Nick Invaders wrote:
Quote:
Dress [4 options]
Str 1 Increase
Str 1 Increase
Str 1 Increase
Str 1 Increase
Int 1 Increase
Int 1 Increase
Int 1 Increase
Int 1 Increase
Lucky 1% Increase
Lucky 1% Increase
Lucky 1% Increase
Lucky 1% Increase
Ignore Monster Defense 1% Probability
Ignore Monster Defense 1% Probability
Ignore Monster Defense 1% Probability
Ignore Monster Defense 1% Probability
HP 150 Increase
HP Recovery 25% Increase
Attack rating 5% Increase
Damage 5% Increase
Hat [2 options]
Str 1 Increase
Int 1 Increase
Parry ratio 5% Increase
MP 150 Increase
Damage Absorption 5% Increase
MP Recovery 25% Increase
Attachment [1 option]
Attack Rating 5% Increase
HP Recovery 25% Increase
The HP/MP recovery actually heals you more. I found that out the hard way. I had 2 sets of the witch suit. One had hp/MP recovery the other didn't. I died more often and used more mp pots with the second one on than with the first one.
I'd say it would be better to replace the 150 hp with a str or int.
Thx for the reply.
What does 'damage absorption' actually do?
I somewhere read it was to decrease the speed of durability loss?
Is this true?
If so, isn't parry ratio 5% increase more useful?
& I'm not sure about the 25% recovery @ the attachment yet...
5% Attack Rating is pretty useful too you know =p
If it really works while fighting I do think it's a good option @ the dress.
Though I'm still not sure if it really works while standing.
Some ppl say it does... others say it doesn't.
More replies plz.
Kind regards, IJves.