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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Sun Sep 15, 2013 3:36 pm 
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Who wants a Warlock in their guild? Unless there's members in BloodThirsty already..

EDIT: I can also be a bard because that's my offspec, I just need to level the dances and whatever.


Last edited by Juicy on Sun Sep 15, 2013 3:48 pm, edited 1 time in total.

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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Sun Sep 15, 2013 3:45 pm 
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BigGameHntrs do!
Just PM anyone from the guild: http://play-venture.com/?p=armoury&guild=BigGameHntrs

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Dubious ・ Lvl 101 ・ STR Archer ・ jSRO-R ・ active
PillowFight ・ Lvl 69 ・ STR Archer ・ jSRO-R ・ inactive
Aggrobatic ・ Lvl 101 ・ Warrior / Cleric ・ jSRO-R ・ inactive


Check out our music-video! http://www.youtube.com/watch?v=iMxZWMWRjSM
I'm on the drums, beaches!


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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Sun Sep 15, 2013 6:08 pm 
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hmm, FW bugged =(

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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Sun Sep 15, 2013 6:42 pm 
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How is it bugged?


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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Sun Sep 15, 2013 6:47 pm 
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Gates were not attackable. couldn't even click them.

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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Sun Sep 15, 2013 11:04 pm 
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GATES TOO STRONG!


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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Mon Sep 16, 2013 5:57 am 
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Best server right now, already met some old frienTs.

Got weird dc once while killing something special, but thats alright <3


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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Mon Sep 16, 2013 7:30 am 
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We need moar people!


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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Mon Sep 16, 2013 9:36 am 
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awwww yeahhh.. Lvl 82 :sohappy:

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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Mon Sep 16, 2013 12:23 pm 
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Hunting uniques featuring the Brick:
Spoiler!

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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Mon Sep 16, 2013 12:49 pm 
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MasterKojito wrote:
Hunting uniques featuring the Brick:
Spoiler!


boee =( i'm at work.

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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Mon Sep 16, 2013 2:46 pm 
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aahhh sro looks so fun :) still cba clicking 12341234 over and over. Arma 3 ftw !

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thanks to Mirosuke


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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Mon Sep 16, 2013 3:38 pm 
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*chuckles*

84-85 quest requires som ? someone was desperate lol


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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Mon Sep 16, 2013 4:01 pm 
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Talking about job coins - do you guys know if the Dimension Holes will disappear from our inventory after 24 hours if not used?

I remember it as if that function was disabled on the old Venture?

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Dubious ・ Lvl 101 ・ STR Archer ・ jSRO-R ・ active
PillowFight ・ Lvl 69 ・ STR Archer ・ jSRO-R ・ inactive
Aggrobatic ・ Lvl 101 ・ Warrior / Cleric ・ jSRO-R ・ inactive


Check out our music-video! http://www.youtube.com/watch?v=iMxZWMWRjSM
I'm on the drums, beaches!


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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Mon Sep 16, 2013 7:51 pm 
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Isn't selling silver against the rules ? There should be some bans in place or at least gold/coins removed from whoever sold it.


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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Mon Sep 16, 2013 8:05 pm 
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_Bisu_ wrote:
Isn't selling silver against the rules ? There should be some bans in place or at least gold/coins removed from whoever sold it.


It's obviously not allowed no, but I really wonder why you would buy job coins with silver :?

I'll take a look


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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Mon Sep 16, 2013 8:11 pm 
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Yea, only some newbie would buy coins for silver. It's still some kind of currency, just like gold.


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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Mon Sep 16, 2013 8:37 pm 
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New patch:

-Vital spot element delay after casting has been fixed;
-Job coin drop rates in Job Dungeon were increased;
-Job coin drop rates in FGW have been slightly reduced;
-Fixed a warrior skill crashing the game client;
-Seal of Moon 8D weapon prices are now displayed correctly;
-3rd tier item drop rates have been increased;
-13 New ancient european skills have been added:
*2 Warrior (1H and Axe attacks);
*1 Rogue (Dagger attack);
*3 Wizard (1 Buff, 2 AoE attacks);
*3 Warlock (AoE debuff, fast DoT, AoE attack);
*2 Bard (AoE Aattack, continous damage dance);
*2 Cleric (AoE attack, AoE absolute attack).


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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Mon Sep 16, 2013 8:45 pm 
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wizard's artic storm does not show a animation

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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Mon Sep 16, 2013 8:56 pm 
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Working on it.


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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Mon Sep 16, 2013 9:28 pm 
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Wow, massive crashes.

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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Mon Sep 16, 2013 9:34 pm 
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All fixed now, sorry for the restarts. All new ancient skills work.


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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Tue Sep 17, 2013 5:47 am 
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So uhhh... where is the entrance to the job dungeon?


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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Tue Sep 17, 2013 5:58 am 
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So, now that my starter pet has expired, there is no way to get a pet clock without donating?

if so, I've got 50 job coins I can give away before I leave ^.^

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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Tue Sep 17, 2013 7:51 am 
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*chuckles*


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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Tue Sep 17, 2013 8:40 am 
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Baconz wrote:
So, now that my starter pet has expired, there is no way to get a pet clock without donating?

if so, I've got 50 job coins I can give away before I leave ^.^

Soon youll be able to get clocks and other items without donating.

edit: Updated the news on the website, please leave your suggestions here.


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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Tue Sep 17, 2013 11:05 am 
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I would say coins + a hefty amount of gold. Coins so people can keep using them and gold. well as a money sink


isn't the coin rate in the jobcave to high now ? i feel like i got around 150 in 1 hour.


Edit, How about as a reward for top hunter/trader/thief ?

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Last edited by _Dutchy_ on Tue Sep 17, 2013 11:45 am, edited 2 times in total.

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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Tue Sep 17, 2013 11:14 am 
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Any way that you guys can make it so avatars with wings are able to equip dress attachments?
Or at least make it so that we can equip it just for the stats and have the wings overlap


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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Tue Sep 17, 2013 12:42 pm 
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^I think there is/was a bug on vSRO files where you could equip both attachment and winged avatar. Don't know if that only worked for that Archangel avatar or whatever its name is.

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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Tue Sep 17, 2013 2:53 pm 
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considering the "low" amount of players, disabling unions could help keep fortress war interesting/worth your time for those who don't happen to be in the one op union.

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