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 Post subject: Re: Force Nuker
PostPosted: Wed Nov 04, 2009 12:11 pm 
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XMoshe wrote:
marckillz91 wrote:
Azavel wrote:
If you want force, go pure str or hybrid str, with bicheon (the best imo)
But if you want a pure int, maybe the best is cold/fire/force. Use protector.
And, if you have fire without any weapon mastery, dont max Flame Body Series and fire passive, of course :)



That's not true, With lightning you can hit alot more with the nukes. but u can also hit lower. U will get at lv 65 15% magical dmg with lightning and the speed ofcourse :). Fire has a high dmg but no magical buff that inclreas your attack power. In my opinion take Lighting Cold Force. You will rock and grinding very fast becouse the and dmg because or force.


Making Str Hybrid Pacheon FIre Force. Farming at Ongs 1.2 mil sp.


That's what the force is for, I prefer the mag def/imbue/nukes/immunity/wall from fire than the speed and dmg increase from light. After all, the only thing you can do is nuke so why would you need speed or phantom since you have to be fairly close to the opponent.

i always though the range from nukes was pretty decent

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 Post subject: Re: Force Nuker
PostPosted: Wed Nov 04, 2009 12:27 pm 
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They are but they are next to you by the time you launch them, so IMO it doesn't really help that range.

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 Post subject: Re: Force Nuker
PostPosted: Wed Nov 04, 2009 1:39 pm 
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i think from the nuke u get at lvl 96 or something like that
+ fire imbue u'll be able to give almost the same damage (or more) than 20% inc mag attk with the lvl 90 lighting nuke and lighting imbue... + u get fire wall, mag def, and immunity.
not rly sure about this but ill check =]

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Last edited by ranqeg0d1 on Mon Nov 23, 2009 9:06 pm, edited 1 time in total.

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 Post subject: Re: Force Nuker
PostPosted: Wed Nov 04, 2009 1:42 pm 
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Lvl 96 nuke ^^ And I dunno if it does more damage than the light+dmg increase. But I would take fire for the mag def/wall and immunity.

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 Post subject: Re: Force Nuker
PostPosted: Wed Nov 04, 2009 1:54 pm 
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i hate light vs fire threads :(

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 Post subject: Re: Force Nuker
PostPosted: Wed Nov 04, 2009 2:17 pm 
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Why? You like both? xD

I have int chars, but I never take light. I dunno why, I just don't like it =/

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 Post subject: Re: Force Nuker
PostPosted: Wed Nov 04, 2009 4:51 pm 
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yea i do like both, but light is very important ( << cant grind without grass wolk :( )


fire is awesome, nice nukes, fire wall ^^, but light is better, mag attk increasing, and if u can get a good Att.Rating weapon, u will do much higher dmg than fire.

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 Post subject: Re: Force Nuker
PostPosted: Wed Nov 04, 2009 5:56 pm 
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Strwarrior wrote:
yea i do like both, but light is very important ( << cant grind without grass wolk :( )


fire is awesome, nice nukes, fire wall ^^, but light is better, mag attk increasing, and if u can get a good Att.Rating weapon, u will do much higher dmg than fire.


Why? The AR also applies too Fire. Well, I guess light has a higher max dmg then I guess. And IMO fire nukes/immunity/fire wall/mag def/phy attack > speed/parry/mag dmg, but that's just me I guess ^^

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 Post subject: Re: Force Nuker
PostPosted: Wed Nov 04, 2009 8:38 pm 
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XMoshe wrote:
Strwarrior wrote:
yea i do like both, but light is very important ( << cant grind without grass wolk :( )


fire is awesome, nice nukes, fire wall ^^, but light is better, mag attk increasing, and if u can get a good Att.Rating weapon, u will do much higher dmg than fire.


Why? The AR also applies too Fire. Well, I guess light has a higher max dmg then I guess. And IMO fire nukes/immunity/fire wall/mag def/phy attack > speed/parry/mag dmg, but that's just me I guess ^^

the bold doesnt really benefit an int unless there are a lot of ints in pvp (most cases no)
pure light vs pure fire i would say light is better for ints
the pros from light seems to me to give more usefull benefits
while fire doesnt seem to fit as well
the only thing that fire has over light is fire wall and immunity

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 Post subject: Re: Force Nuker
PostPosted: Wed Nov 04, 2009 10:12 pm 
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Fimero wrote:
XMoshe wrote:
Strwarrior wrote:
yea i do like both, but light is very important ( << cant grind without grass wolk :( )


fire is awesome, nice nukes, fire wall ^^, but light is better, mag attk increasing, and if u can get a good Att.Rating weapon, u will do much higher dmg than fire.


Why? The AR also applies too Fire. Well, I guess light has a higher max dmg then I guess. And IMO fire nukes/immunity/fire wall/mag def/phy attack > speed/parry/mag dmg, but that's just me I guess ^^

the bold doesnt really benefit an int unless there are a lot of ints in pvp (most cases no)
pure light vs pure fire i would say light is better for ints
the pros from light seems to me to give more usefull benefits
while fire doesnt seem to fit as well
the only thing that fire has over light is fire wall and immunity


Which is enough for me to ditch lightning, or atleast share a 100 mastery lvl's with ice. I just don't think 100 light is worth it, even for an int...It's too much sp for not enough benefits.

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 Post subject: Re: Force Nuker
PostPosted: Wed Nov 04, 2009 10:13 pm 
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i think fire/cold/force... fire is a lot better than lighting. why?
lets forget about def.
with the fire imbue + the nuke u get at lvl 96 i think u'll give a lot more damage than with the lighting imbue and the lvl 90 lighting nuke.

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 Post subject: Re: Force Nuker
PostPosted: Thu Nov 05, 2009 1:06 am 
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ranqeg0d1 wrote:
i think fire/cold/force... fire is a lot better than lighting. why?
lets forget about def.
with the fire imbue + the nuke u get at lvl 96 i think u'll give a lot more damage than with the lighting imbue and the lvl 90 lighting nuke.

dont forget the lightnings mag % increase
i think they would break almost to even

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 Post subject: Re: Force Nuker
PostPosted: Thu Nov 05, 2009 1:09 am 
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XMoshe wrote:
Fimero wrote:
XMoshe wrote:
Why? The AR also applies too Fire. Well, I guess light has a higher max dmg then I guess. And IMO fire nukes/immunity/fire wall/mag def/phy attack > speed/parry/mag dmg, but that's just me I guess ^^

the bold doesnt really benefit an int unless there are a lot of ints in pvp (most cases no)
pure light vs pure fire i would say light is better for ints
the pros from light seems to me to give more usefull benefits
while fire doesnt seem to fit as well
the only thing that fire has over light is fire wall and immunity


Which is enough for me to ditch lightning, or atleast share a 100 mastery lvl's with ice. I just don't think 100 light is worth it, even for an int...It's too much sp for not enough benefits.

the reason there is more sp for lightning tree is because you get more usefull skills
its not like fires skills cost less sp
for and int there are less fire skills to get compared to lightning

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 Post subject: Re: Force Nuker
PostPosted: Thu Nov 05, 2009 8:27 am 
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Fimero wrote:
the reason there is more sp for lightning tree is because you get more usefull skills
its not like fires skills cost less sp
for and int there are less fire skills to get compared to lightning


It's not about what you get, but how much you get for all that sp...Doing lightning from 90-100 You get for:
Mag dmg increase: No increases, but no sp cost so that's alright
Speed: No speed increase either
Phantom: 0.5m increase in 10 lvl's...
Parry buff: 3 parry increase over 10 lvl's
Parry passive: 2 parry increase from the passive.

Ok the Shouts/Imbue/Nukes have decent increases but those are attacks, if those would have shit increases no one would take light. Anyway, 250k sp to max that tree from 90 to 100...I don't think that much sp is right for the shit buff increases you get and the standard increases for the attacks. So all in all I still think Light is just not worth it, even for int. And if you do want light, take it to like 30/40max.

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 Post subject: Re: Force Nuker
PostPosted: Thu Nov 05, 2009 10:38 am 
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There are lot of discussion abt fire vs light, IMO fire is alot better because you get immunity/mag def/ wider variety and better nukes,better imbue,fire wall and phy atk increase.the only thing your gonna miss from light is phantom and parry.And there are pretty much hybrid ints and pure int's so fire is more needed than light, and you can cancel light/cold users atks if you have ice imbue and they can't slow you coz your immune :).And having both fire and cold wall helps alot in pvp example against blader fire wall maxed is very usefull because it can sustain 3 or 4 kd's and in that time you can put pretty good dps if your spear user.


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 Post subject: Re: Force Nuker
PostPosted: Thu Nov 05, 2009 12:04 pm 
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XMoshe wrote:
Strwarrior wrote:
yea i do like both, but light is very important ( << cant grind without grass wolk :( )


fire is awesome, nice nukes, fire wall ^^, but light is better, mag attk increasing, and if u can get a good Att.Rating weapon, u will do much higher dmg than fire.


Why? The AR also applies too Fire. Well, I guess light has a higher max dmg then I guess. And IMO fire nukes/immunity/fire wall/mag def/phy attack > speed/parry/mag dmg, but that's just me I guess ^^


light nukes have higher ~
lets say:
fire 7~10
light 5~13
so u can do higher dmg with light if u have high ar.

speed and perry and mg dmg are important for a nuker
immunity u can get it by universal pills, u shouldnt buy, just carry.
i agree about fire wall. >.<
mag def, u are a nuker u should have alot, i dont think that small mg more def is that important.
phy attack is not also that important, mg dmg is more important.
also, grass walk >.<.


mg dmg > phy dmg
perry > immune, mg def.
speed > all >.<

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 Post subject: Re: Force Nuker
PostPosted: Thu Nov 05, 2009 12:17 pm 
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Speed is obtained by 50/100% pots or bards. Immunity is alot more usefull than pills since your attacks can still be canceled when you use pills while that's impossible if you're immune. At 100 you get like a 315 mag def increase, I don't call that a small amount. The phy damage is idd not needed if you're a pure force nuker, but with the debuffs you don't really need the mag dmg either. It will be overkill and removes defense from you.

I think fire wall and the nukes/imbue are the main factor I choose fire over lightning. I use fire wall alot, it stops attacks/debuffs/actions (kd/kb). The nukes are just as strong and they look cooler, and the imbue does more damage and looks cooler too :P

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 Post subject: Re: Force Nuker
PostPosted: Thu Nov 05, 2009 8:07 pm 
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speed scrolls = money waste. >.<

fire nukes look cooler, yea ^^
fire wall is useful vs strs, they cant destroy it fast :S
immune u can just add blues to ur acc, dunno if it makes u 100% immune,
its up to him what to choose anyways :P

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 Post subject: Re: Force Nuker
PostPosted: Thu Nov 05, 2009 8:28 pm 
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You can only get 80% immune by acc's. But even 99% immune means your attacks could be canceled.

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 Post subject: Re: Force Nuker
PostPosted: Fri Nov 06, 2009 5:23 am 
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XMoshe wrote:
Fimero wrote:
the reason there is more sp for lightning tree is because you get more usefull skills
its not like fires skills cost less sp
for and int there are less fire skills to get compared to lightning


It's not about what you get, but how much you get for all that sp...Doing lightning from 90-100 You get for:
Mag dmg increase: No increases, but no sp cost so that's alright
Speed: No speed increase either
Phantom: 0.5m increase in 10 lvl's...
Parry buff: 3 parry increase over 10 lvl's
Parry passive: 2 parry increase from the passive.

Ok the Shouts/Imbue/Nukes have decent increases but those are attacks, if those would have shit increases no one would take light. Anyway, 250k sp to max that tree from 90 to 100...I don't think that much sp is right for the shit buff increases you get and the standard increases for the attacks. So all in all I still think Light is just not worth it, even for int. And if you do want light, take it to like 30/40max.

i would like to point out this is what you think
its really up to personal choice
but saying i dont even play sr and when i did i had many characters
i would say int is higher up on the list for being better suited for an int rather than fire
an int will have cold (unless they suck or sun geared) so they have ice wall
tell me this
how many total skills will be of benefit from lightning?
how many will be from fire?
and out of these skills which are more benefiting?

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 Post subject: Re: Force Nuker
PostPosted: Fri Nov 06, 2009 5:35 am 
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very intelligent wrote:
There are lot of discussion abt fire vs light, IMO fire is alot better because you get immunity/mag def/ wider variety and better nukes,better imbue,fire wall and phy atk increase.the only thing your gonna miss from light is phantom and parry.And there are pretty much hybrid ints and pure int's so fire is more needed than light, and you can cancel light/cold users atks if you have ice imbue and they can't slow you coz your immune :).And having both fire and cold wall helps alot in pvp example against blader fire wall maxed is very usefull because it can sustain 3 or 4 kd's and in that time you can put pretty good dps if your spear user.

opinion again
immunity is good i agree with that
mag defense isnt important
most servers there are a lot of str character
ints still wear garment most of the time or protector
and most are sword shield nukers
the nukes do have a wider variety but they arent necessarily better
lighting has higher (and lower) end dmg and can chain between characters (usefull for group pvp)
the mag def to me seems very pointless
the fire imbue its self is better
but the mag dmg inc with light imbue is better
fire wall is very good against strs though
but the phys attck?
are you kidding me it would be be slightly usefull if they were hyrbrid spear
you dont only miss miss phantom and parry
you miss aoe attacks, higher mag attack, lion should, parry, moving speed, and phantom walk
definitely for a force nuker i would say lightning is better
i cant see a scenario where fire would be better in pvp, pve, jobbing, uniques, or FW

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 Post subject: Re: Force Nuker
PostPosted: Fri Nov 06, 2009 8:11 am 
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Fimero wrote:
i would like to point out this is what you think
its really up to personal choice
but saying i dont even play sr and when i did i had many characters
i would say int is higher up on the list for being better suited for an int rather than fire
an int will have cold (unless they suck or sun geared) so they have ice wall
tell me this
how many total skills will be of benefit from lightning?
how many will be from fire?
and out of these skills which are more benefiting?


Yes it's my opinion, and so is yours. I believe lightning is not needed at max lvl for ints, maybe not needed at all for pure ints. Sure every skill in Light benefits the char, so does in fire. You had many chars, were any of them, lets say, 80-85+? I have a 90 s/s (from 90 cap) and I found Fire more usefull for it than Light. And so are 90% of my s/s friends, everyone is either 100 fire/ice or 100fire/70,60ice/30,40light.

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 Post subject: Re: Force Nuker
PostPosted: Fri Nov 06, 2009 8:28 am 
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Fimero wrote:
immunity is good i agree with that
mag defense isnt important
most servers there are a lot of str character
ints still wear garment most of the time or protector
and most are sword shield nukers
the nukes do have a wider variety but they arent necessarily better
lighting has higher (and lower) end dmg and can chain between characters (usefull for group pvp)
the mag def to me seems very pointless
the fire imbue its self is better
but the mag dmg inc with light imbue is better
fire wall is very good against strs though
but the phys attck?
are you kidding me it would be be slightly usefull if they were hyrbrid spear
you dont only miss miss phantom and parry
you miss aoe attacks, higher mag attack, lion should, parry, moving speed, and phantom walk
definitely for a force nuker i would say lightning is better
i cant see a scenario where fire would be better in pvp, pve, jobbing, uniques, or FW


In pvp fire is alot better than light lol, you have more def, immunity, fire wall,and wider variety and BETTER nukes. And you saying mag def is not needed, you need it alot pvping against ints and hybrid ints/hybrid str's.Fire has aoe too, you should research before you post.


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 Post subject: Re: Force Nuker
PostPosted: Fri Nov 06, 2009 10:26 am 
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very intelligent wrote:
Fimero wrote:
immunity is good i agree with that
mag defense isnt important
most servers there are a lot of str character
ints still wear garment most of the time or protector
and most are sword shield nukers
the nukes do have a wider variety but they arent necessarily better
lighting has higher (and lower) end dmg and can chain between characters (usefull for group pvp)
the mag def to me seems very pointless
the fire imbue its self is better
but the mag dmg inc with light imbue is better
fire wall is very good against strs though
but the phys attck?
are you kidding me it would be be slightly usefull if they were hyrbrid spear
you dont only miss miss phantom and parry
you miss aoe attacks, higher mag attack, lion should, parry, moving speed, and phantom walk
definitely for a force nuker i would say lightning is better
i cant see a scenario where fire would be better in pvp, pve, jobbing, uniques, or FW


In pvp fire is alot better than light lol, you have more def, immunity, fire wall,and wider variety and BETTER nukes. And you saying mag def is not needed, you need it alot pvping against ints and hybrid ints/hybrid str's.Fire has aoe too, you should research before you post.

how come it seems like you just replied to what i replied?
if its an heavy int based character and you are wearing garms then its not much to offer
especialy since there are more str running around pvp (might change from some servers)
so everything that i said is stated to your earlier remark
i know fire has aoe nukes but light has chain nukes

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 Post subject: Re: Force Nuker
PostPosted: Sat Nov 07, 2009 3:44 pm 
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i totally agree with XMshe

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 Post subject: Re: Force Nuker
PostPosted: Sun Nov 08, 2009 12:23 am 
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XMoshe wrote:
Fimero wrote:
i would like to point out this is what you think
its really up to personal choice
but saying i dont even play sr and when i did i had many characters
i would say int is higher up on the list for being better suited for an int rather than fire
an int will have cold (unless they suck or sun geared) so they have ice wall
tell me this
how many total skills will be of benefit from lightning?
how many will be from fire?
and out of these skills which are more benefiting?


Yes it's my opinion, and so is yours. I believe lightning is not needed at max lvl for ints, maybe not needed at all for pure ints. Sure every skill in Light benefits the char, so does in fire. You had many chars, were any of them, lets say, 80-85+? I have a 90 s/s (from 90 cap) and I found Fire more usefull for it than Light. And so are 90% of my s/s friends, everyone is either 100 fire/ice or 100fire/70,60ice/30,40light.

i had a 58 at 70 cap
and a 78 at 80 cap
not every skill is useful
the usefull ones for int are
firewall, imbue, nukes, and immunity
mag def doesnt benefit an int as much
it will help against other int (but there are more strs)
in my server there werent much ints anyways
and if they were they were bich/cold/light

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 Post subject: Re: Force Nuker
PostPosted: Sun Nov 08, 2009 7:50 pm 
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i think fire would be same as usefull as lighting it all depends on what u do

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Last edited by ranqeg0d1 on Mon Nov 23, 2009 9:22 pm, edited 1 time in total.

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 Post subject: Re: Force Nuker
PostPosted: Mon Nov 09, 2009 5:43 am 
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ranqeg0d1 wrote:
totally agree with xmoshe

congrats you had to say it twice?

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 Post subject: Re: Force Nuker
PostPosted: Tue Nov 10, 2009 12:11 pm 
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Fimero wrote:
ranqeg0d1 wrote:
totally agree with xmoshe

congrats you had to say it twice?

he had to increase his post count :roll: :banghead:


i had to say something <,<

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 Post subject: Re: Force Nuker
PostPosted: Tue Nov 10, 2009 10:00 pm 
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Strwarrior wrote:
Fimero wrote:
ranqeg0d1 wrote:
totally agree with xmoshe

congrats you had to say it twice?

he had to increase his post count :roll: :banghead:


i had to say something <,<

+1
(i only +1 to increase my count)

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