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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Tue Oct 09, 2012 11:26 pm 
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Anyone still playing on here? I'm level 61 pure str bower , IGN - Zyra. I wanna join SD if anyone could join me that would be great

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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Tue Oct 09, 2012 11:27 pm 
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xKingpinx wrote:
Anyone still playing on here? I'm level 61 pure str bower , IGN - Zyra. I wanna join SD if anyone could join me that would be great


I think SD is full atm, but you could hit up Kyau (in game) and see if he can free up a spot for you.

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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Wed Oct 10, 2012 1:45 am 
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Hesland wrote:

Good, i need someone to pt with :-D Tasdik doesnt wanna play

I stand by what I said.

But yeah, I don't know. Wizard/cleric just appeals to me. I enjoy the challenge of being a glass cannon.


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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Wed Oct 10, 2012 4:32 pm 
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noops...

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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Wed Oct 10, 2012 7:33 pm 
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Hello nubs.
byourdi wrote:
noops...

You playing here?

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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Wed Oct 10, 2012 8:39 pm 
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Fauntleroy wrote:
Hello nubs.
byourdi wrote:
noops...

You playing here?

amq fauntle manz ya i was until everyone disappeared now im just......

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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Wed Oct 10, 2012 8:47 pm 
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Men im cant pley without parteh oqe


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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Thu Oct 11, 2012 3:26 am 
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futuresight wrote:
Men im cant pley without parteh oqe

no u

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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Thu Oct 11, 2012 8:50 am 
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gheys, I can help you out with plwl and stuffs now, just send a message or something to Tropicana

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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Thu Oct 11, 2012 1:13 pm 
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OK u guys wanna make pt when everyone is like 85? this weekend or smth. Im like 71 now but will grind to 85 if we can pt.

HATE SOLOING, even as whorelock

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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Thu Oct 11, 2012 3:19 pm 
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sounds fair! whoever wants to join the party, I can help you get started and/or 80-ish in time

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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Thu Oct 11, 2012 5:22 pm 
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Lol was PvPing against thieves for an hour

Got my loot back but they got 1/4 and killed 3 of my trans ;-P So terror because i ran out of trans which is too hard to get after they lowered vote silks ;(

Oh well made another 300m trading today ;-p

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Gonna collect some hearts and possibly go wiz/cleric instead ;p dont like bard when ppl are so sloppy with ressing and healing/buffing and im squishy as fuuk


EDIT: wrong thread lol :sohappy: :sohappy: :sohappy: :sohappy: :sohappy:

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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Thu Oct 11, 2012 9:55 pm 
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Getting "Infensus" and "Relentless" back on Myth is theoretically not possible or?

Miss those Times on Myth^^

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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Thu Oct 11, 2012 11:58 pm 
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Pretty sure the core relentless people an indents people have moved on.


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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Fri Oct 12, 2012 9:26 pm 
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Well we could need a "Huge Guild/Union" like Infensus with over 100 Player or even more.

Just saying, BloodLatin , Shichibukai and 1408 are not challenges in the Fortress War. Not to mention that Myth Online reached 282 Players in a Day before a Week.

BloodLatin is pretty childish, not sure if you may know them if you played 1-2 Months before but meeh... They're just Kids which like to ruin the fun of several Players including Newcomers X_x

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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Sat Oct 13, 2012 10:17 pm 
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Holy wrote:
Well we could need a "Huge Guild/Union" like Infensus with over 100 Player or even more.

Just saying, BloodLatin , Shichibukai and 1408 are not challenges in the Fortress War. Not to mention that Myth Online reached 282 Players in a Day before a Week.

BloodLatin is pretty childish, not sure if you may know them if you played 1-2 Months before but meeh... They're just Kids which like to ruin the fun of several Players including Newcomers X_x


Is there a guy in bloodlatin called 'Rakusho' or something ? He insulted me on playsro 24/7 because we KS'd Glamorous on the heart (same union) after they took it first then we lost it on purpose and then we took it again now he's insulting me 24/7 ;d

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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Sun Oct 14, 2012 10:00 am 
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OutlawNL wrote:
Holy wrote:
Well we could need a "Huge Guild/Union" like Infensus with over 100 Player or even more.

Just saying, BloodLatin , Shichibukai and 1408 are not challenges in the Fortress War. Not to mention that Myth Online reached 282 Players in a Day before a Week.

BloodLatin is pretty childish, not sure if you may know them if you played 1-2 Months before but meeh... They're just Kids which like to ruin the fun of several Players including Newcomers X_x


Is there a guy in bloodlatin called 'Rakusho' or something ? He insulted me on playsro 24/7 because we KS'd Glamorous on the heart (same union) after they took it first then we lost it on purpose and then we took it again now he's insulting me 24/7 ;d


Could be, they're mostly Kids so just ignore em and watch how they try to insult you via Global and they get banned.

If they're (As example) at Zialkiaxe, try to avoid them otherwise Zielkiaxe spawns his Elite Monsters and BloodLatin or Shichibukai lures them to the newcomers or fiends lol.

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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Sun Oct 14, 2012 6:34 pm 
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Holy wrote:
Getting "Infensus" and "Relentless" back on Myth is theoretically not possible or?

Miss those Times on Myth^^



doubt it.

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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Sun Oct 14, 2012 6:56 pm 
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Aristocrat wrote:
Holy wrote:
Getting "Infensus" and "Relentless" back on Myth is theoretically not possible or?

Miss those Times on Myth^^


doubt it.


That's sadly. Even when there are 280 Players Online, something is missing there. Most Newcomers are just Idiots :rant:

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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Sun Oct 14, 2012 7:02 pm 
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silkroad is just, meh old, hard to get everyone involved to reroll again, we had the nostalgia we went for in salvation, kinda filled our silkroad cup for another year or so

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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Sun Oct 14, 2012 7:08 pm 
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Aristocrat wrote:
silkroad is just, meh old, hard to get everyone involved to reroll again, we had the nostalgia we went for in salvation, kinda filled our silkroad cup for another year or so


That's the Problem with Silkroad. If you're still stucked in the old Silkroad Times, you will just deny every new Content.

The first Step to get rid of it is to try the Cap which is near iSRO, of course slightly modified so it's possible to enjoy the Gameplay without paying for it.

Getting Salvation back is also impossible, you can't simply use the vSRO Files to rebuild another Salvation, even if the new Server has the Salvation Features it isn't Salvation.

Ninjitsu is also still on the Server, not Inactive also not hardly active just playing Myth for fun. (Can't remember if there was some sort of fight between Infensus and Genocide but Myth suffered after Infensus and Genocide quitted. Operation Revival was hard enough to bring back the Player Amount at this moment :D )

My Point is well .. there are no "Legit Server" in the SRO Community except Myth and OverLimit.

Yes, maybe they allow Bots but you can't use them also they do not support it that's maybe the thing which prevents the most Legits.

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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Sun Oct 14, 2012 8:17 pm 
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Infensus only played hardcore for 2 weeks and quit, was about 5-6 players inside of infensus that stayed 1 from salvation rest was recruited there so I doubt it made any impact

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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Sun Oct 14, 2012 8:58 pm 
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It made one. After leaving the Server had around 150 Players.

Some Months after that we just had around 60-80 Players.

Well i decided to start Operation "Revival", advertising the Server has hell before the Arabian Update with some Players.

The biggest surprise for me was that half of the Community advertised this Server not to mention that we reached 900 Likes now^^

Salvation would be alive but it lacked Advertisement. Like on elitepvpers, the Salvation Thread there was dead, on site 10-20 i guess or even more.

Fly/Nightbloom could try to open it again but this time it's the Communities Job to advertise the Server like we do with Myth :)

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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Sun Oct 14, 2012 11:22 pm 
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It died cause they stopped caring. They gave everyone what they wanted, and when you get the hole cake you dont go asking for more, you say thank you and leave the table.


And that's what happened on salvation.

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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Sun Oct 14, 2012 11:42 pm 
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Aristocrat wrote:
It died cause they stopped caring. They gave everyone what they wanted, and when you get the hole cake you dont go asking for more, you say thank you and leave the table.


And that's what happened on salvation.


That was deep.

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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Mon Oct 15, 2012 10:24 am 
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.curve wrote:
Aristocrat wrote:
It died cause they stopped caring. They gave everyone what they wanted, and when you get the hole cake you dont go asking for more, you say thank you and leave the table.


And that's what happened on salvation.


That was deep.


I agree.
:0

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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Tue Oct 16, 2012 8:58 pm 
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Aristocrat wrote:
It died cause they stopped caring. They gave everyone what they wanted, and when you get the hole cake you dont go asking for more, you say thank you and leave the table.

And that's what happened on salvation.


Well than I heard the false "Version" how Salvation died <_< xD

Btw Server is Online again.

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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Thu Oct 18, 2012 4:41 pm 
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This server definately rises above the rest... imo atleast, 125 cap, decent rates not too high not too low, friendly people (mostly), great gm's, constant struggle to improve gameplay daily, join us!

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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Thu Oct 18, 2012 4:47 pm 
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Join us and let the parties Begin.

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 Post subject: Re: Myth Online - Cap 120, New Town, Custom Items, Fellow pets
PostPosted: Thu Oct 18, 2012 6:41 pm 
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YourAngel wrote:
Join us and let the parties Begin.


I have a 42 war/cleric just sitting here. No parties at this level and solo is boring

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