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Brago
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Post subject: Re: Silkroad 2 Posted: Sat Oct 23, 2010 8:33 am |
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Joined: Mar 2008 Posts: 1541 Location: The world has an ending, now you must find this ending.
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/facepalm if uscroll over it it says Realm vs realm, i thought it was gonna be Race vs race tho
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BuDo
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Post subject: Re: Silkroad 2 Posted: Sat Oct 23, 2010 3:20 pm |
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Something tells me that if they come out with SRO2 it will suck horribly...Most times that's what happens when you've already made a good thing and try to make a sequel of it..
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NameChange
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Post subject: Re: Silkroad 2 Posted: Sat Oct 23, 2010 3:42 pm |
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Joined: May 2008 Posts: 83 Location: Here
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BuDo wrote: Something tells me that if they come out with SRO2 it will suck horribly...Most times that's what happens when you've already made a good thing and try to make a sequel of it.. What exactly is the good thing they made?
_________________ 110 Hybrid FF Str Glavie - Glavie 12D Som +3 Gear SOM +2/3 110 Hybrid FF Int S/S - S/S SON +9 EGY Sword, Nova Gear +6/7 105 Pure Int S/S Nuker Inactive 96 Warrior/Cleric +4 Set,SUN 2H +7 92 Wiz/Bard +4 Set Staff+5 Active =/
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Goseki
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Post subject: Re: Silkroad 2 Posted: Sat Oct 23, 2010 3:46 pm |
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From what I can tell, I think Realm vs Realm is where you have certain areas where it's open pvp. Or where you have teams/factions/races where you pvp each other.
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.curve wrote: Unless Silkroad has a hole I can stick it in, I prefer spending money on the girlfriend.


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omier
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Post subject: Re: Silkroad 2 Posted: Sat Oct 23, 2010 4:18 pm |
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Joined: Aug 2006 Posts: 5985 Location: ...
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NameChange wrote: BuDo wrote: Something tells me that if they come out with SRO2 it will suck horribly...Most times that's what happens when you've already made a good thing and try to make a sequel of it.. What exactly is the good thing they made? Silkroad. The game is good, but they just can't manage it.
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BuDo
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Post subject: Re: Silkroad 2 Posted: Sat Oct 23, 2010 4:23 pm |
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omier44 wrote: NameChange wrote: BuDo wrote: Something tells me that if they come out with SRO2 it will suck horribly...Most times that's what happens when you've already made a good thing and try to make a sequel of it.. What exactly is the good thing they made? Silkroad. The game is good, but they just can't manage it. +1
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Bl4nk
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Post subject: Re: Silkroad 2 Posted: Sat Oct 23, 2010 6:30 pm |
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Joined: Dec 2008 Posts: 220 Location: Here
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Goseki wrote: From what I can tell, I think Realm vs Realm is where you have certain areas where it's open pvp. Or where you have teams/factions/races where you pvp each other. its like wows alliance vs the horde, so i guess it will be a race vs race thing, which would be interesting if they are balanced.
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Balderdash
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Post subject: Re: Silkroad 2 Posted: Sat Oct 23, 2010 6:41 pm |
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Joined: Apr 2009 Posts: 266 Location: Avalon Guild
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RvR is usually server v server.
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ltsune
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Post subject: Re: Silkroad 2 Posted: Sat Oct 23, 2010 7:17 pm |
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Joined: Mar 2008 Posts: 5751 Location:
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This sounds all very good, actually  I can't wait to see more news about Silkroad 2
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Check out our music-video! http://www.youtube.com/watch?v=iMxZWMWRjSM I'm on the drums, beaches!
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BuDo
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Post subject: Re: Silkroad 2 Posted: Sat Oct 23, 2010 11:50 pm |
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Joined: Dec 2008 Posts: 4714 Location:
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Balderdash wrote: RvR is usually server v server. If this is true I can only imagine the rivalry...especially from those veterans of the Venus server if they were still around...They think their the "in thing"
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_________________________________________________ BOW Full STR Fire level 102 -- ON A LONG BREAK..POSSIBLY FOREVER
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babbe1
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Post subject: Re: Silkroad 2 Posted: Sun Oct 24, 2010 12:01 am |
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Joined: Apr 2009 Posts: 75 Location: Germany
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I just hope the progress (updates etc.) in "Silkroad 1" won't be stopped completely when Silkroad 2 comes out. In the last days some people who worked for Joymax' "Silkroad 1" team quit (or got fired? I dunno) so I think after Jupiter Temple the end of the game could be near. :/
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Extrme_G
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Post subject: Re: Silkroad 2 Posted: Sun Oct 24, 2010 6:52 am |
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babbe1 wrote: I just hope the progress (updates etc.) in "Silkroad 1" won't be stopped completely when Silkroad 2 comes out. In the last days some people who worked for Joymax' "Silkroad 1" team quit (or got fired? I dunno) so I think after Jupiter Temple the end of the game could be near. :/ well as far as i know that team got hired again to work. but i cant tell its 100% true since mmo mews sites could be wrong
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Erins0
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Post subject: Re: Silkroad 2 Posted: Sun Oct 24, 2010 8:59 am |
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Joined: May 2008 Posts: 249 Location:
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RvR means Realm vs Realm. Read more here:- http://en.wikipedia.org/wiki/Realm_versus_RealmIt be nice to try Sro2 when it arrives to see if its a "proper" game.
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Dbett5
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Post subject: Re: Silkroad 2 Posted: Sun Oct 24, 2010 9:30 am |
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Joined: Feb 2010 Posts: 301 Location:
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BuDo wrote: Something tells me that if they come out with SRO2 it will suck horribly...Most times that's what happens when you've already made a good thing and try to make a sequel of it.. Transformers 2
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Tia
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Post subject: Re: Silkroad 2 Posted: Sun Oct 24, 2010 9:35 am |
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rofl i didnt find Transformers 2 that bad. but 1st was better....
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Dbett5
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Post subject: Re: Silkroad 2 Posted: Sun Oct 24, 2010 9:49 am |
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Tia wrote: rofl i didnt find Transformers 2 that bad. but 1st was better.... I thought the 2nd was 10 times better and so did all my mates anyway but number 2 did do better in the awards and stuff didnt it?
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Ramidux
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Post subject: Re: Silkroad 2 Posted: Tue Oct 26, 2010 1:03 pm |
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Joined: Jun 2008 Posts: 376
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RvR = EU vs Chinese vs Islam or what?
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Mupf9
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Post subject: Re: Silkroad 2 Posted: Tue Oct 26, 2010 1:09 pm |
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Joined: Mar 2010 Posts: 112 Location:
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Ramidux wrote: RvR = EU vs Chinese vs Islam or what? Its Realm not Race... EU vs CHN would suck rlly...
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BuDo
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Post subject: Re: Silkroad 2 Posted: Wed Oct 27, 2010 1:51 am |
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Joined: Dec 2008 Posts: 4714 Location:
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Yes that would suck...a full Chinese party vs a Euro party would just highlight how badly this game is imbalanced..
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_________________________________________________ BOW Full STR Fire level 102 -- ON A LONG BREAK..POSSIBLY FOREVER
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ZaKnighT
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Post subject: Re: Silkroad 2 Posted: Wed Oct 27, 2010 4:39 am |
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Joined: Sep 2009 Posts: 1730 Location: home
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imagine if it was race vs race ... euros would overpowered china chars really...
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William-CL
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Post subject: Re: Silkroad 2 Posted: Wed Oct 27, 2010 4:46 am |
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Joined: Feb 2007 Posts: 7363 Location: N/A
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Race vs Race might be different in SRO 2. It's a brand new game so they could very well change the balance of things. There are a lot of things that need addressed which is what I hope sro 2 brings us. Better XP rates. Better way to learn skills other than farming months worth of SP..
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ZaKnighT
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Post subject: Re: Silkroad 2 Posted: Wed Oct 27, 2010 4:50 am |
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Joined: Sep 2009 Posts: 1730 Location: home
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dude as long as joymax will own it...its gonna fail. cuz joymax doesnt give a shit except about money.. and im telling you cleaning isro is for a good reason. prolly trying to sell the game and you will see. even if they make sro2 it wont be that good.
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Toshiharu
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Post subject: Re: Silkroad 2 Posted: Wed Oct 27, 2010 6:39 am |
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ZaKnighT wrote: imagine if it was race vs race ... euros would overpowered china chars really... /if rvr meant race vs race It's a completely new game. I wouldn't be surprised if they skills reflected equally on one another.. meaning balanced.
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VforVendetta
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Post subject: Re: Silkroad 2 Posted: Wed Oct 27, 2010 11:17 am |
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A lot of people have the strange assumption that the sequel will keep the exact same classes/races and gameplay of the last and lets face it, there is very little right that Joymax did on Silkroad, almost all of it could use improving and updating. The only thing that I could possibly hope for in SRO2 is WASD controls.
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_Equal_
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Post subject: Re: Silkroad 2 Posted: Wed Oct 27, 2010 12:26 pm |
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Blackdragon6 wrote: Race vs Race might be different in SRO 2. It's a brand new game so they could very well change the balance of things. There are a lot of things that need addressed which is what I hope sro 2 brings us. Better XP rates. Better way to learn skills other than farming months worth of SP.. like a quest to practice using the skill or something. Then the NPC deems you worthy to use it.
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ZaKnighT
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Post subject: Re: Silkroad 2 Posted: Wed Oct 27, 2010 12:59 pm |
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Check the High lvl moobs at isro excatly same like low lvls .... Check ballpark thread they were to lazy to change the date from 2009 to 2010 ... Joymax sux they act before they think .. Example when they changed the verf account and all sro accounts got hacked... Then they changed and made a roll back ..meaning they will do to much mistakes in sro2 and fix it 3 years later like isro
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Extrme_G
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Post subject: Re: Silkroad 2 Posted: Wed Oct 27, 2010 1:41 pm |
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ZaKnighT wrote: Check the High lvl moobs at isro excatly same like low lvls .... Check ballpark thread they were to lazy to change the date from 2009 to 2010 ... Joymax sux they act before they think .. Example when they changed the verf account and all sro accounts got hacked... Then they changed and made a roll back ..meaning they will do to much mistakes in sro2 and fix it 3 years later like isro lets hope they will do they "homework" , but i dont bring my hopes up
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apan
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Post subject: Re: Silkroad 2 Posted: Wed Oct 27, 2010 3:34 pm |
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"the above leaked pictures are of Egyptian and Turkish Gods." OMG! WE ARE FCKING DOOMED! THIS WILL GIVE THE TURKS A FREE PASS TO EVERYTHING! Well the good news is that they may leave the first SRO for this turkish version 
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JuelzSantana wrote: technically speaking all i need is DOT for dull and wheel bind to kill a chinese char but the other stuff just adds salt to the wounds
im telling i never lose to chinese
edit: and if ur the type to throw up a fire wall or ice wall, i just walk away and sit down lol
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aishsharma
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Post subject: Re: Silkroad 2 Posted: Thu Oct 28, 2010 2:38 pm |
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apan wrote: "the above leaked pictures are of Egyptian and Turkish Gods." OMG! WE ARE FCKING DOOMED! THIS WILL GIVE THE TURKS A FREE PASS TO EVERYTHING! Well the good news is that they may leave the first SRO for this turkish version  Take a guess at how much of the current population includes turks and how many would actually be left after wards...
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