TwelveEleven wrote:
And do your renders better..
in this case, be more precise in cutting out your character. that way there are no hard edges, so places where there are pointy bits where you could see the background of the SS, and the outline will more closely follow the outline of your character.
what's the focal point of the sig? the text, or your character? when people look at it, what do you want them to see first? where do you want their eyes to naturally go? this is called flow. your sig doesn't really have any.
color choice was mentioned above. in this case, nothing matches anything else. this doesn't mean everything needs to all be shades of the same color, but these jarring contrasts probably aren't what you're going for. ask yourself these questions:
a) does my background match my stock/render (the main picture you're using in the sig)?
b) does my text color match my background and my stock/render?
c) do any effects i've used match as well?
chances are that if you wouldn't wear two colors together out in public, they don't belong next to each other in a sig.
consider "depth". depth is what makes a good sig look like it's not "flat", like it has multiple layers, some of which are closer to you than others. this sig seems like you just stuck the stock onto the background like a sticker and then painted the text on. depth is hard. try playing with the opacity of laters. that means how visible/tramsparent they are. it'll allow you to have things in front of others to create depth without obscuring what's below.
hope those comments help more than "ZOMG read tuts!!"
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Thx IceCrash for my awesome sig :)
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dom wrote:
RuYi wrote:
Are you from outer space or something?
He's from Jersey. Close enough.