Silkroad Online Forums

A community forum for the free online game Silkroad Online. Discuss Silkroad Online, read up on guides, and build your character and skills.

Faq Search Members Chat  Register Profile Login

All times are UTC




Post new topic Reply to topic  [ 10 posts ] 
Author Message
 Post subject: wizard/cleric Skills ;)
PostPosted: Sat Jan 19, 2008 6:57 pm 
Banned User
Offline

Joined: Oct 2007
Posts: 318
Location:
Uranus
hi i am wizard (lvl77) and cleric(lvl76) i have some questions.
- i didnt open integrity or holy word or any other but opened holy spell did i make sth. wrong?
- is it a sp waste "mesh root" or "root" btw mesh root has range of 5m but root has normal range right?(btw it goes to up to bind 8 lvl right?) then i must choose root if it is not a sp waste :?
-i opened lava trap to be thief but my mate (2h warrior) wants to be hunter is trap useless @hunter?
-what happens to a snow shielded chinese player after a succesful "mana drought" ?
- u using earth fence? :)
thats all for now thanks for answers :wink:

_________________
<<banned from SRF for remaking a banned account. -SG>>


Top
 Profile  
 
 Post subject: Re: wizard/cleric Skills ;)
PostPosted: Sat Jan 19, 2008 9:25 pm 
Banned User
Offline

Joined: Oct 2007
Posts: 318
Location:
Uranus
any1 here that uses wizard/cleric? :(

_________________
<<banned from SRF for remaking a banned account. -SG>>


Top
 Profile  
 
 Post subject: Re: wizard/cleric Skills ;)
PostPosted: Sat Jan 19, 2008 9:40 pm 
Story Teller
User avatar
Offline

Joined: Sep 2007
Posts: 1357
Location:
Greece
Lol.... did you get plvled to 77 or something?

Lava trap is useful to any wizard. One way to use it when you are a hunter is to cast it near the transport while you are stopped somewhere, or just use it if you are out scouting. it's a useful skill and you should get it.
Root and Mesh root are very useful because they stop people, and that lets everyone catch up to them and kill them.

If you have Holy spell, you really don't need holy word, but if you want to buff someone outside of the party you need holy word.
Integrity is useful sometimes, but mostly holy spell takes care of everything. Unless you get attacked by 1-2 warlocks it won't be much use.

Mana drought reduces the MP of the oponent by 1/2 , so with your first hit, it takes it off , and with your second hit, you can kill them every time. Very useful, it also increases their HP/MP delay to 4 seconds, so their pots are less effective, useful vs str too.

_________________
Image
[COMPETITION]Chronicles of SRO


Top
 Profile  
 
 Post subject: Re: wizard/cleric Skills ;)
PostPosted: Sat Jan 19, 2008 11:25 pm 
Banned User
Offline

Joined: Oct 2007
Posts: 318
Location:
Uranus
thx. for answers btw am i right about that root is better than mesh root if we want to stop only "1" person? (5m is too low :/) btw i made 77 myself ^^ i made 30k sp :/ need 13k more :) whatever thx again for answer cya :wink:
edit: btw any1 knows if can root upgradable to bind 8 lvl?

_________________
<<banned from SRF for remaking a banned account. -SG>>


Top
 Profile  
 
 Post subject: Re: wizard/cleric Skills ;)
PostPosted: Sun Jan 20, 2008 12:23 am 
Story Teller
User avatar
Offline

Joined: Sep 2007
Posts: 1357
Location:
Greece
Umm, I don't think mesh root is surrounding radius 5m. I think it's front range radius 5m, means you cast it like root on someone up to 10m away, but 5m around them people get binded.
Having both gives you a backup, so you can cast one then the other, if the first one fails.


http://www.konpaku.com.br/silkroad/
All you need to know about the skills, up to 100 cap. Yes, you can update to root to level 8 effect.

_________________
Image
[COMPETITION]Chronicles of SRO


Top
 Profile  
 
 Post subject: Re: wizard/cleric Skills ;)
PostPosted: Sun Jan 20, 2008 1:48 am 
Banned User
Offline

Joined: Oct 2007
Posts: 318
Location:
Uranus
oh ok thank you and btw i think you cannot use both mesh root and root like meteor and fire bolt :D

_________________
<<banned from SRF for remaking a banned account. -SG>>


Top
 Profile  
 
 Post subject: Re: wizard/cleric Skills ;)
PostPosted: Sun Jan 20, 2008 4:05 am 
Story Teller
User avatar
Offline

Joined: Sep 2007
Posts: 1357
Location:
Greece
Bah...I think you can use the two fears together though, so should be same with root and mesh root.

_________________
Image
[COMPETITION]Chronicles of SRO


Top
 Profile  
 
 Post subject: Re: wizard/cleric Skills ;)
PostPosted: Sun Jan 20, 2008 7:58 pm 
Banned User
Offline

Joined: Jan 2008
Posts: 31
torinchibi wrote:
Bah...I think you can use the two fears together though, so should be same with root and mesh root.

True


Top
 Profile  
 
 Post subject: Re: wizard/cleric Skills ;)
PostPosted: Sun Jan 20, 2008 9:11 pm 
Banned User
Offline

Joined: Oct 2007
Posts: 318
Location:
Uranus
i have both fear and believe me you cannot use both ;)

_________________
<<banned from SRF for remaking a banned account. -SG>>


Top
 Profile  
 
 Post subject: Re: wizard/cleric Skills ;)
PostPosted: Sun Jan 20, 2008 10:57 pm 
Story Teller
User avatar
Offline

Joined: Sep 2007
Posts: 1357
Location:
Greece
Nvm, then. It doesn't matter which one of the roots you use I guess if you can't use them one after another. I guess if the cooldown on the mesh root is longer, you should be using the regular root so you can use it more often, but I doubt it matters much when you are a wizard...only because you will kill your target before you need to root again or you will die first.

_________________
Image
[COMPETITION]Chronicles of SRO


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 10 posts ] 

All times are UTC


Who is online

Users browsing this forum: No registered users and 13 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group