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 Post subject: Self-evolving SRO?
PostPosted: Wed Jul 08, 2009 5:14 pm 
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I was just reading an article over at Slashdot: http://games.slashdot.org/story/09/07/08/1419242/Experimental-Video-Game-Evolves-Its-Own-Content?from=rss about an experimental game that evolves its own content.

Of course regarding SRO, this is only hypothetical. I don't picture Joymax ever actually doing this in our lifetime. I just think this would be an awesome idea for SRO, or really any game out there. Events that happen in the game should be able to have lasting affects on the game.

Wouldn't it be interesting if the NPCs in Jangan and Donwhang actually did something besides just stand there? Maybe they run the town, and you can actually talk to the NPCs, gain their trust, and then get them to declare war against the other town.

When you're out grinding, and a giant is after you, but you can't take him, you run away. Currently, the giant would pursue you until you are out of range, then go back to its spot. Why? The giant should be pissed that you got away, and start knocking down trees, continue chasing you all the way to the city, and even coming in the city to stomp down buildings looking for you. The town's people (NPCs) would be pissed at you for luring a giant to them.

Battles with uniques could actually change the surrounding landscape a bit, especially over time. Even simply the way the water flows through the river north of Jangan would change the landscape over time.

What about natural disasters? Earthquakes in Hotan? Tornadoes ripping through West Asia?

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 Post subject: Re: Self-evolving SRO?
PostPosted: Wed Jul 08, 2009 5:17 pm 
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If they dont program that kind of game / event smart, it could ruin whole game, and there is no turning back.
But I like idea, its complex.

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 Post subject: Re: Self-evolving SRO?
PostPosted: Wed Jul 08, 2009 5:40 pm 
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All of this would probably be extremely hard to program, and if these would be implemented, it would be highly likely that we would get a server rollback each week. But disregarding all of that, JM should first repair the game to a playable state instead of adding new content.

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 Post subject: Re: Self-evolving SRO?
PostPosted: Wed Jul 08, 2009 6:04 pm 
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Thomas42 wrote:
All of this would probably be extremely hard to program, and if these would be implemented, it would be highly likely that we would get a server rollback each week. But disregarding all of that, JM should first repair the game to a playable state instead of adding new content.


Yup, I'm tired of "magic" collision squares that are around.

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 Post subject: Re: Self-evolving SRO?
PostPosted: Wed Jul 08, 2009 6:26 pm 
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Yeah it would definitely be a complex task to program something like that, especially things that change the landscape permanently. We could end up with a huge mountain blocking access to Roc Mountain or something.

It'd just be nice to have some kind of variety in the game. Once you've explored a new area, you've seen it. It doesn't change.

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Missing the good times in SRO... :love:

SRO:
1x, STR Blader (Thebes)
54, STR blader (Venice)
0x, INT wizard (Venice)
19, INT spear (Venice)
34, STR rogue/bard (Venus)
0x, STR blader (Venus)
8x, INT bard/cleric (Gaia)


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 Post subject: Re: Self-evolving SRO?
PostPosted: Wed Jul 08, 2009 6:40 pm 
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I go to UCF. =D

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 Post subject: Re: Self-evolving SRO?
PostPosted: Wed Jul 08, 2009 7:24 pm 
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imagine the giant mang yang appearing in Jangan and hints of a huge battle being left all over the road to don wang for a few days, straw flying everywhere

but dont think that there will be much more of a dynamic environment in sro.
some trees move, the ong hives wobble.. water flows...
everything else is static.

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 Post subject: Re: Self-evolving SRO?
PostPosted: Wed Jul 08, 2009 7:36 pm 
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It would be a great idea!

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