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AudioHavok80
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Post subject: [ a few suggestions ] Posted: Sat Feb 24, 2007 8:52 am |
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Joined: Sep 2006 Posts: 62
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just some food for thought: recently sro edited the glavie/spear skill & the shield skill to be able to use while u move around. my question is; why not the ice and fire wall skills as well? as they are pretty much useless as the others were. secondly, since there is a skill edit quest to reallocate skill points, why not a str/int reallocation quest? if the system could somehow remember how u distributed your str/int points it would be a great way to change your build and or/errors made while distributing these points. feedback on these topics encouraged and welcomed!
_________________ <<banned from SRF for rules violations. -SG>>
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Nihuja
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Post subject: Posted: Sat Feb 24, 2007 9:39 am |
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Joined: Sep 2006 Posts: 264 Location:
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Indeed, very good ideas. With str, int relocation we dont have to start new character etc. About skills, it would be great if this add-on occur, so we nukers could have nice firewall skill ^.^
5+
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Key-J
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Post subject: Posted: Sat Feb 24, 2007 9:48 am |
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Joined: Jun 2006 Posts: 8238 Location: twitch.tv/AFKidsGaming
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I like the idea, for example in a game i used to play, RYLII.
You would be able to buy these stones, which would allow you 2 Redistriubute 5 points. However your total points werent allowed to drop bellow a certain number.
So for example, it might only let you remove 2 points from INT instead of the 4 that you wanted... Dont ask me why this happend, i never really understood it
But yea, i completely agree that there should be a STR, INT relocation quest. However, maybe limits to be put on it
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iGod
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Post subject: Posted: Sat Feb 24, 2007 10:04 am |
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Joined: Oct 2006 Posts: 3728 Location:
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I like your suggestion about fire and ice wall, however the int-str reallocation would destroy the game since you could just farm yourself at the cap with a pure int spear then reallocate to a pure str blader...
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Waisha
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Post subject: Posted: Sat Feb 24, 2007 10:07 am |
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Joined: Apr 2006 Posts: 3216 Location: wat
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There's alot of thing i wanna change. But its not worth speculating about them because we all know that JM will do almost nothing.
Just whine as much as u can and hope for the best.
_________________ <<banned from SRF for rules violations. -SG>>
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Aviator
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Post subject: Posted: Sat Feb 24, 2007 10:08 am |
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Valued Member |
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Joined: Feb 2007 Posts: 357 Location:
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I agree too. Making ice and fire skills like spear and sword is a good idea, but int^/str relocation...  Doesn't seem a good idea because you can't earn stat points like skill points. They are limited.
I'm a bit confused of it.
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NuclearSilo
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Post subject: Posted: Sat Feb 24, 2007 10:17 am |
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Forum God |
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Joined: Aug 2006 Posts: 8834 Location: Age of Wushu
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it's a good idea, but instead of calling them wall, i would call them auras. How can u move (in real life) if u are stuck in a wall? 
_________________ Playing Age of Wushu, dota IMBA
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AudioHavok80
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Post subject: well... Posted: Sat Feb 24, 2007 10:58 am |
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Joined: Sep 2006 Posts: 62
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i don't think it would ruin the game at all to implement str/int reallocation. i mean yea you could totally get to level 80 and switch from nuker to tanker; but so what it's your charcter and u worked hard at leveling, either way you earned your str/int points legitly so theyre yours. why not be able to reallocate them? just because someone who's a nuker changes to a tanker at the end shouldn't discourage the change just beacuse all the tankers would get jelous that it was easier for them to level and switch. after all who's to say full str'ers couldn't switch to full int to level up to a high level then switch back to full str. it works both ways. jelous level 80 tankers chose the build they have themselves, so that is that in my opinion. basically from the day the implemented this idea it would be easier to reach level 80 for everyone, which isn't a bad thing right?
_________________ <<banned from SRF for rules violations. -SG>>
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Aviator
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Post subject: Posted: Sat Feb 24, 2007 11:24 am |
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Joined: Feb 2007 Posts: 357 Location:
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I mean that after a lot of str/int relocation, you'll lose a lot of stat points like changing your skill points (20)%. The difference of these points are the stat point you can gain is limited, but the skill points aren't.
So when we change our stat points,some of our stat points will be lost. So after a while there won't be much stat point remainig.
I have another suggestion : After spending stat points, we cannot change them. My idea is that if we could change our stat points when we level down, we can decide what to put for stat points.
This won't solve the problem much, but it will prevent putting 3 stat points wrongly.
By the way, I didn't said it was going to ruin the game, I said it's not a good idea.
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AudioHavok80
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Post subject: ... Posted: Sat Feb 24, 2007 12:38 pm |
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Joined: Sep 2006 Posts: 62
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i'm sure if they did implement my idea they would make it so that no points would be lost. although i don't really get ur arguement on how stat points would be lost, (just beacuse you lose 20% of skill points when reallocating them doesn't mean they would have to make it so the amount of reimplemented stat points would be lower than what u earned). i'm pretty sure JM devs would make everything run smoothly and correctly without any problems. =]
_________________ <<banned from SRF for rules violations. -SG>>
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Key-J
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Post subject: Posted: Sat Feb 24, 2007 1:01 pm |
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Retired Admin |
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Joined: Jun 2006 Posts: 8238 Location: twitch.tv/AFKidsGaming
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Well, they should make it so you dont loose any points, but that you cant completely redistribute your points, there would be a limit to how many you can and how you can redistribute them.
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JackB4u3r
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Post subject: Posted: Sat Feb 24, 2007 2:03 pm |
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Frequent Member |
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Joined: Jun 2006 Posts: 1115 Location: Sarajevo
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Firewall and Icewall change could be a good idea. But str/int relocation would be horrible, because everyone on lvl 72+ would either be int hybrid because they own in pvp... or also pure str blader.
_________________ Stopped playing SRO a long time ago; still pr0.
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Loveis4ever
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Post subject: Re: well... Posted: Sat Feb 24, 2007 2:07 pm |
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Joined: Jan 2007 Posts: 243
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AudioHavok80 wrote: i don't think it would ruin the game at all to implement str/int reallocation. i mean yea you could totally get to level 80 and switch from nuker to tanker; but so what it's your charcter and u worked hard at leveling, either way you earned your str/int points legitly so theyre yours. why not be able to reallocate them? just because someone who's a nuker changes to a tanker at the end shouldn't discourage the change just beacuse all the tankers would get jelous that it was easier for them to level and switch. after all who's to say full str'ers couldn't switch to full int to level up to a high level then switch back to full str. it works both ways. jelous level 80 tankers chose the build they have themselves, so that is that in my opinion. basically from the day the implemented this idea it would be easier to reach level 80 for everyone, which isn't a bad thing right?
yea and then? we would have immortal bladers everywhere... this topic was already here. and That idea is bad.
_________________
Jealousy, turning bots into the sea Swimming through sick lullabies Choking on your alibis But it's just the price you pay You've chosen not to fight this way. While being legit these days,.. ..doesn't mean a thing anyway. --- Build: Glavier | LvL: 5x | IGN & Guild: secret for the reason | @ Pacific
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AudioHavok80
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Post subject: as... Posted: Sat Feb 24, 2007 2:11 pm |
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Joined: Sep 2006 Posts: 62
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as key-j said they should make it so not all points could be redistributed just some. the people who know about great builds like int hybrid and full strength bladers would already be those builds anyway, regardless of reallocating str/int stats, right?
_________________ <<banned from SRF for rules violations. -SG>>
Last edited by AudioHavok80 on Sat Feb 24, 2007 2:17 pm, edited 1 time in total.
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IceCrash
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Post subject: Posted: Sat Feb 24, 2007 2:12 pm |
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Forum Legend |
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Joined: Nov 2006 Posts: 6816 Location: Anything goes
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iGod wrote: I like your suggestion about fire and ice wall, however the int-str reallocation would destroy the game since you could just farm yourself at the cap with a pure int spear then reallocate to a pure str blader...
exactly, and ppl could find the perfect balance beeing a hybrid too....
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AudioHavok80
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Post subject: sheesh Posted: Sat Feb 24, 2007 2:19 pm |
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Joined: Sep 2006 Posts: 62
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again, not all stat points should be redistibutable, just some. please read all posts. tra la la.
_________________ <<banned from SRF for rules violations. -SG>>
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canakin
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Post subject: Posted: Sat Feb 24, 2007 2:57 pm |
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Banned User |
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Joined: Oct 2006 Posts: 704 Location: South somewhere
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oh noez huge sig-man is here to pwn 
_________________ ^^
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Key-J
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Post subject: Posted: Sat Feb 24, 2007 3:13 pm |
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Retired Admin |
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Joined: Jun 2006 Posts: 8238 Location: twitch.tv/AFKidsGaming
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It would have a limit like RYL II. See Below.
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HOW TO RE-ASSIGNS YOUR STATS?
Building a hybrid-mode character is the most reason players want to re-assigning their stats. but for a newbie, doing re-assigning are mostly because they have put their bonus points into a stat that they are not really needs for their class..
STEP 1
To re-assing stats you will need a Chaos Stone and golds.
Get the above items in your inventory. Each Chaos stone can be used for 1 session of stats assigning only and each session you only can re-assign 2 stats points (main stat) or 4 stat points (not main stat).
The golds needed is = Your Level x 10,000 golds.
STEP 2
Find the Adventurer Trainer for Kartefant (Human) or Beginner Trainer for Merkhadian (Ak'kan) in town.
[SHIFT] + [LEFT-CLICK] their name and choose [Reassigning Stat Points] from the menulist appear.
STEP 3
If you have all the items needed as stated in STEP 1, the stat re-assigning window will appear. Use the [+] and [-] button to re-assign the stat as you wish.
When you all done, click [OK]. Need to mention any skills that you have learned will be deleted if you reducing the stats that the skill needs.
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I think it would be a good idea to have something like this.. It of course wouldnt be the same, but the concept is still there.
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Stallowned
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Post subject: Posted: Sat Feb 24, 2007 3:21 pm |
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Banned User |
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Joined: Feb 2006 Posts: 4561 Location: aeratadfer
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Well, I remember them saying in a Q&A a long time ago they were planning on implementing a way of changing stat points like skill points.
I think it's a bad idea though. THe only thing in the game that actually requires plannning or strategy would get pwned.
I think that if there really is to be a way to change skills, make it a quest taht you do at level XX, and you can only do it once. THat way it isn't repeatable, or if you change you can't change back etc...
But I think it's a bad idea regardless.
_________________ <<banned from SRF for rules violations. -SG>>
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Aviator
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Post subject: Re: ... Posted: Sat Feb 24, 2007 3:37 pm |
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Joined: Feb 2007 Posts: 357 Location:
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AudioHavok80 wrote: i'm sure if they did implement my idea they would make it so that no points would be lost. although i don't really get ur arguement on how stat points would be lost, (just beacuse you lose 20% of skill points when reallocating them doesn't mean they would have to make it so the amount of reimplemented stat points would be lower than what u earned). i'm pretty sure JM devs would make everything run smoothly and correctly without any problems. =]
Then I agree with you... Also I would need that. I wanted to be a pure int, but I already spend a lot of stat points for str
I wish that could happen.
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AudioHavok80
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Post subject: thanks Posted: Sat Feb 24, 2007 5:21 pm |
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Joined: Sep 2006 Posts: 62
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thanks aviator. i just don't get why other people think it's such a bad idea. they have no viable arguement in opposing the change in my opinion. in the earlier post someone mentioned that starategy and planning would be messed up. on the contrary we have to plan out our skill build and we can reallocate those points; but we don't see people changing from glavie user to blade user later in the game for example. also what about noobs who haven't read up on builds and just jump right into the game like most of us all do? they have no idea about planning a good charcter build. they create their builds ignorantly only to find out later they've distributed their points to make a disappointing character all in vein and non-reversable. planning and strategizing without knowing what you're truly doing when making your build is a hit or miss thing. either u know or you don't know how to properly allocate str/int points. but don't hold it against someone who didn't know what they were doing and want a pure charcter but can't have one because of a couple ignorantly implemented points. i don't want this change to happen so people can switch from pure int to pure str or what have you; just for a certain alloted amount of redistributable str/int points is all. ones that shouldn't effect the overall gameplay for evryone one bit. i think my idea is a good one that in the end would have no bad reprecusions for anyone whatsoever. but then again, that's just me.
_________________ <<banned from SRF for rules violations. -SG>>
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