Well I've seen a lot of questions (what should I be? Why? Why? WHY!?

)
So I've come up with a simple questionair that will AID you in finding the right class for you.
Disclaimer- If you pick a class off my questionair and you hate it, it isn't my fault. Sometimes people think they'll like something and end up liking what they thought they'd hate.
So on to the guide-
Round 1-
Do you like hurting things? If yes, go to Round 2A
Do you like to help people? If yes, go to Round 2B
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Round 2A
Do you like to kill things and take the most damage? If yes, go to Round 3A
Do you like to stand back and kill things without taking much damage? If yes, go to Round 3B
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Round 2B
Do you like keeping your party alive and giving them the knowledge that they can kill without fear? If yes, you like to be Cleric.
Do you like making your party stronger, and keeping their mana up so there is no downtime between fights? If yes, you are a Bard.
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Round 3A-
Do you like being able to take tons of damage so you can keep your party safe from harm? If yes, you are a Warrior.
Do you like to hit incredibly hard, and surprising people because they didn't even know where you were? If yes, you are a Rogue.
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Round 3B-
Do you like being able to hit incredibly hard, all at once, and be able to hit multiple enemies? If yes, you are a Wizard.
Do you like being able to do extrodinary damage, but would rather not do it all at once so you don't get your enemies attention? Do you like making your enemy easier to take down? If yes, you are a Warlock.
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Classes in a nutshell-
Warriors- These guys don't hit very hard, but they can take tons of damage. They also protect their teamates with damage reduction buffs
Pure Strength-
Warriors are like a wall.
Rogue- These guys rival mages in damage. They can also use stealth, which lets you get the jump on your enemy and take them out before they know you're there.
Pure Strength-
Rogues are like landmines.
Wizard- These guys deal the top damage in the game. They are also very fragile. They can be invisible, hiding their presence until they know they can get off a finishing blow.
Pure intellegence.
Wizards are like wrecking balls.
Warlocks- These guys can really keep an enemy on his toes. They can make them slower, and weaker. They can also push out damage incredibly fast, keeping the enemies health from being full.
Pure intellegence.
Warlocks are like poisonous darts.
Clerics- These guys are the heart of a party. They keep their team alive by speaking to God and having Him bless their party and heal their injuries.
Pure intellegence/Hybrid
Clerics are like water.
Bard- These guys make their party faster, and stronger. They play music to speed up their team, and make them hit harder. They also regenerate mana.
Pure intellegence/Hybrid (maybe, unresearched)
Bards are like apples. (lol)
Note, this guide is still under construction. Need pics of a Warrior, Mage, Warlock, Cleric, and Bard in action.
If you have any suggestions, pics, corrections, or general improvements for this guide, PM me.
Please leave constructive critisism.
Feel free to post this guide anywhere you please, but if you do, remember to give credit to Bobby_Rock.