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 Post subject: Re: JaveQ: New Silkroad private server is born! <UPDATED!>
PostPosted: Fri Sep 18, 2009 9:12 pm 
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William.D wrote:
ofy1993 wrote:
iztupido wrote:

well i hope it stays like it was on isro at cap 70, where there were only sos lvl64 max, no som nor sosun :)


there's somethign I didn't know about 70 cap ^^ sos only = awesome.


I guess I'll be only doing SoS armours/weapons, also saves me alot of time getting each Som/Sun degree and calculate their bonusses.


^_^ this will be pwnage.

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 Post subject: Re: JaveQ: New Silkroad private server is born! <UPDATED!>
PostPosted: Fri Sep 18, 2009 9:55 pm 
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HejsaN wrote:
Awesome, I give you 2 weeks and you probably are at the same spot at ESRO.


2 months is very unrealistic date to give, which you will see very soon, when you realise how much you have to do. Gameserver is where its at, not login server. Not even 4 pushedx's could code an emulator for release in 2 months.


Im not bashing your project, im just bashing that statement of "2 month release" which is laughable at xd


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 Post subject: Re: JaveQ: New Silkroad private server is born! <UPDATED!>
PostPosted: Fri Sep 18, 2009 10:50 pm 
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You must remember Eckoro, This is 70 cap. No tomb, no roc mountain, no takla. There is a lot of skills they don't have to code and if it is 70 cap I doubt Euros will be a part of it. As you said yourself, Euro skills are the hard part.


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 Post subject: Re: JaveQ: New Silkroad private server is born! <UPDATED!>
PostPosted: Fri Sep 18, 2009 11:08 pm 
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Looks very promising, but I'm not getting my hopes up.

Your coding this in java right?

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 Post subject: Re: JaveQ: New Silkroad private server is born! <UPDATED!>
PostPosted: Fri Sep 18, 2009 11:19 pm 
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i see a flame war coming and a closed topic

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 Post subject: Re: JaveQ: New Silkroad private server is born! <UPDATED!>
PostPosted: Fri Sep 18, 2009 11:51 pm 
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Blindfire wrote:
You must remember Eckoro, This is 70 cap. No tomb, no roc mountain, no takla. There is a lot of skills they don't have to code and if it is 70 cap I doubt Euros will be a part of it. As you said yourself, Euro skills are the hard part.


still a lot of work, no roc mountain and takla make no difference to coding, just more mobs spawned thats it.


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 Post subject: Re: JaveQ: New Silkroad private server is born! <UPDATED!>
PostPosted: Sat Sep 19, 2009 1:40 am 
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It's easier yes, although I think the time William said is maybe a little short. It would be awesome if it's released as soon as he says though. err Eckoro afaik there is takla.

William if your still taking suggestions I'd add autopot and only for mp pots. It adds more strategy to the game. You actually need to keep an eye on your hp too, not just to see if you have killed your enemy.

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 Post subject: Re: JaveQ: New Silkroad private server is born!
PostPosted: Sat Sep 19, 2009 2:49 am 
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Strwarrior wrote:
make it euro to 80 only and im joining


Yeah me too + free spartan avatar for me lol( i have in troy one reason i dont leave troy ).

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 Post subject: Re: JaveQ: New Silkroad private server is born! <UPDATED!>
PostPosted: Sat Sep 19, 2009 7:54 am 
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Yes I'm writing it in java.

@Eckoro: I'd looked abit over the things I had to do and it seems that the most time will be disscovering packets/gaining data (weapons, skills). But I'll see, maybe you're right since I've never written an emu before.

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 Post subject: Re: JaveQ: New Silkroad private server is born! <UPDATED!>
PostPosted: Sat Sep 19, 2009 9:52 am 
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William.D wrote:
Yes I'm writing it in java.

@Eckoro: I'd looked abit over the things I had to do and it seems that the most time will be disscovering packets/gaining data (weapons, skills). But I'll see, maybe you're right since I've never written an emu before.


and also believe me its a mistake to post topics of the project, we would made a mistake doing that, now we get hounded.


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 Post subject: Re: JaveQ: New Silkroad private server is born! <UPDATED!>
PostPosted: Sat Sep 19, 2009 12:00 pm 
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Eckoro wrote:
William.D wrote:
Yes I'm writing it in java.

@Eckoro: I'd looked abit over the things I had to do and it seems that the most time will be disscovering packets/gaining data (weapons, skills). But I'll see, maybe you're right since I've never written an emu before.


and also believe me its a mistake to post topics of the project, we would made a mistake doing that, now we get hounded.


as in the dogs?...

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 Post subject: Re: JaveQ: New Silkroad private server is born! <UPDATED!>
PostPosted: Sat Sep 19, 2009 12:56 pm 
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hey i want to make a server 2 ,any idea how to start ? xD

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 Post subject: Re: JaveQ: New Silkroad private server is born! <UPDATED!>
PostPosted: Sat Sep 19, 2009 1:22 pm 
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hemagoku wrote:
hey i want to make a server 2 ,any idea how to start ? xD


lold

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 Post subject: Re: JaveQ: New Silkroad private server is born! <UPDATED!>
PostPosted: Sat Sep 19, 2009 3:00 pm 
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ofy1993 wrote:
Nick Invaders wrote:

William if your still taking suggestions I'd add autopot and only for mp pots. It adds more strategy to the game. You actually need to keep an eye on your hp too, not just to see if you have killed your enemy.


that could actually make more SRO more interesting since it would actually require you to play the game.

And I doubt anyone actually hand grinding would have problems auto potting. Though I'm not sure after he does that, can he keep out the hp autopot 3rd party programs out there out of the game.

Yea I thought about that. People would just make a 3rd party program for hp pots...
If William could somehow make it so you can't use 3rd party programs then the no hp autopot would be awesome.

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 Post subject: Re: JaveQ: New Silkroad private server is born! <UPDATED!>
PostPosted: Sat Sep 19, 2009 3:47 pm 
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Nick Invaders wrote:
ofy1993 wrote:
Nick Invaders wrote:

William if your still taking suggestions I'd add autopot and only for mp pots. It adds more strategy to the game. You actually need to keep an eye on your hp too, not just to see if you have killed your enemy.


that could actually make more SRO more interesting since it would actually require you to play the game.

And I doubt anyone actually hand grinding would have problems auto potting. Though I'm not sure after he does that, can he keep out the hp autopot 3rd party programs out there out of the game.

Yea I thought about that. People would just make a 3rd party program for hp pots...
If William could somehow make it so you can't use 3rd party programs then the no hp autopot would be awesome.

BANN THEM :D

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 Post subject: Re: JaveQ: New Silkroad private server is born! <UPDATED!>
PostPosted: Sat Sep 19, 2009 4:03 pm 
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BloodyBlade wrote:
BANN THEM :D

That would work too, but how would you know they are using an autopot for hp?

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 Post subject: Re: JaveQ: New Silkroad private server is born! <UPDATED!>
PostPosted: Sat Sep 19, 2009 4:28 pm 
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no auto pot = no ,lag kills ,and lag with no auto put kills u and the character xD

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 Post subject: Re: JaveQ: New Silkroad private server is born! <UPDATED!>
PostPosted: Sat Sep 19, 2009 4:55 pm 
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Nick Invaders wrote:
BloodyBlade wrote:
BANN THEM :D

That would work too, but how would you know they are using an autopot for hp?

dunno, there must be a way to find it out =)

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 Post subject: Re: JaveQ: New Silkroad private server is born! <UPDATED!>
PostPosted: Sat Sep 19, 2009 5:10 pm 
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Meh keep the autopot like it is.


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 Post subject: Re: JaveQ: New Silkroad private server is born! <UPDATED!>
PostPosted: Sat Sep 19, 2009 5:33 pm 
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HejsaN wrote:
Meh keep the autopot like it is.

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 Post subject: Re: JaveQ: New Silkroad private server is born! <UPDATED!>
PostPosted: Sat Sep 19, 2009 5:40 pm 
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hemagoku wrote:
no auto pot = no ,lag kills ,and lag with no auto put kills u and the character xD

If you lagg it doesn't pot automatically.

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 Post subject: Re: JaveQ: New Silkroad private server is born! <UPDATED!>
PostPosted: Sat Sep 19, 2009 6:37 pm 
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Autpot should just be included, anyway I got a character showing up but the name is still a bit bugged (I guess?)

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 Post subject: Re: JaveQ: New Silkroad private server is born! <UPDATED!>
PostPosted: Sat Sep 19, 2009 6:40 pm 
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William.D wrote:
Autpot should just be included, anyway I got a character showing up but the name is still a bit bugged (I guess?)

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oh you were with the cursor on him? :P

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 Post subject: Re: JaveQ: New Silkroad private server is born! <UPDATED AGAIN!>
PostPosted: Sat Sep 19, 2009 6:48 pm 
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No, if I click on it the name is under the character and it goes under the actual character so it's a lil' bugged.

Edit: FIXED!

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 Post subject: Re: JaveQ: New Silkroad private server is born! <UPDATED AGAIN!>
PostPosted: Sat Sep 19, 2009 6:57 pm 
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Wow thats more proof than the proof of the last 5 annunced p-servers together, keep it up and get it done!!! :)

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 Post subject: Re: JaveQ: New Silkroad private server is born! <UPDATED AGAIN!>
PostPosted: Sat Sep 19, 2009 7:03 pm 
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William.D wrote:
No, if I click on it the name is under the character and it goes under the actual character so it's a lil' bugged.

Edit: FIXED!

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yay :D

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 Post subject: Re: JaveQ: New Silkroad private server is born! <UPDATED AGAIN!>
PostPosted: Sat Sep 19, 2009 7:17 pm 
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:d u are awesome, cant wait to plaaay ;d 8)


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 Post subject: Re: JaveQ: New Silkroad private server is born! <UPDATED AGAIN!>
PostPosted: Sat Sep 19, 2009 7:23 pm 
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Guys, now the real stuff comes, I've got to discover the packet myself, see what everything is and such. Hopefully I got a character ingame in one week, also I'll be doing my SQL saving now.

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 Post subject: Re: JaveQ: New Silkroad private server is born! <UPDATED AGAIN!>
PostPosted: Sat Sep 19, 2009 7:38 pm 
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I have a character in cSRO, if ya want I can collect some packets for you.

Just tell me how to do it. ;>


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 Post subject: Re: JaveQ: New Silkroad private server is born! <UPDATED AGAIN!>
PostPosted: Sat Sep 19, 2009 7:41 pm 
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HejsaN wrote:
I have a character in cSRO, if ya want I can collect some packets for you.

Just tell me how to do it. ;>


this goes for me too :P

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I dare you to beat my brute!! http://malucodocrl.mybrute.com

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