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botting
Approve of 12%  12%  [ 4 ]
Oppose 35%  35%  [ 12 ]
Dont care 53%  53%  [ 18 ]
Total votes : 34
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 Post subject: Botting
PostPosted: Sun Aug 25, 2013 1:28 am 
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So, im curious, for those of us who still play sro, how do you still feel about botting?

Personally, i dont really care. As long as everyones not afk 24/7 , i dont really see a huge problem with it.

Having said that, i never plan on botting. But im not appaled by those who do

Also, keep the flames down. Give your opinion, whichever side of the fence your on, dont flame people who have a different opinion than you.


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 Post subject: Re: Botting
PostPosted: Sun Aug 25, 2013 1:47 am 
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 Post subject: Re: Botting
PostPosted: Sun Aug 25, 2013 3:42 am 
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Deserves the death penalty. As far as i'm concerned >.>

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 Post subject: Re: Botting
PostPosted: Sun Aug 25, 2013 7:16 am 
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as an old jade dynasty player ( the game with a ingame bot)
bots arent always bad , as long you know how to play your role
i mean i saw enough fcking 100 wizards using kb on mobs you lure and have aggro on
cause they dont know how to fcking play the game
but yeah i kinda hate bots just cause they cant play for shit

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 Post subject: Re: Botting
PostPosted: Sun Aug 25, 2013 7:49 am 
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I don't care, more or less because I don't play anymore but overall bots have consumed SRO.
Unfortunately legit servers don't last because of this.
I still think my favorite SRO times are from iSRO 60/70 cap before bots and turks and ECSRO before Sibibot was released.


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 Post subject: Re: Botting
PostPosted: Sun Aug 25, 2013 8:12 am 
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RoOF wrote:
as an old jade dynasty player ( the game with a ingame bot)
bots arent always bad , as long you know how to play your role
i mean i saw enough fcking 100 wizards using kb on mobs you lure and have aggro on
cause they dont know how to fcking play the game
but yeah i kinda hate bots just cause they cant play for shit

Yeah, my main problem with most bots is that they bad.

But a few actually are pretty decent these days.


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 Post subject: Re: Botting
PostPosted: Sun Aug 25, 2013 9:57 am 
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I don't bot, but I don't care about botters. I mean, I'd much rather play legit server where no one bots, but these kinds of servers usually fail. And that's sad.

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 Post subject: Re: Botting
PostPosted: Sun Aug 25, 2013 6:37 pm 
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i dont care. if anything i wish salvation had botters so there were more guys go piss off and pvp.

if you still avoid pservers due to bots, and are so against them you will say 'thats not legit...botters stealme drops and get ff first' then you need to be psychologically accessed as it's really not an issue lol!

i don't bot, but i will play with botters just fine! if anything, pserver sro is only alive due to botters! legit pservers last as long as 79 y/o retired priests in the phillipines! to clarify, thats not long, for you texas folk!

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 Post subject: Re: Botting
PostPosted: Sun Aug 25, 2013 6:38 pm 
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I don't really care because I don't even play anymore. Haven't touched a pserver for a long time either. Not that interested in MMOs atm, just standing by for SRO 2.

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 Post subject: Re: Botting
PostPosted: Sun Aug 25, 2013 6:51 pm 
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Not that I still play the game but, I don't really care about it anymore. Don't really care if others bot or not, because I'm still gonna play my game(was going to).

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 Post subject: Re: Botting
PostPosted: Sun Aug 25, 2013 7:51 pm 
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bots change the economy in a game, usually for the worst, tho it can sometimes be good. For ex. if the bots are selling all the drops they get in stalls, this helps legit players get gears faster and easier; also, dropping the price of sox items(since they collect so many) but then there's the negative side in which they have that unfair advantage, will cap easier and faster and have better gears, almost always.

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 Post subject: Re: Botting
PostPosted: Sun Aug 25, 2013 9:14 pm 
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botters always have an advantage, more gold, more elixirs/stones..
they always bother me and I never liked them.

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 Post subject: Re: Botting
PostPosted: Sun Aug 25, 2013 9:25 pm 
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Vaya wrote:
botters always have an advantage, more gold, more elixirs/stones..
they always bother me and I never liked them.

+1 :banghead: 0

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 Post subject: Re: Botting
PostPosted: Mon Aug 26, 2013 4:10 am 
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These poll results are interesting so far.

Seems like SRF's attitude toward the whole thing is becoming more tolerant, for better or worse.


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 Post subject: Re: Botting
PostPosted: Mon Aug 26, 2013 4:55 am 
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Well, when SRF was founded bots were pretty much non-existent so people treated them like they were the anti-christ.
Now that SRO consists of 99.99% of bots we simply have to tolerate them or quit forever.
When[or if] SRO2 comes out it will be the same thing. Turks and bots galore... again. :yay:

Personally I won't come back until there is a server that has preventive measures against bots benefiting so much. All it takes is some krall to run a dozen clientless bots 24/7 to rule the server.
Infinite elixirs, infinite gold, SoX dropping left and right.. a legit with a job and or school can't top that without spending a good bit of cash. :giveup:


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 Post subject: Re: Botting
PostPosted: Mon Aug 26, 2013 7:09 pm 
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I don't care

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 Post subject: Re: Botting
PostPosted: Tue Aug 27, 2013 2:33 am 
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I'm not going to dismiss someone because they bot, but I play MMOs to game with people, not computers. Who wants to play closely with cheaters? Not I.

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 Post subject: Re: Botting
PostPosted: Wed Aug 28, 2013 9:10 pm 
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I dont' care. . .but Id really like for games to just eliminate the need for botting. SRO had that chance back in 60 cap, they had so many people playing, there was no need to have the exp cap so high(in comparison with to kr servers etc) they could have pioneered micro transactions A.K.A. league of legends style (skins and other cosmetic items) and pulled in a TON of money, enough to protect themselves from botters and hackers, and make some great content. They had the critical mass.

But in Asia sometimes they think about the bottom line too much in the sense that it eventually hurts their full potential. The Chinese do the same thing with their mmos. . .

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 Post subject: Re: Botting
PostPosted: Thu Aug 29, 2013 1:15 am 
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Theta thread is all the evidence you need. If you are legit, you can ignore bots, you can accept bots, you can fight bots, you can play with bots, you can get along with bots, you can work with bots, you can even pretend to have a good time with bots. But in the end you cant escape bots so you still get rammed in the ass, directly or indirectly, due to bots. Now the guild is dead and the community scattered around yet again waiting for the next bot infested hell hole to pop up.

tldr: If you need to ask "what is your opinion of bots?", you already lost.


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 Post subject: Re: Botting
PostPosted: Thu Aug 29, 2013 12:27 pm 
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And then people demand we release venture without the anti-botting system :?


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 Post subject: Re: Botting
PostPosted: Thu Aug 29, 2013 12:32 pm 
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Atibu wrote:
And then people demand we release venture without the anti-botting system :?

How does said anti bot system work?

Im assuming its more elaborate than just having a gm check grind spots...?


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 Post subject: Re: Botting
PostPosted: Thu Aug 29, 2013 12:36 pm 
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Probably some changes of packets or opcodes or whatever can be changed and is crucial for bot to work.

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 Post subject: Re: Botting
PostPosted: Thu Aug 29, 2013 12:45 pm 
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Tasdik wrote:
Atibu wrote:
And then people demand we release venture without the anti-botting system :?

How does said anti bot system work?

Im assuming its more elaborate than just having a gm check grind spots...?


Bartic wrote:
Probably some changes of packets or opcodes or whatever can be changed and is crucial for bot to work.


For obvious reasons it's not really smart to explain the whole theory on how we block it, but SRO bots are not really that well made, they are quite easy to break, and you can even go further if you change the right things.

In Venture v1 we just changed some packets to break the bots, it did work, but unfortunately they got reversed in a matter of weeks; This time we're doing something completely else, but I can't really give any information about it, for now :?:


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 Post subject: Re: Botting
PostPosted: Thu Aug 29, 2013 1:59 pm 
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Atibu wrote:
Tasdik wrote:
Atibu wrote:
And then people demand we release venture without the anti-botting system :?

How does said anti bot system work?

Im assuming its more elaborate than just having a gm check grind spots...?


Bartic wrote:
Probably some changes of packets or opcodes or whatever can be changed and is crucial for bot to work.


For obvious reasons it's not really smart to explain the whole theory on how we block it, but SRO bots are not really that well made, they are quite easy to break, and you can even go further if you change the right things.

In Venture v1 we just changed some packets to break the bots, it did work, but unfortunately they got reversed in a matter of weeks; This time we're doing something completely else, but I can't really give any information about it, for now :?:



The simple things like removing gold from mobs. And only drops in jobcave. Really helped to. Whats the point of goldbots if they can't collect gold. It also made people trade allot more.

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 Post subject: Re: Botting
PostPosted: Thu Aug 29, 2013 2:51 pm 
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_Dutchy_ wrote:
The simple things like removing gold from mobs. And only drops in jobcave. Really helped to. Whats the point of goldbots if they can't collect gold. It also made people trade allot more.


Goldbots are horrendous

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 Post subject: Re: Botting
PostPosted: Thu Aug 29, 2013 3:02 pm 
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Ban those who approve of botting.

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 Post subject: Re: Botting
PostPosted: Thu Aug 29, 2013 5:50 pm 
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Those protectors(?) the things that you could buy from the jewelry merchant that would kill whatever attacked it, are obviously not a permanent solution for bots, but were very fun to use. Most pservers don't have them though.


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 Post subject: Re: Botting
PostPosted: Thu Aug 29, 2013 10:29 pm 
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Atibu wrote:
And then people demand we release venture without the anti-botting system :?


Please release it i with the anti-botting system. . .however make the game so that people don't feel the need to bot in the first place (i.e. decently low level cap. . .60 is good)

Just come out with a lot of cosmetic stuff/make alchemy extremely hard, to make money.

compound that with the anti-bot system, you should be good. . .

thing is you gotta figure something else that can draw the masses already playing at other p-servers/used to bots...

Meaning you have to create some awesome content.

One Idea is giving HUGE amounts of rewards for jobbing: weekly silk for top jobbers(not much like enouh silk to buy a pet after 5 weeks of being in the top 5 or something. . .yeah its not worth it, but players wont realize it since you're giving away "free silk" *snicker*)

Since the alch will be hard people will want to buy premium which creates a market of premium buyers in silk and people who use gold instead of silk to buy it.

You could also include some big rewards for capturing FW, and maybe 3X as more rewards to the union that defeats the current holder (so that there's incentive to fight, and the union who gets it first doesn't always dominate. . .) And if it's foudn out that the same two unions are "trading" fw's you can always add another fw with an extra buff for capping it, basically you'd make the top guilds choose forts to hold/take/trade/whatever, which stretches out the total gold lead that guilds can hold so that people still want to fight.

Also it would be good to just reset the forts once ever two months randomly, (especially if the same guilds are holding it)

there's lots of things you can really do to keep the server active and people wanting to come play it without botting. You'd have to make the other options worth plaaying more than grinding.

you could also increase trading by a lot for lower lever, like 35-45 gets 128109898%(some random absurd amount) for a 6* trade. This would encourage some peeople who don't want to grind to just go merchant and rely on a guild for hunting etc etc. . .this is actually what the devs kind of envisioned if you read the info. . .they wrote a whole bunch of stuff up about how it isn't that important to level so much since you can do this. . .it was written when Xian first came on line at 60 cap. . .unfortunately the devs F8cked up that one when they used their pay2win model in the states.

But I kinda feel that if you really took some time and focused on some cool features to bring people to the server without relying on botting, you would'nt really even need to worry about it (of course you will sitll combine that with an antibotting system so yeah)

but I kinda think doing this is extremely difficult. It will take a lot of thinking, experimenting etc. . .

League of legends does this well but that may or may not apply to SRO. . .but still something to look at.

Your goal really is to make a server that draws in people, keeps them there, and doesn't give anyone a reason to bot, all while making enouh money so that the server(and the people working it) stays alive and well fed...

untill you (or someone) can do that, SRO will just be another bot fest, or sparsely populated/dead.

Salvation tried I guess. . . .but I don't really think they had the coding expertise, nor the decent ideas that could have made that a reality. . .they kept making weird changes that actually alienated lot of legits (I know because I brought about 20+ legits with me for the purpose of trading/hunting and they left when fly made the changes to the map and the trading system. . .without adding really much incentive (written above))

And THEY worked reallly hard on this, so you guys are going to have to work 100X as hard. . .or 100x smarter than they didd, to keep the server alive and vibrant.

I don't know if you're up to that task but I'm not holding my breath(as making a server like that is nearly impossible), I'll just wait for your server to be out and then see if it will be "the one" P-server or not.



P.S. Just had another idea.

Whhat you could do is to actually let the botters come into your server BUT.

Reward the legits.

What you could do is to have the server detect when people are playing legit, and time how long they are grinding for (like the TSRO time limit things)and then have that turn into a voucher for every hour that person played legitly, the voucher would generate every 24 hours, and the rewards

would be like 2-3x higher than what a bot gets from 24/hour botting

so you'd get a TON of extra exp and gold more than the botters(and throw in some items there too), so that legits would always be ahead of the botters BUT the server would have a decent population as well.

So instead of fighting botters, reward legits enough as to where they don't need to bot.

problem solved.

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 Post subject: Re: Botting
PostPosted: Fri Aug 30, 2013 9:38 am 
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Bananaman wrote:
P.S. Just had another idea.

Whhat you could do is to actually let the botters come into your server BUT.

Reward the legits.

What you could do is to have the server detect when people are playing legit, and time how long they are grinding for (like the TSRO time limit things)and then have that turn into a voucher for every hour that person played legitly, the voucher would generate every 24 hours, and the rewards

would be like 2-3x higher than what a bot gets from 24/hour botting

so you'd get a TON of extra exp and gold more than the botters(and throw in some items there too), so that legits would always be ahead of the botters BUT the server would have a decent population as well.

So instead of fighting botters, reward legits enough as to where they don't need to bot.

problem solved.


It's a nice idea to reward legits, but I think this is pretty hard to implement, if not impossible.

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 Post subject: Re: Botting
PostPosted: Fri Aug 30, 2013 10:58 am 
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Bananaman wrote:
Please release it i with the anti-botting system. . .however make the game so that people don't feel the need to bot in the first place (i.e. decently low level cap. . .60 is good)

I think the lvl cap can be high aswell. Only then the lvls need to come faster and the exp requirement curve should be a lot less steeper. That way you actually feel like you're making progress. It's better to get a level on a higher cap server than only 5% of it on a low cap server. But low cap is still cooler because oldschool. :)

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