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 Post subject: Re: 12D Sun Weapons
PostPosted: Tue May 31, 2011 10:42 pm 
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JuelzSantana wrote:
just made my shield 12D.. but it has somethin called proficiency penalties on it >.> dunno wtf that is

What level are you? I heard that the stats are restricted until 106.

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 Post subject: Re: 12D Sun Weapons
PostPosted: Tue May 31, 2011 10:54 pm 
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Lempi wrote:
JuelzSantana wrote:
just made my shield 12D.. but it has somethin called proficiency penalties on it >.> dunno wtf that is

What level are you? I heard that the stats are restricted until 106.


Hmm I got it too and I'm lvl 105 so possibly o.O

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 Post subject: Re: 12D Sun Weapons
PostPosted: Tue May 31, 2011 11:14 pm 
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Yea, weps have reduced power until you reach a higher lvl. Not sure if it's 106,108, or 110

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 Post subject: Re: 12D Sun Weapons
PostPosted: Tue May 31, 2011 11:37 pm 
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It would of made a lot more sense to have 12D start at 106. This patch has rendered 11D weapons completely obsolete. 11D gear is still fine due to the rarity and price of stones. But the weapons are such huge upgrades that even at +0 with no blues, they are better than nova +7.

Only a moron would buy a nova over a 12D. (Someone who is just reaching 101, for example)

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 Post subject: Re: 12D Sun Weapons
PostPosted: Wed Jun 01, 2011 12:57 am 
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Dam you high levels...I'm just gonna sit over here in the corner and hate

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 Post subject: Re: 12D Sun Weapons
PostPosted: Wed Jun 01, 2011 1:24 am 
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Lempi wrote:
It would of made a lot more sense to have 12D start at 106. This patch has rendered 11D weapons completely obsolete. 11D gear is still fine due to the rarity and price of stones. But the weapons are such huge upgrades that even at +0 with no blues, they are better than nova +7.

Only a moron would buy a nova over a 12D. (Someone who is just reaching 101, for example)


But they do. Using a 12D at level 101 you have a red stat. Meaning the lower level you are until you reach 107? 108? I don't remember from looking at ksro it'll have magical damage and physical damage reduction. Oddly enough reinforce stays the same.

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 Post subject: Re: 12D Sun Weapons
PostPosted: Wed Jun 01, 2011 4:29 am 
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so my brother looks at his staff.. note that this wasnt the stats of the staff originally, this happened after teleporting to town. anyone know wtf this means? no damage diff btw..

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 Post subject: Re: 12D Sun Weapons
PostPosted: Wed Jun 01, 2011 4:36 am 
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It means it's the end of the world for everyone on your sever......The end days are upon everyone right after he teleported. That new damage on the staff will bring time to a halt.


Wait a minute....is that a negative symbol I see there before the maximum damage? Then I withdraw what I said....It's actually the end for your brother..he's toast

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Last edited by BuDo on Wed Jun 01, 2011 6:00 am, edited 1 time in total.

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 Post subject: Re: 12D Sun Weapons
PostPosted: Wed Jun 01, 2011 4:53 am 
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Just for you guys, I destroyed my precious :(
Spoiler!


And ended up with this o_O
Spoiler!

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 Post subject: Re: 12D Sun Weapons
PostPosted: Wed Jun 01, 2011 5:59 am 
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whats the highest sox for the new weapons?
casue i saw a few today and i saw legend rare and other stuff not sos nova and sun im confused

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 Post subject: Re: 12D Sun Weapons
PostPosted: Wed Jun 01, 2011 6:03 am 
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Magic - sos
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 Post subject: Re: 12D Sun Weapons
PostPosted: Wed Jun 01, 2011 6:04 am 
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so you get legend from egy weapons, you get rare from regular nova, how do you get magic?

Edit: saw gladiator's video and got all my answers xD :banghead:

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 Post subject: Re: 12D Sun Weapons
PostPosted: Wed Jun 01, 2011 7:11 am 
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XMoshe wrote:
Been busy with grinding then huh? o.O I tried it for a while but no luck rofl xD So I just bought some and got one from a friend.


No lol, the bot parties on my server are not picking up enchancers, awaken stones or 12d stones. I guess they have either not set them to do it or their bot doesn't support them yet.

I just stand there, speak on TeamSpeak and wait on the drops.


Currently made 1.6b now from selling echancers, awaken stones and all 12d stones. I might as well sell now while they are rare and make a load of gold before I focus on my set and weapon.

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he just said the USA was the most powerful country in the universe. For some reason that made me lol hard!


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 Post subject: Re: 12D Sun Weapons
PostPosted: Wed Jun 01, 2011 11:08 am 
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Toshiharu wrote:
Lempi wrote:
It would of made a lot more sense to have 12D start at 106. This patch has rendered 11D weapons completely obsolete. 11D gear is still fine due to the rarity and price of stones. But the weapons are such huge upgrades that even at +0 with no blues, they are better than nova +7.

Only a moron would buy a nova over a 12D. (Someone who is just reaching 101, for example)


But they do. Using a 12D at level 101 you have a red stat. Meaning the lower level you are until you reach 107? 108? I don't remember from looking at ksro it'll have magical damage and physical damage reduction. Oddly enough reinforce stays the same.

Yes you get the red stat, but the reinforce more than makes up for it.

For example, at level 102, my max Phy attack was around 8600 with a nova+7 glaive and 9 gap. With 12D SoM +2, it's 8166 ~ 9915

That is a substantial increase.

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 Post subject: Re: 12D Sun Weapons
PostPosted: Wed Jun 01, 2011 3:43 pm 
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BuDo wrote:
It means it's the end of the world for everyone on your sever......The end days are upon everyone right after he teleported. That new damage on the staff will bring time to a halt.


Wait a minute....is that a negative symbol I see there before the maximum damage? Then I withdraw what I said....It's actually the end for your brother..he's toast

xD its fixed now ^^

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 Post subject: Re: 12D Sun Weapons
PostPosted: Wed Jun 01, 2011 8:52 pm 
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Hi, does anybody knows that silk awakened stones will be 100% when the event will end or not?

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 Post subject: Re: 12D Sun Weapons
PostPosted: Wed Jun 01, 2011 9:30 pm 
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Silk awaken stones will have the same % for success as before the event as after it .

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 Post subject: Re: 12D Sun Weapons
PostPosted: Wed Jun 01, 2011 9:34 pm 
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Ok thanks ;D My pet just got collected some of silk awakened stones so I'll probably sell better when the event will end.

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 Post subject: Re: 12D Sun Weapons
PostPosted: Wed Jun 01, 2011 9:51 pm 
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The awaken stones your pet picked up aren't silk awaken stones .

There are 2 kinds of awaken stones :
The silk one : with (almost?) 100% chance of success .

The drop one : with a moderate chance of success .

The silk ones are called special awaken stones or something like that .

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 Post subject: Re: 12D Sun Weapons
PostPosted: Wed Jun 01, 2011 9:57 pm 
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They are worth more right now than they will be after the event btw.

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 Post subject: Re: 12D Sun Weapons
PostPosted: Wed Jun 01, 2011 9:58 pm 
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But does normal one has a yellow frame on the item pic like wolf has? I thought that silk items and wolfs has those frames only.

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 Post subject: Re: 12D Sun Weapons
PostPosted: Wed Jun 01, 2011 10:25 pm 
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Agnasa wrote:
But does normal one has a yellow frame on the item pic like wolf has? I thought that silk items and wolfs has those frames only.


No, some have frames, some don't. Odds are if your pet picked it up, it's a normal one.

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 Post subject: Re: 12D Sun Weapons
PostPosted: Wed Jun 01, 2011 10:28 pm 
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Don't know, because I'm not a high level(I'm only 62, lol). my pet just got picked in Hotan, and I'm curious what kind of stone than is it? ;o Maybe someone drop them accidentaly and my pet took them away.

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 Post subject: Re: 12D Sun Weapons
PostPosted: Wed Jun 01, 2011 10:57 pm 
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So yea. New plussing system blows. Lempi can confirm this too. I can't even get a dam +1 -_- :rant:

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 Post subject: Re: 12D Sun Weapons
PostPosted: Thu Jun 02, 2011 2:21 am 
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Goseki wrote:
So yea. New plussing system blows. Lempi can confirm this too. I can't even get a dam +1 -_- :rant:



Its horrible.. Cannot get my glavie over +2. Very sad and just to expensive with need of silk
items..

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 Post subject: Re: 12D Sun Weapons
PostPosted: Thu Jun 02, 2011 4:51 am 
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I buyed 6 magic stone proof rare and all failed.This update sux like a big joke.

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 Post subject: Re: 12D Sun Weapons
PostPosted: Thu Jun 02, 2011 9:47 am 
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I heard there's already a moon+6 glaive on xian xD

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 Post subject: Re: 12D Sun Weapons
PostPosted: Thu Jun 02, 2011 11:50 am 
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XMoshe wrote:
I heard there's already a moon+6 glaive on xian xD

There was a +6 Sun 2H on Alps but it's +0 now.

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 Post subject: Re: 12D Sun Weapons
PostPosted: Thu Jun 02, 2011 1:16 pm 
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What did you expect? This update is meant to be there to get big cash from the few hardcore players left in game.

I doubt they would have bothered to change the alchemy system if it was to be easy to get +7 12D items.

So keep going, some JM employees are enjoying it


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 Post subject: Re: 12D Sun Weapons
PostPosted: Thu Jun 02, 2011 3:52 pm 
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XMoshe wrote:
I heard there's already a moon+6 glaive on xian xD


Can be, aint seen it, either way, its prolly on the hands of a turk botter so...


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