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 Post subject: 11d alhemy
PostPosted: Sun Jan 17, 2010 3:56 am 
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I found today that in ksro for 11d tablets are needed only 11d elements. So what do u think, will this ruin the market, or just make 11d element much more expensive then 10d is atm?
Or maybe they will save the old way of making alchemy for isro?
I know someone's gonna say pic or didn't happened, so here it is:
http://img199.imageshack.us/i/tablet11.jpg/

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 Post subject: Re: 11d alhemy
PostPosted: Sun Jan 17, 2010 4:24 am 
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It's like that for every tablet degree I beleive, and I don't think It will ruin the market at all, it only makes sense that high level elements are for high level tablets, vice versa for low level elements.


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 Post subject: Re: 11d alhemy
PostPosted: Sun Jan 17, 2010 6:18 am 
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wut was that white avatar?


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 Post subject: Re: 11d alhemy
PostPosted: Sun Jan 17, 2010 7:10 am 
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Imagine 11th D tabs needing 1st D elements lolol

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 Post subject: Re: 11d alhemy
PostPosted: Sun Jan 17, 2010 7:45 am 
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11D elements will be easy as hell to get. All the white/blue drops broken up just creates a surplus of elements. At least it did for me during 80 cap, 90 cap, and 100 cap.

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 Post subject: Re: 11d alhemy
PostPosted: Sun Jan 17, 2010 8:40 am 
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Actually its a good new for me. I dont need no spend one page of my storage to store elements.
At first, it will be difficult to get those 11D elements but later it will be much easier.

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 Post subject: Re: 11d alhemy
PostPosted: Sun Jan 17, 2010 8:52 am 
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It's just one tab, that doesn't say anything about the others o.O

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 Post subject: Re: 11d alhemy
PostPosted: Sun Jan 17, 2010 9:01 am 
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XMoshe wrote:
It's just one tab, that doesn't say anything about the others o.O


And I think it's kinda a good thing. The problem I have at 10D cap is that I don't have enough lower lvl elements. Gathering 11D elements will be easyer if you grind at 11D mobs.

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 Post subject: Re: 11d alhemy
PostPosted: Sun Jan 17, 2010 9:18 am 
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130m LOLZ


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 Post subject: Re: 11d alhemy
PostPosted: Sun Jan 17, 2010 11:17 am 
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First they ruined the trade system
Then allowed bots
put magic pop instead of sun dropps
and now alchemy turns

:P

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 Post subject: Re: 11d alhemy
PostPosted: Sun Jan 17, 2010 11:23 am 
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_Razor_ wrote:
First they ruined the trade system
Then allowed bots
put magic pop instead of sun dropps
and now alchemy turns

:P


Sun still drops o.O And bots came before the ruining of the trade system :P

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 Post subject: Re: 11d alhemy
PostPosted: Sun Jan 17, 2010 11:27 am 
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antics wrote:
wut was that white avatar?

That "avatar" is the european female hunter suit.

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 Post subject: Re: 11d alhemy
PostPosted: Sun Jan 17, 2010 11:35 am 
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you can actually whisper to that guy selling these items?

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 Post subject: Re: 11d alhemy
PostPosted: Sun Jan 17, 2010 1:12 pm 
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It's the same for all kinds of tablets and degrees and i think it's actually much better than before. Instead of having around 6-7 different degrees of elements, you have only 1 or maybe 2 different degrees of elements in your storage. And btw, if you collect alchemy materials, they give you only 1 degree of elements too. If you have an alchemy material and rondo it, you will get only 7D elements, but all kinds of it. So you'll get a certain ammount of Fire 7, Water 7, Earth 7 and Wind 7, but no 6D or lower elements from this material. With this system it's a lot easier to get the elements required for your tablets and your storage won't be filled with like 50 different kinds of elements.


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 Post subject: Re: 11d alhemy
PostPosted: Sun Jan 17, 2010 2:36 pm 
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i find it quite good. even if the drop rate of 11d gear will be low as hell, we will be able to create our own stones w/o searching for any kind of elements

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 Post subject: Re: 11d alhemy
PostPosted: Sun Jan 17, 2010 2:42 pm 
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XMoshe wrote:
It's just one tab, that doesn't say anything about the others o.O


Well the guy playing there and who made the ss for me said it's the same for all the tablets, so i'm willing to believe him.

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 Post subject: Re: 11d alhemy
PostPosted: Sun Jan 17, 2010 6:37 pm 
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130m for 10 tabs^^ oke...

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 Post subject: Re: 11d alhemy
PostPosted: Sun Jan 17, 2010 7:12 pm 
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Good news, I don't like having to pay 5-7k for 1 earth 7 and dedicating my guild storage for only alchemy.

is ironic, I swear I was was about to clean all stall networks from Earth/Water 8 :oops: that was my last thought before going to sleep last night.

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 Post subject: Re: 11d alhemy
PostPosted: Mon Jan 18, 2010 6:01 am 
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nivlam shows otherwise :?

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 Post subject: Re: 11d alhemy
PostPosted: Mon Jan 18, 2010 10:24 am 
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XMoshe wrote:
It's just one tab, that doesn't say anything about the others o.O

I will confirm it by some of my pictures.
http://i442.photobucket.com/albums/qq14 ... -39_72.jpg
http://i442.photobucket.com/albums/qq14 ... -45_03.jpg
http://i442.photobucket.com/albums/qq14 ... -47_99.jpg
http://i442.photobucket.com/albums/qq14 ... -49_25.jpg
http://i442.photobucket.com/albums/qq14 ... -50_83.jpg
http://i442.photobucket.com/albums/qq14 ... -52_40.jpg
http://i442.photobucket.com/albums/qq14 ... -29_55.jpg
http://i442.photobucket.com/albums/qq14 ... -32_99.jpg

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 Post subject: Re: 11d alhemy
PostPosted: Mon Jan 18, 2010 11:04 am 
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IMO this is great!
Now gold bots won't make TONS of money out of selling over priced low lvl elements ;)
Low lvls will loose an important way of income but oh well :D


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 Post subject: Re: 11d alhemy
PostPosted: Mon Jan 18, 2010 2:08 pm 
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kworey wrote:
on KSRO
tablets of their own degree only need elements of the respective degree
that easy up alot alchemy


Meh, then I gotta destroy my drops *lazy*

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 Post subject: Re: 11d alhemy
PostPosted: Mon Jan 18, 2010 2:23 pm 
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Its not like the drop rate is high , lol :D


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 Post subject: Re: 11d alhemy
PostPosted: Mon Jan 18, 2010 3:14 pm 
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fckerr wrote:
Its not like the drop rate is high , lol :D


True true, but still...npcing them is easier xD But I guess the alchemy will be easier idd.

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 Post subject: Re: 11d alhemy
PostPosted: Mon Jan 18, 2010 4:01 pm 
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I always made good amount of gold with buying low level items, destryong them and selling the elements that were wanted. In Hotan there are plenty of d7 armors for 200-400k gold each, easy way to get earth 7 and make significant profit. I have been doing this since early 80 cap, it seems at D11 this kind of fun will be over, unfortunately.

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 Post subject: Re: 11d alhemy
PostPosted: Tue Jan 19, 2010 12:15 am 
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Not necessarily. Nobody knows, when they are going to introduce the new alchemy system on ISRO. It might come with the lv.105 or 110 update, but maybe they are going to do it even earlier, later or never. xD

And Kworey, i already said that with the alchemy materials in my earlier post.


Oh and btw huejas, who would you trust more? Someone, who actually plays on KSRO or a data-base, which is obviuosly not up-to-date anymore and was created based on old datas. And btw, if you destroy SOX items, you'll have very high chances to get special elixiers for the next degree, but that elixiers can only be used on SOX items in the next degree then. For example, if you destroy a D6 SOS sword, you'll get a special weapon elxier D7, which can increase the + of a weapon by 1 or maybe even 2 with 100% probability. These elixiers are restricted to certain degrees though and if you destroyed a SOX weapon, you can only use the elixier on another SOX weapon in the next degree, for example a D7 SOS cleric rod. And you won't get a special elixier, if you destroy account bound SOX, for example Magic POP items.


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 Post subject: Re: 11d alhemy
PostPosted: Tue Jan 19, 2010 12:50 am 
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11d will need 11d, 8d, 6d, and 4d... i think :P

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 Post subject: Re: 11d alhemy
PostPosted: Tue Jan 19, 2010 4:34 am 
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M3K0S wrote:
11d will need 11d, 8d, 6d, and 4d... i think :P

U didn't even took the time to read the first post, did u...

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 Post subject: Re: 11d alhemy
PostPosted: Tue Jan 19, 2010 6:46 am 
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yea but i only saw a str tab -.- umm wait lemme look for that website
afaik on isro the str tab has always used all 4 elements needed for that deggre
IE: 10d in earth water fire wind order is 10 7 5 3
9d is 9 6 4 3
8d is 8 6 4 2
etc etc
always in descending order
oop here it is...
http://sro.mmosite.com/alchemy/tablets.shtml

so... 11, 8 , 5, 4....

another thing... compare the 10d tabs on ksro to the ones on isro\

oohhh 1 more thing... go to medusa and when she die take her alchemy material drops and see what elements they give -.-

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 Post subject: Re: 11d alhemy
PostPosted: Tue Jan 19, 2010 12:22 pm 
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Read the posts mekos, some guy posted several tabs and all of them needed just 11D elements.

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