Post subject: Re: Heroes of Newerth (Remake of Dota)
Posted: Sat Sep 19, 2009 7:28 pm
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Joined: Aug 2008 Posts: 6735 Location: Love the way you are.
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Version 0.1.46 -------------- General: - Fixed a few tooltips - Fixed the towers to not be Easy Mode health in Non-Easy Mode games
Heroes Maliken - Fixed him to actually be playable
Plague Rider - Should no longer be a teapot if you do not play on High settings - Fixed Extinguish so it cannot target Malphas and BooBoo - Fixed Plague Carrier to not do AoE damage on impact - Plague Carrier should now continue to bounce in the fog
Scout - Fixed a bug causing Marksman Shot to deal damage equal to a percentage of current health rather than maximum health - The bonus attacks after coming out of Vanish changed from 2/3/4/5 to 1/2/3/4
Soul Reaper - Fixed Execution so it is properly boosted by Staff of the Master - Added a popup number to Execution displaying the exact amount of damage done
Wild Soul - Fixed so he no longer applies Wild to the entire team
Version 0.1.45 -------------- General: - Server stability fixes - Buildings now have larger health bars - Toned down several AoE effects to clean up screen clutter: * Thunderbringer's Lightning Rod * Jeraziah's Sol's Blessing * Behemoth's Shockwave * Shaman's Storm Cloud * Valkyrie's Call of the Valkyrie * Pebble's Stalagmites * Nymphora's Volatile Pod - Brighten a couple of Succubus' effects - Tweaked turning significantly - Fixed movement speed and magic immunity on Predasaurs - Tweaked the height of health bars - Fixed Enhanced Marchers effect on a few heroes - Streak window from kills upped to 18 seconds - FPS limit of 125 implemented (host_maxFPS to change) - SD random algorithm tweaked - ModNote: g_maxCameraDistance is no longer a cvar - Collision box of heroes should now move with them when leaping or channeling
Items: - Added Mana Battery to the Outpost - Removed the Blessed Orb from the Outpost - Changed Maliken's Sword Modes and Devourer's Decay to not give charges to Mana Battery or Power Supply - Fixed Iron Shield to not block damage from Pollywog's Wards or Defiler's Ultimate - Fixed Barrier Idol tooltip - Barrier Idol sound is no longer deafening - Fixed Frostwolf Skull to slow magic immune units - Supplies shop is now at the top of the shop window - Shieldbreaker now applies its state before damage is dealt (so the first attack deals full damage) - Helm of the Black Legion no longer blocks damage from Spirit Ward - Post Haste speed increased to 95 - Codex manacost reduced to 180/160/140/120/100 - Tablet of Command manacost reduced to 25 and cooldown decreased to 25 - Power Supply cost increased by 50 - Hellflower manacost reduced from 200 to 100 - Sustainer is now 125% Mana Regen - Mana Potion is now usable on allies - Charged Hammer no longer takes a Dancing Blade. Uses Warpcleft instead. * Goes from 35 Damage/Agility to 24 Damage and 70 Attack speed - Elder Parasite attack speed increased from 75 to 100, move speed increased from 15 to 20, and amplified damage increased from 20 to 30 - Barrier Idol lost its armor and gained 2 Health Regen. * Barrier Idol can only affect a hero once every 50 seconds - Stormspirit movement bonus increased to 25 * Now takes a Scarab instead of an Apprentice's Robe - Sacrifical Stone Reworked * +1 charge when a hero dies within 1000 units of you * 1 Mana Regen per charge * Loses half charges on death * Heals allies around you for 400+25xCharges and decreases gold loss by 25xCharges when you die * Respawn time is reduced by 3 seconds per charge when you die - Behemoth's Heart reworked * 2% Health Regen while out of combat. Out of combat is 10 seconds after taking enemy hero damage * DoT damage does not count as combat damage - Enhanced Marchers reworked * Now takes a Gloves of the Swift instead of a Ringmail * Goes from 16 damage, 70 movement, 5 armor to 12 damage, 60 movement, 30 attack speed - Steamboots reworked * Now takes a Ringmail instead of a Gloves of the Swift * Recipe cost removed * Goes from 65 movement, 10 str/agi/int, 30 attack speed to 75 movement, 10 str/13 agi/16 int, 5 armor - Added Recommended item shop at the top of the shop window * Lists recommended items that work well on the current hero
New Heroes - Plague Rider, Hellbourne Intelligence hero based off of Lich from DotA
- Soul Reaper, Hellbourne Intelligence hero based off of Necrolyte from DotA
Heroes Accursed - Cauterize range reduced from 600 to 300
Andromeda - Fixed Andromeda stun projectile speed
Arachna - Arachna's spiderling is now easier to target and select - Web Shot will no longer trigger charges on Power Supply or Mana Battery - Movement speed reduced by 10
Armadon - Fixed story - Restless attack speed changed to bonus damage * 10/20/30 damage with 4/8/12 per charge
Behemoth - Shockwave now deals half damage from corpses
Blood Hunter - Base armor reduced by 2
Chronos - Time Freeze cooldown reduced to 1.5
Demented Shaman - Changed Demented Shaman's ultimate to set charges back to 0 if refreshed on the target
Devourer - Fixed hook to disable the target while they are traveling back to him
Electrician - Static Grip now breaks Sleep
Glacius - Fixed story
Hammerstorm - Improved Hammer Throw speed - Fixed Hammer Throw to have a 14 second cooldown - Base Agility increased from 16 to 21 - Renamed Battle Command - > Galvanize * Buffed the awesome-factor of this description by 200%
Kraken Remake - Drench * Removed - Tsunami Charge * Manacost lowered to 90/100/110/120 * Damage increased to 100/150/200/250 - Splash * Moved to ability slot 1 (Q) * Now an Attack Ability that has a 6/5/4/3 second cooldown * Damage and splash range the same - Whirlpool * Changed the delay on casting Whirlpool from 6/5/4 to 4/5/6 seconds * The whirlpool may be manually triggered to teleport early. Cannot be triggered within 2 seconds of having cast whirlpool. * Damage dealt to enemy units increased from 150/225/300 to 150/300/450 * Enemy units caught in the whirlpool at time of teleport will have a debuff applied to them for 4 seconds that reduces movement speed by 20/30/40% and armor by 2/4/6 * Cool down is now 150/135/120 (increased from 120 at all levels) - New Ability: Tidal Pull * Ability slot 3 (E) * Decreases the movement speed of all enemies in a 300 radius by 7/14/21/28%
Legionnaire - Terrify duration reduced from 10/15/20/25 to 10/13/16/19. Total damage unchanged.
Magebane - Mana Rift AoE increased from 275 to 325 - Strength changed from 16 to 20 - Strength gain changed from 1.5 to 1.2
Maliken - Fixed textures when under the effect of Possession - Sword throw's Maim now scales with level, slowing by 20/30/40/50% (reduced from a flat 50% at all levels) - Life Essence no longer drains mana when attacking - Possession's cool down is now 100/80/60 seconds, changed from 90 seconds at all levels. - The splash damage granted by possession now scales with level: * 50/75/100% Splashed in a 75 AOE * 35/50/65% Splashed in a 200 AOE * 20/25/30% Splashed in a 350 AOE - Maliken's flame sword modes can now be toggled without breaking channeling (such as home coming stones)
Magmus - Added a 250ms cast time to Magmus's Eruption - Steam Bath cooldown reduced from 40/35/30/25 to 40/30/20/10
Moon Queen - Moon Beam now has a .6 stun at all levels
Nymphora - Fixed Nymphora's Call tooltip to update to the proper channeling time - Fixed Grace of the Nymph effect to play on the target
Pebbles - Chuck cooldown reduced from 15 to 10
Pharaoh - Fixed Pharaoh' stats, attack time, and casting point. - Tormented Soul vision reduced to 10 seconds at all levels - Hellfire damage reduced from 20/40/60/80 to 10/30/50/70 - Wrath of the Pharaoh is now upgraded by Staff of the Master
Pollywog Priest - Voodoo Wards cooldown changed to 110 across all levels - Magical Bindings now break sleep
Predator - Attack impact point is now .39 (lowered) - Stone Hide is now instant and cannot be purged
Pyromancer - Base int increased by 5, base damage reduced by 5 (thus is unchanged)
Scout Remake - Attack impact point is now .43 (lowered) - Increased base strength from 17 to 20 - Lowered strength gain per level from 1.9 to 1.7 - Vanish * Now a toggle skill, with an upkeep cost of 3 mana per second * Toggling off Vanish will initiate a 24/18/12/6 second cool down * Attacking from Vanish will toggle it off and apply a +300 attack speed buff that lasts for 4 seconds or until 2/3/4/5 attacks are performed - Electric Eye * The scout may now have 2/3/4/5 Electric Eyes active. Added a counter to the skill to keep track of how many eyes are active. * Electric Eyes now have a detonate skill, which causes them to silence targets in a 450 radius for 3/4/5/6 seconds * Silence from Electric Eyes goes through Magic Immunity * Added a sub- skill to Scout after learning Electric Eyes which allows him to detonate the closest Electric Eye without having to manually select it. This skill can be used while silenced and disabled. * Cool down of Electric Eyes reduced to 30 seconds at all levels, cool down of the new detonate skill set to 10s. Detonate has a global cool down on all electric eyes. * Vision granted by Electric Eyes reduced to 800 - Improved Dexterity * Removed - Marksman Shot * Channel time reduced from 3.0/2.25/1.5 to 2.25/1.75/1.25 * Cool down increased by 10 seconds at all levels (to 50/40/30 seconds) * The damage dealt is now equal to 250 plus 10/20/30% of the target's maximum hit points * The Wounded slow debuff now scales, from 40% at all levels to 20/30/40% movement speed slow - New Ability: Disarm * Ability slot 3 (E) * Grants a 10/15/20/25% chance on attack to disarm your target for 3 seconds, preventing it from attacking * Deals +25/50/75/100% bonus damage with the disarming attack
Succubus - Succubus' Hold mana cost increased from 100/175/250 to 200/300/400
Thunderbringer - Base Agility decreased from 15 to 11 - Base Agility gain decreased from 1.7 to 1.2
Valkyrie - Call of the Valkyrie random chance to hit removed
Voodoo Jester: - Acid Cocktail manacost changed to 110/120/130/140 - Increased the speed of the initial projectile on Acid Cocktail from 600 to 650 - Decreased the speed of the bouncing projectile on Acid Cocktail from 600 to 450 - Reworked Mojo 1. Applies Good Mojo to an allied unit, Bad Mojo to an enemy unit * Good Mojo now heals allied units in a 340 radius around the main target for 10/20/30/40 Health per second * Bad Mojo now damages enemy units in a 340 radius around the main target for 10/20/30/40 Magic damage per second 2. Increased mana cost of Mojo from 90,110,130,150 to 110,135,160,185 3. Mojo's cool down changed from 24 seconds to 24/21/18/15 seconds
War Beast - War Beast's Ultimate now has no cast time
Wild Soul - Changed significantly * Bear now has an inventory from level 1 * Wild now affects both Wildsoul and BooBoo at the same time * Bear form now grants Battle Cry at all levels of Bear Form * Bear's root damage increased to 60 damage per second
Wretched Hag - Haunt cooldown decreased to 20/17/14/11 - Sonar Scream cooldown decreased from 10 to 7
Zephyr - Switched primary attribute to Agility * Intelligence gain per level reduced from 3.0 to 1.9 * Agility gain per level increased from 1.8 to 2.7 - Lowered mana cost of Wind Control by 50 at all levels
Post subject: Re: Heroes of Newerth (Remake of Dota)
Posted: Sun Sep 20, 2009 12:44 am
Forum Legend
Joined: Apr 2006 Posts: 7328 Location: Canada
Just won a 55 minutes game,I just love those games where everone is geared up and lv.25,so fun Actually played Scout Afterall this hero can really support its team if well played(placing eyes etc.)
Post subject: Re: Heroes of Newerth (Remake of Dota)
Posted: Sun Sep 20, 2009 4:08 pm
Forum Legend
Joined: Apr 2006 Posts: 7328 Location: Canada
Can't believe Im playing Scout now,the hero I hated so much. Actually now I play Blacksmith,Pyro or Scout,depending on my mood Only thing about Scout is that if you choose to use your Marksman Shot you will have to unstealth,therefore wont get the "Vanish multi-strike", and because Vanish cools down after its off you'll have to wait a couple second before re-vanishing and finishing off the opponent
Post subject: Re: Heroes of Newerth (Remake of Dota)
Posted: Sun Sep 20, 2009 4:29 pm
New Member
Joined: Oct 2008 Posts: 42 Location: Ecsro
=( I still need a key =(... anyone have one?
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Post subject: Re: Heroes of Newerth (Remake of Dota)
Posted: Sun Sep 20, 2009 5:20 pm
Forum Legend
Joined: Aug 2008 Posts: 6735 Location: Love the way you are.
Thee_UniQue wrote:
Lawl at the scores, the other team has practically 1/3 of the kills you have.
I love these games when our team totally dominates
I used to help the other team when the situation are like that. Now that reminds me, i was with pebbles, i threw inside one of my mates to the Enemy Fountain lolol
Post subject: Re: Heroes of Newerth (Remake of Dota)
Posted: Mon Sep 21, 2009 3:09 am
Forum Legend
Joined: Apr 2006 Posts: 7328 Location: Canada
Another awesome game with Scout Also got Pyromancer to lv.25 fully geared(Totem of Kudra w00t) Anyways,this game impress me,constant updates,hero fixes etc.Been playing it the whole month. Buying this game for sure at release
Post subject: Re: Heroes of Newerth (Remake of Dota)
Posted: Tue Sep 22, 2009 5:34 pm
Elite Member
Joined: Nov 2007 Posts: 5336 Location:
Mirosuke wrote:
Indeed, at first HoN was a Stand Alone apart of DoTA
NOW IS FOLLOWING HIS STEPS NOW ITS LOOKS LIKE A COPY CAT WICH I DON'T LIKE
should we look a bit more into the definition of remake
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Post subject: Re: Heroes of Newerth (Remake of Dota)
Posted: Tue Sep 22, 2009 8:11 pm
Elite Member
Joined: Nov 2008 Posts: 5003 Location:
Meh, I tried DotA, even tho I know the items, recipes, the map, and the gameplay, I felt like a noob at DotA, HoN was much easier, less heroes, you can actually understand what's going on, I mean at DotA I couldn't realise if that thing coming against me was a spell or whatever. Atleast when playing HoN for the first time I could understand what was going on, sort of.
But I will give it another try when I have the time, it will probably get as fun as HoN when I get to know the heroes.
Post subject: Re: Heroes of Newerth (Remake of Dota)
Posted: Tue Sep 22, 2009 10:24 pm
Forum Legend
Joined: Aug 2008 Posts: 6735 Location: Love the way you are.
GUYS GUYS, YESTERDAY I PLAYED WITH MY COUSIN. IT WAS THE BEST IMAB TEAM EVER
Tempest + SoulReaper (aka Lich) not sure about the HoN name but.. holy shiat, you might say Magmus is cool too, but Lich can slow and his ult cannot be cancelled NOT ONLY THAT, his ult does more damage and it can bounce up to 7 times (or more cant remember )
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