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 Post subject: Rumors?
PostPosted: Tue Jan 29, 2008 11:28 pm 
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Well guys just now ive was told that someone saw the 90 cap (dont know what that means) and said that nukers (chienese) will once again be on top following daggers then bladers.


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 Post subject: Re: Rumors?
PostPosted: Tue Jan 29, 2008 11:37 pm 
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Whoever said Daggers will be good is really stupid. They are at there max potential now and will only get weaker. Bladers aren't getting any stronger so I don't know where you get that from either. And nukers aren't that great until 100 cap.

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 Post subject: Re: Rumors?
PostPosted: Tue Jan 29, 2008 11:46 pm 
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Ok no need o start accusations i never said anything about me making this up but only what i heard. I respect your answer however.


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 Post subject: Re: Rumors?
PostPosted: Wed Jan 30, 2008 4:41 am 
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bladers with stun in one of their chains is not called good?
bladers with 4 stabs while they kd is not called good?

think bout it.. 2 chains = stun, bleed, division, impotent
kd + 4 stabs..
lets see how much hp u have after that

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 Post subject: Re: Rumors?
PostPosted: Wed Jan 30, 2008 5:02 am 
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BloodOwnzzz wrote:
Whoever said Daggers will be good is really stupid. They are at there max potential now and will only get weaker. Bladers aren't getting any stronger so I don't know where you get that from either. And nukers aren't that great until 100 cap.


How rogue daggers can get weaker? And bladers not stronger?

They will stop getting updates on skills?

And if I get what you saying, every builds gonna suck at 90 or what?

that sounds big bs to me.


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 Post subject: Re: Rumors?
PostPosted: Wed Jan 30, 2008 6:06 am 
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BloodOwnzzz wrote:
Whoever said Daggers will be good is really stupid. They are at there max potential now and will only get weaker. Bladers aren't getting any stronger so I don't know where you get that from either. And nukers aren't that great until 100 cap.


wrong wrong wrong.
blader will get 4 stabs and stun.

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 Post subject: Re: Rumors?
PostPosted: Wed Jan 30, 2008 6:47 am 
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Bah, roque's will be even good after the 90 cap i think..

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 Post subject: Re: Rumors?
PostPosted: Wed Jan 30, 2008 1:09 pm 
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Chinese get new skills,so what?Euro get upgrades,Rogues already have stun,knock back and knockdown,bleed as well.Chinese new skills means more versatility for Chinese but by no means does that equal superiority as they will have to sacrifice from another tree.


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 Post subject: Re: Rumors?
PostPosted: Wed Jan 30, 2008 7:11 pm 
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Every build will get stronger......., guys think about it 10 lvl+ :banghead:

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 Post subject: Re: Rumors?
PostPosted: Wed Jan 30, 2008 7:39 pm 
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0nix wrote:
BloodOwnzzz wrote:
Whoever said Daggers will be good is really stupid. They are at there max potential now and will only get weaker. Bladers aren't getting any stronger so I don't know where you get that from either. And nukers aren't that great until 100 cap.


wrong wrong wrong.
blader will get 4 stabs and stun.


Don't need to repeat what the guy 2 posts above said.

Anyway... The stun combo doesn't come till 100. The blader stab is the equivalent of the double stab we have so it won't do enough extra damage to make a difference. We already discussed nukers enough in other topics and have determined that they will be at their optimum performance at Lvl 100/140 and weak until that time (100 Weapon, Ice and Light). Rogues right now are at their optimum performance because their skills all just updated to their 2nd tier. Therefore from then on they can only get weaker than they already are. Also, we are on an uneven level cap so they will be doing 2% less damage than they possibly could.

Therefore I have concluded you do not know enough of the builds and mechanics of the game to be able to talk of how they will be in high levels.

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 Post subject: Re: Rumors?
PostPosted: Wed Jan 30, 2008 8:49 pm 
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Why would a build get weaker as the cap goes up. JM isnt gunna screw all of rogues because they are at their " optimum performance" in ur point of view. It is hard to be certain what the 90 cap will bring so I would just play it by ear, but one thing is for sure in my opinion, no build will get weaker as he cap goes up

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 Post subject: Re: Rumors?
PostPosted: Wed Jan 30, 2008 9:40 pm 
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noobert mclagg wrote:
Why would a build get weaker as the cap goes up. JM isnt gunna screw all of rogues because they are at their " optimum performance" in ur point of view. It is hard to be certain what the 90 cap will bring so I would just play it by ear, but one thing is for sure in my opinion, no build will get weaker as he cap goes up



Your right in the fact that they do more damage. But health and armor skills update to. That's not why they get weaker though. Whenever you hit a New Degree or a new strong skill you are at your optimum performance for that level, if you have 0 gap that is. Right now all there skills are at this area and from here they can only get weaker until they get their new skills. They will do more damage but won't improve in damage to make them any better and will not keep on their current large spike increase in damage, IE they get strong quickly but then level out and become weaker until their new skills.

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 Post subject: Re: Rumors?
PostPosted: Wed Jan 30, 2008 10:02 pm 
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lmfao so for you, unless you get a new book, the skill updates means the skill get weaker?

dude stop it, with euro passives and skill updates, no way in hell they can get weaker. even if they dont get a new book.

i'll just leave it at that because arguing here is not worth the time to post.


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 Post subject: Re: Rumors?
PostPosted: Thu Jan 31, 2008 2:40 am 
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You_Dead_Yet wrote:
lmfao so for you, unless you get a new book, the skill updates means the skill get weaker?

dude stop it, with euro passives and skill updates, no way in hell they can get weaker. even if they dont get a new book.

i'll just leave it at that because arguing here is not worth the time to post.



Ok well since you aren't coming back and others might care. Chinese have an equivalent Passive that is automatically given to them when they use an Attack or Magical Attack, includes imbues. They do increase in damage but they stay at their current damage right now. As an example, if you used Prick on someone and it hit them for 75% of their HP, with their updated Armor, Defense Skills, etc. a higher cap will result 75% damage OR LESS, most likely less because of how 90 is an uneven cap and leaves 2% and 1 level of skill to be updated. So in fact it will result in less damage even though it is being strengthened through passives and updates.

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 Post subject: Re: Rumors?
PostPosted: Thu Jan 31, 2008 5:36 am 
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BloodOwnzzz wrote:
Don't need to repeat what the guy 2 posts above said.


mad cuz ur worng? LOL

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 Post subject: Re: Rumors?
PostPosted: Thu Jan 31, 2008 9:46 am 
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what did he base it on?
too many of you find a player "the ownage" by watching cape fights.
silkroad is simply balanced, the only build that owns is the one you like.


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 Post subject: Re: Rumors?
PostPosted: Thu Jan 31, 2008 5:47 pm 
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0nix wrote:
BloodOwnzzz wrote:
Don't need to repeat what the guy 2 posts above said.


mad cuz ur worng? LOL


I've pretty muched proved I'm right with no one even trying to bring up a counterpoint to my claims. Plus if you weren't just posting what someone already said you would know the the stun combo doesn't come until Lvl 100.

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 Post subject: Re: Rumors?
PostPosted: Fri Feb 01, 2008 12:09 am 
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+1 to blood he really ownzzz on this forum. We love to have you here (well most people, some people don't)

Thanks for your great advice.

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 Post subject: Re: Rumors?
PostPosted: Fri Feb 01, 2008 12:38 am 
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euros should get a bit stronger as cap goes up just because chinese will start to run into shrinking masteries cap while euros already have it


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 Post subject: Re: Rumors?
PostPosted: Fri Feb 01, 2008 1:39 am 
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You guys do know you do higher dmg at 90 cap, right? Think about it. Latest lvl this cap is 8 levels below your own, that means people have more HP compared to dmg in 80 cap, than 90 cap (last weapon of 9d is 85, so 5 lvls below cap). Even with the new skills, rogues didn't get much stronger. Their old skills were pretty much the same deal. With even higher dmg to hp ratio, they are not about to get weaker. The only ways euro can get weaker is if chinese get higher dmg skills...seing as that's not happening until 100 cap, and really nothing good comes at 90 cap, rogues, like other euros won't be getting weaker at all. They will get even stronger, because they will do more dmg relative to hp. Nukers only get another 3% mana shield, which is nothing because everyone gets an extra 10% damage increase from masteries/passives, so if anyone is going to get weaker it will be chinese, and wizards. (their buffs and teleport update at 100 cap, so they are only going to get 2 levels of skill updates at 90 cap). 90 cap won't change much besides eliminating all the suns on old servers. We will need 100 cap to see significant skill changes on the chinese side...and euro side. At 100 cap, I am sure the last tier will be 92+...possibly 94. So dmg will still be better than 80 cap.

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 Post subject: Re: Rumors?
PostPosted: Fri Feb 01, 2008 2:03 am 
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torinchibi wrote:
You guys do know you do higher dmg at 90 cap, right? Think about it. Latest lvl this cap is 8 levels below your own, that means people have more HP compared to dmg in 80 cap, than 90 cap (last weapon of 9d is 85, so 5 lvls below cap). Even with the new skills, rogues didn't get much stronger. Their old skills were pretty much the same deal. With even higher dmg to hp ratio, they are not about to get weaker. The only ways euro can get weaker is if chinese get higher dmg skills...seing as that's not happening until 100 cap, and really nothing good comes at 90 cap, rogues, like other euros won't be getting weaker at all. They will get even stronger, because they will do more dmg relative to hp. Nukers only get another 3% mana shield, which is nothing because everyone gets an extra 10% damage increase from masteries/passives, so if anyone is going to get weaker it will be chinese, and wizards. (their buffs and teleport update at 100 cap, so they are only going to get 2 levels of skill updates at 90 cap). 90 cap won't change much besides eliminating all the suns on old servers. We will need 100 cap to see significant skill changes on the chinese side...and euro side. At 100 cap, I am sure the last tier will be 92+...possibly 94. So dmg will still be better than 80 cap.


So you are you are saying that they will do more damage because they will have a free +2 on their weapon compared to now? (Don't forget they lose 2% damage and a skill update because of the uneven level.)

And I don't see how Chinese dealing more damage has to do with Rogues dealing more damage.

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 Post subject: Re: Rumors?
PostPosted: Fri Feb 01, 2008 2:29 am 
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I just said everyone would deal more damage. (8-5 = 3 btw). But essentially that's what it is. Everyone gets a +3. On chinese, they would deal more dmg on average in old servers, since practically every 3rd chinese has a sun piece on them, even if they don't admit it. Chinese do more dmg to each other, and euros at 90 cap will be more likely to 1 shot you (wizards, cleric and rogues with crits). Rogues don't lose any dmg simply because there is no passive that gives extra defense. So even if they are not exactly at their top level of the passive like the chinese would be, they would do relatively less dmg than a chinese (by 2%), but at the same time, they would do 8% more dmg relative to your HP. So if anything, you don't gain 10% you gain 8%, but it won't make a difference. Atk rating makes more of a difference than 2..or even 5%. If you use offering once, and don't heal you will realize how little 5% hp is. It's next to nothing, a rogue that fast shots after every skill makes up more than 5% dmg than a rogue that doesn't, even with the short delay. It's just not significant, just like the 3% extra defense from mana shield. It means nothing when you get hit for +20% by a wizard on a good hit, and -10% on a bad hit (of your HP that is).

To str that have 60 ice now, the reduction to 30 ice would completely make up the 2%.

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 Post subject: Re: Rumors?
PostPosted: Fri Feb 01, 2008 2:51 am 
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torinchibi wrote:
I just said everyone would deal more damage. (8-5 = 3 btw). But essentially that's what it is. Everyone gets a +3. On chinese, they would deal more dmg on average in old servers, since practically every 3rd chinese has a sun piece on them, even if they don't admit it. Chinese do more dmg to each other, and euros at 90 cap will be more likely to 1 shot you (wizards, cleric and rogues with crits). Rogues don't lose any dmg simply because there is no passive that gives extra defense. So even if they are not exactly at their top level of the passive like the chinese would be, they would do relatively less dmg than a chinese (by 2%), but at the same time, they would do 8% more dmg relative to your HP. So if anything, you don't gain 10% you gain 8%, but it won't make a difference. Atk rating makes more of a difference than 2..or even 5%. If you use offering once, and don't heal you will realize how little 5% hp is. It's next to nothing, a rogue that fast shots after every skill makes up more than 5% dmg than a rogue that doesn't, even with the short delay. It's just not significant, just like the 3% extra defense from mana shield. It means nothing when you get hit for +20% by a wizard on a good hit, and -10% on a bad hit (of your HP that is).

To str that have 60 ice now, the reduction to 30 ice would completely make up the 2%.


It won't change much due to Mana Shield. A surprising number of PvP's I have watched with euros tend to never show kills to players with Mana Shield, other than Int but killing them isn't hard. But you are right in one sense. You would probably be surprised to know that Full Str with Garment tend to take more Phy damage than nukers with Armor/Protector. So losing that little bit of defense isn't really going to help that and an already easy kill will become even easier. I still would have to say that the health boost on Full Str will equal it out, everyone already knows Int is no match for any Euro(Including Bard). I never thought of how much Sun armor will actually effect it though because it is usually not mentioned unless it's a guy with a Full Sun set.

But, when I decided to calculate some HP, I realized that Blues update next degree. I'm not sure how much the HP boost blue improves but either way Glaivers will have 30k HP with just full Str blues.

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 Post subject: Re: Rumors?
PostPosted: Fri Feb 01, 2008 3:07 am 
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Euro will get stronger because chinese will have fewer masteries, won't have sosun anymore, and won't be using oversized pots to tank. I honestly don't see why people think they could possibly get weaker just because they don't get a new skill..they'll still get upgrades to the ones they have so the dmg will stay close to what it is now (compared with hp for lvl).

if you are thinking this because ksro doesn't have euro well i think they aren't using euro for another reason

ksro don't use euro because it sucks - ksro doesn't use euro because they rarely do 1vs1 and europeans would die first in a war

ksro doesn't have hybrid so they must suck - ksro had 90 cap with 70 skills for a long time..what would more hp be good for when they could barely kill each other to begin with

ksro is mostly glaviers so they must be the best - this goes back to having 90 cap with 70 skills forever as glavie loses the least from having low skills

ksro nukers don't use weapon - like i said before they don't do 1vs1

ksro has almost no bladers so they must suck - had 90 cap with 70 skills for a year or 2

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 Post subject: Re: Rumors?
PostPosted: Fri Feb 01, 2008 4:01 am 
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The pots are a good point. You would either have the chinese using grains every 3 seconds (because 28-30k hp with pots that heal 7k isn't nearly as effective), or you get what kSRO has.. clerics in chinese parties....and we all know a euro party would wipe the floor with them... On the other hand, euros aren't relying on HP potions in the first place, so it won't effect them much, and using grains (2 at a time) will probably heal more for them if ints have 12k hp. 10x25% compared to 2x 5-7k hp...

I think blues increase to 6str/6int with 10d.

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 Post subject: Re: Rumors?
PostPosted: Fri Feb 01, 2008 5:32 am 
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Disconn3cted wrote:
Euro will get stronger because chinese will have fewer masteries, won't have sosun anymore, and won't be using oversized pots to tank. I honestly don't see why people think they could possibly get weaker just because they don't get a new skill..they'll still get upgrades to the ones they have so the dmg will stay close to what it is now (compared with hp for lvl).

if you are thinking this because ksro doesn't have euro well i think they aren't using euro for another reason

ksro don't use euro because it sucks - ksro doesn't use euro because they rarely do 1vs1 and europeans would die first in a war

ksro doesn't have hybrid so they must suck - ksro had 90 cap with 70 skills for a long time..what would more hp be good for when they could barely kill each other to begin with

ksro is mostly glaviers so they must be the best - this goes back to having 90 cap with 70 skills forever as glavie loses the least from having low skills

ksro nukers don't use weapon - like i said before they don't do 1vs1

ksro has almost no bladers so they must suck - had 90 cap with 70 skills for a year or 2


i dont think bladers necessarily suck in kSRO, is that they arent much help in wars, but solo i think they are decent,...

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 Post subject: Re: Rumors?
PostPosted: Fri Feb 01, 2008 7:56 pm 
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Disconn3cted wrote:
Euro will get stronger because chinese will have fewer masteries, won't have sosun anymore, and won't be using oversized pots to tank. I honestly don't see why people think they could possibly get weaker just because they don't get a new skill..they'll still get upgrades to the ones they have so the dmg will stay close to what it is now (compared with hp for lvl).

if you are thinking this because ksro doesn't have euro well i think they aren't using euro for another reason

ksro don't use euro because it sucks - ksro doesn't use euro because they rarely do 1vs1 and europeans would die first in a war

ksro doesn't have hybrid so they must suck - ksro had 90 cap with 70 skills for a long time..what would more hp be good for when they could barely kill each other to begin with

ksro is mostly glaviers so they must be the best - this goes back to having 90 cap with 70 skills forever as glavie loses the least from having low skills

ksro nukers don't use weapon - like i said before they don't do 1vs1

ksro has almost no bladers so they must suck - had 90 cap with 70 skills for a year or 2


I actually didn't base anything I said on kSRO. You'd also be surprised to know that probably over 40+% of kSRO is Euro. And, you would also be surprised to know that of the Chinese characters the least used character is a Glaiver and there are probably more Bowers than any other Chinese, whether they are Full Str or not I cannot say and I know there are no Bladers.
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http://kr.silkroad.yahoo.com/sro_board/ ... _Ref=26509

God dam that took forever to find. I also didn't think of the pots. But that doesn't make the Rogue stronger it just makes both Euro and Chinese weaker so I don't see why you would want to bring that up. Mastery is also not much of a problem. You will notice that there are just a HUGE amount of Euro PvP vs Unbuffed and Non Snow Shield Chinese. You also forget that Rogues aren't the only Euros. They also still have to fight other Euros and to be honest, out of all the Euros rogues are pretty much the worst class overall. Although Rogues do have good damage they are weak defensively and are FAR outshined by a 2H Warrior in every single PvP situation. Also I don't know why you think Chinese with Clerics is so weird or even unused because if you seriously don't use Clerics just because you are Chinese then you are a retard.

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 Post subject: Re: Rumors?
PostPosted: Fri Feb 01, 2008 8:07 pm 
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Oh, from the SS I saw that the 9d actually brind the 6 int/str blues, which usually helps int more than it helps STR.

See, chinese use like 3 pots/second. If they have more hp, but they also get hit for more, and they still can only heal with the x-l pots, they will end up healing less. So in chinese vs chinese PvP, it would mean less pot fights. It won't mean much for wizards or clerics, but warriors, warlocks, rogues, bards will all get a better chance at killing a chinese because they won't repot to full as fast. That means the warlock dots will be more useful, all the chains will be more useful, we might even see a bunch of axe warriors because of it.

I don't agree that Rogues are the worst PvP class. They can at least cancel attacks with kd and kb,(or stun with daggers, but not likely) as well as run with daggers, and use stealth and masks.

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 Post subject: Re: Rumors?
PostPosted: Sat Feb 02, 2008 2:02 pm 
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boybitz699 wrote:
bladers with stun in one of their chains is not called good?
bladers with 4 stabs while they kd is not called good?

think bout it.. 2 chains = stun, bleed, division, impotent
kd + 4 stabs..
lets see how much hp u have after that


with or without potting? 8)

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 Post subject: Re: Rumors?
PostPosted: Sat Feb 02, 2008 9:03 pm 
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Bladers DO get stronger
They get tht 2 minute Shield defense reduce skill. From people who have beta tested it, they said that the damage increase you get from using the skill has to do with your shield's phys def and reinforce. A sun +7 shield gave a 90 blader appx 5400 extra damage on kd's. With division and bleed, thats a 1 hit crit to anyone.

Idk how nukers get better, i see pure INT s/s turning into bigger tanks with 60% snow but thats really it. Daggers really dont get many new skills so idk how they get better

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