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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Fri Sep 13, 2013 8:59 am 
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Customizations for transports and etc.

Yes. This has to be figured out first, so not immediately. Im sure once we figure it out they will be for sale for silver aswell as obtainable for in game currency (most likely gold+job coins). We will probably be able to make any type of transports, so generally for example turning any mob in the game into a trade transport (well, most of them).

Long term.

Will keep it up as long as we have funds to run it.

Catching up to old players.

It will happen eventually. Now this not being a good answer might I add that you dont have to be at the endgame to enjoy the gameplay. PvP tournaments of all degrees, same for custom job wars, survival events and etc will give you plenty of fun while you progress towards the endgame.

Alchemy highest + is 10. You wont get there anyways, trust me. Me and Perry a while back calculated the probability of getting from +5 to +10, we lol'd when the number came up.

About bladers. Clerics holy word is 10% only, so you can actually debuff them. Force cure cooldowns are 45 seconds so they wont be able to spam them. Lastly, I think blader currently has the most powerful ancient skills in the game, bladers just went from 0 to hero in pve.

Edit:
Forgot to mention, 6+ star trades are implemented (doesnt work on the UI but theyre there, I'll post a list of the scaling (number of goods)). You will be able to purchase transports that have larger bags for gold/coins.
Reminding you of those weekly contribution and alchemy achievement rewards :sohappy:


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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Fri Sep 13, 2013 11:24 am 
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*refresh* :soosad: *refresh* :soosad: *refresh* :soosad: *refresh* :soosad: *refresh* :soosad: *refresh* :soosad: *refresh* :soosad:

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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Fri Sep 13, 2013 12:05 pm 
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Posted the launch trailer:
http://www.youtube.com/watch?v=vgWrMFY5iQM


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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Fri Sep 13, 2013 12:05 pm 
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Haha, so I'm not the only one hyped up to play! :sohappy:

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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Fri Sep 13, 2013 12:08 pm 
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based on some comments on epvp, sbot don't work, hope it will never work, and they will never update it.

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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Fri Sep 13, 2013 1:14 pm 
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_Dutchy_ wrote:
*refresh* :soosad: *refresh* :soosad: *refresh* :soosad: *refresh* :soosad: *refresh* :soosad: *refresh* :soosad: *refresh* :soosad:

Seeing as I might not be able to get online before Sunday, you better farking keep a spot reserved for m in tha guild, mate! :sohappy:

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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Fri Sep 13, 2013 1:28 pm 
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ltsune wrote:
_Dutchy_ wrote:
*refresh* :soosad: *refresh* :soosad: *refresh* :soosad: *refresh* :soosad: *refresh* :soosad: *refresh* :soosad: *refresh* :soosad:

Seeing as I might not be able to get online before Sunday, you better farking keep a spot reserved for m in tha guild, mate! :sohappy:



we'll leave some room in the doghouse. :wink:


http://www.play-venture.com/index.php?p=guide&topic=skills

anybody seen this ? looks awsome.

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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Fri Sep 13, 2013 1:35 pm 
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Quote:
ENERGY CHANNEL; UNLOCKED AT LEVEL: 50
BERSERK CHANCE GAIN: +857%
MANA: +3513
MAG. ATK. PWR: +105
DURATION: 20 SECONDS
COOLDOWN: 56 SECONDS


This + the fact that they buffed up warlock zerk passive, warlock gonna be zerking 5 mobs after the old zerk ended.

(guess what build I'm gonna be ^.^)

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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Fri Sep 13, 2013 1:39 pm 
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i'l prolly make a Wizard at first to make sure i can help the guild and such. Later on warrior or CH archer.

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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Fri Sep 13, 2013 1:39 pm 
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Baconz wrote:
Quote:
ENERGY CHANNEL; UNLOCKED AT LEVEL: 50
BERSERK CHANCE GAIN: +857%
MANA: +3513
MAG. ATK. PWR: +105
DURATION: 20 SECONDS
COOLDOWN: 56 SECONDS


This + the fact that they buffed up warlock zerk passive, warlock gonna be zerking 5 mobs after the old zerk ended.

(guess what build I'm gonna be ^.^)


Slam all your extension quests into warlock berserker passive (12 extension levels) and you get additional 800% :sohappy:


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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Fri Sep 13, 2013 1:42 pm 
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_Dutchy_ wrote:
ltsune wrote:
_Dutchy_ wrote:
*refresh* :soosad: *refresh* :soosad: *refresh* :soosad: *refresh* :soosad: *refresh* :soosad: *refresh* :soosad: *refresh* :soosad:

Seeing as I might not be able to get online before Sunday, you better farking keep a spot reserved for m in tha guild, mate! :sohappy:



we'll leave some room in the doghouse. :wink:


http://www.play-venture.com/index.php?p=guide&topic=skills

anybody seen this ? looks awsome.

Thanks!

And yeah, I looked at those skills yesterday, trying to figure out which build to go with. Some of them are really sick! Good thing they can only be used for PVE.

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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Fri Sep 13, 2013 1:42 pm 
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Qynchou wrote:
Baconz wrote:
Quote:
ENERGY CHANNEL; UNLOCKED AT LEVEL: 50
BERSERK CHANCE GAIN: +857%
MANA: +3513
MAG. ATK. PWR: +105
DURATION: 20 SECONDS
COOLDOWN: 56 SECONDS


This + the fact that they buffed up warlock zerk passive, warlock gonna be zerking 5 mobs after the old zerk ended.

(guess what build I'm gonna be ^.^)


Slam all your extension quests into warlock berserker passive (12 extension levels) and you get additional 800% :sohappy:



Did you fix the problem from Venture V1 ? not having bacon and such ?

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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Fri Sep 13, 2013 1:43 pm 
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sounds good.. and the passive helps your party as well :3?

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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Fri Sep 13, 2013 1:44 pm 
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We may add bacon as potions winnable from magic pop if enough people request it.

It only affects you but thats a really good idea. Maybe the next book will affect party members.


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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Fri Sep 13, 2013 1:45 pm 
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Yes, add me.

But, what would the Bacon potion do?

Didn't the buff originally help party as well? (the passive one)

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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Fri Sep 13, 2013 3:35 pm 
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Why is the Elitepvpers thread suddenly gone?

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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Fri Sep 13, 2013 3:39 pm 
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ltsune wrote:
Why is the Elitepvpers thread suddenly gone?



yea saw that oO

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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Fri Sep 13, 2013 3:44 pm 
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I have no idea, only moderators/administrators can remove whole topics


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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Fri Sep 13, 2013 3:45 pm 
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My guess is that an epvp mod deleted it, yeah, on purpose is my guess.


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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Fri Sep 13, 2013 3:47 pm 
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you know what you should do to punish them. open it up only tell SRF and tell epvpers 5 hours later :sohappy: that would teach them!

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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Fri Sep 13, 2013 3:51 pm 
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_Dutchy_ wrote:
you know what you should do to punish them. open it up only tell SRF and tell epvpers 5 hours later :sohappy: that would teach them!


It's impossible for any human being to imagine the amount of drama that would cause

:sohappy:


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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Fri Sep 13, 2013 4:05 pm 
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you should get the server working @ 100% and give specific time and date of opening instead making people wait for a crappy opening.

Hope there won't be big issues during your opening, like being down again few mins/hours after server opens. 6hrs more to go b4 9-13-13 ends in venture time.

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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Fri Sep 13, 2013 4:15 pm 
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Atibu wrote:
_Dutchy_ wrote:
you know what you should do to punish them. open it up only tell SRF and tell epvpers 5 hours later :sohappy: that would teach them!


It's impossible for any human being to imagine the amount of drama that would cause

:sohappy:

This is so true!
Elitepvpvers is like a country with a culture entirely different than anything any of us have ever seen before. The drama those kids can make is just amazing.

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Check out our music-video! http://www.youtube.com/watch?v=iMxZWMWRjSM
I'm on the drums, beaches!


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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Fri Sep 13, 2013 4:16 pm 
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jyushinshuu wrote:
you should get the server working @ 100% and give specific time and date of opening instead making people wait for a crappy opening.

Hope there won't be big issues during your opening, like being down again few mins/hours after server opens. 6hrs more to go b4 9-13-13 ends in venture time.



Would have been nice if there was a solid opening time. I think waiting is pissing people off.

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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Fri Sep 13, 2013 4:18 pm 
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jyushinshuu wrote:
you should get the server working @ 100% and give specific time and date of opening instead making people wait for a crappy opening.

Hope there won't be big issues during your opening, like being down again few mins/hours after server opens. 6hrs more to go b4 9-13-13 ends in venture time.

The only problem were sorting out right now is email verification. Ofcourse deleting our thread for no apparent reason was a really nice surprise too.


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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Fri Sep 13, 2013 4:24 pm 
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wow >.< the Epvpers are raging lol.

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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Fri Sep 13, 2013 4:24 pm 
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_Dutchy_ wrote:
jyushinshuu wrote:
you should get the server working @ 100% and give specific time and date of opening instead making people wait for a crappy opening.

Hope there won't be big issues during your opening, like being down again few mins/hours after server opens. 6hrs more to go b4 9-13-13 ends in venture time.



Would have been nice if there was a solid opening time. I think waiting is pissing people off.

Blaaaah. I don't know if I want to make a warrior or a pure bard. >< How was the population on Venture 1.0?

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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Fri Sep 13, 2013 4:28 pm 
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Working 26/30 days this month can kiss my arse. I'll probably make a character on Sunday. :soosad:


I have a few questions about skills.
It'll be my last for a while, I promise. :)

-Anti Devil critical bonus increased;
What is the new crit value or Anti-Devil Bow Strike? Is Anti-Devil Bow Annihilate added?

-Autumn Wind damage buffed;
How much has this been buffed? Normal is 478~647 (250%).

Is Division and Impotent implemented? If so what are the chances of success? Have the def/att reductions been nerfed any?


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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Fri Sep 13, 2013 4:45 pm 
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I'm worried about the ancient skill buff, are you sure that player with ancient buff can't attack other players?

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 Post subject: Re: Venture - 85 Cap\Skill Extensions\Set System\Ancient Skills
PostPosted: Fri Sep 13, 2013 4:58 pm 
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Im in. Bard/cleric probably.

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