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Lempi
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Post subject: Re: 12D Sun Weapons Posted: Tue May 31, 2011 10:42 pm |
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Joined: Oct 2008 Posts: 3203 Location: England
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JuelzSantana wrote: just made my shield 12D.. but it has somethin called proficiency penalties on it >.> dunno wtf that is What level are you? I heard that the stats are restricted until 106.
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XMoshe
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Post subject: Re: 12D Sun Weapons Posted: Tue May 31, 2011 10:54 pm |
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Joined: Apr 2006 Posts: 17293 Location: Ghosting around
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Lempi wrote: JuelzSantana wrote: just made my shield 12D.. but it has somethin called proficiency penalties on it >.> dunno wtf that is What level are you? I heard that the stats are restricted until 106. Hmm I got it too and I'm lvl 105 so possibly o.O
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Goseki
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Post subject: Re: 12D Sun Weapons Posted: Tue May 31, 2011 11:14 pm |
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Joined: Apr 2008 Posts: 3452 Location:
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Yea, weps have reduced power until you reach a higher lvl. Not sure if it's 106,108, or 110
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Lempi
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Post subject: Re: 12D Sun Weapons Posted: Tue May 31, 2011 11:37 pm |
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Joined: Oct 2008 Posts: 3203 Location: England
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It would of made a lot more sense to have 12D start at 106. This patch has rendered 11D weapons completely obsolete. 11D gear is still fine due to the rarity and price of stones. But the weapons are such huge upgrades that even at +0 with no blues, they are better than nova +7.
Only a moron would buy a nova over a 12D. (Someone who is just reaching 101, for example)
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 Saddam✓ Osama✓ Gaddafi✓ Justin Bieber☐ Rebecca Black☐
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BuDo
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Post subject: Re: 12D Sun Weapons Posted: Wed Jun 01, 2011 12:57 am |
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Joined: Dec 2008 Posts: 4714 Location:
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Dam you high levels...I'm just gonna sit over here in the corner and hate
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_________________________________________________ BOW Full STR Fire level 102 -- ON A LONG BREAK..POSSIBLY FOREVER
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Toshiharu
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Post subject: Re: 12D Sun Weapons Posted: Wed Jun 01, 2011 1:24 am |
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Joined: Feb 2008 Posts: 4222 Location: Nowhere
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Lempi wrote: It would of made a lot more sense to have 12D start at 106. This patch has rendered 11D weapons completely obsolete. 11D gear is still fine due to the rarity and price of stones. But the weapons are such huge upgrades that even at +0 with no blues, they are better than nova +7.
Only a moron would buy a nova over a 12D. (Someone who is just reaching 101, for example) But they do. Using a 12D at level 101 you have a red stat. Meaning the lower level you are until you reach 107? 108? I don't remember from looking at ksro it'll have magical damage and physical damage reduction. Oddly enough reinforce stays the same.
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BuDo
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Post subject: Re: 12D Sun Weapons Posted: Wed Jun 01, 2011 4:36 am |
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Joined: Dec 2008 Posts: 4714 Location:
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It means it's the end of the world for everyone on your sever......The end days are upon everyone right after he teleported. That new damage on the staff will bring time to a halt.
Wait a minute....is that a negative symbol I see there before the maximum damage? Then I withdraw what I said....It's actually the end for your brother..he's toast
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_________________________________________________ BOW Full STR Fire level 102 -- ON A LONG BREAK..POSSIBLY FOREVER
Last edited by BuDo on Wed Jun 01, 2011 6:00 am, edited 1 time in total.
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Goseki
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Post subject: Re: 12D Sun Weapons Posted: Wed Jun 01, 2011 4:53 am |
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Joined: Apr 2008 Posts: 3452 Location:
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Just for you guys, I destroyed my precious  And ended up with this o_O
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.curve wrote: Unless Silkroad has a hole I can stick it in, I prefer spending money on the girlfriend.


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DinoNuggets
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Post subject: Re: 12D Sun Weapons Posted: Wed Jun 01, 2011 5:59 am |
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Joined: Jan 2010 Posts: 1038 Location: Meow
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whats the highest sox for the new weapons? casue i saw a few today and i saw legend rare and other stuff not sos nova and sun im confused
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kreisimees
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Post subject: Re: 12D Sun Weapons Posted: Wed Jun 01, 2011 6:03 am |
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Joined: Jun 2008 Posts: 404 Location: insanity inside
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Magic - sos Rare - som Legend - sun
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Dreaming permits each and every one of us to be quietly and safely insane every night of our lives. William Dement
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DinoNuggets
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Post subject: Re: 12D Sun Weapons Posted: Wed Jun 01, 2011 6:04 am |
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Joined: Jan 2010 Posts: 1038 Location: Meow
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so you get legend from egy weapons, you get rare from regular nova, how do you get magic? Edit: saw gladiator's video and got all my answers xD 
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SneakyBanana
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Post subject: Re: 12D Sun Weapons Posted: Wed Jun 01, 2011 7:11 am |
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Joined: Jul 2008 Posts: 576 Location: United Kingdom
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XMoshe wrote: Been busy with grinding then huh? o.O I tried it for a while but no luck rofl xD So I just bought some and got one from a friend. No lol, the bot parties on my server are not picking up enchancers, awaken stones or 12d stones. I guess they have either not set them to do it or their bot doesn't support them yet. I just stand there, speak on TeamSpeak and wait on the drops. Currently made 1.6b now from selling echancers, awaken stones and all 12d stones. I might as well sell now while they are rare and make a load of gold before I focus on my set and weapon.
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Lempi
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Post subject: Re: 12D Sun Weapons Posted: Wed Jun 01, 2011 11:08 am |
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Joined: Oct 2008 Posts: 3203 Location: England
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Toshiharu wrote: Lempi wrote: It would of made a lot more sense to have 12D start at 106. This patch has rendered 11D weapons completely obsolete. 11D gear is still fine due to the rarity and price of stones. But the weapons are such huge upgrades that even at +0 with no blues, they are better than nova +7.
Only a moron would buy a nova over a 12D. (Someone who is just reaching 101, for example) But they do. Using a 12D at level 101 you have a red stat. Meaning the lower level you are until you reach 107? 108? I don't remember from looking at ksro it'll have magical damage and physical damage reduction. Oddly enough reinforce stays the same. Yes you get the red stat, but the reinforce more than makes up for it. For example, at level 102, my max Phy attack was around 8600 with a nova+7 glaive and 9 gap. With 12D SoM +2, it's 8166 ~ 9915 That is a substantial increase.
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 Saddam✓ Osama✓ Gaddafi✓ Justin Bieber☐ Rebecca Black☐
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JuelzSantana
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Post subject: Re: 12D Sun Weapons Posted: Wed Jun 01, 2011 3:43 pm |
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Joined: Apr 2009 Posts: 720 Location:
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BuDo wrote: It means it's the end of the world for everyone on your sever......The end days are upon everyone right after he teleported. That new damage on the staff will bring time to a halt.
Wait a minute....is that a negative symbol I see there before the maximum damage? Then I withdraw what I said....It's actually the end for your brother..he's toast xD its fixed now ^^
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Agnasa
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Post subject: Re: 12D Sun Weapons Posted: Wed Jun 01, 2011 8:52 pm |
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Joined: May 2011 Posts: 139 Location:
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Hi, does anybody knows that silk awakened stones will be 100% when the event will end or not?
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The Invisible
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Post subject: Re: 12D Sun Weapons Posted: Wed Jun 01, 2011 9:30 pm |
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Joined: Jan 2011 Posts: 2626 Location: Home ._.
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Silk awaken stones will have the same % for success as before the event as after it .
_________________ So in the first week in college i went with jeans and the pajama's shirt. Didn't notice what i was wearing till after i returned home.
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Agnasa
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Post subject: Re: 12D Sun Weapons Posted: Wed Jun 01, 2011 9:34 pm |
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Joined: May 2011 Posts: 139 Location:
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Ok thanks ;D My pet just got collected some of silk awakened stones so I'll probably sell better when the event will end.
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The Invisible
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Post subject: Re: 12D Sun Weapons Posted: Wed Jun 01, 2011 9:51 pm |
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Addicted Member |
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Joined: Jan 2011 Posts: 2626 Location: Home ._.
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The awaken stones your pet picked up aren't silk awaken stones .
There are 2 kinds of awaken stones : The silk one : with (almost?) 100% chance of success .
The drop one : with a moderate chance of success .
The silk ones are called special awaken stones or something like that .
_________________ So in the first week in college i went with jeans and the pajama's shirt. Didn't notice what i was wearing till after i returned home.
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omier
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Post subject: Re: 12D Sun Weapons Posted: Wed Jun 01, 2011 9:57 pm |
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Joined: Aug 2006 Posts: 5985 Location: ...
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They are worth more right now than they will be after the event btw.
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Agnasa
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Post subject: Re: 12D Sun Weapons Posted: Wed Jun 01, 2011 9:58 pm |
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Common Member |
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Joined: May 2011 Posts: 139 Location:
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But does normal one has a yellow frame on the item pic like wolf has? I thought that silk items and wolfs has those frames only.
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Goseki
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Post subject: Re: 12D Sun Weapons Posted: Wed Jun 01, 2011 10:25 pm |
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Joined: Apr 2008 Posts: 3452 Location:
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Agnasa wrote: But does normal one has a yellow frame on the item pic like wolf has? I thought that silk items and wolfs has those frames only. No, some have frames, some don't. Odds are if your pet picked it up, it's a normal one.
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.curve wrote: Unless Silkroad has a hole I can stick it in, I prefer spending money on the girlfriend.


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Agnasa
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Post subject: Re: 12D Sun Weapons Posted: Wed Jun 01, 2011 10:28 pm |
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Common Member |
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Joined: May 2011 Posts: 139 Location:
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Don't know, because I'm not a high level(I'm only 62, lol). my pet just got picked in Hotan, and I'm curious what kind of stone than is it? ;o Maybe someone drop them accidentaly and my pet took them away.
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Goseki
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Post subject: Re: 12D Sun Weapons Posted: Wed Jun 01, 2011 10:57 pm |
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Joined: Apr 2008 Posts: 3452 Location:
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So yea. New plussing system blows. Lempi can confirm this too. I can't even get a dam +1 -_- 
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.curve wrote: Unless Silkroad has a hole I can stick it in, I prefer spending money on the girlfriend.


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NameChange
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Post subject: Re: 12D Sun Weapons Posted: Thu Jun 02, 2011 2:21 am |
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Casual Member |
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Joined: May 2008 Posts: 83 Location: Here
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Goseki wrote: So yea. New plussing system blows. Lempi can confirm this too. I can't even get a dam +1 -_-  Its horrible.. Cannot get my glavie over +2. Very sad and just to expensive with need of silk items..
_________________ 110 Hybrid FF Str Glavie - Glavie 12D Som +3 Gear SOM +2/3 110 Hybrid FF Int S/S - S/S SON +9 EGY Sword, Nova Gear +6/7 105 Pure Int S/S Nuker Inactive 96 Warrior/Cleric +4 Set,SUN 2H +7 92 Wiz/Bard +4 Set Staff+5 Active =/
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XMoshe
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Post subject: Re: 12D Sun Weapons Posted: Thu Jun 02, 2011 9:47 am |
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Ex-Staff |
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Joined: Apr 2006 Posts: 17293 Location: Ghosting around
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I heard there's already a moon+6 glaive on xian xD
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Lempi
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Post subject: Re: 12D Sun Weapons Posted: Thu Jun 02, 2011 11:50 am |
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Veteran Member |
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Joined: Oct 2008 Posts: 3203 Location: England
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XMoshe wrote: I heard there's already a moon+6 glaive on xian xD There was a +6 Sun 2H on Alps but it's +0 now.
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 Saddam✓ Osama✓ Gaddafi✓ Justin Bieber☐ Rebecca Black☐
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You_Dead_Yet
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Post subject: Re: 12D Sun Weapons Posted: Thu Jun 02, 2011 1:16 pm |
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Joined: Mar 2007 Posts: 380 Location: here
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What did you expect? This update is meant to be there to get big cash from the few hardcore players left in game.
I doubt they would have bothered to change the alchemy system if it was to be easy to get +7 12D items.
So keep going, some JM employees are enjoying it
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Juanxlink
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Post subject: Re: 12D Sun Weapons Posted: Thu Jun 02, 2011 3:52 pm |
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XMoshe wrote: I heard there's already a moon+6 glaive on xian xD Can be, aint seen it, either way, its prolly on the hands of a turk botter so...
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