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waaaks!™
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Post subject: Astral, immortal, steady? Posted: Tue Jan 23, 2007 10:42 am |
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Joined: Jan 2007 Posts: 4
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what does astral immortal and steady?
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Deacon
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Post subject: Posted: Tue Jan 23, 2007 10:43 am |
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Senior Member |
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Joined: May 2006 Posts: 4377 Location: De Dutch
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astral = if u try above +4 > +5 and u faill it falls back to +4 and not +0
immortal = needed before u can add astrals
steady = prevents that your weapon breaks when u try alchemy +'ing
_________________ I cannot sing the blues...
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[SD]Twysta
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Post subject: Posted: Tue Jan 23, 2007 10:48 am |
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Senior Member |
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Joined: Jan 2007 Posts: 4478 Location: Hollandia
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Astrals cost money, immortal costs money, you can buy them from the item mall ( press F10 ingame ).
An atral only works from +4 and higher, so if your weapon is +3 and you put an astral on it, and it fails when +ing, its all gone. It only works from +4 and up. Each astral works once.
Immortal prevents the item from breaking when it failed.
Steady prevents the items durability from lowering when failed.
_________________

HejsaN wrote: cpinney wrote: download more ram. Where? Did not find any on google. 
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Braxton
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Post subject: Posted: Tue Jan 23, 2007 10:54 am |
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Joined: Jun 2006 Posts: 984 Location: USA
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Please Please use steady, some poor sap was selling a nice lvl 64+7 shield the other day for 30mil..I was like damn, let me check this out. Had a red dura decrease of 99% due to breaking...what a shitty shield  Had like 39 dura on it I if I remember correctly.
_________________ Back after 3 years....
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Drew_Benton
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Post subject: Posted: Tue Jan 23, 2007 1:31 pm |
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Joined: Oct 2006 Posts: 639 Location: Texas
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Braxton wrote: Please Please use steady, some poor sap was selling a nice lvl 64+7 shield the other day for 30mil..I was like damn, let me check this out. Had a red dura decrease of 99% due to breaking...what a shitty shield  Had like 39 dura on it I if I remember correctly.
I thought I didn't need steady to get a +4 to +5 on a glaive, i mean what are the chances right?
*Regrets* 
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rangah
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Post subject: Posted: Tue Jan 23, 2007 2:37 pm |
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Joined: Jun 2006 Posts: 1517 Location:
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You don't need from 4 -> 5, so stop BSing.
_________________ Aege (rangahh): Pure int S/S [lvl 4x] Status: RETIRED
Olympus (svante): Pure str Blade [lvl 2x] Guild: SwiftJustice [lvl 2] Status: ACTIVE
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EllisD
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Post subject: Posted: Tue Jan 23, 2007 5:09 pm |
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Joined: Oct 2006 Posts: 1788 Location:
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rangah wrote: You don't need from 4 -> 5, so stop BSing.
LOL, ummm.....yea you do. From my experiences, going for anything above +4 obviously dosnt require you to use steady, immortal, and astral, but it is strongly recommended because of the fallbacks listed above.
Astral keeps an already +4 item at +4 when an elixir fails.
Immortal (the number must be equal or above the number of astrals on an item) keeps an item from being completely destroyed when an elixir fails above +4.
Steady prevents an item from loosing durability (Maximum Durability Reduced 48% in bold red for example) when failing OR succeding with an elixir above +4.
I seen a guy like the shield story above, tried to +5 his 64 glaive. It succeeded BUT, haha, the duro was 98% reduced. With a blue bonus of 120% on durability, the FINAL TOTAL DURO was....you ready? 17/17, LMAO.
So yea....
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ally
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Post subject: Posted: Tue Jan 23, 2007 5:37 pm |
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Hi, I'm New Here |
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Joined: May 2006 Posts: 24
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EllisD wrote: I seen a guy like the shield story above, tried to +5 his 64 glaive. It succeeded BUT, haha, the duro was 98% reduced. With a blue bonus of 120% on durability, the FINAL TOTAL DURO was....you ready? 17/17, LMAO.
So yea....
funny cuz if u add durability 120% then the durability is higher then it was originally. my freind got 99% durability reduce on his sos spear, then he got 120% durability and it goes back o like 120 something durability. nice story tho.
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waaaks!™
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Post subject: Posted: Fri Jan 26, 2007 5:20 am |
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Hi, I'm New Here |
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Joined: Jan 2007 Posts: 4
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so astral works for +4 only...
and immortal makes my weapon unbreakable when failed?
steady for not reducing the durability?
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Ryoko
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Post subject: Posted: Fri Jan 26, 2007 3:23 pm |
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Joined: Dec 2005 Posts: 6390 Location:
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Ask Code of Silence about all that
If I recall correctly, first posted when his glaive was +3 and we like 'good job'.
Then comes back and posts its +5 or something. And we like 'wowzers'.
Then finally, he posts a screenshot going for +6. No immortal. Completely destroyed the item.
LOL.
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Susanoo
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Post subject: Posted: Fri Jan 26, 2007 3:28 pm |
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Joined: Nov 2006 Posts: 548 Location: The past, present and future
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That totally.. blows. I would cry if something like that happend. But I try to find/buy items which are already fixed 
_________________ Imagination is more important than knowledge...
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Ice771x
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Post subject: Posted: Fri Jan 26, 2007 3:57 pm |
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Banned User |
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Joined: Jun 2006 Posts: 1562 Location:
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i got totally pwnd last night....i got my 68+5 to +6. so i went for 7. failed (luckily i had astral) but i neglected to put steady and now its 36% reduce on durability. not much, but theres still that red stat on it.
_________________ <<banned from SRF for bot admission. -SG>>
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PsYch008
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Post subject: Posted: Fri Jan 26, 2007 4:40 pm |
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Senior Member |
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Joined: Aug 2006 Posts: 4451 Location: reno
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im pretty sure durability only can be reduced at going from +5 to anything higher than that. it cant do it from +4 to +5....
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phresh
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Post subject: Posted: Fri Jan 26, 2007 5:03 pm |
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Joined: Nov 2006 Posts: 364 Location:
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So the total destruction that immortal prevents: is it the 'maximum durablilty reached, repair invalid' red? Or does it just vanish or what? I hear Uniques drop those but I assume that's what immortal can prevent also.
correct?
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PsYch008
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Post subject: Posted: Fri Jan 26, 2007 5:03 pm |
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Joined: Aug 2006 Posts: 4451 Location: reno
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phresh
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Post subject: Posted: Fri Jan 26, 2007 5:26 pm |
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Joined: Nov 2006 Posts: 364 Location:
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So all the repair invalid items I've seen are Unique drops? And are those unique drops always that way?
Sorry to get off topic but hey, I'm getting answers =]
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Dempster
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Post subject: Posted: Fri Jan 26, 2007 5:59 pm |
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Valued Member |
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Joined: Nov 2006 Posts: 378
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Braxton wrote: Please Please use steady, some poor sap was selling a nice lvl 64+7 shield the other day for 30mil..I was like damn, let me check this out. Had a red dura decrease of 99% due to breaking...what a shitty shield  Had like 39 dura on it I if I remember correctly.
my buddy got that 99% on a 65 +5 18 br shield a while back... and it went to ONE dura (he had no increase on it) couldn't even repair it LOL, but we got 120% increase on it and now he uses it to run away from people when he's mobbed =P (hes glaive anyways)
_________________ Lv 7x Fire Blader / Resser
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wutizdo
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Post subject: Posted: Sat Jan 27, 2007 3:38 am |
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New Member |
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Joined: Jan 2007 Posts: 42
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som dude made his sun sword from +1 to +7 wit no astral! =O o w8 tat me =]
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AMON-Ra
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Post subject: Posted: Sat Jan 27, 2007 6:32 am |
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Regular Member |
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Joined: Nov 2006 Posts: 297 Location:
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PsYch008 wrote: im pretty sure durability only can be reduced at going from +5 to anything higher than that. it cant do it from +4 to +5....
Nope it's just like alchemy over +4 with astral and immortal.
I got a 99% reduce on my 64+4 BR20 shield, going for +5.
Of course I did have a steady stone on it but didn't notice it had disappeared after attempt no.1 
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