XemnasXD wrote:
@ Etrad your Bless spell is lvl 1 and your lvl 39.....maybe if you raised it you'd see better results. Heres how i saw it
Def Normal - 176
Def DD - 44
Def Bless - 291
Def Bless+DD- 72
Even with a Lvl 1 Bless spell your defense is higher than it would be if you were just using desperate dagger.
Lvl 1(24) bless spell gives +115 Phy Def and +183 Mag Def
Lvl 3(36) bless spell gives +202 Phy Def and +322 Mag Def
With that math You'd end up with a Phy Def of 95 at your lvl....Which does make a difference whether you believe it or not especially because blesses buffing strength get extremely overpowered in the later lvls. This is coming from my own person experience i was using a Lvl 6 Bless spell and it saved my life on more than one occasion. If you want proof of how well it works go geta friend to buff you while you PvE and you'll see a significant drop in the amount of damage you take while using DD or EX.
Factor that in with recovery division which is basically auto pot and last 5 min I know i can survive better than a Bard rogue. If i Ever get KD or KB the battles not over i casn just get up and keep going and i can survive 2-3 chinese nukes depending on the nuker and the type of nuke.
I prefer to use daggers so what does bard do for me during PvP...nothing that a potion can't do. Im not afraid of aggro mobs while im thiefing im more concerned about dealing with Bladers and Nukers in PvP and the only way to last longer against them is to use a Cleric subclass.....the new Chinese speed boost goes almost as high as the bards from what i've heard so its not like you'll be out running anyone...
This is a matter of playing styles but i'd prefer to last longer and have auto put for 5 min than just run faster.....but thats how I liked to play the game.....
As far as im concerned Etrad put forth a good argument against cleric sub but i'd still rather have extra defense in PvP even if its not alot then just being able to run faster....
well...92 def? Without bless, EX gives me 105 def, and even with 105 def, a giant 2 lvls below me crits for 1.2k (max hp with DD = 4.1k), so yea...its not going to help much in PvE. o_O
Yea,
Bless spell helps if you are using EX...but like I've posted, the amount of def you can get from Bless spell with DD is too low that I don't think it helps much at all anyways...
Like you've seen in Juey's "PvP" job video, once he fails to kill, or is seen by others, he dies almost instantly vs 2-3 sun chinese hitting him at once. If let say that 80 cap BS adds 1600 phy.def, you will only get around +400 extra phy def, making it around 750 total instead of just 350. Recovery division heals 1.2k (for rogues)
every 5 secs(correct me if I'm wrong), and 5secs = enough time for ANY char to use at least 2-3 skills - against a same lvl player at lvl 80, each skill will do AT LEAST 3k, up to like 12k (euro char) even with BS + DD. Recovery Division serves as a VERY good auto pot, but only in PvE.
Also, most of the time rogues will use stealth to sneak up and use prick for extra damage. If for example you go out theifing, you will first have to find the target, then run far enough to cast bless, switch back to dagger to cast DD then stealth - by the time you reach the target (slower moving speed), almost 10-20secs will be gone already. In this case it would be much easier to just ask a cleric to buff you with BS.
If you have BS on, and you fail to kill the target, the +def won't let you run away in time unless you quickly remove DD, because even if you buy the 100% speed pot, you still don't have ghostwalk that a chinese would have. During jobbing, its either
do or die - theres no such a thing as running away for a rogue, unless you are just beside town or have warlock/wizard buddies to sleep/stun/bind the chaser for you.
Also, I agree that bard does nothing for a dagger rogue in PvP, but it's still more useful for normal grinding, especially in places like caves and Ongs, since its very mobby. But I think that if you want a sub to give def to rogues, why not use warlock's combat raze? Reduce damage taken by opponent, while also having other -def skill to increase your damage. 20% damage reduction > 400 def IMHO.
My personal conclusion:
Crossbow PvE (overall): bard
Crossbow PvE (giant, party general/champion): cleric
Crossbow PvP (cape): cleric
Crossbow PvP (theif/hunter): bard, cleric
Dagger PvE (overall): cleric/bard (they are equal to me...75% less mag/phy def -> more than 3 mobs hit you at once -> dead unless with BOTH BS and RD buffed at the same time)
Dagger PvP (cape): warlock
Dagger PvP (theif/hunter): warlock, cleric (for holy word/spell)
continued...
-Dagger is best for cape PVP
-Crossbow is best for PvE (dagger skills have long cooldowns, especially before getting lvl 40 skills to chain)
-Crossbow is best in group vs group job war/guild war (no time to sneak up with dagger...unless every one of your jobmates is a wizard/rogue -_-)
-In busting small-time trade runs (less than 3 hunters+traders combined) Crossbow slightly > Dagger, but also depending on jobs of hunters/traders. All nukers/bowmen = Crossbow. All melee = dagger (you need the extra damage to kill).