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 Post subject: Re: KSRO Legend 10
PostPosted: Wed Jun 30, 2010 3:47 am 
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Awesome. Joymax finally gets a ftw.

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 Post subject: Re: KSRO Legend 10
PostPosted: Wed Jun 30, 2010 9:37 am 
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I'm digging the movement towards the average mmo. If only they did this before 100cap.

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 Post subject: Re: KSRO Legend 10
PostPosted: Wed Jun 30, 2010 4:52 pm 
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[Forgotten World Update]

First view of Forgotten World new zones
Methods for admission on the Forgotten World
Collecting talismans in a book
Rewards of the Forgotten World

Forgotten World
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1) The Forgotten World is a place where the humans fight against the evil gods in the exile war.
It is divided in three parts.
2) The power of the Forgotten World / The mind's world / The divided world
Each world have different characteristics.

Admission on the Forgotten World
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1) At any moment around the world will appear dimensional portals for teleport to the Forgotten World.
2) For use the dimensional portal you must have the right key, which is kept by a monster.
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3) Once you have the key, the portal is open and if you meet the criteria for admission you will be able to teleport to the Forgotten World.

The collection of the Talismans
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1) On the Forgotten World you can find artifacts called Talismans.
2) When you collect all the Talismans you will get a huge power that make you able to dominate the world.

Rewards of the Forgotten World
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1) The Forgotten World have awesome rewards waiting for you!
* The information may vary depending on circumstances due to the process of development.

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 Post subject: Re: KSRO Legend 10
PostPosted: Wed Jun 30, 2010 7:16 pm 
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Whoa! Is that collection thing like an achievments or something?
Oh and those crystals remind me of FF XII Save crystals...

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 Post subject: Re: KSRO Legend 10
PostPosted: Wed Jun 30, 2010 7:51 pm 
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I'm really feeling this update...They should do this across the board for all weapons. If you switch your weapon.... the buff or skill used by the previous weapon should disappear after the switch over. Stick it to these nubs. Too many noobs playing Euro chars.

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 Post subject: Re: KSRO Legend 10
PostPosted: Wed Jun 30, 2010 8:12 pm 
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Would be interested if those weapons are account bounded... badly if its just 8dg its really senseless if yes. But otherwise Servers get crowded by 8 dg SoX weapons, and if they are tradeable it wouldnt be fine if we also could buy higher degree, srsly.....

But this update looks really fine!


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 Post subject: Re: KSRO Legend 10
PostPosted: Wed Jun 30, 2010 10:42 pm 
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Update looks Amaing

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 Post subject: Re: KSRO Legend 10
PostPosted: Wed Jun 30, 2010 11:17 pm 
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hmmm so im guessing they arent doing the muslim race then.

as it was supposed to be muslim>euro>chinese>muslim

but since they made this update and are now focusing on sro 2 that's all out the window.

oh well, people who play chinese are noobs anyway, just press 12345, no teamwork involved, no playing with other people, just a human bot

yeah thats sooo skillful

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 Post subject: Re: KSRO Legend 10
PostPosted: Thu Jul 01, 2010 2:33 pm 
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Sangraal wrote:
hmmm so im guessing they arent doing the muslim race then.

as it was supposed to be muslim>euro>chinese>muslim

but since they made this update and are now focusing on sro 2 that's all out the window.

oh well, people who play chinese are noobs anyway, just press 12345, no teamwork involved, no playing with other people, just a human bot

yeah thats sooo skillful

Well, part of Legend 10 is balancing the Euro-Chinese pvp. And it's also updating speed for Chinese chars.. as well as leveling exp bonuses. Despite the fact that Islam isn't coming out in this update, I look forward to it ^^

EDIT (7/6): Looks like they WILL bring the bless/screen fixes to kSRO. You have to have an appropriate weapon equipped. Imbue damage and skill % damage increased for Chinese.. and speed will max at 110% to match euro bards now.

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 Post subject: Re: KSRO Legend 10
PostPosted: Wed Jul 07, 2010 8:18 am 
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finaly a replacement for stall... no more stalls!!! i hope this will reduce traffic :dope: but i guess gold company will know how to fill up those free slots :rant:


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 Post subject: Re: KSRO Legend 10
PostPosted: Wed Jul 07, 2010 4:02 pm 
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What do u mean by no stalls?

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 Post subject: Re: KSRO Legend 10
PostPosted: Wed Jul 07, 2010 4:07 pm 
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omier44 wrote:
What do u mean by no stalls?

Stalls will be replaced with a warehouse system:
http://silkroadsecrets.blogspot.com/201 ... ystem.html


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 Post subject: Re: KSRO Legend 10
PostPosted: Wed Jul 07, 2010 4:10 pm 
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i just gotta lvl up now :d

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 Post subject: Re: KSRO Legend 10
PostPosted: Wed Jul 07, 2010 4:21 pm 
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divine_angel wrote:
i just gotta lvl up now :d


I suggest you to level up when Legend X is released. 2 reasons:
- On legend X all quests lvl 1-99 give higher quest rewards (up to 10x more EXP, i tested it and got from lvl 22 to 24 with one quest reward lol)
- Level cap is not being increased with Legend X


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 Post subject: Re: KSRO Legend 10
PostPosted: Wed Jul 07, 2010 5:33 pm 
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Oh that stall update is cool. I kinda liked the cool stalls but its gonna be less laggy in towns then. But if the new selling system costs a bit, noobs with 0 gold who wanna sell stuff will have to beg a bit. I hope this is an end to stall chars. But let's hope the towns won't get filled with spambots now.'

And the pvp system is also easier, but i relly like the classic cape system cos i dont like seeing all the flashing icons everywhere. The system should be a litlle different, like u can choose from the action window and a cape appears on u.

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 Post subject: Re: KSRO Legend 10
PostPosted: Thu Jul 08, 2010 12:13 am 
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SnypeR wrote:
finaly a replacement for stall... no more stalls!!! i hope this will reduce traffic :dope: but i guess gold company will know how to fill up those free slots :rant:


Well hope this bot trap works >.<

http://www.youtube.com/watch?v=ASKwr-rSkpc


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 Post subject: Re: KSRO Legend 10
PostPosted: Sat Jul 10, 2010 12:20 am 
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Users may stop stalling, but gold bots won't.

Even if the cost to register the item up is like 3% they won't.

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 Post subject: Re: KSRO Legend 10
PostPosted: Sat Jul 10, 2010 9:28 am 
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This new system is expected to enhance the activeness of the system and it should be the end of the Stall Network system.


So if the stalls remain, but the new system will be added and Stall Network removed, there should be very little stallers cos u have to buy directly from the stall then.

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 Post subject: Re: KSRO Legend 10
PostPosted: Sat Jul 10, 2010 10:13 am 
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omier44 wrote:
Quote:
This new system is expected to enhance the activeness of the system and it should be the end of the Stall Network system.


So if the stalls remain, but the new system will be added and Stall Network removed, there should be very little stallers cos u have to buy directly from the stall then.


yup, maybe gold bots will see that it's pointless to stall, cuz ppl are too lazy to snoop trough stalls, at least i'm lazy...


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 Post subject: Re: KSRO Legend 10
PostPosted: Sat Jul 10, 2010 12:30 pm 
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Only if the same could be said about spambots, cos i think nobody cares to read what they spam, at least i don't.

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 Post subject: Re: KSRO Legend 10
PostPosted: Sat Jul 10, 2010 1:46 pm 
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this sucks for my build =/ hopefully HRD and healing cycle stays after weapon switch..i rarely use bless though =/

but yea i dont know how wizards are gonna pvp....lightning KB/fear and nuke? rinse and repeat

but i have to love the imbue dmg % is going up...finally getting buffs for chinese will matter -.-
soloing is sooo fcking slow too nowadays

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 Post subject: Re: KSRO Legend 10
PostPosted: Sat Jul 10, 2010 3:50 pm 
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salmissra wrote:
this sucks for my build =/ hopefully HRD and healing cycle stays after weapon switch..i rarely use bless though =/

but yea i dont know how wizards are gonna pvp....lightning KB/fear and nuke? rinse and repeat

but i have to love the imbue dmg % is going up...finally getting buffs for chinese will matter -.-
soloing is sooo fcking slow too nowadays


1. Holy recovery divison and healing cycle stay.
2. Who the hell does 1 on 1 pvp? :P Battle Arena etc is all designed team vs team, with buffs wizarda can do pvp.


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 Post subject: Re: KSRO Legend 10
PostPosted: Tue Jul 13, 2010 8:48 pm 
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well only imbue will be upgraded a bit for chinese and bich dmg will be decreased....which rlly made me LOL and yeh the statue is real in ksro, i was there, and died from it a lot xD....had to walk around, it was a pain, but it was worth it


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 Post subject: Re: KSRO Legend 10
PostPosted: Wed Jul 14, 2010 1:01 am 
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Last set of news is up! Looks like they'll update to 110 level cap, open 110 dungeon, add 110 skills... and some things I can't translate properly. oO

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 Post subject: Re: KSRO Legend 10
PostPosted: Wed Jul 14, 2010 2:50 pm 
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lolz. lvl 110 but skills will be updated up to 120lvl, so i guess we should expect 120lvl soon... well, 120lvl would suck, got tired of grinding.


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 Post subject: Re: KSRO Legend 10
PostPosted: Wed Jul 14, 2010 3:13 pm 
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Sun d11 coming too?

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 Post subject: Re: KSRO Legend 10
PostPosted: Wed Jul 14, 2010 4:32 pm 
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lotri wrote:
Last set of news is up! Looks like they'll update to 110 level cap, open 110 dungeon, add 110 skills... and some things I can't translate properly. oO

Cap 110 is already on :sohappy:

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 Post subject: Re: KSRO Legend 10
PostPosted: Wed Jul 14, 2010 4:41 pm 
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LaloHao wrote:
lotri wrote:
Last set of news is up! Looks like they'll update to 110 level cap, open 110 dungeon, add 110 skills... and some things I can't translate properly. oO

Cap 110 is already on :sohappy:


Not for ksro..

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 Post subject: Re: KSRO Legend 10
PostPosted: Thu Jul 15, 2010 5:57 pm 
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Did anyone else notice the shield on the new picture?


http://krimg.joymax.com/property/silkro ... ate_02.jpg

It either is a 12d shield or a egyptian shield..

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 Post subject: Re: KSRO Legend 10
PostPosted: Fri Jul 16, 2010 7:29 am 
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YangKang wrote:
Did anyone else notice the shield on the new picture?


http://krimg.joymax.com/property/silkro ... ate_02.jpg

It either is a 12d shield or a egyptian shield..


o.O didn't notice that, but yeah i it must be 12dgr and the garm set seems to be from npc where you can get it for coins. huh... i guess we will have only new weapons in 12dgr? or i could be wrong ;s


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