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 Post subject: Re: 105 cap Fire Wall
PostPosted: Wed Dec 02, 2009 1:19 am 
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 Post subject: Re: 105 cap Fire Wall
PostPosted: Wed Dec 02, 2009 4:28 am 
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XMoshe wrote:
The point of fire wall is not that it takes a hit from int, but that it takes several hits from str's. With maxed fire wall at 100 it can take around 3 kb skills from a bower. Enough time to get 2/3 nukes running which usually kills them if they have bleed and maybe division. Same against bladers, it will take them quite a while to take it down and in the mean time they can get stats on you or kd you.


Would like to add as the caps progress even further and firewall/icewall gets a huger absorption rate. If 100->105 cap damage isn't a huge increase of damage then the new firewall would be aiming towards 'godly' imo. Since it goes up to the mid 90%s.

Icewall is useful against warriors believe it or not. Reason why it's so useful is that it can take a hit fully and you take no damage at all. You can be a **** and just keep putting it up when you're low and you can go straight back to high hp since it can take 1(maybe 2. Can't remember) hits.

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 Post subject: Re: 105 cap Fire Wall
PostPosted: Wed Dec 02, 2009 5:42 am 
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Toshiharu wrote:
XMoshe wrote:
The point of fire wall is not that it takes a hit from int, but that it takes several hits from str's. With maxed fire wall at 100 it can take around 3 kb skills from a bower. Enough time to get 2/3 nukes running which usually kills them if they have bleed and maybe division. Same against bladers, it will take them quite a while to take it down and in the mean time they can get stats on you or kd you.


Would like to add as the caps progress even further and firewall/icewall gets a huger absorption rate. If 100->105 cap damage isn't a huge increase of damage then the new firewall would be aiming towards 'godly' imo. Since it goes up to the mid 90%s.

Icewall is useful against warriors believe it or not. Reason why it's so useful is that it can take a hit fully and you take no damage at all. You can be a **** and just keep putting it up when you're low and you can go straight back to high hp since it can take 1(maybe 2. Can't remember) hits.

Reason why i would love 1 or 2 more seconds added to the cast time of that skill, a good player can abuse it, making himself nearly impossible to kill.


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 Post subject: Re: 105 cap Fire Wall
PostPosted: Wed Dec 02, 2009 8:55 am 
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Ice wall takes a full daredevil. The first hit cancels the wall with all the damage and the second does 1 damage even though the wall is gone. Atleast that's how I experienced it.

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 Post subject: Re: 105 cap Fire Wall
PostPosted: Thu Dec 03, 2009 1:43 am 
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do they vid for euro skills

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 Post subject: Re: 105 cap Fire Wall
PostPosted: Thu Dec 03, 2009 8:10 am 
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jay0303 wrote:
do they vid for euro skills


The whole Euro race probably gets like 1/2/3 new skills, so why bother making a vid. TBH I wouldn't be surprised if they'll get no new skills.

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 Post subject: Re: 105 cap Fire Wall
PostPosted: Sun Dec 13, 2009 7:42 pm 
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i get the felling if they make new nuks for wiz they gonna be disappointing and for warrior and rouge skills are never that flashy

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