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 Post subject: Re: Heroes of Newerth (Remake of Dota)
PostPosted: Fri Oct 30, 2009 4:05 pm 
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Thee_UniQue wrote:
Hell yeahh, I'm so going to be pro with that archer, I'm guessing she will be ranged/agility with a badass bow/crossbow?

Can't wait, I was going to apply for a hero like that :3

Witch slayer looks meanie aswell.

Apparently WitchHunter is "Lion",a hero from DotA. Noob-friendly,and I also heard his Ult is just pure dmg,no side effects o_o Can already picture myself pressing R and rolling my face on the keyboard :P

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 Post subject: Re: Heroes of Newerth (Remake of Dota)
PostPosted: Fri Oct 30, 2009 6:27 pm 
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ExSoldier wrote:
Thee_UniQue wrote:
Hell yeahh, I'm so going to be pro with that archer, I'm guessing she will be ranged/agility with a badass bow/crossbow?

Can't wait, I was going to apply for a hero like that :3

Witch slayer looks meanie aswell.

Apparently WitchHunter is "Lion",a hero from DotA. Noob-friendly,and I also heard his Ult is just pure dmg,no side effects o_o Can already picture myself pressing R and rolling my face on the keyboard :P


Well, hes kinda like pyro, though the stun is easier to use and his ulti only does about 600 dmg or so.

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 Post subject: Re: Heroes of Newerth (Remake of Dota)
PostPosted: Fri Oct 30, 2009 9:03 pm 
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[HD] Corrupted Disciple(Razor) PREVIEW

http://www.facebook.com/home.php?#/vide ... 408&ref=nf

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 Post subject: Re: Heroes of Newerth (Remake of Dota)
PostPosted: Fri Oct 30, 2009 9:05 pm 
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Lion > Pyro
Lion can Stun, Suck mana and turn into Hex. :D

@above
When i read "Hadouken" and watched the video i lol'd

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 Post subject: Re: Heroes of Newerth (Remake of Dota)
PostPosted: Sun Nov 01, 2009 5:44 am 
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NEW PATCH NOTES! CORRUPTED DISCIPLE(AKA RAZOR) RELEASED!
Version 0.1.51
-------------
General
- A new spectator interface awaits those who like to watch (http://i36.tinypic.com/ose4c5.jpg)
- Banning draft now has a wait time before and after the banning phase
- A kick vote can now only be called by teammates and must be unanimous to pass (needs 9/10 in a full game)
- Fix the 'popping' of heroes on the minimap when they enter or exit stealth
- Right clicking a friendly unit issues a follow_guard command, attacking enemies near the target unit
- Remake now disbands the game. No stats are recorded. This is a temp fix to some other remake issues until we resolve them.
- Post Game Stats Screen tweaked slightly
* K/D/A column will no longer cut off longer numbers
* Should no longer display 0's when a team concedes
* Can now sort by column by clicking the column name

General (Gameplay)
- Victory or Defeat arcade text and announcer yell now plays when a team concedes
- Can no longer give illusions items
- Shops now have all items hotkeyed
- Lifetime should now show up for allied gadgets
- Several heroes now have enhanced visual effects when they hold a Staff of the Master
* Done so far: Thunderbringer, Magmus, Swiftblade, Moon Queen, Nymphora, Pyromancer,Plague Rider

Items
- Fixed Behemoth's Heart to increase the damage of Agility heroes by 10% instead of 21%
- Barrier Idol's passive effect no longer stays around forever
- Doombringer should now clear ownership when someone holding it dies. For real this time. I'm serious...
- Assassin's Shroud now breaks stealth when a spell finishes casting, not when it starts

Control Group/Hero Selection Changes
- Control groups of multiple units tweaked slightly including better sight of which unit is selected
- Using a bound hotkey or clicking the hero portrait now selects the hero even when dead
- Control groups save and restore the current focused unit
- Ctrl now issues orders only to the focused unit
- Fix the unit lifetime timer blocking the main control portrait
- Shift+click on the multi-select panel deselects (right-click always did, now both do)
- No info panels when drag selecting for clarity
- Attack and move orders to groups of units no longer interrupts channeling
- Illusions of a unit no longer count as the same unit type when double-click selecting

New Hero
- Corrupted Disciple, inspired by DotA's Razor


CANT WAIT TO PLAYY WAHHHH ='(

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 Post subject: Re: Heroes of Newerth (Remake of Dota)
PostPosted: Sun Nov 01, 2009 6:48 am 
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How do I get in on this? Campus blocked torrents so I can't get my usual *cough* after a reformat, you feel me?

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 Post subject: Re: Heroes of Newerth (Remake of Dota)
PostPosted: Sun Nov 01, 2009 7:18 am 
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It's in beta, so you need a beta account. At the momment its free, but when they release it will cost 30usd.

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 Post subject: Re: Heroes of Newerth (Remake of Dota)
PostPosted: Sun Nov 01, 2009 9:10 am 
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hey folks playing HoN again, would like to make some friends there and play together.

ign: crisisavatar

fav heroes on my return so far, sand and accursed.

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 Post subject: Re: Heroes of Newerth (Remake of Dota)
PostPosted: Sun Nov 01, 2009 1:09 pm 
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Rampage is invincible... I've gotten 20+ kills with him. :D


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 Post subject: Re: Heroes of Newerth (Remake of Dota)
PostPosted: Sun Nov 01, 2009 3:13 pm 
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woot my psr went from 12xx to 14xx in one night, what makes better is that this was my first night playing in over 2 months.

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 Post subject: Re: Heroes of Newerth (Remake of Dota)
PostPosted: Sun Nov 01, 2009 3:30 pm 
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Razor's not big deal. He just a Farming machine. o_O
As always, i tho i was going to suck because i haven't been playing for a long while but hey, i haven't forgotten my skills :D

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 Post subject: Re: Heroes of Newerth (Remake of Dota)
PostPosted: Sun Nov 01, 2009 9:16 pm 
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One week with not games at all =( *sigh* . I can't wait to try Corrupted Disciple,especially his Ult and his passive. He looks like a "Roll your face on the keyboard" kinda heroe :P

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 Post subject: Re: Heroes of Newerth (Remake of Dota)
PostPosted: Sun Nov 01, 2009 10:30 pm 
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I played one game against him, early game he totally raped me, but later he started to fall back, but that hero has alot of potential, I still need to try rampage and him.


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 Post subject: Re: Heroes of Newerth (Remake of Dota)
PostPosted: Sun Nov 01, 2009 10:37 pm 
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corrupted disciple actually is rather hard to master, since he have a lack of stun and escape spells that works effectively, it seems like assassin's shroud works well on him.

Cast the link spell on your target --> go invis --> wait till full charge on linkage --> ring of death -->auto atk for the kill

he seems to be a pretty good pushers too at the end with his AoE

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 Post subject: Re: Heroes of Newerth (Remake of Dota)
PostPosted: Mon Nov 02, 2009 12:14 am 
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destructionmama wrote:
corrupted disciple actually is rather hard to master, since he have a lack of stun and escape spells that works effectively, it seems like assassin's shroud works well on him.

Cast the link spell on your target --> go invis --> wait till full charge on linkage --> ring of death -->auto atk for the kill

he seems to be a pretty good pushers too at the end with his AoE

resume: his spells sucks late in game.

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 Post subject: Re: Heroes of Newerth (Remake of Dota)
PostPosted: Mon Nov 02, 2009 1:09 am 
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mirosuke mind telling me how to build items early game, for example in andromeda. i sorta got really good in LoL ( casual 15-1 scores and taking on teams by myself in a number of champions ) and one of the things i learned is that item build is close to everything ( not ignoring obvious knowledge and execution skills of the game ).

so ya any tips will be greatly appreciated.

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 Post subject: Re: Heroes of Newerth (Remake of Dota)
PostPosted: Mon Nov 02, 2009 3:35 am 
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Love wrote:
mirosuke mind telling me how to build items early game, for example in andromeda. i sorta got really good in LoL ( casual 15-1 scores and taking on teams by myself in a number of champions ) and one of the things i learned is that item build is close to everything ( not ignoring obvious knowledge and execution skills of the game ).

so ya any tips will be greatly appreciated.

I dont think LoL & HoN heroes have same stats,items or spell builds.(If you meant League of Legends by LoL)

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 Post subject: Re: Heroes of Newerth (Remake of Dota)
PostPosted: Mon Nov 02, 2009 4:32 am 
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destructionmama wrote:
corrupted disciple actually is rather hard to master, since he have a lack of stun and escape spells that works effectively, it seems like assassin's shroud works well on him.

Cast the link spell on your target --> go invis --> wait till full charge on linkage --> ring of death -->auto atk for the kill

he seems to be a pretty good pushers too at the end with his AoE

Assassin's shroud isn't really a good escape mechanism. Portal key is a better option.

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 Post subject: Re: Heroes of Newerth (Remake of Dota)
PostPosted: Mon Nov 02, 2009 4:33 am 
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MasterKojito wrote:
destructionmama wrote:
corrupted disciple actually is rather hard to master, since he have a lack of stun and escape spells that works effectively, it seems like assassin's shroud works well on him.

Cast the link spell on your target --> go invis --> wait till full charge on linkage --> ring of death -->auto atk for the kill

he seems to be a pretty good pushers too at the end with his AoE

Assassin's shroud isn't really a good escape mechanism. Portal key is a better option.



just played a few games with him, ya he's pretty good early game, but late game team ganks he lose the effectiveness. he's still ok for pushing though because of his AoE

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 Post subject: Re: Heroes of Newerth (Remake of Dota)
PostPosted: Mon Nov 02, 2009 4:54 am 
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just had a 9-1 game and another with HoN title, psr at 1450 or so now very happy with that. i think i took ss but i dont seem to be able to find them o.O

@ExSoldier yes i was referring to league of legends but i obviously want to know item builds for HoN :) .

btw my fav hero now is rampage, he is just awesome + some more.

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 Post subject: Re: Heroes of Newerth (Remake of Dota)
PostPosted: Mon Nov 02, 2009 5:42 am 
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MasterKojito wrote:
destructionmama wrote:
corrupted disciple actually is rather hard to master, since he have a lack of stun and escape spells that works effectively, it seems like assassin's shroud works well on him.

Cast the link spell on your target --> go invis --> wait till full charge on linkage --> ring of death -->auto atk for the kill

he seems to be a pretty good pushers too at the end with his AoE

Assassin's shroud isn't really a good escape mechanism. Portal key is a better option.

Depends. Both are insecure, anyways.

You can escape via Assassin Shroud if there's no wards, no dust, not eye.
You can escape via Portal Key if you have not been hit by an Enemy Heroe in the last 3 seconds.

Portal key is nice, but it worthless if you are slow.. Also AS gives you 20% extra speed if i recall correctly.. o.o

@Love: have not forgot about you. Give me some time and i'll write my personal experience review lol

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 Post subject: Re: Heroes of Newerth (Remake of Dota)
PostPosted: Mon Nov 02, 2009 5:59 am 
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ty = )

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 Post subject: Re: Heroes of Newerth (Remake of Dota)
PostPosted: Mon Nov 02, 2009 1:59 pm 
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Mirosuke wrote:
MasterKojito wrote:
destructionmama wrote:
corrupted disciple actually is rather hard to master, since he have a lack of stun and escape spells that works effectively, it seems like assassin's shroud works well on him.

Cast the link spell on your target --> go invis --> wait till full charge on linkage --> ring of death -->auto atk for the kill

he seems to be a pretty good pushers too at the end with his AoE

Assassin's shroud isn't really a good escape mechanism. Portal key is a better option.

Depends. Both are insecure, anyways.

You can escape via Assassin Shroud if there's no wards, no dust, not eye.
You can escape via Portal Key if you have not been hit by an Enemy Heroe in the last 3 seconds.

Portal key is nice, but it worthless if you are slow.. Also AS gives you 20% extra speed if i recall correctly.. o.o

@Love: have not forgot about you. Give me some time and i'll write my personal experience review lol


Yeah, I prefer AS because of the stats it gives you meaning you dont have a wasted space on portal key which does nothing but blink.

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 Post subject: Re: Heroes of Newerth (Remake of Dota)
PostPosted: Mon Nov 02, 2009 5:30 pm 
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Pfftt Portal Key is overrated. I used to buy it a lot,thinking it was a great way to escape. But that 3sec cooldown everytime you get hit is a pain in the @ss =( If your gonna use the Key,its probably because your running away from someone chasing you...therefore 3 sec cooldown =(

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 Post subject: Re: Heroes of Newerth (Remake of Dota)
PostPosted: Mon Nov 02, 2009 6:09 pm 
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Yeah, Portal key is way more useful for going in, like when you're playing Legionnaire and want to get as many on your taunt as possible, or Behemoth's ulti/fissure, as a escaping method AS is way more useful imo.


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 Post subject: Re: Heroes of Newerth (Remake of Dota)
PostPosted: Mon Nov 02, 2009 6:26 pm 
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Thee_UniQue wrote:
Yeah, Portal key is way more useful for going in, like when you're playing Legionnaire and want to get as many on your taunt as possible, or Behemoth's ulti/fissure, as a escaping method AS is way more useful imo.

Also now with the new update,you get "unstealthed" from AS only when your DONE CASTING. Mhhhm Mhmmm, Magmus Ult anyone?hehehe :D :D :P :P

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 Post subject: Re: Heroes of Newerth (Remake of Dota)
PostPosted: Mon Nov 02, 2009 7:06 pm 
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 Post subject: Re: Heroes of Newerth (Remake of Dota)
PostPosted: Mon Nov 02, 2009 8:30 pm 
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anyone with a key can you pm me please :P

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 Post subject: Re: Heroes of Newerth (Remake of Dota)
PostPosted: Tue Nov 03, 2009 12:52 am 
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got my psr to 1500, not bad for 3 days considering i was at 12xx.

also been trying to take pics but i dont seem to be able to find them or capture them properly, any help with this ?

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 Post subject: Re: Heroes of Newerth (Remake of Dota)
PostPosted: Tue Nov 03, 2009 12:57 am 
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Thee_UniQue wrote:
Yeah, Portal key is way more useful for going in, like when you're playing Legionnaire and want to get as many on your taunt as possible, or Behemoth's ulti/fissure, as a escaping method AS is way more useful imo.

Just saying, in more serious games you wouldn't want to use AS.

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