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 Post subject: New Uniques [ECSRO]
PostPosted: Thu Oct 15, 2009 5:00 pm 
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 Post subject: Re: New Uniques [ECSRO]
PostPosted: Thu Oct 15, 2009 5:07 pm 
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 Post subject: Re: New Uniques [ECSRO]
PostPosted: Thu Oct 15, 2009 5:34 pm 
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Wow, wow. So ECSRO getting 100cap uniques, euro regions (not euro chars!) and euro uniques now?
100 cap too?

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 Post subject: Re: New Uniques [ECSRO]
PostPosted: Thu Oct 15, 2009 6:00 pm 
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and nothing about fembria, as usual :banghead:

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 Post subject: Re: New Uniques [ECSRO]
PostPosted: Thu Oct 15, 2009 6:15 pm 
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ninshad wrote:
and nothing about fembria, as usual :banghead:


as if that would be a surprise

anyways ... :shock: i´ll love killing cerb again, i miss that unique.

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 Post subject: Re: New Uniques [ECSRO]
PostPosted: Thu Oct 15, 2009 7:43 pm 
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Download csro and use my char to kill that ****:D


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 Post subject: Re: New Uniques [ECSRO]
PostPosted: Thu Oct 15, 2009 10:05 pm 
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Does anyone wanna ride that turtle?

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 Post subject: Re: New Uniques [ECSRO]
PostPosted: Thu Oct 15, 2009 10:16 pm 
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Have fun trying to kill them with all the lag :banghead:

I really wish they would get better servers or something, I'd play again.

And about fembria, I doubt it's coming back until after they put in the 100 cap, and maybe not even then, they stated that it was now their testing server.

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 Post subject: Re: New Uniques [ECSRO]
PostPosted: Thu Oct 15, 2009 11:12 pm 
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Squirt wrote:
Does anyone wanna ride that turtle?


I´d rather ride on Ivy if u know what i mean 8)


jk

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 Post subject: Re: New Uniques [ECSRO]
PostPosted: Fri Oct 16, 2009 12:52 am 
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 Post subject: Re: New Uniques [ECSRO]
PostPosted: Fri Oct 16, 2009 4:14 pm 
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100 cap is supposed to be coded. They were coding the mobs before releasing it and seems like they might be done with that soon :)

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 Post subject: Re: New Uniques [ECSRO]
PostPosted: Fri Oct 16, 2009 8:38 pm 
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yeaaaa its friday=time to play :)will we have to dl the client agin

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 Post subject: Re: New Uniques [ECSRO]
PostPosted: Sat Oct 17, 2009 5:32 pm 
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Dyegov wrote:
100 cap is supposed to be coded. They were coding the mobs before releasing it and seems like they might be done with that soon :)


Yeah hopefully they will release it soon and all the guys who aren't active in the guild will come back :)

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 Post subject: Re: New Uniques [ECSRO]
PostPosted: Sat Oct 17, 2009 6:02 pm 
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gay server lag and dc :(

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 Post subject: Re: New Uniques [ECSRO]
PostPosted: Sat Oct 17, 2009 6:17 pm 
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Macsnow wrote:
Dyegov wrote:
100 cap is supposed to be coded. They were coding the mobs before releasing it and seems like they might be done with that soon :)


Yeah hopefully they will release it soon and all the guys who aren't active in the guild will come back :)


Sorry will be back monday... XD


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 Post subject: Re: New Uniques [ECSRO]
PostPosted: Sat Oct 17, 2009 6:26 pm 
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bah >.>''

so now, ecsro public lag's like fawk and u cannot play there?

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 Post subject: Re: New Uniques [ECSRO]
PostPosted: Sat Oct 17, 2009 7:19 pm 
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IceCrash wrote:
bah >.>''

so now, ecsro public lag's like fawk but u can play there

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 Post subject: Re: New Uniques [ECSRO]
PostPosted: Sat Oct 17, 2009 8:30 pm 
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Mac, I still need to pfarm my newbchar... He only has like 15k now... Its going slow :P I need 560k XD It's taking ages like this.. oO


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 Post subject: Re: New Uniques [ECSRO]
PostPosted: Sat Oct 17, 2009 10:37 pm 
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Sjo3rd wrote:
Mac, I still need to pfarm my newbchar... He only has like 15k now... Its going slow :P I need 560k XD It's taking ages like this.. oO


lol, yeah hate farming :banghead: I'll farm my noob when hes 50 in caves, that should be pretty fast!

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 Post subject: Re: New Uniques [ECSRO]
PostPosted: Sat Oct 17, 2009 10:40 pm 
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I am thinking about that too, because my nuker will reach Lv64 at lvling my newb to lv 50 at sonars/penons.
I wont kill them fast but, cave is better I guess, for now, I will go with gap9 till my newbie reaches lv25 then go gap 3 too Lv41 and then lvl him till 50 without upping any masterys.. :P Yay gap9 at cave.. :D


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 Post subject: Re: New Uniques [ECSRO]
PostPosted: Sun Oct 18, 2009 3:13 pm 
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nice





P.S, see the pic of captain ivy and Cerberus, u see that spearer running?, pk2 edits? xD lolz

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 Post subject: Re: New Uniques [ECSRO]
PostPosted: Sun Oct 18, 2009 7:23 pm 
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lol once ec gets 100 cap, its doomed


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 Post subject: Re: New Uniques [ECSRO]
PostPosted: Sun Oct 18, 2009 7:25 pm 
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magisuns wrote:
lol once ec gets 100 cap, its doomed


Now what fuels such a comment such as that? Everyones so pessimistic when it comes to ECSRO...


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 Post subject: Re: New Uniques [ECSRO]
PostPosted: Sun Oct 18, 2009 7:28 pm 
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AutumnLeaves wrote:
magisuns wrote:
lol once ec gets 100 cap, its doomed


Now what fuels such a comment such as that? Everyones so pessimistic when it comes to ECSRO...

lol, u know that they are nearly out of space for these files right


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 Post subject: Re: New Uniques [ECSRO]
PostPosted: Mon Oct 19, 2009 10:42 pm 
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magisuns wrote:
AutumnLeaves wrote:
magisuns wrote:
lol once ec gets 100 cap, its doomed


Now what fuels such a comment such as that? Everyones so pessimistic when it comes to ECSRO...

lol, u know that they are nearly out of space for these files right


This supposed to be a question?

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