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 Post subject: Silkroadonline models
PostPosted: Thu Jul 22, 2010 3:57 pm 
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Just wondering, is their a way to extract the models out of the game, prefer in x format so you can work with them in your own project?

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 Post subject: Re: Silkroadonline models
PostPosted: Thu Jul 22, 2010 4:28 pm 
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*was not the thread he was hoping for after reading the title*....


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 Post subject: Re: Silkroadonline models
PostPosted: Thu Jul 22, 2010 4:28 pm 
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*was not the thread he was hoping for after reading the title*....


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 Post subject: Re: Silkroadonline models
PostPosted: Thu Jul 22, 2010 5:25 pm 
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Tasdik wrote:
*was not the thread he was hoping for after reading the title*....

+1

ONTOPIC: no idea :palm:


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 Post subject: Re: Silkroadonline models
PostPosted: Thu Jul 22, 2010 6:31 pm 
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Is Cruor still around?

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 Post subject: Re: Silkroadonline models
PostPosted: Thu Jul 22, 2010 6:44 pm 
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Tasdik wrote:
*was not the thread he was hoping for after reading the title*....

i absolutely agree.

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^^Thanks Thomas42


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 Post subject: Re: Silkroadonline models
PostPosted: Thu Jul 22, 2010 6:50 pm 
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xzaz wrote:
Is Cruor still around?

I believe he stops in every now and then.


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 Post subject: Re: Silkroadonline models
PostPosted: Thu Jul 22, 2010 6:56 pm 
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I remember some guy or girl extracted them, but i can't find the topic anymore.

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 Post subject: Re: Silkroadonline models
PostPosted: Fri Jul 23, 2010 2:15 am 
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yes its possible, cruor actually has thread with him extracting them from the files, he did a stand alone render with a different program, he even said they were modeled in 3DS MAX ( :love: ), he even imported the 3ds max standard shape (teapot) into the game :D

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 Post subject: Re: Silkroadonline models
PostPosted: Fri Jul 23, 2010 2:16 am 
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Gaige wrote:
yes its possible, cruor actually has thread with him extracting them from the files, he did a stand alone render with a different program, he even said they were modeled in 3DS MAX ( :love: ), he even imported the 3ds max standard shape (teapot) into the game :D


I do believe I remember seeing this. Cruor would be the one to tell you.

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 Post subject: Re: Silkroadonline models
PostPosted: Fri Jul 23, 2010 4:49 am 
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here u go man


viewtopic.php?f=5&t=87913

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 Post subject: Re: Silkroadonline models
PostPosted: Fri Jul 23, 2010 11:06 am 
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Dmn thanks Gaige, how did you find 0_0. I think i was looking with one eye or so...

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 Post subject: Re: Silkroadonline models
PostPosted: Fri Jul 23, 2010 1:04 pm 
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Ok got it, use the converter Cruor made, then use Blender to make it from a .obj to .x

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 Post subject: Re: Silkroadonline models
PostPosted: Sun Jul 25, 2010 4:51 pm 
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CeLL wrote:
Tasdik wrote:
*was not the thread he was hoping for after reading the title*....

i absolutely agree.

+1 :(


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