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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Thu Jul 04, 2013 8:46 am 
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Oh wolfe, I could write great text wall of china about him. That guy..

Once at jangan ferry I killed him and 2 of his guild mates. They run back from dw all mighty and stuff, all were like We gon win nao! we has master plan nao! They all nicely grouped up in 1 place and stood still. Wolfe tried to outsmart me, used invis positioning himself in middle of everyone, so I cant click him. Then hoped i'm gonna attack 1 of those 2 guys and wolfe kills me when I try. I came in my invis, used invis pot and carefully selected that pirate. Boom, all 3 dead from 1 offer.
He actually got little better later on, but not that much.


Last edited by _Bisu_ on Thu Jul 04, 2013 11:25 am, edited 1 time in total.

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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Thu Jul 04, 2013 9:02 am 
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Hideoki wrote:
aristo actually made/earned his shit so considering the time that took, then... so what? anybody can do it if you try, and many did, all you needed was money 'ingame' and the rest is just yours for the taking! warriors were not op when i left, unless fly made changes. aristo just had the best gear by a long shot and just had to master a pretty basic warrior build 'sro warriors don't take much to be good with'

also, some people just naturally like to lead, you as a 'legit' vs botters on myth would want guys like that on your side!

as for pvp, i pvp'd alpha twice, lost both primarily as i was using too many chains on him and not enough nuke combo's, so i pretty much was asking to lose lol! toi many easy pvp's led to bad habits i guess, but i think in the last pvp we had i had his hp low enough to assume if i was using a proper combo i couldve won a few if we continued. shame i had to quit before i got to try, but tbh losing to gear like that doesn't concern me when i was in a basic roc set at the time.

who wants salvation back then? i sure as hell do!! i miss the whole infensus uni, and jamos welsh rage during trades! you think toast is bad...lol


Sometime after you left people started to whine axes were OP, go figure they got nerfed. Did the whining stop? Nope

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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Thu Jul 04, 2013 1:52 pm 
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People still play this game? At all?

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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Thu Jul 04, 2013 1:56 pm 
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Sooooo, when the sv opens? :sohappy:

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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Thu Jul 04, 2013 4:39 pm 
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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Thu Jul 04, 2013 6:18 pm 
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Relentless only went inactive due to having no competition. Relentless controlled the fort for weeks/months with no one even getting close to taking it, or even trying at all.

Infensus just limped along until Relentless people got bored of Infensus not attacking/doing anything and quit. Then INF picked up people from that guild/union (Unse, Awarwynn, DarkSaint, etc), and declared themselves gods among men. Even though they'd never actually won at anything prior to Relentless leaving. And were bloody awful at any sort of group pvp. INF only could win whenever they had like 3x the people as their opponents. Mainly because most of them were ex botters who never learned how to PvP like we legits did.


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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Thu Jul 04, 2013 7:08 pm 
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relentless was a great uni at the start as it had all the guys from valhalla in it, ecsro etc. but yeah i guess the roles reversed as time progressed. but i dont think arawyn and those guys were lured, i think they just did what many did and desire to play with actives, don't we all? that's the only reason i switched uni's, if relentless was active i likely would have stayed, it never reformed so was the right decision. plus inf uni was equally as good to be in as relent was, nobody was a dick, i enjoyed my time with them. shadow however....what an embarrassment lol, literally emo cry babies! atleast when i played, low, wolfe etc! my inability to control rage at times was pushed to the limits....probably what they played on tbh lol! its only a game dan!!!

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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Thu Jul 04, 2013 11:49 pm 
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Toast wrote:
Sometime after you left people started to whine axes were OP, go figure they got nerfed. Did the whining stop? Nope


thats cuz axes were OP. several players that i knew re-rolled because of how strong they were.

they could kill every unique apart from ... (the large siren thing) faster than a wizard.

KushMaster had a +7 staff with mag and reinf at 90% but still got out dps'ed in LC.

also... i miss jamo, where did he go? I wish i could get in contact with him again

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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Fri Jul 05, 2013 12:28 am 
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penfold1992 wrote:
Toast wrote:
Sometime after you left people started to whine axes were OP, go figure they got nerfed. Did the whining stop? Nope


thats cuz axes were OP. several players that i knew re-rolled because of how strong they were.

they could kill every unique apart from ... (the large siren thing) faster than a wizard.

KushMaster had a +7 staff with mag and reinf at 90% but still got out dps'ed in LC.

also... i miss jamo, where did he go? I wish i could get in contact with him again


I'm not sure what you're talking about, had no problems at all in ksing warriors. They were strong in pvp for sure, still possible to deal with. Well, for chinese could be harder. After axe nerfs I would even consider wizards to be better than warriors. Saw Viet pvp with few and win like every time.


Last edited by _Bisu_ on Fri Jul 05, 2013 12:40 am, edited 1 time in total.

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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Fri Jul 05, 2013 12:38 am 
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Only warrior I ever saw ksing like a mofo was Phaedra.

Also, most wizards use a bad damage rotation. Tried out the whole icebolt+firebolt combo against my combo, same npc gear, and I ended up killing my unique like 30% faster than Annabeth killed his.


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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Fri Jul 05, 2013 2:42 am 
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_Bisu_ wrote:
penfold1992 wrote:
Toast wrote:
Sometime after you left people started to whine axes were OP, go figure they got nerfed. Did the whining stop? Nope


thats cuz axes were OP. several players that i knew re-rolled because of how strong they were.

they could kill every unique apart from ... (the large siren thing) faster than a wizard.

KushMaster had a +7 staff with mag and reinf at 90% but still got out dps'ed in LC.

also... i miss jamo, where did he go? I wish i could get in contact with him again


I'm not sure what you're talking about, had no problems at all in ksing warriors. They were strong in pvp for sure, still possible to deal with. Well, for chinese could be harder. After axe nerfs I would even consider wizards to be better than warriors. Saw Viet pvp with few and win like every time.


Finally something we agree on.

I'd like to know where this unspoken rule that ints should get every unique kill and if they don't something's OP came from. Maybe your connection is just bad, maybe their reaction time is better than yours, maybe you died more, maybe that 5 seconds you took to cast bless/RD/HW let them get ahead. There's a multitude of different factors you have to consider.

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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Fri Jul 05, 2013 9:45 am 
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Hideoki wrote:
relentless was a great uni at the start as it had all the guys from valhalla in it, ecsro etc. but yeah i guess the roles reversed as time progressed. but i dont think arawyn and those guys were lured, i think they just did what many did and desire to play with actives, don't we all? that's the only reason i switched uni's, if relentless was active i likely would have stayed, it never reformed so was the right decision. plus inf uni was equally as good to be in as relent was, nobody was a dick, i enjoyed my time with them. shadow however....what an embarrassment lol, literally emo cry babies! atleast when i played, low, wolfe etc! my inability to control rage at times was pushed to the limits....probably what they played on tbh lol! its only a game dan!!!



Shadow was a joke, no doubt about that. Bunch of 8d running around, trying to thief and getting blown up by anything. Crying so hard, after every death. Sometimes it looked like monty python, with wolfe hitting himself in the head with cler rod. Some other guy tripping over a roc and next one running in circles. But at least they kept trying. There was number of people with same exact attitude and embarassing excuses, who were giving up after first death.


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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Fri Jul 05, 2013 1:26 pm 
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Fly should totally let someone host the original salvation files, if he still has them.

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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Fri Jul 05, 2013 2:00 pm 
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He doesn't. He said he deleted them, when he closed the server.

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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Fri Jul 05, 2013 5:01 pm 
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Bartic wrote:
He doesn't. He said he deleted them, when he closed the server.

This.

He said if he gave someone the files itd compromise credit card info and what not. So he deleted them.


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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Fri Jul 05, 2013 6:35 pm 
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yep, its gone! but damn we had it good on salvation. start a petition to bring it back lol!

also, who was that guy who rolled a warrior/rogue? he was always fun to pvp! no cleric spam, just all out attack, purely a fun 1vs1 'vs chinese' build.

as for shadow, i'll never forget when myself, jfk and battlebard literally took 10+ guys from shadow, including zerking wizards lol!

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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Fri Jul 05, 2013 6:54 pm 
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Here you go fellas: viewtopic.php?f=45&t=134255

I say we support that project as much as possible.
Give it all your comments about what was good and whatnot :sohappy:

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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Fri Jul 05, 2013 7:36 pm 
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Hideoki wrote:
yep, its gone! but damn we had it good on salvation. start a petition to bring it back lol!

also, who was that guy who rolled a warrior/rogue? he was always fun to pvp! no cleric spam, just all out attack, purely a fun 1vs1 'vs chinese' build.

as for shadow, i'll never forget when myself, jfk and battlebard literally took 10+ guys from shadow, including zerking wizards lol!


Biatch

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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Fri Jul 05, 2013 7:42 pm 
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Tasdik wrote:
Relentless only went inactive due to having no competition. Relentless controlled the fort for weeks/months with no one even getting close to taking it, or even trying at all.

Infensus just limped along until Relentless people got bored of Infensus not attacking/doing anything and quit. Then INF picked up people from that guild/union (Unse, Awarwynn, DarkSaint, etc), and declared themselves gods among men. Even though they'd never actually won at anything prior to Relentless leaving. And were bloody awful at any sort of group pvp. INF only could win whenever they had like 3x the people as their opponents. Mainly because most of them were ex botters who never learned how to PvP like we legits did.



I want to +100 this post. Also, they were for sure lured - back when Relentless was still alive, we had joined some random unimportant guy who stayed for 2 days and bid us farewell with "Sorry guys, Aristo promised me gear." :roll:


Also, @Dutchy's pserver - hasn't it already been established a legit server can't attract enough people? I wanted to play on Venture but they seemed to peak at 30 players during the last month or so. I think our best bet is playing on a server with a strict IP limit that does allow bots - so, like I said before, we can all play together with bots as our common enemy. A full server is going to have a lot of jobbing activity, and that's the most important factor for me.

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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Fri Jul 05, 2013 10:17 pm 
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_Bisu_ wrote:
I'm not sure what you're talking about, had no problems at all in ksing warriors. They were strong in pvp for sure, still possible to deal with. Well, for chinese could be harder. After axe nerfs I would even consider wizards to be better than warriors. Saw Viet pvp with few and win like every time.


i remember fighting shamoo plenty of times to get ks'ed by either a rogue or warrior... the same thing with yarkan too. I remember being the first at yarkan with my wiz and a blader friend who tanked yarkan for me and i was in LT and still got ksed by phadra.
i was using the "meteor ice charged squal ice etc" rotation and I had a +5 staff with 80% at that time. I remember also getting ksed plenty of times at the togui doll by warriors too!

Toast wrote:
I'd like to know where this unspoken rule that ints should get every unique kill and if they don't something's OP came from. Maybe your connection is just bad, maybe their reaction time is better than yours, maybe you died more, maybe that 5 seconds you took to cast bless/RD/HW let them get ahead. There's a multitude of different factors you have to consider.


so as a warrior.. they have more health, more defense, the ability to kd kb stab stun and add status' and do more damage than a wizard...

so unless you are needed for AOE PVE then warrior is better in almost every other situation.
mages should be able to deal more damage because theyre squishier.

oh and, i loved unique hunting to the point where id wait around with RD and HW up ALL THE TIME and was in LC too... i only used bless if it was very necessary.
warriors got op, how can people not remember others re-rolling to warrior? I knew so many people re-rolling to get warrior OPness...

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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Sat Jul 06, 2013 2:18 am 
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Pffsh. On isro I beat Corrupt on his warrior more than he beat me on my wizard.

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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Sat Jul 06, 2013 3:26 am 
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I dont think warriors were OP at all, at least in the last months of salvation. I PvP'ed with a particular person for awhile at the end who had great gear, and +10 weapons... It was easy to win even with bard/cleric. But as that person progressed with the warrior and cleric class, it began to become much harder and soon enough we were even in terms of W/L ratio. ( Bard couldn't win anymore, cause i had only a +5 harp )

Now, I didn't play in the early stages of salvation, but when it came to unique hunting, I never got ks'ed by any warrior for that matter as a wizard, if we started attacking at the same time of course.

My first character on salvation was a warrior himself, so I know how both sides worked. As a warrior, it was easy to kill wizards and etc. But against a viable opponent, it was fair game really.

At the end of the day, I would say that skill was pretty much the determining factor in winning or losing. A player who knew how to play his class as opposed to his opponent who didn't, would have a much higher percentage of winning.

But, when skill level is even between two players, i'd say gear is the next factor in determining who would win or not. It would come more prevalent if one person had better gear than the other, even if skill level was the same.

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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Sat Jul 06, 2013 4:45 am 
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Knowing animations is part of it too, glavie skills, the 3 main war axe skills, and wizard skills as well all can be chained in a way that the animation of the last is cancelled and the next one begins early, with the damage of both still registering.

For glavie's, whatever the 3 hit skill is in the first line of skills, if you hit ghost spear at the right time the animation for the last two hits doesn't happen and you go straight into ghost spear, but you get the damage for all 3 hits of the first skill and ghost spears damage in about half a second. Good for str's to easily kill ints, and vice versa.

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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Sat Jul 06, 2013 7:42 am 
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i agree with sae! we need bots for that 'competition' we never had on salvation! and even on isro i was never out geared by them anyway, if anything it just helps us!

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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Sat Jul 06, 2013 1:49 pm 
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Toast wrote:
Knowing animations is part of it too, glavie skills, the 3 main war axe skills, and wizard skills as well all can be chained in a way that the animation of the last is cancelled and the next one begins early, with the damage of both still registering.


warrior against most casters could usually win with the charging skill + shield bash most of the time.
if you didnt start of with charged squall as a wizard and bank that first KB then the warrior was most likely going to charge and kb... which means end for a wizard. Same for nukers as well if you tried to nuke first to get an early hp lead. Warlocks might have been able to cast but its pushing it.

i did a test with ExtremeG once with my cleric and i could out heal his +6 bow with +3 gear. in fact RD with the occasional recovery used to work until i got hit with a double crit.

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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Sat Jul 06, 2013 3:05 pm 
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Hideoki wrote:
yep, its gone! but damn we had it good on salvation. start a petition to bring it back lol!

also, who was that guy who rolled a warrior/rogue? he was always fun to pvp! no cleric spam, just all out attack, purely a fun 1vs1 'vs chinese' build.

as for shadow, i'll never forget when myself, jfk and battlebard literally took 10+ guys from shadow, including zerking wizards lol!


Battlebard was beast, and he was also very lucky. I think he made his shield (or something else) +11 without Adv Elixir.
And, if you're talking about Biatch_Hoe, he was an easy game for me, mostly because he was using heavy armor, while I was wizard/cleric in light armor.

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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Sat Jul 06, 2013 5:53 pm 
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battlebard was, beat him like 8 times in a row though. but yeah, for a bard he was pro and could own guys easy! biatch hoe was just a fun build to watch tbh!

vaya was a good pvp, also lollerbeast was good to pvp and he had a good set loads of 100% whites, and i forgot his name, some rogue guy who had an arnold schwarzeneggar avatar on the forums! raped him in job cave multiple times he had a +8 set too lol. we need a server with similar pvp to salvation, i loved it!

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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Sun Jul 07, 2013 1:11 am 
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Hideoki wrote:
battlebard was, beat him like 8 times in a row though. but yeah, for a bard he was pro and could own guys easy! biatch hoe was just a fun build to watch tbh!

vaya was a good pvp, also lollerbeast was good to pvp and he had a good set loads of 100% whites, and i forgot his name, some rogue guy who had an arnold schwarzeneggar avatar on the forums! raped him in job cave multiple times he had a +8 set too lol. we need a server with similar pvp to salvation, i loved it!


I remember that schwarzeneggar guy, his first char was warrior. Kept killing him with my rogue, so he made rogue thinking it's op. Then I kept killing his rogue with my wiz :P In the end he moved to some other server, PlaySRO I think.


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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Sun Jul 07, 2013 12:52 pm 
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Hideoki wrote:
battlebard was, beat him like 8 times in a row though. but yeah, for a bard he was pro and could own guys easy! biatch hoe was just a fun build to watch tbh!

vaya was a good pvp, also lollerbeast was good to pvp and he had a good set loads of 100% whites, and i forgot his name, some rogue guy who had an arnold schwarzeneggar avatar on the forums! raped him in job cave multiple times he had a +8 set too lol. we need a server with similar pvp to salvation, i loved it!


Loller had full 100% staff, including durability. Q.Q
I actually never PvPed loller, so I don't know if he was good or not, but I assume he was at least decent.

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 Post subject: Re: Myth Reborn :: Cap 125, Arabia update, Triggered Instances,
PostPosted: Sun Jul 07, 2013 6:51 pm 
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Bartic wrote:
Loller had full 100% staff, including durability. Q.Q
I actually never PvPed loller, so I don't know if he was good or not, but I assume he was at least decent.


as a wizard he was ok. he used to suck until he got himself geared up, then he was able to take a few hits before dieing but he was still a wizard so not much of a fight if you survived the first nuke or salamander was on cd.

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