Post subject: Re: Heroes of Newerth (Remake of Dota)
Posted: Sat Jan 09, 2010 4:47 am
Valued Member
Joined: Jan 2008 Posts: 471 Location:
ExSoldier wrote:
Phantasma wrote:
Sand Wraith needed a nerf in my opinion... and Madman still needs a bigger nerf, or a removal -_- Hellbringer definitely did not need a buff also, and devourer's hook imo should be more like 650>800>950>1100... level one hook = deadly now
Definitely want to use devourer, torturer, and slither more now though
I woudn't complain about Devourer's hook, I mean come on, he's lv.1 hook was ridiculous But just like you I can't wait to play Slither again,one of the first hero I played.(Miro&Bizz,remember my uber nubness with him? )
Yeah, level one hook was terrible, but still, arent most skills bad at level one? But now his level one hook is so oped early... but then again, hook is always avoidable I guess
_________________ Done with SRO. Playing LoL - sXeph
Post subject: Re: Heroes of Newerth (Remake of Dota)
Posted: Sat Jan 09, 2010 9:56 am
Forum Legend
Joined: Apr 2006 Posts: 7328 Location: Canada
OMFG! Post from an S2Mod saying that the patch wont happen today because they are introducing the Replay Tool!!!! Can't wait to use it,i'll watch myself and learn from mistakes and all,oh and of course to watch again some pwnage moments .
"Yes you read the correctly. Due to some issues and other things we are not going to be patching the beta client today. I know you are all disappointed, but look on the bright side...
We are going to patch fully functional replays into the test client.
Yes, Replays are done.
So to sum it up, this test client after a patch today will contain: Balance Patch full notes Matchmaking Test Replays
Come join us in IRC or in the test forum for more information!"
Post subject: Re: Heroes of Newerth (Remake of Dota)
Posted: Sat Jan 09, 2010 3:59 pm
Forum Legend
Joined: Aug 2008 Posts: 6735 Location: Love the way you are.
0l3n wrote:
Lol, me to
Best ever legion move ive ever seen (not to brag).
Involves taunting a scout several seconds after he went invis and ran away from 2 team mates. Epic.
haha, no way... something like that happened to me.. I was chasing scout with like 20% of his HP. But he suddenly went invi... i was oh no ****, but before he went invisible, a team mate playing as Lich (forgot his name on HoN lol) lauched his ultimated to Scout... i could literally 'read' his moves, since the Plague was following him. I teleported guessing the location he was according to the plague with Portal key, taunted, and ulted. Everyone was hoorray!
Post subject: Re: Heroes of Newerth (Remake of Dota)
Posted: Sat Jan 09, 2010 6:40 pm
Forum Legend
Joined: Apr 2006 Posts: 7328 Location: Canada
Patch 2.28 for Test Server,few stats changes,replays & deaths animations for certain heroes.
Spoiler!
Version 0.2.28 ------------- - REPLAYS! * Since the test client is different, you will only be able to download or watch replays from THIS version. Meaning you have to play a game first if you want to watch a replay of yourself. You can download and watch any valid game from the stats viewer by inputting the match ID number. - Significant Ramp changes to make them more visible * There might be some blockers/run through the small cliff bugs. Let me know if you find many. - Fixed a bunch of matchmaking crashes - French stringtables updated (Thanks to Magissia) - Hooked up z key chat history support for specatator interface - Updated melee/ranged barracks destruction messages to be easier to distinguish one from the other, "melee" now appears orange and "ranged" appears teal - Cleaned up color constants, added in game chat command ^color support for brown (^n), orange (^o), purple (^p) and teal (^t) - Updated match info screen to show the colors of the players
- Fixed Puzzlebox damage from destroying towers
Behemoth - Fissure no longer freaks out when you target yourself
Corrupted Disciple - New death
Ophelia - A few updates to her cast animations
Swiftblade - When Blade Frenzy is active at level 4, Swiftblade has -55 Attackspeed
Witch Slayer - Graveyard can now target allied units (does nothing to them, but you can target them)
For modders: - Added new UI_CMD(GetColorFromPosition) that returns the appropriate color from a given client/player position.
Version 0.2.27 ------------- - Fixing moon queen ult
Version 0.2.26 ------------- - Matchmaking added for testing - Fixed a load of tooltips - Ramps undone. Sorry. We have a better idea coming up. - Art tweaks * Nymphora run, idle and portrait fixes * Ophelia run redo * Tempest taunt redone * Vindicator death cleaned up and attacks smoothed * Armadon knockdown redone * Rampage run cleaned up * Chronos attacks cleaned up * Slither bored animation * Madman attacks cleaned up * Warbeast walk animation * Accursed attack
Frostburn - +5 attack speed (Nerf was a bit too heavy)
Heroes
Engineer - Cooldown of the keg increased to 14s base - Tinker reworked ----------------------------- Passive: Decrease cooldown and manacost of keg by -7/14/21/28%
Active: Range: 450 Mana Cost: 25 Single target, NOT channeling Cooldown: 15.0 Seconds Duration: 15.0 Seconds
Catapults +/-10/20/30/40 Attack Speed +/-20/40/60/80% damage - 66% damage taken for allies Blows up enemy catapults at end of the debuff if they are still alive
Moon Queen - +2 base int - +5 base damage - Moon Finale no longer requires points in Moon Beam - Multi-Strike is now a toggle ability that changes between bouncing to all units or just heroes
Ophelia - Level 4 Command now grants controlled units 4 Magic Armor
Pandamonium - Cooldown of Face Smash changed to 120,100,80
Swiftblade - Buffs are now removed as well when Blade Frenzy is used
Wretched Hag - +5 base int, base damage stays the same
Version 0.2.25 ------------- - Fixed the illusions so they won't be green blobs - Reverted the snowballs by Kongor back into skulls - Fixed more spectator bugs - Tweaked the loading tips - Tweaked the effect for Demented Shaman's slow - Changed Thunderbringer's attack animation - Added a new Hellbourne building - Added steps to more ramps - Bajillion tooltip fixes - Fixed Nymphora's Pod showing up in fog - More art cleanup on corrupted disciple, accursed, and glacius - Removed the prop from Kongor's lair that was causing exploit issues (forgot this one)
- Geometer's Bane, +100 gold recipe cost - Nullfire Blade's damage from the mana burned changed to 100%, from 80%
Accursed - Range of Shield lowered to 400 - Shield will no longer dispel stuns - Range of Cauterize increased to 750
Devourer - Hook can now only drag a unit a max of 1440 units - Hook no longer double impacts people
Hellbringer - Fixed a bug that was causing Deathboil, when refreshed and re-cast on a target that already had the debuff, to continue to scale up its damage over the renewed length of the debuff. Instead, after the DoT ticks for 80 damage it will reset back to 10 damage and start increasing again.
Pandamonium - New death effect
Slither - Now gains 3 seconds of clearvision around himself when using his ult
Swiftblade - Now has unitwalking when ulting so he doesn't block people
Version 0.2.24 ------------- General
- Added stairs (this is a work in progress, so you are going to see the early version) - Added ingame loading tips (more to come soon!) - Added a delay between hero voice responses for move, attack and select sounds. (default 3 seconds) - Volume tweaks on a lot of heroes and abilities - Endless sound tweaks to heroes and impacts - New music track - A ton of art polish on all of the heroes (Predator Model, Corrupted Disciple Texture, etc) - Fixed Ranged Super Creep health - Added a lot (like 12) new LODs for lower end systems - Autobalance mode PSR calculation was fixed - /gameinfo now returns "Other Options: None" if there are none, previously it just showed "Other Options:" - Changed the creep gold for supercreeps to 1/2 the gold of normal creeps - Added a team message when a walking or flying courier is purchased by a team member - Added a team message indicating when a team member buys back - Added a new customized Legion/Hellbourne message and alert ping indicating when a melee/ranged barracks is destroyed - Added a fence to stop ancient creep pulling on the Hellbourne side - Player disconnects and player timeouts are differentiated - Tweaked Purge Creep AI so it doesn't purge creeps anymore, just heroes that are close to it - Puzzlebox Melee will now return the proper damage on death (200,400,600 True damage) - Deadwood's log is now consumed when the throw is blocked by Nullstone - Fixed Pebbles stun to be 2 seconds instead of 1.75 - Warbeast's Wolves and Tempest's Elementals are now Summoned units and will be hurt by Purge effects - Puzzlebox minions are now tagged as Summoned units - Arachna's Spider will no longer spawn if she dies while it is in midair - Fixed Demented Shaman's Storm Cloud to properly hilight just heroes in the targetting circle - Kraken no longer runs in place after charging (but he did look hilarious) - Fixed Rampage's order queue being cleared by a Horned Strike - Added a proper name to the Haste Aura for Puzzlebox Ranged Minion - Fixed the tooltip for locking someone because it said "star" instead of "icon" - Fixed the hilarious tooltip bug on Hellbringer (Unholy Shackles was named Unholy Sfles. Lol.) - Fixed Scout toggling off the ability giving charges to mana battery - Fixed a typo in Witch Slayer's story - Fixed a mana potion typo. No, not the energy drink. - Fixed Tablet of Command from leaving behind an invisible gadget that can block creep spawns - Fixed an issue with the Health/Manabar tooltip in the options window - Fixed a typo with Plague Rider's tooltip for Extinguish - Fixed Demented Shaman's Storm Cloud to properly gain a radius increase with staff of the master - Fixed Corrupted Disciple's Electric Tide from not doing damage on the return if killed while it is active - Fixed Forsaken Archer's Split Fire so it reduces damage correctly - Engineer's Shield will now properly dispell buffs when someone leaves the area - Added occlude to the following. This stops the effects from playing in fog: * Andromeda Void Rip * Behemoth Heavyweight and Enrage * Chronos Time Leap * Deadwood Rotten Grasp and Tree Throw * Defiler Silence * Demented Shaman Storm Cloud * Devourer Hook * Forsaken Archer Volley * Glacius Tundra Blase and Downpour * Hellbringer Summon Malphas * Magmus Lava Surge and Volcanic Touch and Eruption * Nymphora Pod * Pestilence Impale * Plague Rider Plague Carrier * Torturer Chain Reaction * Valkyrie Leap * Vindicator Sage's Lore * Voodoo's Cursed Ground * War Beast Metamorphisis * Portal Key * Kongor death effect
- Some enhancements and tweaks to the low end renderer - Added a new game option to the interface panel that allows players to toggle displaying timestamps in game chat - When in the game lobby or hero select screens, pressing shift while entering chat now updates the chat type button to display the opposite chat mode the message will be sent to. - Added a "No Leavers" icon to the game lobby to indicate if a game is "No Leavers" or not * Updated /gameinfo to show this information as well. - Fixed an issue where players were shown a "unable to join due to leave % being too high" and unable to reconnect to games they were previously disconnected from. - /dnd now blocks incoming messages sent from buddies using the "/buddy message" command. - /afk and /dnd status is now automatically removed and set to /available when sending a /whisper. - When switching between /afk and /dnd as long as a message is specified it will now switch or update your status accordingly, instead of removing your status and toggling to /available. - /roll # now defaults to a roll between 1 and # - Fixed a bug where the percentage of leaves in the game lobby didn't match the percentage of leaves in the view stats interface. - Fixed a crash caused by using the /matchup (/ma) command when in the hero select screen. /matchup is now only available for use during pre-match, active and end game phases. - Added a /ping command players can use in game to show their current ping. - Added a "Disconnect" button to the loading screen for cases when a player wishes to exit out before they have finished loading. - Added a new CMD LocalChat that can be used to display chat messages in game (on the local client only). * This will be useful for mods that print out information to the screen without having to going through an interface and for those that don't want to send information to the screen with TeamChat or AllChat (rune spawn or player spawn reminders to name a few).
Spectator fixes: - creep kill popup - fixes for popup message and pings - fix typo in spectator interface - fix channel and mana upkeep on info selection tooltips - camera centering and locking for spectators works using both info and control binds (C and V) - tab cycles heroes in spectator mode - fix double and triple ability buttons on the spectator interface
- Removed Christmas effects (Except the lights on the Legion tree. Because some people keep those up for a while. You know people like that I'm sure...)
Heroes
Andromeda - Aurora debuff duration increased from 15 to 20s
Armadon - Spine Burst debuff increased from 10s to 13s - Armordillo's Spine Burst damage point reduced from 250 to 200
Blacksmith - Added mushroom cloud explosion for when a 4x multicast goes off - +2 Base Intelligence - +0.2 Intelligence Gain
Corrupted Disciple - Base strength lowered from 21 to 19 - Movespeed lowered by 5 - Corrupted Conduit now grants vision around the target (800 AOE) as long as they stay in range/is draining damage
Deadwood - Armor reduction from 2,3,4,5 to 1,2,3,4 when in Rotten Grasp - Very short cast time on Rotten Grasp so an animation plays - Willowmaker can no longer target the ground
Defiler - Fixed bug allowing players to control the spirits of Unholy Expulsion
Devourer - Hook range is now the same across all levels (1100) - Hook now returns to the devourer if he moves (Think Maliken's Sword)
Forsaken Archer - Base Agility lowered by 1 - Attack projectile speed slowed down from 1200 to 1050 - DoT from Skeletons lowered to 4/8/12/16 - Piercing Arrows has the damage it does reduced based on the targets it hits. 10% per target in the line
Glacius - Ice Imprisonment can now be cast on allies, immobilizing them but reducing all damage they take by 20,40,60,80% for the duration.
Hammerstorm - Galvanize cast time removed
Hellbringer - 10,20,30,40% on the health from Life Void - Boil now 'chains' to 1,2,3,4 nearby targets (so 2,3,4,5 total hit by it) and applies the boil to all of them instantly. Numbers stay the same.
Jeraziah - Adds the cast time back on Sol's Blessing (.5 seconds)
Legionnaire - Decapitate cast point lowered from 330 to 300
Madman - Stalk cooldown +1s at all levels
Magebane - Flash cooldown now at 12/10/8/6 (+1 second at levels 2,3,4)
Moon Queen - +2 Base Strength - +0.2 Strength Gain
Night Hound - When in his own Smoke Bomb, the Night Hound is ignored by creeps and towers - Night Hound cannot attack towers while in his own Smoke Bomb
Nymphora - Fixed her correctly having effects bones (oops...) - Increased base strength by 2 - Base damage changed from 38-49 to 45-52 - Cast range of Pod increased to 750 - Nymphora's Zeal now returns to her as she runs (Think Maliken's Sword) - She gains charges for attackspeed/movespeed as Nymphora's Zeal hits enemies, not on it's death - Grace of the Nymph now restores the mana over 4 seconds instead of instantly. Mana return dispels on damage.
Pandamonium - .1 cast time added to cannonball (.3 total). Flight time reduced to compensate.
Predator - Fixed a bug that was causing him to kill people while under the effects of Puppet Show
Puppetmaster - Whiplash damage increase lowered to 5/10/15/20%
Rampage - Stampede cooldown to 25s (from 40s) - Favor of Sol cooldown to 60s (from 75s)
Slither - Attack Range increased by 50 - Anyone under the effects of the Toxicity have health regen disabled (40,60,80,100% health regen reduction) * Runes of the Blight changed to "healing" so that the Toxicity does not disable them - Poison Spray increased cast and effect range by 200, radius stays the same - Toxin Wards can now be laid in a 'burst' style with a long cooldown. (Think Panda's Flurry but with laying 3 wards in a short time) - Wards now have collision and slow poison (10%) again - Poison Burst is now un-removable
Soulstealer - Soul Burst debuff increased from 2 seconds to 5 seconds
Swiftblade - Reduced Blade Frenzy cooldown from 30 to 30/28/26/24 - Swiftblade is no longer disarmed while spinning at level 4 of Blade Frenzy * This includes attacking anything like heroes and units while spinning - Blade Frenzy now dispels all debuffs on start
Thunderbringer - Attack animation impact point from 633 to 500
Torturer - Movement speed increased by 5 - Agonizing Bonds now pulls anyone hit by the chains towards the target of the chains, even while the target moves
Voodoo - +1 base armor
Wretched Hag - Sonar Scream now hits invisible units and units in the fog
Items
Barbed Armor - Cooldown increased to 20 seconds (from 15) - Damage returned lowered to 80% (from 100%)
Courier (Flying) - Bounty increased to 300
Firebrand - Rebalanced and takes the +10 agi item and the +6 str item * 15 agi * 6 strength * 10% ms * 15 as * 950 recipe * 2400 total
Frostburn - Stats rebalance * 21 str * 21 agi * 10 damage * 14% ms * 25 AS * Slow changed to 15%, down from 20% (slow now lasts 2.5 seconds, down from 3)
Frostwolf - Same components but 200 recipe cost, 5900 total - The slow lasts 3 seconds and is applied on both single target spellcast and attack
Harkons Blade - Manacost per attack reduced to 50 from 100 - Recipe cost lowered from 725 to 500
Helm of the Black Legion - Block value when on a ranged hero reduced to 20 * Brings this item in line with the other two deflection items
Icebrand - Rebalance and takes the +10 str item and +6 agi item * 15 str * 6 agi * 10 damage * frost (15%, 1.5 second duration) * 950 recipe * 2400 total
Geometers Bane - Loses 5 int - Recipe cost lowered by 200
Mana Battery - Health returned per charge lowered to 12, from 15. Mana returned stays the same
Ghost Marchers - Casting a spell or using an item no longer dispels the Phased effect - Phased buff improved to 12% (from 10%)
Power Supply - Recipe cost increased by 100
Puzzlebox - Recipe cost increased by 100
Restoration stone - Now refreshes all items except other Restoration Stones and Shrunked Head
Post subject: Re: Heroes of Newerth (Remake of Dota)
Posted: Sat Jan 09, 2010 7:57 pm
Frequent Member
Joined: Jul 2007 Posts: 1424 Location:
Is anyone on now that wouldn't mind helping me out a bit? Giving me some tips and general item builds, as I find items to be where I'm really doing terribly.
Post subject: Re: Heroes of Newerth (Remake of Dota)
Posted: Sun Jan 10, 2010 1:10 pm
Valued Member
Joined: Dec 2009 Posts: 492 Location: ಠ_ಠ
Hmmm.
0.26-0.28 are interesting.
- Yay for ramp changes. Much needed. Even though I consider myself fairly experienced, I keep forgetting them at times. - Very interesting Engi buff. This is pushing him into the category 'Support' even more. Even though he can still dish out indecent amounts of damage, and could probably carry a team where needed, he will now be picked for pushing strategies and solid initiation with his ult. I'd love to see him in competitive games - Nice QoP buff. - -55 IAS when blade frenzy is active? Finally. No more double auto's in between.
Post subject: Re: Heroes of Newerth (Remake of Dota)
Posted: Tue Jan 12, 2010 10:05 am
Loyal Member
Joined: Sep 2006 Posts: 1509 Location: There
hey guys I got a new IGN: FishyAttempt
biomass is like screwed because I got a couple of bad DC's while I was away from home, now my leave % is kinda high, so I gave up trying to redeem myself
_________________ Big thx to MasterKojito for making my sig
RuYi wrote:
Guys, I think we should promote destructionmama to Captain Obvious. :3
Post subject: Re: Heroes of Newerth (Remake of Dota)
Posted: Tue Jan 12, 2010 2:28 pm
Forum Legend
Joined: Apr 2006 Posts: 7328 Location: Canada
Scarth wrote:
Woot. It's here! Replays don't seem to work though, or maybe it just takes a while for them to upload, I'll try again later.
AAALLLLRRRIIGGGHHTTTTA
LMFAO S2 HEROES OF NEWERTH RAP BASED ON WILL SMITH FRESH PRINCE OF BEL AIR " Now, this is a story all about how This game got flipped-turned upside down And I'd like to take a minute Just sit right there I'll tell you how we balanced the game and made it so fair
Near bot lane-n-jungle, he sat and gazed At the full lane was where he spent most of his days Chillin' out hittin' denyin' all cool And sendin' all the kids back to the pool When a couple of guys, who were up to no good Startin' making trouble in his neighborhood He lost one big fight and raged everywhere Then demanded we all make the game way more fair!
Y'all said we're so bad and had all this fear That no change would be fresh since we won't do a mirror If anything you said that such a patch is rare But we just said 'Have some faith, yo' - 'Don't be a square!'
We rolled out a patch around seven or eight And you yelled to the devs 'Yo homes did us a favor!' We looked to our kingdom It was finally there To sit on the throne as the game that's most fair..."
Post subject: Re: Heroes of Newerth (Remake of Dota)
Posted: Wed Jan 13, 2010 9:16 pm
Valued Member
Joined: Dec 2009 Posts: 492 Location: ಠ_ಠ
Soulstealer is epic
Some other favorites of mine; Pebbles(blinkstalagchuckhitdead) Pestilence Forsaken Archer(Yes, even after her nerfs. She's still epic, and I outlaned a pretty decent Bloodhunter) Torturer
I hate playing pure support, because I want to farm. I just can't stand not getting any items early- and dieing 210987109438173 times mid-game. Also, I have this more aggressive state of mind, so carries fit me more
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