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 Post subject: Re: Legend VII: Rise of the Thief-Hunter!
PostPosted: Sun Feb 27, 2011 4:43 pm 
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This sounds "meh". Wonder how you make money then if you don't do any trades?

I don't really care, I hardly job anyway unless someone really wants to. Guess I'll go hunter or whatever until the "server balance" forces me to go thief. But that raises a whole lot of questions. Say you're doing 6 -5* trades, and the hunters are joining parties. Oops, suddenly the balance is over 52% and some of the hunters aren't allowed to go hunter? They *have* to go thief?

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 Post subject: Re: Legend VII: Rise of the Thief-Hunter!
PostPosted: Sun Feb 27, 2011 6:38 pm 
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_Equal_ wrote:
This sounds "meh". Wonder how you make money then if you don't do any trades?

I don't really care, I hardly job anyway unless someone really wants to. Guess I'll go hunter or whatever until the "server balance" forces me to go thief. But that raises a whole lot of questions. Say you're doing 6 -5* trades, and the hunters are joining parties. Oops, suddenly the balance is over 52% and some of the hunters aren't allowed to go hunter? They *have* to go thief?



Once the update's implemented, whenever you first log into your account, you'll be forced to pick a job; either Hunter or Thief. The whole balance thing comes into play here. After you've picked a job, it's your job on that account for all characters.

There really isn't any on-the-fly job switching in-game due to a balance issue.

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 Post subject: Re: Legend VII: Rise of the Thief-Hunter!
PostPosted: Sun Feb 27, 2011 10:44 pm 
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apan wrote:
omier44 wrote:
They should have implemented the donkeys a long time ago. They have been in the pk2 files for ages.

And we're not getting any new attack pets if u meant that, apan.

Gaah, sometimes it's hard to explain ^^

If I've understood things right, we get a donkey, which can be reused? (Like a wolf, right?) So what I'm asking is this, are we going to get mounts that can be bought once and reused? Like in for an example WoW?

Oh, lol. We will get a skill which summons the mount. I think the lowest lvl summons a donkey and the higher ones horses and camels etc. Which means the trading/smuggling mount is reusable and the trading transports from stable will be gone.

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 Post subject: Re: Legend VII: Rise of the Thief-Hunter!
PostPosted: Mon Feb 28, 2011 3:37 am 
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Ningyotsukai-san wrote:
_Equal_ wrote:
This sounds "meh". Wonder how you make money then if you don't do any trades?

I don't really care, I hardly job anyway unless someone really wants to. Guess I'll go hunter or whatever until the "server balance" forces me to go thief. But that raises a whole lot of questions. Say you're doing 6 -5* trades, and the hunters are joining parties. Oops, suddenly the balance is over 52% and some of the hunters aren't allowed to go hunter? They *have* to go thief?



Once the update's implemented, whenever you first log into your account, you'll be forced to pick a job; either Hunter or Thief. The whole balance thing comes into play here. After you've picked a job, it's your job on that account for all characters.

There really isn't any on-the-fly job switching in-game due to a balance issue.


Ok, are you saying the "FIRST" time you logon each day, or only once?

Regardless - if I'm able to be hunter, meh, if not, MEH. Still can't be a trader. I don't see many positive things about the jobbing here. What am I missing?

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 Post subject: Re: Legend VII: Rise of the Thief-Hunter!
PostPosted: Mon Feb 28, 2011 3:19 pm 
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_Equal_ wrote:
Ningyotsukai-san wrote:
_Equal_ wrote:
This sounds "meh". Wonder how you make money then if you don't do any trades?

I don't really care, I hardly job anyway unless someone really wants to. Guess I'll go hunter or whatever until the "server balance" forces me to go thief. But that raises a whole lot of questions. Say you're doing 6 -5* trades, and the hunters are joining parties. Oops, suddenly the balance is over 52% and some of the hunters aren't allowed to go hunter? They *have* to go thief?



Once the update's implemented, whenever you first log into your account, you'll be forced to pick a job; either Hunter or Thief. The whole balance thing comes into play here. After you've picked a job, it's your job on that account for all characters.

There really isn't any on-the-fly job switching in-game due to a balance issue.


Ok, are you saying the "FIRST" time you logon each day, or only once?

Regardless - if I'm able to be hunter, meh, if not, MEH. Still can't be a trader. I don't see many positive things about the jobbing here. What am I missing?

Only once. But u can quit the job and take another one.

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 Post subject: Re: Legend VII: Rise of the Thief-Hunter!
PostPosted: Mon Feb 28, 2011 4:37 pm 
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so do we still need to wear job suits like (Black Devil Suit) or there is a Action Icon for job like pvp cape used to?

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 Post subject: Re: Legend VII: Rise of the Thief-Hunter!
PostPosted: Mon Feb 28, 2011 6:06 pm 
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jyushinshuu wrote:
so do we still need to wear job suits like (Black Devil Suit) or there is a Action Icon for job like pvp cape used to?


It's still liken to the old system. Though, I believe, at least hunters (euro), 've gotten a redesign.

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 Post subject: Re: Legend VII: Rise of the Thief-Hunter!
PostPosted: Mon Feb 28, 2011 10:53 pm 
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yeah and you have to pay 10m to change jobs . ( can be very bad for lower lvls ) .

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 Post subject: Re: Legend VII: Rise of the Thief-Hunter!
PostPosted: Tue Mar 01, 2011 5:13 pm 
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Ningyotsukai-san wrote:
jyushinshuu wrote:
so do we still need to wear job suits like (Black Devil Suit) or there is a Action Icon for job like pvp cape used to?


It's still liken to the old system. Though, I believe, at least hunters (euro), 've gotten a redesign.

Yeah, we should get the new job items for hunters(chinese as well) and NPC traders will then be wearing the new trader suits. But i don't like the new suits so much, they should have mixed the old and new ones together(with the capes, flags, bags and id cards. Woulda been much cooler this way.

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 Post subject: Re: Legend VII: Rise of the Thief-Hunter!
PostPosted: Wed Mar 02, 2011 10:02 pm 
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When will it be coming out?

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 Post subject: Re: Legend VII: Rise of the Thief-Hunter!
PostPosted: Thu Mar 03, 2011 2:23 pm 
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15th march 2011 . ( On Isro )

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 Post subject: Re: Legend VII: Rise of the Thief-Hunter!
PostPosted: Thu Mar 03, 2011 2:28 pm 
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omier44 wrote:
Only once. But u can quit the job and take another one.


I'm curious to see what happens to people who are already traders. Hope we don't need to pay 10 million to switch to hunter :)

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 Post subject: Re: Legend VII: Rise of the Thief-Hunter!
PostPosted: Thu Mar 03, 2011 3:16 pm 
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_Equal_ wrote:
omier44 wrote:
Only once. But u can quit the job and take another one.


I'm curious to see what happens to people who are already traders. Hope we don't need to pay 10 million to switch to hunter :)


when you log in on the new updates you have to choose new jobs and maybe new alias and all experience and level from your previous job well be reset to zero.

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 Post subject: Re: Legend VII: Rise of the Thief-Hunter!
PostPosted: Thu Mar 03, 2011 4:54 pm 
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reyboy7 wrote:
_Equal_ wrote:
omier44 wrote:
Only once. But u can quit the job and take another one.


I'm curious to see what happens to people who are already traders. Hope we don't need to pay 10 million to switch to hunter :)


when you log in on the new updates you have to choose new jobs and maybe new alias and all experience and level from your previous job well be reset to zero.

And the job lvl u have now will be converted to sp.

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 Post subject: Re: Legend VII: Rise of the Thief-Hunter!
PostPosted: Thu Mar 03, 2011 6:59 pm 
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omier44 wrote:
And the job lvl u have now will be converted to sp.


This is Joymax , I Really Don't Think They Will Do It That Way .

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 Post subject: Re: Legend VII: Rise of the Thief-Hunter!
PostPosted: Thu Mar 03, 2011 7:05 pm 
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The Invisible wrote:
omier44 wrote:
And the job lvl u have now will be converted to sp.


This is Joymax , I Really Don't Think They Will Do It That Way .

They already did it in Ksro.

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 Post subject: Re: Legend VII: Rise of the Thief-Hunter!
PostPosted: Thu Mar 03, 2011 7:50 pm 
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omier44 wrote:
The Invisible wrote:
omier44 wrote:
And the job lvl u have now will be converted to sp.


This is Joymax , I Really Don't Think They Will Do It That Way .

They already did it in Ksro.

How Much Sp For Each Level ? :?

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 Post subject: Re: Legend VII: Rise of the Thief-Hunter!
PostPosted: Fri Mar 04, 2011 3:13 pm 
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The InvisibleHow wrote:
How Much Sp For Each Level ? :?

tHIS sTILL bOTHERS mE...

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JuelzSantana wrote:
technically speaking all i need is DOT for dull and wheel bind to kill a chinese char but the other stuff just adds salt to the wounds

im telling i never lose to chinese

edit: and if ur the type to throw up a fire wall or ice wall, i just walk away and sit down lol


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 Post subject: Re: Legend VII: Rise of the Thief-Hunter!
PostPosted: Fri Mar 04, 2011 3:16 pm 
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The Invisible wrote:
How Much Sp For Each Level ? :?

Lvl 1 1k sp.
Lvl 2 10k sp.
Lvl 3 20k sp.
Lvl 4 40k sp.
Lvl 5 60k sp.

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 Post subject: Re: Legend VII: Rise of the Thief-Hunter!
PostPosted: Fri Mar 04, 2011 4:46 pm 
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i will go for lv 3 then maybe 4 . it is hard to gain +5 at job levels .

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