Silkroad Online Forums

A community forum for the free online game Silkroad Online. Discuss Silkroad Online, read up on guides, and build your character and skills.

Faq Search Members Chat  Register Profile Login

All times are UTC




Post new topic Reply to topic  [ 65 posts ]  Go to page Previous  1, 2, 3
Author Message
 Post subject: Re: C/C++ coder, GFXer
PostPosted: Thu Jun 25, 2009 9:32 am 
Forum God
User avatar
Offline

Joined: Aug 2006
Posts: 8834
Location: Age of Wushu
Kazaxat wrote:
i heard java is the fastest thats why most people use java.

lol I don't think so.
Java is good to make portable program, or in any environnement which have Java support. C++ is good for big games, since they are especially best for pointers, memory, etc... but it needs to be recompiled in each OS, environment to make it work.

_________________
Playing Age of Wushu, dota IMBA


Top
 Profile  
 
 Post subject: Re: C/C++ coder, GFXer
PostPosted: Thu Jun 25, 2009 10:36 am 
Senior Member
User avatar
Offline

Joined: Sep 2007
Posts: 4769
Location:
Off Topic
Kazaxat wrote:
and let me guess you are claiming to be the very person that knows d2a, is friend with him, and has his email/facebook/MSN? :roll: :roll: :roll: dream on


I was refering to Cruor part.

_________________
                                                       Image
                                                           Thanks Noobs_Slayer for signature.


Top
 Profile  
 
 Post subject: Re: C/C++ coder, GFXer
PostPosted: Thu Jun 25, 2009 10:50 am 
Senior Member
User avatar
Offline

Joined: Aug 2006
Posts: 4093
Location: Earth
I think the next video game should be programmed in Prolog and LISP.

_________________
Missing the good times in SRO... :love:

SRO:
1x, STR Blader (Thebes)
54, STR blader (Venice)
0x, INT wizard (Venice)
19, INT spear (Venice)
34, STR rogue/bard (Venus)
0x, STR blader (Venus)
8x, INT bard/cleric (Gaia)


Top
 Profile  
 
 Post subject: Re: C/C++ coder, GFXer
PostPosted: Thu Jun 25, 2009 11:26 am 
Regular Member
User avatar
Offline

Joined: Jun 2006
Posts: 304
Location: Earth
PR0METHEUS wrote:
I think the next video game should be programmed in Prolog and LISP.


(I'm (not (so (sure (about that))))) :D

_________________
You will spend 99% of your time grinding, you just don't know it yet.


Top
 Profile  
 
 Post subject: Re: C/C++ coder, GFXer
PostPosted: Thu Jun 25, 2009 12:01 pm 
Senior Member
User avatar
Offline

Joined: Aug 2006
Posts: 4093
Location: Earth
Progress wrote:
PR0METHEUS wrote:
I think the next video game should be programmed in Prolog and LISP.


(I'm (not (so (sure (about that))))) :D


Code:
SRFMember(Progress).
MadePost(Progress).
correct(Progress) :- SRFMember(Progress), MadePost(Progress).


?- correct(Progress).
Yes

_________________
Missing the good times in SRO... :love:

SRO:
1x, STR Blader (Thebes)
54, STR blader (Venice)
0x, INT wizard (Venice)
19, INT spear (Venice)
34, STR rogue/bard (Venus)
0x, STR blader (Venus)
8x, INT bard/cleric (Gaia)


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 65 posts ]  Go to page Previous  1, 2, 3

All times are UTC


Who is online

Users browsing this forum: No registered users and 32 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group