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 Post subject: Question About Full INT Wizard
PostPosted: Fri Nov 09, 2007 1:37 am 
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I decide to create a full INT wizard and since I'm new to this game, I need some suggestion. I'm been seaching in the forum for a while. I found some info I need to know but I still got some questions. I looked at this guide http://www.silkroadforums.com/viewtopic.php?t=58145 already but this guide said to add all add elements..

First question:
What is nuker? Are (Euopean) wizard nukers? What is Gap? And what is SP farming something...?

Second question: wizard
If I pick as a wizard, what two element is the best? I'm thinking about fire? and the other one its either ice or lighting? Again, I'm need suggestion from experienced players or people who play wizards.

Third question: skills
(I can't find any guides on what to add for wizard so if someone have any, it will be appreciated..)
For example.. like if I add Fire Bolt at level 4, do I need to max it? If someone could tell me what I need to add and max that will be greatful too.

Thanks for anyone that could help ^^


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 Post subject:
PostPosted: Fri Nov 09, 2007 1:59 am 
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Nuker is someone who uses magic skills to kill b!tches.

Euro wizards are nukers...they dont do physical damage.
3-4 level gap to 80 will get u set.
Farming can be done at anytime..just build a gap and kill anything you can 1 shot.

Fire and Earth are the strongest. You will be using a lot of mp pots because Earth is double the mp cost of fire.

The strength in magic goes Fire -> Earth -> Ice -> Lightning.

The only thing you need to get in lightning is charged wind and teleport.

Max all spells that aren't useless or weak (lightning nukes)


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 Post subject:
PostPosted: Fri Nov 09, 2007 3:29 am 
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What do you mean by Gap? Gap a mastery between level? So if my level is 10. The mastery will be 9? o.o

I already add 1 level to Fire Bolts. Do I need to max Intelligence? and stuff like Life Control, magic bound and life turnover?


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 Post subject:
PostPosted: Fri Nov 09, 2007 4:18 am 
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Just follow the guide...

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 Post subject:
PostPosted: Fri Nov 09, 2007 4:31 am 
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MadFury wrote:
What do you mean by Gap? Gap a mastery between level? So if my level is 10. The mastery will be 9? o.o

I already add 1 level to Fire Bolts. Do I need to max Intelligence? and stuff like Life Control, magic bound and life turnover?


Gap example:

Highest Mastery Level: 5

Current Level on Character: 10

Gap = 5

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 Post subject:
PostPosted: Fri Nov 09, 2007 5:34 am 
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Ok i tried to be nice...seriously if you're going to ask questions that were answered in a guide i'm just going to leave. Its ok if its one answer but if you have 50 questions just read...that is...unless you're of the illiterate race (open ended).


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 Post subject:
PostPosted: Fri Nov 09, 2007 4:06 pm 
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Guys get angry at the people with 100+ posts, not someone with 1 post count :(

He did what he could he read the guide etc.........That is 100 times better than most people here.

I don't have any personal experience with wizard but I can give you some general guidelines.

The basic fundamentals of this game is you can either deal lots of damage or take lots of damage. Not both. You have picked wizard the highest damage dealer, and the most fragile character.


This is for question #2
Now when it comes to your skills you have the same choice, do you want max damage or defensive skills. So for example the light nuke may be "weak" but it has an 80% chance of knockback. When someone gets knocked back it cancels whatever attack they were charging as well as pushing them back a few feet.

The guide basically recommends getting all the skills but if you don't have the skill experience(sp). Then I would personally focus on 1 max damage and 1 defensive.

Question3
There is no reason not to get all the skills. The right skill for the right moment as they say. Some skills will help you lvl others will help you in pvp. So focus on the ones that you like. I would say try them all. There are skills you don't need to max but I wouldn't know what they are.

Also you can be a completely different build in addition to wizard, I would recommend bard or cleric, both are helper trees, they either help you and or help others.
Though you will need lots of sp if you plan to have a full support tree. So for right now you can concentrate on just wizard.

It looks like you sort of know that to get sp you have to carry a gap.
Until you know what you are doing just carry a 4 gap.

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 Post subject:
PostPosted: Fri Nov 09, 2007 5:38 pm 
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Yes, I know what gaps are now. I won't ask any answer now, I think I got all the answer I need to cover to make a Wizard. And I thank for the people who posted and helped me out. =)


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