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 Post subject: Ksro - 110 Cap.
PostPosted: Fri Sep 11, 2009 1:25 am 
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For all ot you Isro/Csro/Tsro/Vsro players this is a little bit of information on the new update on Ksro.

1: Cap has been raised to lv110
2: Skills have been raised to lv110
3: New gear for both Chinese and European race has been added. There are 3 Sets for Chinese (And euro i believe) I'm not sure how they work. I think its based on Tiers. Set A = 1st tier, set b = 2nd Tier, set c = 3rd tier (?) If anyone knows for sure give me a heads up and i'll update this.
4: Maximum mastery for Chinese characters has been raised to 330, allowing Chinese to keep 3 masteries capped.
5: A new city has been added for players that are lv100 and higher. It contains leveling areas for lv100-110 monsters. You can teleport to this city from Jangan for 48,000 gold.
6: Islam intro has been introduced.

Introduced in previous updates:
1: Map has been changed to show you monsters in you're level range when where they spawn.
2: Map has been changed to add a button that expands a menu that has buttons to take you instantly to any leveling area for any level range, and highlight the recommended monsters for said level range.
3: Map has been changed to show Dungeons. The map will now automatically change to Dungeon maps and show your location within them.
4: Map has been changed to add a button that expands a menu that has buttons within it that list every monster in silkroad. Click them and it will take you to the area where they spawn and highlight it. The buttons are color coted to show if they are below your level (Blue) Same level (Grey) or Above your level (red).
5: Underbar has been changed, Exp layout is different now in the way that the current % is displayed as a Number not a green bar. The green bar has been expanded to span across the bottom of the Skillbar and goes up 10% for every 1% exp earned (I don't know why they did that so don't ask, yes it's pointless and stupid.)
6: Many changes have been made to the Item mall. The GUI has changed completely. A bigger preview window is now visible. You can now zoom and rotate your character within the preview window. In addition to this you can also see a preview of silk pets within the window now.
7: Replacing the Menu button is a Pull up box, that displays buttons for all the vital menus and systems in the game. It also shows hotkeys.
The buttons under that are Character Window, Invintory, Skills, and Item Mall.
8: Quests window has been redesigned and how has a Checkbox that displays important information about that quest on the Middle Right of you're screen. (The goal and how close you are. E.G. Hunt 600 Chakji (240)) Very nice addition imo. In addition to the Checkbox there is a new button that displays important areas on the map in relation to said quest. If the quest is to hunt 600 chakji it will highlight all the areas where the Chakji spawn. If the quest is to collect 100 chakji's Eye, it will also highlight the spawn areas. If the quest is to talk to another NPC it will pan the map to the target NPC and highlight him/her in Yellow.
9: Guild window has been rearranged, the buttons for Join, Check authority, Withdraw, Grant name, and Position Allocating are now on the Bottom of the window. Other Community windows have been rearranged the same way. No new functions or features to my knowledge have been added or removed.
10: New GUI for Events has been added showing a calender and highlighting the days events will last. There are other functions but i can't remember them.

Thats all i can think of at the moment if i think of more i'll update this.



I think thats it. If i missed anything please tell me and I'll update this.

(Proof of 330 mastery limit)
Spoiler!


:)

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 Post subject: Re: Ksro - 110 Cap.
PostPosted: Fri Sep 11, 2009 1:39 am 
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Map that has buttons that tele you to spot??? awesome!

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 Post subject: Re: Ksro - 110 Cap.
PostPosted: Fri Sep 11, 2009 1:43 am 
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new gui?

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 Post subject: Re: Ksro - 110 Cap.
PostPosted: Fri Sep 11, 2009 1:48 am 
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Wow, is it just me or has the SRO interface changed since I last played o_O.

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 Post subject: Re: Ksro - 110 Cap.
PostPosted: Fri Sep 11, 2009 1:51 am 
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im interested in the islam intro thingy :p

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 Post subject: Re: Ksro - 110 Cap.
PostPosted: Fri Sep 11, 2009 3:56 am 
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This means I need to farm even more exp for level cap 110!

Maybe I should just 9 gap for like 30 levels xD

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 Post subject: Re: Ksro - 110 Cap.
PostPosted: Fri Sep 11, 2009 6:42 am 
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Silkroad is getting better and better and we don't have a normal server to play on -.-

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 Post subject: Re: Ksro - 110 Cap.
PostPosted: Fri Sep 11, 2009 7:18 am 
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Big Fat Korean Guy wrote:
For all ot you Isro/Csro/Tsro/Vsro players this is a little bit of information on the new update on Ksro.

1: Cap has been raised to lv110
2: Skills have been raised to lv110
3: New gear for both Chinese and European race has been added. There are 3 Sets for Chinese (And euro i believe) I'm not sure how they work. I think its based on Tiers. Set A = 1st tier, set b = 2nd Tier, set c = 3rd tier (?) If anyone knows for sure give me a heads up and i'll update this.
4: Maximum mastery for Chinese characters has been raised to 330, allowing Chinese to keep 3 masteries capped.
5: A new city has been added for players that are lv100 and higher. It contains leveling areas for lv100-110 monsters. You can teleport to this city from Jangan for 48,000 gold.
6: Islam intro has been introduced.


1. Cap was raised to 105
2. Skills were raised to 105
3. Three item sets were added: 11th Degree, Egyptian Set A, and Egyptian Set B. They all have the same stats and they all look the same for both Euro and Chinese
4. Correct
5. Correct
6. Islam hasn't been introduced yet


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 Post subject: Re: Ksro - 110 Cap.
PostPosted: Fri Sep 11, 2009 7:24 am 
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WOOOW islam race intro :)

And also skill limit raised to 330.... really awesome :D

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 Post subject: Re: Ksro - 110 Cap.
PostPosted: Fri Sep 11, 2009 10:49 am 
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Prophet Izaach wrote:
Big Fat Korean Guy wrote:
For all ot you Isro/Csro/Tsro/Vsro players this is a little bit of information on the new update on Ksro.

1: Cap has been raised to lv110
2: Skills have been raised to lv110
3: New gear for both Chinese and European race has been added. There are 3 Sets for Chinese (And euro i believe) I'm not sure how they work. I think its based on Tiers. Set A = 1st tier, set b = 2nd Tier, set c = 3rd tier (?) If anyone knows for sure give me a heads up and i'll update this.
4: Maximum mastery for Chinese characters has been raised to 330, allowing Chinese to keep 3 masteries capped.
5: A new city has been added for players that are lv100 and higher. It contains leveling areas for lv100-110 monsters. You can teleport to this city from Jangan for 48,000 gold.
6: Islam intro has been introduced.



1. Cap was raised to 105
2. Skills were raised to 105
3. Three item sets were added: 11th Degree, Egyptian Set A, and Egyptian Set B. They all have the same stats and they all look the same for both Euro and Chinese
4. Correct
5. Correct
6. Islam hasn't been introduced yet

damn you wrote it first :(

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 Post subject: Re: Ksro - 110 Cap.
PostPosted: Fri Sep 11, 2009 10:53 am 
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iztupido wrote:
Prophet Izaach wrote:
Big Fat Korean Guy wrote:
For all ot you Isro/Csro/Tsro/Vsro players this is a little bit of information on the new update on Ksro.

1: Cap has been raised to lv110
2: Skills have been raised to lv110
3: New gear for both Chinese and European race has been added. There are 3 Sets for Chinese (And euro i believe) I'm not sure how they work. I think its based on Tiers. Set A = 1st tier, set b = 2nd Tier, set c = 3rd tier (?) If anyone knows for sure give me a heads up and i'll update this.
4: Maximum mastery for Chinese characters has been raised to 330, allowing Chinese to keep 3 masteries capped.
5: A new city has been added for players that are lv100 and higher. It contains leveling areas for lv100-110 monsters. You can teleport to this city from Jangan for 48,000 gold.
6: Islam intro has been introduced.



1. Cap was raised to 105
2. Skills were raised to 105
3. Three item sets were added: 11th Degree, Egyptian Set A, and Egyptian Set B. They all have the same stats and they all look the same for both Euro and Chinese
4. Correct
5. Correct
6. Islam hasn't been introduced yet

damn you wrote it first :(


So no new race just updating?


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 Post subject: Re: Ksro - 110 Cap.
PostPosted: Fri Sep 11, 2009 11:18 am 
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NO NEW RACE IN THIS UPDATE.

The main things to remember for this update are - Lvl 105 Cap, Lvl 105 Skills, Chinese Mastery raised to 330, and a new dungeon has been added. The new silkroad Into is for the Dungeon not Islam i believe...

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 Post subject: Re: Ksro - 110 Cap.
PostPosted: Sat Sep 12, 2009 1:39 am 
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Prophet Izaach wrote:
Big Fat Korean Guy wrote:
For all ot you Isro/Csro/Tsro/Vsro players this is a little bit of information on the new update on Ksro.

1: Cap has been raised to lv105
2: Skills have been raised to lv105
3: Three item sets were added: 11th Degree, Egyptian Set A, and Egyptian Set B. They all have the same stats and they all look the same for both Euro and Chinese
4: Maximum mastery for Chinese characters has been raised to 330, allowing Chinese to keep 3 masteries capped.
5: A new city has been added for players that are lv100 and higher. It contains leveling areas for lv100-110 monsters. You can teleport to this city from Jangan for 48,000 gold.
6: Islam intro has been introduced.


1. Cap was raised to 105
2. Skills were raised to 105
3. Three item sets were added: 11th Degree, Egyptian Set A, and Egyptian Set B. They all have the same stats and they all look the same for both Euro and Chinese
4. Correct
5. Correct
6. Islam hasn't been introduced yet


I said the islam INTRO was released. not the race.
And i thought it was 110. The lv110 monsters are on the map now.

Post has been updated to reflect the corrections you made. Thanks.

Kezemz wrote:
NO NEW RACE IN THIS UPDATE.

The main things to remember for this update are - Lvl 105 Cap, Lvl 105 Skills, Chinese Mastery raised to 330, and a new dungeon has been added. The new silkroad Into is for the Dungeon not Islam i believe...


No it's the Islam intro. Note the music (Sounds kinda egyptian/islamic) And the name of the intro script in Media.pk2 is ISLAM.

AznFury wrote:
Map that has buttons that tele you to spot??? awesome!


No. The buttons just center the MAP on the point you select. It doesn't teleport you there. Keep dreaming. :D

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Just discovered Silkroad. Loving it. I saw how bad it is on Isro and I just have 1 thing to say to you Isro players.

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 Post subject: Re: Ksro - 110 Cap.
PostPosted: Sat Sep 12, 2009 8:10 am 
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maybe this? :D
Code: Select all

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 Post subject: Re: Ksro - 110 Cap.
PostPosted: Sat Sep 12, 2009 9:06 am 
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Kazook wrote:
Silkroad is getting better and better and we don't have a normal server to play on -.-


QFE

I think it's a joke really that if you want to play SRO, you have to trawl the interwebz and look for versions other than iSRO.


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 Post subject: Re: Ksro - 110 Cap.
PostPosted: Sat Sep 12, 2009 4:16 pm 
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Amro wrote:
maybe this? :D
Code: Select all

<3 the music

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 Post subject: Re: Ksro - 110 Cap.
PostPosted: Thu Sep 17, 2009 4:20 pm 
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hi

and whats happend about alchemy ......... still need wind 3 earth 7 .... or only 11d elements to do ALL alchemy at 11d ???

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 Post subject: Re: Ksro - 110 Cap.
PostPosted: Thu Sep 17, 2009 7:50 pm 
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WOOOT gotta love the new intro. And islam isn't necessarily connected to Alexandria or even Egypt. I think they will create a new area like Middle East and put the new race (i dont like that you call it islam... -.-) there...

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 Post subject: Re: Ksro - 110 Cap.
PostPosted: Thu Sep 17, 2009 11:44 pm 
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curvekiller wrote:
WOOOT gotta love the new intro. And islam isn't necessarily connected to Alexandria or even Egypt. I think they will create a new area like Middle East and put the new race (i dont like that you call it islam... -.-) there...

How about Middle Easterners then....
Really, its just a name. It's not like Chinese people don't want to have Chinese chars in the game. Same for Europeans with euros.

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 Post subject: Re: Ksro - 110 Cap.
PostPosted: Fri Sep 18, 2009 12:27 am 
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ninshad wrote:
new gui?

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the interface is gay as hell. the new area looks ballin


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 Post subject: Re: Ksro - 110 Cap.
PostPosted: Fri Sep 18, 2009 4:52 am 
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warfire6395 wrote:
ninshad wrote:
new gui?

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the interface is gay as hell. the new area looks ballin

Other than the way they set up the exp bar, I thinks it's pretty cool.
+1 on the new area.

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 Post subject: Re: Ksro - 110 Cap.
PostPosted: Sun Sep 20, 2009 8:10 am 
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I like the new interface. I would choose it over the current iSro one any day. (Assuming it's still the way it used to be)

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 Post subject: Re: Ksro - 110 Cap.
PostPosted: Sun Sep 20, 2009 8:32 am 
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I probably missed something, but
Attachment:
10_SRO[2009-09-09 23-52-41]_861.JPG
10_SRO[2009-09-09 23-52-41]_861.JPG [ 170.16 KiB | Viewed 13339 times ]

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 Post subject: Re: Ksro - 110 Cap.
PostPosted: Sun Sep 20, 2009 9:14 am 
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The new green bar is only 10% of the real exp, so the exp shown there is 10 times the exp u have, for 1 lvl up it has to complete 10 times. Each time the green bar is full, meaning u reached 10% real exp, the counter on the left of the bar goes up by one and the bar starts filling again.

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 Post subject: Re: Ksro - 110 Cap.
PostPosted: Sun Sep 20, 2009 9:40 am 
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Thanks for your reply, but I think that it is so stupid, lol.

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 Post subject: Re: Ksro - 110 Cap.
PostPosted: Sun Sep 20, 2009 9:45 am 
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At least u notice the green bar moving :P

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 Post subject: Re: Ksro - 110 Cap.
PostPosted: Sun Sep 20, 2009 10:09 am 
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SilentShade wrote:
At least u notice the green bar moving :P

Indeed, which makes me happy. I hate getting 0.00005% exp every mob I kill

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 Post subject: Re: Ksro - 110 Cap.
PostPosted: Sun Sep 20, 2009 1:49 pm 
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BloodyBlade wrote:
SilentShade wrote:
At least u notice the green bar moving :P

Indeed, which makes me happy. I hate getting 0.00005% exp every mob I kill

Well you still do with your overall exp.

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 Post subject: Re: Ksro - 110 Cap.
PostPosted: Sun Sep 20, 2009 1:51 pm 
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Nick Invaders wrote:
BloodyBlade wrote:
SilentShade wrote:
At least u notice the green bar moving :P

Indeed, which makes me happy. I hate getting 0.00005% exp every mob I kill

Well you still do with your overall exp.


but it doesnt need 100 monsters so see a difference in the exp bar :)

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 Post subject: Re: Ksro - 110 Cap.
PostPosted: Sun Sep 20, 2009 2:18 pm 
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SilentShade wrote:
but it doesnt need 100 monsters so see a difference in the exp bar :)

True. I think Joymax knows something about psychology 'cause I wouldn't think they could come up with this.

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