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 Post subject: Re: Light Nuke 120
PostPosted: Mon Apr 26, 2010 10:37 pm 
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fckerr wrote:
Goseki wrote:
fckerr wrote:
trigger(hit/dodging) scroll + drug of typoon > light. I dont see how ghost walk is usable in pvp or pve.


Than you're not a very pvp oriented person. Or you just smash 12345 when you pvp. Ghost walk takes pvp to a whole new lvl. It's not very great in 1v1 since you're there to fight one guy. But it group pvp it shines. You can't kill someone you can't catch, and you can't retreat if they outmaneuver you. Good Luck catching someone who has 100% speed and can dash.

Ghost walk shines in range players like bowers and nuker. Maintain distance while taking them down.

FW(mass pvp) is all about full buffed wizards(warriors?) 1-2 shotting everyone and I dont see how chinese could do anything but attack gates/towers with black ress on and spam pots or spam wizards with KB/KD with black ress on again until any cleric kills them with pure dmg. Chinese are just bad when it comes to mass pvp and in 1v1 situation using ghost walk will lead to flaming.


True shit

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 Post subject: Re: Light Nuke 120
PostPosted: Tue Apr 27, 2010 6:11 am 
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The only build who need to get close to you for damage is only CHN Blader and Glavier who doesnt hav Light.
EU War has dash to close the range.
Others are self explanatory.
Dashing to a distance does not really give you so much of an advantage really.
Speed are covered by Typhoon 100%
I still have Light for my CHN tho.. Only reason for keeping os the lvl 106 - 93% Speed.
Gonna save me alot of money.

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 Post subject: Re: Light Nuke 120
PostPosted: Tue Apr 27, 2010 6:44 am 
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Squirt wrote:
^ I saw no fire or light nuke in that vid

Holy cow, *makes a blader*


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