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 Post subject: Alchemy Question (astral)
PostPosted: Tue Oct 24, 2006 6:01 am 
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Hi, could someone please tell me how it works with Astral? Is it that if the wepon is +4 with an Astral on it and you fail then the wepon will remain +4 ? I need to know... Plzzzz

(This is a "No-Flame" thread! :P )

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 Post subject:
PostPosted: Tue Oct 24, 2006 6:08 am 
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Yup, it'll stay +4, but the astral will be gone. You'll need to get another. :D


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PostPosted: Tue Oct 24, 2006 6:14 am 
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Thanks for the fast reply, I really needed to know!
btw.. If its +5 with an astral and fails will it go to +4? (i think it will)
Last question :P

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PostPosted: Tue Oct 24, 2006 6:21 am 
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no...it will stay +5, i mean they are premium items. so astral = will not drop down to +0

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 Post subject:
PostPosted: Tue Oct 24, 2006 6:24 am 
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But there is a limit? Otherwise someone (ccfer) would have a +50 wepon by now?

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 Post subject:
PostPosted: Tue Oct 24, 2006 6:52 am 
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Nope a weapon with astral ALWAYS makes it go to +4

A weapon that has astral and is +8 (random number)
then you add an elixir will make it go to +4 again

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 Post subject:
PostPosted: Tue Oct 24, 2006 7:13 am 
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Will only drop to +4 on fail. Could start as +4 or +9 on fail will drop to +4. Several thigs to consider.

Item MUST have immortal on it BEFORE you try to astral. Immortal stones also avaiable in Mall. Both astral and immortal are 100% success rate stones.

There have been several siteings of items over +5 failing and going back to 0 and both astral and immortal being used. The theory that makes the MOST sense is that immortal kicks in first. If item +5 or higher fails there is a chance that the item will be destroyed. To prevent this the immortal kicks in and removes a charge. If the immortal kicks in BEFORE astral then by the time the game gets to resolving the astral, since there is no longer an immortal on the item astral is discarded.

If all this is true you only need 1 immortal to go to from +4 to +5, BUT I would highly recommend having a minimum of 2 to go higher than +5. This way even if 1 immortal charge is used to save the equip, there is still 1 charge left to activate the astral.

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 Post subject:
PostPosted: Tue Oct 24, 2006 8:14 am 
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Thanks guys! Ok then i will use 1 astral and 2 immortals on my 32+4 wepon! :D

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 Post subject:
PostPosted: Tue Oct 24, 2006 9:35 am 
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If you only plan to go to +5 than you only need 1 immortal. It is only when you try to go higher then +5 that immortal becomes an issue.

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 Post subject:
PostPosted: Tue Oct 24, 2006 10:20 am 
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Luoma wrote:
Thanks guys! Ok then i will use 1 astral and 2 immortals on my 32+4 wepon! :D


Unless it's a SOS/SOM/SOSUN and you are farming at 3X, I'd say don't even waste it. If anything, having a good 38 weapon is way more important since the next weapon comes at 42 and all 38->42 is long grinding and perhaps doing the jewel quests, wine, and so on.

I'd say don't invest so much in a weapon you really won't be using for so long.


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 Post subject:
PostPosted: Tue Oct 24, 2006 10:26 am 
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so why is it someone who put astral in a +5 sos bow fail to +0?
i think this has something to do with immortal?

it should have just gone back to +4...but it became +0...:/

hmm...i wanna know too...

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 Post subject:
PostPosted: Tue Oct 24, 2006 10:55 am 
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ya I dun think that happens either, u sure he wasn't just pulling ur leg?

Btw it can't go up to +50 there is a limit to the number of ++ u can add on an item.

3x weopon matches clothing if it's pink ^^ it's a definate must get

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 Post subject:
PostPosted: Tue Oct 24, 2006 11:20 am 
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Silkrose check my 1st post in this thread.

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 Post subject:
PostPosted: Tue Oct 24, 2006 11:21 am 
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Silkrose check my 1st post in this thread.

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 Post subject: Re: Alchemy Question (astral)
PostPosted: Tue May 20, 2008 10:44 pm 
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so I guess I can not put an astral and/or an immortal stone on a +2 or +3 Item,
Right??? :?

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 Post subject: Re: Alchemy Question (astral)
PostPosted: Tue May 20, 2008 11:40 pm 
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bboy23 wrote:
so I guess I can not put an astral and/or an immortal stone on a +2 or +3 Item,
Right??? :?


I believe you can place astral and/or immortal on items below +4. Immortal prevents the item's destruction and astral prevents the item from falling below +4. Both of them together make alchemy much easier.

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