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ESRO
Fake/Scam 34%  34%  [ 49 ]
Real/cool 36%  36%  [ 52 ]
Dont know 30%  30%  [ 44 ]
Total votes : 145
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 Post subject: Re: ESRO
PostPosted: Wed May 19, 2010 11:01 pm 
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I heard on the old esro forums that there may be a solo bonus for chinese. Of course I think having no exp penalty for having chinese in parties would be great too.
Whatever happens, I think Chinese should level as fast as euros, party or not.

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 Post subject: Re: ESRO
PostPosted: Thu May 20, 2010 7:04 am 
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Rawr~ wrote:
If I had to take sides I would take Bananaman's side, many people who will be staying with their Chinese race want it so Europeans aren't as strong, take longer to level, ect. because they know they will fall to them very often.
If you would like to balance the game a little more subtract Chinese 4 man parties EXP/SP bonus and add more of it to their 8 man parties and take away the bonus loss for non-full Euro 8 man parties.
The best way would be to follow Bananaman's example to encourage Chinese party play.

As I have just talked to npcdoom, he said he hasn't given it much thought yet, EXP/SP gains for parties/races could be altered some in the future.

@McLovin1t
I won't be grinding for hours, as I said, idc about levels.
Other than logging into ECSRO to look at the 100 cap updates before the server went down and 30 minutes of eSRO beta testing, I haven't been on SRO for nearly 2 years.
This is just me personally though.

I do understand fully what you're saying, the rates are a bit low for many players but as I said, I do not have the power to make the decision of rates, for me I would pick 10x rates or higher and use a GT/Prem. for 20x+ exp since I won't have all that much time to be online soon.
The reasons why rates are so low mostly is because eSRO is trying to bring together a stronger community, as I've seen in ECSRO's community it was full of capped nubs, which is what they want to change, you also won't have to farm, and there will be a lot of EXP events.
I got tons of friends who will be playing eSRO and that's all I care about.

Once again this is just from my point of view.




+1

When I play esro I plan to make a Chinese then make a bard once the euros come out. I did remember the esro team saying something about making the 4 solo parties a boost for the Chinese or something, so I wouldn't put it past them to take away the penalty from adding a Chinese character to a euro party

The thing about euros are. . .that they ARENT as strong as Chinese. . .solo, it takes a lot of teamwork to make ownage euros, and that teamwork is what owns a lot, so once people on the Chinese side learn to play more team based play in pvp, it should be no problem pvp wise.

-imagine a team of players all mature 22+ who are calm pay attention and cover each others mistakes, play on their strengths, focus and work as a cohesive unit, they would probably be all str force nukers and own hardcore, so instead of asking the gms to take away content, just create a team with or join others who are like that.

Those who always worry about their class being weaker always bring that to them, as they are focusing on the weaker side of their character, rather than upping their skills (i.e focusing on their strengths and mastering them)with their character... and im not even talking about just this game either.

so really that is just up to each individual player themselves and shouldn't be hindered in anyway ( i.e only rewarding instead of penalizing)

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 Post subject: Re: ESRO
PostPosted: Thu May 20, 2010 9:43 am 
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Rawr~ wrote:
Sorry, I like to make sure that my points are very clear, though they often become lengthy because of it. :palm:


don't feel offended, I like those lengthy enlightments :)


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 Post subject: Re: ESRO
PostPosted: Thu May 20, 2010 11:18 am 
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I have an urge to play Silkroad, especially ESRO. Everything u say sounds so damn good. Its hard to believe the server is gonna open soon but we can still hope.. :sohappy:


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 Post subject: Re: ESRO
PostPosted: Thu May 20, 2010 2:36 pm 
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fckerr wrote:
I have an urge to play Silkroad, especially ESRO. Everything u say sounds so damn good. Its hard to believe the server is gonna open soon but we can still hope.. :sohappy:


This. No lagg and no queue is +1 for any server.


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 Post subject: Re: ESRO
PostPosted: Thu May 20, 2010 4:01 pm 
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I do agree, Chinese do have a lot of potential in PT grinding if they work together and add the right builds to a PT.
Chinese do have 2 skills that cripple Europeans, their ice and fire walls. Cast ice wall before a warrior can DD you for example and it makes his attack useless, cast firewall and the warrior will have to keep DD'ing you until he crits and you die or he will have to manually take the wall down with his cleric rod, if his secondary is cleric and if can survive that long.

There won't be any lag, as I posted before the server will be thoroughly checked for lag in CB and OB, lag will be fixed before server is launched. Now about server traffic... I don't believe there will be any for a couple of months, it depends on how many players want to move from SWSRO / ZSZC with 30x rates down to a server with 5-10x rates. My predicament, not many. Server traffic should be fine for a little while, when there's enough players donating the server can be upgraded to hold more people or another could be made.

I wish I could give an idea of when OB or the server will be launched but I haven't the slightest idea, currently the team is adding the new KSRO community updates, weapon links and new guild and friend friend interfaces. Even if I did know an estimated time of release it would change due to KSRO updating their game and such.


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 Post subject: Re: ESRO
PostPosted: Thu May 20, 2010 4:48 pm 
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I have some questions:

Do we get the new quest system that we got in Alexandria update along with the new EXP bar thing?

Are the EXP/SP requirements the same as kSRO or iSRO?

If you set the EXP rates for example at 10X, will the drop rates be 10X too or are they independent?

Thanks for replying in advance.

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 Post subject: Re: ESRO
PostPosted: Thu May 20, 2010 4:54 pm 
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the only thing i dont get is why the team doesnt just find a place and stop. instead of trying to keep up with the most recent version of sro. just stop and work on what they have and launch it.

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 Post subject: Re: ESRO
PostPosted: Thu May 20, 2010 5:08 pm 
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@majincooler
-I'm really not sure about quests, I don't know if they are working 100% or not. We will have the same bars as KSRO.

-Everything is the same as it is on KSRO, so KSRO.

-Drop rate will match the EXP rate I believe.

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 Post subject: Re: ESRO
PostPosted: Thu May 20, 2010 10:02 pm 
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majincooler wrote:
I have some questions:

Do we get the new quest system that we got in Alexandria update along with the new EXP bar thing?

Are the EXP/SP requirements the same as kSRO or iSRO?

If you set the EXP rates for example at 10X, will the drop rates be 10X too or are they independent?

Thanks for replying in advance.


Quest System as in the Map UI? That is client sided feature, so yes. The New UI is all client sided so again yes.

EXP/SP requirements are the same as kSRO as we are using the leveldata.txt information from the textdata directory.

We have not considered much on the drop rates yet if at all much the normal rates, getting everything to work 100 precent first, is our top priority, more than planning, but we have considered many ideas and discussed our feelings briefly.

Quests will be one of the last features to be integrated, not due to complexity but organisation and time it will require to build and relate all the data required.

@ CeLL & Rawr
Currently npcdoom is working on the auto-updater, which just updates database and related files when kSRO releases patch and redirects users to kSRO Patcher, this saves bandwidth. That is more or less finished, at the moment he is working on object collision detection, which again is almost finished, once these are done we hope for more finetuning to go for open beta, then work on small functions such as Pets, Stall Network etc.

The New kSRO Updates with changes to community stuff I have 100 percent sniffed/parsed now, including Item Info Copy etc, npcdoom has not updated these yet, it is nothing large but few changes and things to be included to be in code, hour job maybe.


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 Post subject: Re: ESRO
PostPosted: Fri May 21, 2010 2:25 am 
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Eckoro wrote:
The New kSRO Updates with changes to community stuff I have 100 percent sniffed/parsed now, including Item Info Copy etc, npcdoom has not updated these yet, it is nothing large but few changes and things to be included to be in code, hour job maybe.

appreciate the reply, but be careful bud.

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 Post subject: Re: ESRO
PostPosted: Fri May 21, 2010 10:51 am 
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Well 95% of people wont know what they mean as they are not referred to anything specific that could be fragile in saying on these forums, I could of been sniffing my computer screen ^^.


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 Post subject: Re: ESRO
PostPosted: Fri May 21, 2010 3:17 pm 
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One thing I just think of
will the bugs that scammers often use be fixed?
Like the outside town stall network bug, I don't think it should be a big problem.
Don't think I want you to fix it right now^^ but I mention this so u can think of it later, when you're finally finetuning the server.
Altho I do hope there won't be any scammer ingame whatsoever :D
& by the way, it's nice to see that eSRO seems to have good relations with this forum


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 Post subject: Re: ESRO
PostPosted: Fri May 21, 2010 3:51 pm 
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even if they arent fixed, the gms are so close to the project, that it probably wouldnt be much for them to enter the transactions, see what happened, and address the issue directly. thats how it should be anyways. (even though i think that if someone falls for alot of the scams that they do, they deserve to lose what they gave away.)

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 Post subject: Re: ESRO
PostPosted: Fri May 21, 2010 3:58 pm 
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Yes, if there are any known bugs/exploits like that they will be fixed.
Doesn't KSRO have a new thing where when you exchange an item the box will turn red if the person replaces an item with another?
I haven't played any official SRO versions for a couple of years so I'm not really up to date. lol

I agree with your second mini comment CeLL.
I've been playing SRO on and off since iSRO beta in many different versions and I've never been scammed.
I make everybody stall what they want to sell and I avoid exchanges with anybody with a bad rep or somebody I don't know.
If you get scammed it's probably your fault for not paying full attention.


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 Post subject: Re: ESRO
PostPosted: Fri May 21, 2010 4:00 pm 
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I just hope eSRO has a good banning system that allows their most trusted GMs to be able to ban players on the spot when they see it. Don't need screenshots or lengthy investigations to know when someone is using auto skill/auto targeting. Would be nice if eSRO has this, where GMs just cruise through the grinding areas and clean house without having to deal with the lengthy, useless, ineffective method of players posting screenshots and other BS on a forum...

Also do so without a GM tag or whatnot. I remember years ago people saying Bots have some sort of alarm that notifies a player when a GM is near.


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 Post subject: Re: ESRO
PostPosted: Fri May 21, 2010 4:03 pm 
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i got scammed once. it was by someone who claimed to be my guild master and wanted to borrow my bow and logged off. im pretty sure it was my guild master though. i totally deserved to get scammed. after that i havent been scammed except the occasional pfarm scamming. but that happens.

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 Post subject: Re: ESRO
PostPosted: Fri May 21, 2010 4:47 pm 
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Jaapii wrote:
One thing I just think of
will the bugs that scammers often use be fixed?
Like the outside town stall network bug, I don't think it should be a big problem.
Don't think I want you to fix it right now^^ but I mention this so u can think of it later, when you're finally finetuning the server.
Altho I do hope there won't be any scammer ingame whatsoever :D
& by the way, it's nice to see that eSRO seems to have good relations with this forum


IF there are any bugs in eSRO, they will be completely different to any in iSRO or kSRO, coding structure is completely different, error checks may be using different methods or at different instances. So IF eSRO does have any bugs they will be something other than what is in the offical servers.


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 Post subject: Re: ESRO
PostPosted: Fri May 21, 2010 5:05 pm 
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I wanted to thank the eSRO team for doing such a great job in trying to provide all SRO players with what they dream of, but can I ask:

1- Is coding a hard thing to do?
2- Is it time consuming and to what extent?
3- Do you need to be a professional coder to code it?
4- How hard is it to fix bugs?
5- Do you have to go through the thousand lines of the game's code to fix hidden bugs or errors?

If someone of the staff can give me an overall view of how things are done and their complexity I would be thankful! I was always eager to know what it takes for doing such a thing.

Best regards.

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 Post subject: Re: ESRO
PostPosted: Fri May 21, 2010 6:18 pm 
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majincooler wrote:
I wanted to thank the eSRO team for doing such a great job in trying to provide all SRO players with what they dream of, but can I ask:

1- Is coding a hard thing to do?
2- Is it time consuming and to what extent?
3- Do you need to be a professional coder to code it?
4- How hard is it to fix bugs?
5- Do you have to go through the thousand lines of the game's code to fix hidden bugs or errors?

If someone of the staff can give me an overall view of how things are done and their complexity I would be thankful! I was always eager to know what it takes for doing such a thing.

Best regards.


1.- Depends on what you want to do and how, but if you enjoy it makes it easier.
2.- Well its proportional to the size of the project, amount of devs, etc.
3.- You dont need to be a profesional coder (im not one) but to make something decent atleast you need some experience or knowledge of programming,algorithms,design,math and other stuff.
4.- Depends on how often you encounter the bug and if you know why its happening, theres bugs i fix in 1min others has taken me days to fix it.
5.- If your familiar with the code its easier, but its proportional to code size. Last time i measured the amounts of lines of code, 4 months ago was around 55k, current code base should be close to 70k or so.

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 Post subject: Re: ESRO
PostPosted: Sun May 23, 2010 2:49 am 
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Wello27 wrote:
I just hope eSRO has a good banning system that allows their most trusted GMs to be able to ban players on the spot when they see it. Don't need screenshots or lengthy investigations to know when someone is using auto skill/auto targeting. Would be nice if eSRO has this, where GMs just cruise through the grinding areas and clean house without having to deal with the lengthy, useless, ineffective method of players posting screenshots and other BS on a forum...

Also do so without a GM tag or whatnot. I remember years ago people saying Bots have some sort of alarm that notifies a player when a GM is near.


I can't agree with you enough.
I saw countless botters on ECSRO and in order for them to even have the slightest chance of being banned you would have you take multiple pictures or make a video, which in the end was all pointless seeing as how the GMs didn't care.
The things about all the other P servers is that they don't have an anti-cheat system like we do and well since so many people who play bot they allow it because they are a big money source.
If somebody gets past the security somehow and the team finds out there are bots it can simply be patched/altered to make the bot useless.
In order to bot on eSRO a completely new bot will have to be created more than likely.
I do know that if I were to report a botter to the staff they would more than likely ban the person without questioning.

I'm not sure if an alarm may go off if a GM within a certain distance but I do know they can be setup so if you PM them an alarm will sound or you could even have it send a message back to the person who PMed you, which isn't any good if you ask me.


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 Post subject: Re: ESRO
PostPosted: Sun May 23, 2010 10:06 pm 
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now I don't know if it can send a pm back, but I do know it has an option to DC you when it sees a GM in range.

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 Post subject: Re: ESRO
PostPosted: Sun May 23, 2010 11:42 pm 
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butcha wrote:
now I don't know if it can send a pm back, but I do know it has an option to DC you when it sees a GM in range.


omfg botter ban nao


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 Post subject: Re: ESRO
PostPosted: Tue May 25, 2010 12:53 am 
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is esro out now?

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 Post subject: Re: ESRO
PostPosted: Tue May 25, 2010 5:19 am 
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It is not, closed beta is starting up again soon as the non-walkable space is being finished up.
Almost everything is @ 100% with the exception of FW, CTF, alchemy, item mall items (alchemy and item mall aren't a priority right now, but can be added quickly)and a few other things.
Last time I was in CB everything was stable so closed and open beta are to come soon.

Out of curiosity whoever is still voting fake/scam could you explain why you voted it?
We have enough proof to show the server isn't fake by any means and it's obviously not a scam seeing as how we don't take donations or anything of the sort.
My theory is that they haven't seen anything of the server and have no knowledge of it or they are doubting it because it has taken a long time.


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 Post subject: Re: ESRO
PostPosted: Tue May 25, 2010 8:14 am 
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Rawr~ wrote:
It is not, closed beta is starting up again soon as the non-walkable space is being finished up.
Almost everything is @ 100% with the exception of FW, CTF, alchemy, item mall items (alchemy and item mall aren't a priority right now, but can be added quickly)and a few other things.
Last time I was in CB everything was stable so closed and open beta are to come soon.

Out of curiosity whoever is still voting fake/scam could you explain why you voted it?
We have enough proof to show the server isn't fake by any means and it's obviously not a scam seeing as how we don't take donations or anything of the sort.
My theory is that they haven't seen anything of the server and have no knowledge of it or they are doubting it because it has taken a long time.


Maybe because all of the CB video's and screenshots are in Jangan only. 8)

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 Post subject: Re: ESRO
PostPosted: Tue May 25, 2010 12:56 pm 
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majincooler wrote:
Rawr~ wrote:
It is not, closed beta is starting up again soon as the non-walkable space is being finished up.
Almost everything is @ 100% with the exception of FW, CTF, alchemy, item mall items (alchemy and item mall aren't a priority right now, but can be added quickly)and a few other things.
Last time I was in CB everything was stable so closed and open beta are to come soon.

Out of curiosity whoever is still voting fake/scam could you explain why you voted it?
We have enough proof to show the server isn't fake by any means and it's obviously not a scam seeing as how we don't take donations or anything of the sort.
My theory is that they haven't seen anything of the server and have no knowledge of it or they are doubting it because it has taken a long time.


Maybe because all of the CB video's and screenshots are in Jangan only. 8)

Oh, don't worry, as soon the CB starts again, I'll make some videos that don't take place in the Grassland. ^^

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 Post subject: Re: ESRO
PostPosted: Tue May 25, 2010 1:13 pm 
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when i get in, im taking screen shots from the login to the character creation screen and through to as many places as i can reach without dying. including all open citys, 1-2 npcs from each city, and im gonna go search for a few uniques to ss.

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 Post subject: Re: ESRO
PostPosted: Tue May 25, 2010 3:18 pm 
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If everything is @ 100% I would like to see some euro chars and euro skills, that would be the ultimate proof it isn't like other emulators like sea, csremu, lyzerks project & dsremu


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 Post subject: Re: ESRO
PostPosted: Tue May 25, 2010 3:27 pm 
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The reasons so many pics are in Jangan is because we're all started out at level 1, if we go anywhere else we will die, obviously. We can also test everything there trading, exchanging, item mall, PvP, murder, ect, just about everything.
PM me on SRF/eSRO forums what/where you want a picture of and I'll go and take one.
Remember I have reverse return scrolls that I can use to go to main parts all over the map.
So far I will be taking my next set of pics in Roc Mountain and Alexandria, since I haven't witnessed Alexandria myself either, if it is currently unlocked for us.
I will avoid Jangan pictures as much as I can.

@Jaapii
"Almost everything"
Euro will be implemented before the 60 cap is raised as their skills are 50-60% complete according to npcdoom.
The skills were one of the first things finished in eSRO for Chinese as I believe they are easy for him to work on. Euro takes a little bit longer because of buffs and layering of buffs, and all their statuses from warlock and such.
npcdoom will be a Euro GM when the server is up too.
As soon as I am able to test on one I will take many pics. as my current PC cannot handle fraps or anything well.


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