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PostPosted: Mon Aug 06, 2007 7:38 pm 
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warriors are f***in good, and 2H sword yusers are the best users becuz they can do almost as much damage as a wizard. yeah a wizard. and knockdown is a great skill, which is why i use it A LOT. and the party doesnt care cuz i got 2 people to hit it with me while it is down there. and u didnt realize that the first attacking skill lvl 4 and the 2 hit combo lvl 20 do 50% damage increase? so Farking calm down man, warriors can do whatever the hell they feel like.

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PostPosted: Mon Aug 06, 2007 7:41 pm 
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rCrew wrote:
Well im a warrior Dual Axes, im low lvl yet , im 29 lvl , happily or not? i use the skills that u mentioned, exept the last one , im axe and that is a two hand sword skill.

As i see ur a so expert on warriors :roll: 8) i would like to ask you for an advice on the second mastery i choose on my warrior, cause i realy dont know wich to choose :?

Best Regards.


oh yeah and im sorry to say this but axe warriors suck big time at higher lvls, i had a lvl 37 axe warrior and i found out i was doing the least damage of the group so i switched to 2H

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PostPosted: Mon Aug 06, 2007 8:05 pm 
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Dont talking about warriors being stupid , CLERICS ARE DUM AS WELL ON BABEL

we use knock down cuz of most of the dum clerics dont use heal at the proper time so we knockdown the enemy so we can use our pots , i basically live cuz of my pots , clerics dont even heal. if they heal they heal when the hp is mostly full. they always heal on the wrong moment.

wizards will still die even if we use pain quota or the physical fence :P , cuz wizards keep trying to be tankers, and thats y most of them get owned :), they never attk wat the tanker is attking , they always bring in monsters and then they die. so itz really ther own fault

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PostPosted: Mon Aug 06, 2007 8:34 pm 
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again this discussion...

u must be meeting some pretty stupid players, coz im a 2H warrior and i use those skills, all of them, and very well ty...

about the Knock-Down, it might be a pain if used WRONG. but i saved MANY lives with that skill. coz when u r tanking ALONE because there are like 6 wizards and 1 cleric and they cant freaking LOOK BEHIND their back, they start "oh, the tanker is not doing a good job". goddam, its troubling to defend an entire party alone, u see a wizard pussy runniing around like a chicken and u gotta run after him to save him trying to knock the mob down. TAUNT DOESNT WORK EVERYTIME, if the mob is attacking it will take some time to change target.

again, to all the haters in this forum, STOP BEING PUSSIES. learn to work with the abbilities of your party. and learn to TALK WITH YOUR PARTY.


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PostPosted: Mon Aug 06, 2007 9:03 pm 
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Im sure *most* people are new to the whole tanking concept

It will take time for people to adjust to this style of play, unless they have done it before in other MMORPG's.

I are uber tank.


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PostPosted: Mon Aug 06, 2007 9:07 pm 
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I know how to do my job, but many clerics and wizards don't...

People were scratching their heads when JM added target assist to the game, and still no one uses it...

Imagine this, me...your tanker...is trying to hold 5 party mobs..usually a mixture of champs, normals and sometimes a giant...while the cleric is spamming Group Heal even though no one else is getting hurt...which attracts more mobs...while the wizard is spamming flame thrower, and that AoE Ice and Earth attack...

I can only hold 8 mobs total...if I attempt to shield trash those mobs off me, or go for another mob coming after you...odds are the AoE/Group Heal spamming is gonna lure the mobs that I was tanking to you...

Then there is Target Assist mentioned earlier...attach a key...I use D...and then when I'm tanking mobs...click on my char in the party...press the key Target Assist is assigned to...and attack with single target spells...

Its efficient...it works..even for the dagger rogues because they won't be pulling aggro off me..but won't get hit by anything else I'm tanking...

Clerics who spam Group Heal constantly are both a danger to themselves and everyone else in the party...

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Last edited by ZeFrog on Mon Aug 06, 2007 9:54 pm, edited 2 times in total.

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 Post subject:
PostPosted: Mon Aug 06, 2007 9:41 pm 
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Ryoko wrote:
Im sure *most* people are new to the whole tanking concept

It will take time for people to adjust to this style of play, unless they have done it before in other MMORPG's.

I are uber tank.

You said it. This seems to be the trend. People who solely play Silkroad and never played (not tried, PLAYED) other mmorpgs seem lost in the concept of a party supporting each other.

Seems like people who've played Guild Wars, WoW, etc... find there role and when and how to use there skills more quickly and easier then the rest. Either way, everyone stop saying "You must be partying with sucky warriors, because I'm not like that". We're sure you don't suck, this topic is about those who do, not don't. Sadly though, its those that suck that will probably never see this topic.

Concerning the clerics thing, I wouldn't know, because I always support the party alone. I find having more then one healer distracting and completely unnecessary.

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again, to all the haters in this forum, STOP BEING PUSSIES. learn to work with the abbilities of your party. and learn to TALK WITH YOUR PARTY.

I find that pretty funny. You should know as well as I that most of the time a good amount of people in your party can hardly speak English or are too dumb to look at the chat window. I can't tell you how many times I shouted after like 2 hours of straight training for people to hold on, I had to drop, because I was too full to switch weapons and no one would stop.

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 Post subject:
PostPosted: Mon Aug 06, 2007 9:55 pm 
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They shouldnt take out the KD move it does saves lives lol i am warlock.

my friend is the tanker mostly he is the 2nd skill but thing that dont make sense is when he KD i dont get to hit the monster wch is bs.

my other is a rogue useing a crossbow and yet he still hitting the monster!

he shoot bolts i shoot demon flower thing yet i cant hit! and he can, that makes no sense at all.

idk i joined a party b4 it was only like cleric and wizards and 1 low lvl 2nd sword that cant even solo the monster lol and we killed and killed for a hour with no trouble dont get me wrong we couldnt face no giant partys but still we got atacked from party monster every1 did and yet no1 died.

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Last edited by Meph on Mon Aug 06, 2007 10:02 pm, edited 2 times in total.

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PostPosted: Mon Aug 06, 2007 9:56 pm 
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I agree with the buff part, but I disagree with the 2 skills. As someone mentioed before that little time can be use for healing and all that things. It is USEFULL at all. And I believe you had realy weak warriors in your party, totaly newbies.

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 Post subject:
PostPosted: Mon Aug 06, 2007 10:26 pm 
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God people are annoying. If you dont like the way Warrior's work, then try grinding without them. See how long you last. KD and KB both have aggro 150% increase, the mob never hits you, so quit bitching. Warriors cant do ANYTHING until level 40 without using kd or kb, they have one attack. GG, how are they supposed to get the mob off you if they cant hit it? The people who are wizards and complain are the ones who dont know how to work together, WHO CARES IF THE WIZARDS HIT IT. You get the exp either way, just change targets when it gets knocked down, its not that hard. If you have a problem changing targets, go solo.

I do agree with you on the thing about the buffs, few warriors use them, which sucks, but the smart ones do.

BTW: Quit posting these topics for gods sake, nobody cares cares about wizard's complaining about every little thing.

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 Post subject:
PostPosted: Mon Aug 06, 2007 10:31 pm 
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There are stupid players everywhere.

Apparently warriors are supposed to keep all mobs off all our squishy party members 100% of the time and not use half of the available skills through the mid 20s to appease the masses. I got an idea, maybe magical damage dealers could stop spamming nukes like there's no tomorrow and ease back on the damage dealt. Sure the monster doesn't die as fast but it's a heck of alot easier to heal the tank once in a while then ressurrect someone every 5 minutes because they draw too much aggro. Man, some of the people would get a cold hard lesson in aggro management if they played Lineage 2, especially in a raid boss party.

That said, I'm not defending the stupid warriors. They are just as destructive as the trigger happy nukers. An efficient party works when ALL of the members do their part, and no, a nuker doesn't just deal damage. He/she raises the damage total without putting himself/herself or other party members in jeopardy because of pulling too many/hitting a target too hard too quickly.

So in short:

Warriors: Tank please. Taunt, keep the squishies from dying. Deal damage but don't spam knockdown and such if it's working to the detriment of the group.

Mages/other damage dealers: Do your job too. Focus fire, alternate big damage with lower damage. Don't run like a chicken with your head cut off, and most of all, don't expect the warrior to be your personal bodyguard 100% of the time.


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PostPosted: Tue Aug 07, 2007 9:30 pm 
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Good to know I'm one of the few tankers who actually know how to tank.

And on my opinion the turn over can come over in some use if the monster keeps chasing the retard mages/clerics who get too close and won't aggro onto you.

It's good to stop their attack.

And I always use those skills to keep them off my buds.

And If I fail to protect them then I have rez.

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 Post subject: Re: Dear Euro Warriors,
PostPosted: Tue Aug 07, 2007 9:44 pm 
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RIPSCAB wrote:
I've been playing cleric since Europe came out on the Tibet server, and while I don't know if this is true on the other servers, it certainly is on Tibet.

You Suck and/or you can't read.


I know, I know. Settle down and let me explain.

Why You Suck: Part 1
Oh God My Head Hurts

Pain Quota:
Image

Physical Fence:
Image

I think these buffs are on a 5 or 10 minute timer, can be cast on TWO (YES THAT'S TWO) people in your party for a whopping 33 or 35% physical damage reduction. Yet 99.9999% of the stinking warriors I see out there NEVER Farking USE IT.

You know that buff that wizards cast that gives them -50% hp and makes them die in 1 hit? Making me in turn have to sit there ressing them while other people are dying because I'm ressing people and not healing them because your stupid ass didn't take 1 second to cast an amazing buff that would almost negate that 50% hp loss? Yeah, you can stop that from happening with 1 second of your time.

Part 2: You are worthless
You are making me so angry.

Let's discuss for a minute why Mr. Wizard is dying in 1 hit. Your damage around level 20-30 is about 300-600 a hit, give or take. Mr. Wizard is hitting for well over 1000 at level 20 and over 2000 by 30. Every warrior I play with in a group that has wizards dying left and right complains about wizards not attacking what the warrior is attacking. While this is true to a degree, it is mainly your fault that he has to pull mobs at all and why he is even being hit.

Image

TAUNT. USE IT MOTHERFUCKER. PULL WITH IT, CAST IT WHILE YOU'RE TANKING. IT DOESN'T MATTER IF YOU MISS 1 HIT BECAUSE YOU'RE TAUNTING. IT'S IN THE BEST INTEREST OF THE PARTY.

Do you know how much easier it is to heal a warrior with full plate and thousands of HP instead of a wizard wearing robe and a buff with -50% hp?

Image

Part 3: You lack discipline!
RAWRRRRRRRRRRRRRRRR

Last, but not least is a skill that I wish they would just remove from the face of the earth, because it's only purpose in this game is to rage me, and grief people. I'm speaking, of course, about Turn Rising.

Image

Yes, the most favored ability of inbred, slack-jawed warriors is to knock that giant on the floor in front of all their friends and give it the ol' 1-2 while it's on the ground.

Unfortunately for you, you grew up in the Appalachian mountains where the 'ol schoolhouse narry taught you a lick of mathematics.

Again using the mid-level 20 warrior as an example, your awe-inducing Turn Rising does about... 500 damage. Impressive. Maybe a hair over 1000 if you're in demon mode. Unfortunately, you just stopped your entire party from attacking, and canceled any spells being cast. I HIGHLY DOUBT YOUR 500-1000 DAMAGE HIT OUTDAMAGED POTENTIALLY 7 OTHER PEOPLES' DAMAGE, LET ALONE 2 WIZARDS DON'T YOU? STOP USING THIS SKILL. REMOVE IT FROM YOUR BAR. There is no reason to use this skill. EVER. JUST NO.

In Summation,
1) USE Farking PAIN QUOTA AND PHYSICAL FENCE ON WEAK PARTY MEMBERS YOU MEAT-HEADED NEANDERTHAL.
2) USE Farking TAUNT. CONSTANTLY. PULL WITH IT TOO WHEN SHIT SPAWNS. YOU'RE THE TANK, SO STOP ATTACKING WHEN SHIT SPAWNS ON THE CASTERS AND TAUNT IT.
3) KNOCKDOWN IS SHIT, KNOCKBACK IS JUST AS BAD/ANNOYING. DONT USE THEM.


Congratulations, you just graduated from how to not play a warrior like a retard. If you don't like what has been said here, go drool on your best friend's warrior's dick when your party wipes because you can't Farking do your job.


PSS: retard with bard secondary that swaps to harp to cast moving march/guard's tambor, then switches back to their main classes weapon? Thanks for the 5 seconds of guard's tambor. I hope you Farking die.


you do know that most of these skills you dont get till like after lvl20 right? Any why would a wizard use the 50% hp buff if thier in a good party, and How bout this you try beening a ..... warrior eh? taunt doesn't always work you know and your cleric spells are always drawing mobs near you which annoys the hell outta me cause I already have 5 PT mobs on and you had to cast a healing spell right near to another bunch of PT mobs.

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PostPosted: Tue Aug 07, 2007 9:52 pm 
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John_Doe, did you have to quote the whole thing?


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PostPosted: Tue Aug 07, 2007 10:50 pm 
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yes I did :twisted:

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PostPosted: Tue Aug 07, 2007 11:00 pm 
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So wait, just about everyone in this topic has found parties on their euro char? Well **** you all then. At least you can get parties.

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 Post subject:
PostPosted: Tue Aug 07, 2007 11:32 pm 
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LOL im a tanker and I USE THEM ALL THE TIME with my friend who is the same lvl as me
WE OWN in party noone can kill us!!! noone!


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PostPosted: Wed Aug 08, 2007 1:39 am 
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this is also why i changed from wizzy to warrior. coz not many warriors know what they are doing...

the idea is to keep ur clerics/wizzies alive, otherwise nobody would heal or res u. dead clerics can fk up an entire party.


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PostPosted: Wed Aug 08, 2007 2:21 am 
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Physical Fence Farking hurts. You're taking 33% dmg from someone. YOU ALONE will take 33% more dmg. I only put that on clerics, but yeah.. I don't like using it much.

The pain sure I always put it on the weak users(hp wise). Like Clerics, Wizards, etc etc.

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PostPosted: Wed Aug 08, 2007 2:35 am 
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lol i dont care about warriors i think they where put on so rogues wouldint be the only meleers :p US rogues hit twice as hard as warriors and have a far ranged or clsoe ranged choice we can use a skill that makes us hit like we have berserker on and we can take all the hits

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 Post subject:
PostPosted: Wed Aug 08, 2007 2:46 am 
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100% agree with topic poster. Warriors are a big pain in the ass. even though Rogues can attack while an enemy is down (spinning).

Cleric is by far one of the easiest to kill. they dont do alot of damage... they take alot of damage. Pretty much a surefire "RESSSSS" in your party.

Im a rogue. I think rogue was the LEAST adequetly designed class for a party, let me tell you why.


1. STR: Most if not all rogues are full str, no need in going full int when ur casts are only a little chunk of your mp. So that means healers are not our biggest friends.... Warriors definately not our biggest friends. Wizards... are you kidding me? these ksing nubs are annoying. I might just have to pk for once.


2. Scorn: Wth is scorn? I dont know. How do you use it? I dont know. Have you ever needed it? Fark No. If anyone could help me out with this useless thing, pls, do tell :D


3. Mobs prefer rogues: Because rogues do the most damage in the smallest amount of time PHYSICALLY. (Notice physically)

So how do i sum this one up... rogues are solo players, they can handle themselfes.

LOL i made a long post! XD

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 Post subject:
PostPosted: Wed Aug 08, 2007 2:59 am 
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Love this thread.

First post made me laugh. :love:

I'm a pretty competent Warrior I would say. I always use the Pain Quota buff and taunt. :wink:

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 Post subject:
PostPosted: Wed Aug 08, 2007 5:46 am 
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really good post. it deserves to be stickied i think


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PostPosted: Wed Aug 08, 2007 5:51 am 
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I just wanna say thank you for telling me everything I already know and do.


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 Post subject:
PostPosted: Wed Aug 08, 2007 8:52 am 
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Dudez0r wrote:
I just wanna say thank you for telling me everything I already know and do.


and im sure teh OP appreciates ur post.

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 Post subject:
PostPosted: Wed Aug 08, 2007 9:23 am 
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guys...if ur bitching about 2h warriors doing knockdown...why dont u try to make one and THEN tell US about why they r doing knockdowns

on the other hand..in the sparta server parties...ppl WELCOME 2h warriors doing knockdowns becuz

1. help pot delay
2. increase dmg of skills that can target ground targets
3. distract mobs from his target
4. help parties to tank
5. give time for cleric to heal
6. give bards time to buff
7. give wizard time to get back in the back and cast spells

overall...knockdown IS a very effective skill to be used in a party.

i have a 2h warrior and have been in a party with 2hs with my wizard...trust me..they r awesome 8)


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 Post subject:
PostPosted: Wed Aug 08, 2007 9:30 am 
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I agreed to all points except the last one. Knock-down does have its uses, like stopping a mob from chasing the cleric. Just think of Knock-down as a defensive move, instead of offensive.


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