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William-CL
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Post subject: Re: Halo: Reach Posted: Thu Oct 14, 2010 3:18 am |
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Joined: Feb 2007 Posts: 7363 Location: N/A
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I got a few great Idea's from those videos. Hemorrhage is where I'm gonna make my first Fully Custom map. Gonna make it so you leave the area and you die as well. It'll still be an easy 6v6 map. 8v8 might make it a little crowded with what I'm planning. Idk yet cause it'll be a Close-Mid quarters combat. I'm still thinking about the gametype though, but I'm leaning towards headhunter as the main gametype.
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Nick Invaders
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Post subject: Re: Halo: Reach Posted: Thu Oct 14, 2010 4:11 am |
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Joined: Apr 2009 Posts: 1105 Location:
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I made a team slayer map for 2v2,3v3 or 4v4. Tested it with 2v2, it was pretty fun.
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Bynaar.8735Bynaar |  |  | Tarnished Coast Level 80
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iSinnnn
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Post subject: Re: Halo: Reach Posted: Thu Oct 14, 2010 1:05 pm |
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Joined: Aug 2008 Posts: 1172 Location: mavnation.
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I try to make a map every once in a while but i'm no good at forge. can't allign stuff really. just recently learned about precision mode by holding down the left thumbstick but it only helps some. still feels a tiny bit bumpy when moving from object to object and i end up just giving up
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William-CL
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Post subject: Re: Halo: Reach Posted: Fri Oct 15, 2010 12:46 am |
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Joined: Feb 2007 Posts: 7363 Location: N/A
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iSinnnn wrote: I try to make a map every once in a while but i'm no good at forge. can't allign stuff really. just recently learned about precision mode by holding down the left thumbstick but it only helps some. still feels a tiny bit bumpy when moving from object to object and i end up just giving up If you edit the coordinates and move them by 1, that is the only way for max precision. I remade the entire construct from paridiso where you find the spartan laser(with the grav life/long walkway) by copying every single pieces coords. Basicly I did this. I spawned a Control piece from the construct(the walkway) then I copied it's exact coords. Went to paridiso and copied the original. Then I copy down all the piece next to it. it's all about relativity when mimicing them. But when you get that down, you can make your own super sweet fully custom designs. Confusing, but I guess it makes sense to me lol. Oh yea, This is the biggest crap all day. http://www.bungie.net/Stats/Reach/FileD ... arhunter78Pic for summary. That was a 2v2 Arena Match I was playing with a friend. And we were confused as to how the douches were killing us so easy and we couldn't even touch them.. Needless to say, this dude was reported. I should have put more in the clip other than just him surviving a full impact to the back from a gravity hammer, like a grenade directly below his feet. A triple melee from me and my friend. The clip from their side goes on to show every single kill was a head shot as well. In that pic, he get's the full impact of the gravity hammer and doesn't even full break his shields..
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iSinnnn
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Post subject: Re: Halo: Reach Posted: Fri Oct 15, 2010 11:55 am |
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Joined: Aug 2008 Posts: 1172 Location: mavnation.
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interesting, guess i'll try that out next time i feel like forging. thanks
edits: if you guys want an exact remake of beaver/battle creek from the older halo's search for Noble Creek v3. I think it will get into the matchmaking rotation eventually, it's near perfect.
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.curve
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Post subject: Re: Halo: Reach Posted: Fri Oct 15, 2010 6:28 pm |
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Joined: Dec 2008 Posts: 5167 Location: Antelope Valley, CA
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Fuck, finally got past Warrant Officer Grade 3. Now I feel like I'm flying through Captain.
_________________ Speak the truth, even if your voice shakes.
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William-CL
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Post subject: Re: Halo: Reach Posted: Fri Oct 15, 2010 9:23 pm |
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Joined: Feb 2007 Posts: 7363 Location: N/A
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.curve wrote: Fuck, finally got past Warrant Officer Grade 3. Now I feel like I'm flying through Captain. You to? I just hit captain on my brothers account a couple days ago and it feels like it goes so much faster than Warrant officer. I think I'm gonna search around for CR requirements on ranks. My account(no live yet) is grade 3 warrant officer just from custom ff and campaign.
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.curve
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Post subject: Re: Halo: Reach Posted: Fri Oct 15, 2010 10:46 pm |
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Joined: Dec 2008 Posts: 5167 Location: Antelope Valley, CA
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iSinnnn
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Post subject: Re: Halo: Reach Posted: Sat Oct 16, 2010 1:35 am |
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Joined: Aug 2008 Posts: 1172 Location: mavnation.
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William-CL
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Post subject: Re: Halo: Reach Posted: Sat Oct 16, 2010 4:09 am |
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Joined: Feb 2007 Posts: 7363 Location: N/A
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Yea I know Lt. Colonel 3 is max atm. Kind of seems minuscule when you reach Captain or Major.
And yes this is why it seems like Captain flies compared to Warrant officer.
Warrant Officer(+12500 cR) you get there quick but.. Warrant Officer Grade 1-3(+33000 cR) stay awhile Captain (+66000 cR) <-- Takes the longest to get to in a single rank. Captain Grade 1-3(+23000 cR)<-- All lower than Warrant officer...
wtf is the deal with that.. Major even takes less than Warrant officer at only 25,000 cr per grade. And Lt Colonel at 30,000 cR
They need to adjust some shit I think.
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William-CL
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Post subject: Re: Halo: Reach Posted: Sat Oct 16, 2010 8:31 am |
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Joined: Feb 2007 Posts: 7363 Location: N/A
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Worthy of a double post 117 Million Daily & Weekly Challenges! They expect that to be hit in November early in the month. And when that happens they are gonna lift the Rank Cap
Firefight matchmaking now gets a full set instead of just 1 round. No Friendly Fire and No Betrayal Booting.
EDIT: Anyone having issues with Playlists not getting full before a match starts? It's been happening all day >.> It's like 6 v 8 or 7 v 6 on BTB or 4v6 Invasion etc. FF also has been only putting 3 ppl in a match. Pressing back in game doesn't show any un-highlighted players either.
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xKingpinx
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Post subject: Re: Halo: Reach Posted: Sun Oct 17, 2010 5:38 am |
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Joined: Aug 2007 Posts: 2153 Location:
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I made a pretty decent map for 4vs4 Team Slayer which I named "The Melting Pot" It's in my file share. I'm trying to get a good idea of what to do for the contest though...I feel like I finished that map too quickly and I need a good, solid idea.
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William-CL
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Post subject: Re: Halo: Reach Posted: Sun Oct 17, 2010 8:19 am |
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Joined: Feb 2007 Posts: 7363 Location: N/A
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Omg. Anyone running into Farking bitchs doubling up to betray teammates? Apparently there is some loop hole.. one punches you to remove shield and the other punches to kill you and neither can be booted. I played 8 BTB today. And EVERY single one, there is teammates on my team doing it.. Different players every time.. out of all those, I only finished 2. I kept Farking killing them in the end for being low life pieces of shit.
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XMoshe
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Post subject: Re: Halo: Reach Posted: Sun Oct 17, 2010 10:10 am |
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Joined: Apr 2006 Posts: 17293 Location: Ghosting around
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Haven't run into that yet, but I have been betrayed for weapons way more often now. Looks like the CoD players found out the importance of power weapons...
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Props to chrisorg for the sig <3
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iSinnnn
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Post subject: Re: Halo: Reach Posted: Sun Oct 17, 2010 10:28 am |
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Joined: Aug 2008 Posts: 1172 Location: mavnation.
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yeah, you get more immature people as halo progresses, maybe i've forgot about it but back in h2 i don't remember much betraying for weapons at all, and in h3 it was worse but not bad.
it's most likely due to the cR system and how it works right now. more kills/better individual performance = more cR for you. Winning only nets you an extra 50-100 so yeh.
personally though i play for the win and couldn't give a damn about my credits. as far as people betraying/shooting me constantly for weapons i usually just waste the ammo in front of them and run off. doesn't really matter to me. i've actually had some people try to get in the way of the bullets and then quit when it was empty before. hilarious
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Skyve
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Post subject: Re: Halo: Reach Posted: Sun Oct 17, 2010 6:19 pm |
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Joined: Apr 2006 Posts: 7328 Location: Canada
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My friend betrays me everytime I have Energy Sword  (We're split-screen so can't boot him)
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ExSoldier/Skyve/Loki
what is life even
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XMoshe
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Post subject: Re: Halo: Reach Posted: Sun Oct 17, 2010 7:37 pm |
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Joined: Apr 2006 Posts: 17293 Location: Ghosting around
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I hope he does it for fun and not cuz he actually wants the sword. And well you're splitscreen so go punch him xD
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Props to chrisorg for the sig <3
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William-CL
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Post subject: Re: Halo: Reach Posted: Sun Oct 17, 2010 8:55 pm |
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Joined: Feb 2007 Posts: 7363 Location: N/A
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ExSoldier wrote: My friend betrays me everytime I have Energy Sword  (We're split-screen so can't boot him) Stand up, Look at him for 10 seconds straight in the eyes. And smack the controller out of his hands. I'm a little mad today.. I found out that when I put live on my account.. I'll lose my rank and credits.. (I been using my brothers live) Mine is Captain just from Legendary Solo and Firefight and 4 way split screen. And all that is gonna disappear.. Not looking forward to going through warrant officer again..
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XMoshe
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Post subject: Re: Halo: Reach Posted: Sun Oct 17, 2010 11:27 pm |
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Joined: Apr 2006 Posts: 17293 Location: Ghosting around
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^ Wut? Why?
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William-CL
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Post subject: Re: Halo: Reach Posted: Tue Oct 19, 2010 1:47 am |
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Joined: Feb 2007 Posts: 7363 Location: N/A
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XMoshe wrote: ^ Wut? Why? First time going on live accounts get cR reset back to 26,250(Sergeant Grade 1). And any Armor that would put cR in negative is taken away as well. My xbox profile doesn't have live on it since I started playing reach, that's why I been using my brothers and I got it to almost major now..(Cpt 3 halfway) http://www.bungie.net/News/content.aspx ... ach_FAQ#_3Fu cking pisses me off. Legendary Solo is about 3k Credits per Match at least.. And those are well deserved. Had I known this, I wouldn't have put the time in on my brothers account.. he led me to believe that he used his free Reach month for his account and wanted me to play it so it didn't go to waste. EDIT: New Gamertag: WilliamCL57I'll send friend requests to those on my old one and then del em off it.
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CrimsonNuker
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Post subject: Re: Halo: Reach Posted: Tue Oct 19, 2010 1:54 am |
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Dom's Slut |
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Joined: Aug 2006 Posts: 13791 Location:
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I played 4 player split screen zombie mod on hemorrhage with mongooses/worthogs/ghosts only and the zombie gets 300% movespeed, and the vehicles are destructible.
Funniest fucking night of my life.
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William-CL
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Post subject: Re: Halo: Reach Posted: Tue Oct 19, 2010 2:42 am |
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Joined: Feb 2007 Posts: 7363 Location: N/A
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lol, Anyone see the Bungie weekly fails involving Zombies? That shit is so funny. 3 ppl Roll right off the edge. One after another on I think Pinnacle. Not intentionally, which is why it was funny. Zombies is the game that is either really fun, or really crappy. I've never had just an average match on zombies.
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Skyve
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Post subject: Re: Halo: Reach Posted: Tue Oct 19, 2010 5:14 am |
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Joined: Apr 2006 Posts: 7328 Location: Canada
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Blackdragon6 wrote: lol, Anyone see the Bungie weekly fails involving Zombies? That shit is so funny. 3 ppl Roll right off the edge. One after another on I think Pinnacle. Not intentionally, which is why it was funny. Zombies is the game that is either really fun, or really crappy. I've never had just an average match on zombies. It's fun until you become a Zombie. 
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ExSoldier/Skyve/Loki
what is life even
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William-CL
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Post subject: Re: Halo: Reach Posted: Tue Oct 19, 2010 6:36 am |
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Joined: Feb 2007 Posts: 7363 Location: N/A
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I know  I hate being a Zombie.. I've gotten almost a 10 streak against zombies though. My ratio of kills AS a Zombie is prolly like 1:10 k/d.. I hate it.
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XMoshe
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Post subject: Re: Halo: Reach Posted: Tue Oct 19, 2010 9:38 am |
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Joined: Apr 2006 Posts: 17293 Location: Ghosting around
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Blackdragon6 wrote: I know  I hate being a Zombie.. I've gotten almost a 10 streak against zombies though. My ratio of kills AS a Zombie is prolly like 1:10 k/d.. I hate it. I loved the infection gametype in Halo 3, once got a 25+ streak while walking around and not camping in some bunker with a turret. On Reach I like it alot less since everyone know their little spots already so there is no way to get kills as a zombie.
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William-CL
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Post subject: Re: Halo: Reach Posted: Tue Oct 19, 2010 11:35 am |
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Joined: Feb 2007 Posts: 7363 Location: N/A
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XMoshe wrote: Blackdragon6 wrote: I know  I hate being a Zombie.. I've gotten almost a 10 streak against zombies though. My ratio of kills AS a Zombie is prolly like 1:10 k/d.. I hate it. I loved the infection gametype in Halo 3, once got a 25+ streak while walking around and not camping in some bunker with a turret. On Reach I like it alot less since everyone know their little spots already so there is no way to get kills as a zombie. There is always at least one person sitting in a certain spot that no one can kill him unless he runs out of ammo.. or makes a mistake and misses. Which isn't often with even an average player point blank shotgun. Other News. I feel like a noob. I didn't know you could assassinate ppl from the right shoulder as well as the back.. (You still can't be too far towards the front though)
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MrJoey
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Post subject: Re: Halo: Reach Posted: Tue Oct 19, 2010 12:13 pm |
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Joined: Apr 2006 Posts: 5570 Location: Being the forum ritalin
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Blackdragon6 wrote: lol, Anyone see the Bungie weekly fails involving Zombies? That shit is so funny. 3 ppl Roll right off the edge. One after another on I think Pinnacle. Not intentionally, which is why it was funny. Zombies is the game that is either really fun, or really crappy. I've never had just an average match on zombies. Link or source? I uploaded a video of the same exact thing long ago.
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iSinnnn
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Post subject: Re: Halo: Reach Posted: Tue Oct 19, 2010 8:21 pm |
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Joined: Aug 2008 Posts: 1172 Location: mavnation.
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i almost evaded off the edge on pinnacle in an objective game. thankfully i landed on banshee walkway though
new playlist updates are out, i'm excited. some good changes this time around.
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.curve
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Post subject: Re: Halo: Reach Posted: Tue Oct 19, 2010 8:27 pm |
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Joined: Dec 2008 Posts: 5167 Location: Antelope Valley, CA
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iSinnnn wrote: i almost evaded off the edge on pinnacle in an objective game. thankfully i landed on banshee walkway though
new playlist updates are out, i'm excited. some good changes this time around. MLG came out and I am missing it?!? Rage.
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XMoshe
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Post subject: Re: Halo: Reach Posted: Tue Oct 19, 2010 10:51 pm |
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Joined: Apr 2006 Posts: 17293 Location: Ghosting around
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I don't know why but I just can't pull decent games in Reach, it seems that no matter where I go I get teamed, run over or backstabbed. No matter how I play. And if I don't die from the enemies my teammates betray me for stuff. In Halo 3 I could atleast pull off good games most of the times >.< And yes I know how to use the weapons lol, although my aim has been awefully off with the sniper last 2 days.
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