damage? :S lol even if they have more mp at lv140... the euros will hit even harder


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 Post subject: Re: Cap 140, Ice bad?
PostPosted: Sat Feb 09, 2008 4:54 pm 
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-.- wrote:
do you really want to take 80% of wizard/rogue damage? :S lol even if they have more mp at lv140... the euros will hit even harder



becease?

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 Post subject: Re: Cap 140, Ice bad?
PostPosted: Sat Feb 09, 2008 5:37 pm 
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Doctor_MOS wrote:
-.- wrote:
do you really want to take 80% of wizard/rogue damage? :S lol even if they have more mp at lv140... the euros will hit even harder



becease?


Because what lol?

If you think they aren't going to do more damage then I dunno what you are thinking. I know that at a 2H at Lvl 100 deals about 15k+ each to Full Str so that is a very significant hit to your MP if you take 80% of it.

At Lvl 100 nukers have 34k MP, without MP Blues but with Int, and (About)10k MP each hit is pretty significant. But like I said before you have no other good masteries to go with unless they are maxed. If you seriously insist on taking Cold you will have to use a lower Lvl Snow Shield.

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