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pinkypwned
Post subject: Re: KSRO Legend 10
Posted: Wed Jun 23, 2010 4:24 pm
Common Member
Joined: Jan 2010Posts: 108Location: rsro
balance between chinese and european chars omgwtfbbq
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babbe1
Post subject: Re: KSRO Legend 10
Posted: Wed Jun 23, 2010 4:32 pm
Casual Member
Joined: Apr 2009Posts: 75Location: Germany
Legend X won't be a higher level cap ^^
It will stay 110
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Doppleganger
Post subject: Re: KSRO Legend 10
Posted: Wed Jun 23, 2010 4:38 pm
Addicted Member
Joined: Jan 2007Posts: 2706Location: Resistance Headquarters
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XMoshe
Post subject: Re: KSRO Legend 10
Posted: Wed Jun 23, 2010 4:41 pm
Ex-Staff
Joined: Apr 2006Posts: 17293Location: Ghosting around
Lol, isro's L10 will be reduced cooldown on euro buffs and stronger effects probably.
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Amro
Post subject: Re: KSRO Legend 10
Posted: Wed Jun 23, 2010 4:41 pm
Frequent Member
Joined: Apr 2008Posts: 1380Location: Slovakia
yea i saw a vid, where warrior used ultimate screen and cooldown was 10 min
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Doppleganger
Post subject: Re: KSRO Legend 10
Posted: Wed Jun 23, 2010 5:01 pm
Addicted Member
Joined: Jan 2007Posts: 2706Location: Resistance Headquarters
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Squirt
Post subject: Re: KSRO Legend 10
Posted: Wed Jun 23, 2010 5:12 pm
Forum God
Joined: Jan 2008Posts: 8186Location:
Quote:
4/4 parties will get more bonus experience than before Chinese character's moving speed buff will give a higher moving speed
THIS SHIT IS TEMPTING ME TO PLAY
Also I WANT the cape system to stay!!
Loved the capes <3!
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Amro
Post subject: Re: KSRO Legend 10
Posted: Wed Jun 23, 2010 5:17 pm
Frequent Member
Joined: Apr 2008Posts: 1380Location: Slovakia
Doppleganger wrote:
Amro wrote:
yea i saw a vid, where warrior used ultimate screen and cooldown was 10 min
linkage VIDEO
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XMoshe
Post subject: Re: KSRO Legend 10
Posted: Wed Jun 23, 2010 5:23 pm
Ex-Staff
Joined: Apr 2006Posts: 17293Location: Ghosting around
That would be a good step in the right direction.
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Doppleganger
Post subject: Re: KSRO Legend 10
Posted: Wed Jun 23, 2010 5:41 pm
Addicted Member
Joined: Jan 2007Posts: 2706Location: Resistance Headquarters
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XMoshe
Post subject: Re: KSRO Legend 10
Posted: Wed Jun 23, 2010 5:48 pm
Ex-Staff
Joined: Apr 2006Posts: 17293Location: Ghosting around
20min cooldown for DD? where o.O And woot bless disappearing after wep switch.
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Pan_Raider(`_´)
Post subject: Re: KSRO Legend 10
Posted: Wed Jun 23, 2010 5:51 pm
Banned User
Joined: Jul 2006Posts: 4737Location:
so a fix of overdue stuff:
-euro skill spammage knocked out
-a real euro partyrole distinction
adding to that, the 4/4 bonus will help chinese to finally fulfill their role as soloers..
but speed being the only really mentioned buff that they'll tweak for chinese?
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Tasdik
Post subject: Re: KSRO Legend 10
Posted: Wed Jun 23, 2010 5:51 pm
Forum God
Joined: Jan 2007Posts: 13206Location: Life
I love this! Makes it so you don't have nabs just using bless then switching to their "real" weapon to pvp. Clerics will be wanted everywhere. I mean, you know, more so then they already are. Ha. Do none of the buffs stay when you switch weapons? Like what about MM? This is a win for chins.
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Pan_Raider(`_´)
Post subject: Re: KSRO Legend 10
Posted: Wed Jun 23, 2010 6:00 pm
Banned User
Joined: Jul 2006Posts: 4737Location:
^
|
means there will be a flood of WTS euro chars
bb turk wizarts
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Doppleganger
Post subject: Re: KSRO Legend 10
Posted: Wed Jun 23, 2010 6:00 pm
Addicted Member
Joined: Jan 2007Posts: 2706Location: Resistance Headquarters
XMoshe wrote:
20min cooldown for DD? where o.O And woot bless disappearing after wep switch.
no i was kidding lolPan_Raider(`_´) wrote:
but speed being the only really mentioned buff that they'll tweak for chinese?
Quote:
Chinese character's weapons attack powers will be adjusted
I wonder if this applies to holy recovery division....
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XMoshe
Post subject: Re: KSRO Legend 10
Posted: Wed Jun 23, 2010 6:03 pm
Ex-Staff
Joined: Apr 2006Posts: 17293Location: Ghosting around
And healing cycle/orbit o.O That would totally fck up the solo warrior/cleric pvp.
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Pan_Raider(`_´)
Post subject: Re: KSRO Legend 10
Posted: Wed Jun 23, 2010 6:06 pm
Banned User
Joined: Jul 2006Posts: 4737Location:
Doppleganger wrote:
Pan_Raider(`_´) wrote:
but speed being the only really mentioned
buff that they'll tweak for chinese?
Chinese character's weapons attack powers will be adjusted
look at the buff time of euro and chinese buffs+ cast time
and compare what they get from it
Doppleganger wrote:
I wonder if this applies to holy recovery division....
XMoshe wrote:
And healing cycle/orbit o.O That would totally fck up the solo warrior/cleric pvp.
this would utterly destroy any hopes of euros ever soloing again
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Tasdik
Post subject: Re: KSRO Legend 10
Posted: Wed Jun 23, 2010 6:09 pm
Forum God
Joined: Jan 2007Posts: 13206Location: Life
Yeah, I think it'd probably be best if JM just fixed the bless spell tbh. Dang nab safe zoners who only come out when their blessed.
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Ownage
Post subject: Re: KSRO Legend 10
Posted: Wed Jun 23, 2010 6:10 pm
Frequent Member
Joined: Jul 2009Posts: 1173Location: SwSro!
I don't think this applies to all skills or else euro's will be shit. No moving march or recovery division, can't see that happening. Also this fucks with the 8 man euro pt. Usually a 8man euro pt has like 4-5 people with a cleric sub, now they will need like 2 clerics instead of one, or only 1 bless, which kind of sucks. But good for PvP ! Now warrior/clerics can't take on like 5 wizzards ^^
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Tasdik
Post subject: Re: KSRO Legend 10
Posted: Wed Jun 23, 2010 6:17 pm
Forum God
Joined: Jan 2007Posts: 13206Location: Life
IMO a party that has to have constant bless is fail anyways.
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Doppleganger
Post subject: Re: KSRO Legend 10
Posted: Wed Jun 23, 2010 6:18 pm
Addicted Member
Joined: Jan 2007Posts: 2706Location: Resistance Headquarters
Pan_Raider(`_´) wrote:
XMoshe wrote:
And healing cycle/orbit o.O That would totally fck up the solo warrior/cleric pvp.
this would utterly destroy any hopes of euros ever soloing again
Yeah maybe it doesn't apply to those skills. Without those skills no euro would ever be able to take a chinese in a 1v1.
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Pan_Raider(`_´)
Post subject: Re: KSRO Legend 10
Posted: Wed Jun 23, 2010 6:27 pm
Banned User
Joined: Jul 2006Posts: 4737Location:
^ | rogue warrior or rogue/warlock maybe but they are aligned to offence more than defense
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Amro
Post subject: Re: KSRO Legend 10
Posted: Wed Jun 23, 2010 6:32 pm
Frequent Member
Joined: Apr 2008Posts: 1380Location: Slovakia
*makes a chinese char*
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Stragosphere
Post subject: Re: KSRO Legend 10
Posted: Wed Jun 23, 2010 7:30 pm
Banned User
Joined: Mar 2010Posts: 149Location: Hampton
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SnypeR
Post subject: Re: KSRO Legend 10
Posted: Wed Jun 23, 2010 8:08 pm
New Member
Joined: Dec 2007Posts: 30Location: LT
damn, already <3 this update. that euro overpowering thing really destroyed this game ;[
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Eretz
Post subject: Re: KSRO Legend 10
Posted: Wed Jun 23, 2010 10:02 pm
Banned User
Joined: Mar 2010Posts: 25Location: eua
Wow....bye bye euros! Chinese forever! xD
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VforVendetta
Post subject: Re: KSRO Legend 10
Posted: Wed Jun 23, 2010 11:34 pm
Loyal Member
Joined: Apr 2007Posts: 1615Location:
Maybe Warlock wont be totally nullified by 1 cleric spell, common sense is so amazing!
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