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 Post subject: Re: C/C++ coder, GFXer
PostPosted: Sat Jun 20, 2009 6:34 pm 
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NS, you said THC aka D2A = Death2All? that name sounds familar. What are his accomplishments/portfolio in the game/outside the game?

I don't know much. What he have done for SRF is posting a list of bots IGN that he hacked from bot server and then many bots are wiped from SRF :D

Taelys wrote:
Ask on IGL, they have a couple of programmers working on that.

I was blocked, IP banned coz nightbloom hates me, not because I break any rule :D

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 Post subject: Re: C/C++ coder, GFXer
PostPosted: Sat Jun 20, 2009 6:44 pm 
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Taelys wrote:
Ask on IGL, they have a couple of programmers working on that.


i searched for "programmer" on IGL and this came up. here are posts of people form avalon union.

Vitality wrote:
Phoenix wrote:
CoCoNuTz wrote:
Wasn't it nivlam who stole the work that some old IGL/SRA members did on the calculator and claimed it was theirs in the first place?

thats what i heard too, and if thats the case then we should have no problem contacting and create a list of names of the IGL/SRA people who have the knowledge/data/programming expertise to create a much better version of nivlam for IGL.

someone start making a list of names and others should start getting a team together to start working on the project.

it wasnt stolen (afaik), the data was done by D2A, it was merely posted on nivlam with permission from SRA/D2A


so most of the work and data on Nivlam was originally done by D2A aka THC and was put on the nivlam with permissions?

if he was smart enough to make nivlam possible and gave us a weapon stat generator and SP chart then i have high hope THC can program an emulator.

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 Post subject: Re: C/C++ coder, GFXer
PostPosted: Sat Jun 20, 2009 7:38 pm 
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Nope, ppl in IGL love to spread lies. Maybe the nivlam owner asked THC about the formulas, math calculation but all the coding, making interface, creating website he did by his own.

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 Post subject: Re: C/C++ coder, GFXer
PostPosted: Sat Jun 20, 2009 11:15 pm 
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Well i think choosing asm for a big project aint a good idea, is like filling a lake with a spoon. Maybe for some little functions but not all the project. But most performance comes from the algoritms used and in some part the language (but itx fixable sometimes).

NuclearSilo wrote:
He said that he wants it to be coded in asm so that it could hold more ppl and for fast computing. ESRO is coded in C#, a heavy language.


Nope we coding it on c++. Just for the record i hate c# actually.

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 Post subject: Re: C/C++ coder, GFXer
PostPosted: Sun Jun 21, 2009 3:58 am 
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selenne wrote:
NuclearSilo wrote:
-.-

I asked this for D2A aka THC in SRA. I found Drew_Benton's contact. He is now back to SRO world.


the rev6 guy?

Edit: Yeah, google is my friend.


Edit2: Whats the plan? Develop a new private sro server? If yes, count me as 1st costumer. iSro is pissin me off.


I don't think Drew had anything to do with rev6. But I know he did a lot of programming and had tools to help people pk2 edit and things such as that. Also heard he had connections elsewhere but never confirmed. All in all, he is a programming genius.

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 Post subject: Re: C/C++ coder, GFXer
PostPosted: Sun Jun 21, 2009 8:37 am 
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Assembly programmming :shock: . Lol... you must have a lot of time. I don't think I would be able to learn that. Good Luck guys

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 Post subject: Re: C/C++ coder, GFXer
PostPosted: Sun Jun 21, 2009 12:03 pm 
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NuclearSilo wrote:
If you believe you have some skill in anything mentioned above, try to contact him.
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If he cooperate with Drew_Benton, they'll make the best emulator ever exist.
Drew_Benton left his trace as pushedx (scientist), whenever you are in a programming forum or game forum, 99.99% pushedx refers to Drew


Thats some serious shit right there. For wanting to write the server in mostly asm, he has my respect, but i question his sanity.

I could see that maybe he would want to write some of the more time intensive loops in asm, but mostly asm? Most C compilers are pretty good at optimizing code nowadays, so i'm not sure i see his point.

To be honest, i think his three language thingy he has going on there is a bit overambitious. But i guess he has a lot of free time...

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 Post subject: Re: C/C++ coder, GFXer
PostPosted: Sun Jun 21, 2009 12:11 pm 
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http://2.bp.blogspot.com/_tl7nuw_X-n4/Sd4rZQIIQhI/AAAAAAAAACU/vyAxfXwW124/s1600-h/SRO%5B2009-04-08+10-16-19%5D_78.jpg

Got it from NPCdoom's blog.

It seems he uses a loader to enter a pserver.

Nice...


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 Post subject: Re: C/C++ coder, GFXer
PostPosted: Sun Jun 21, 2009 1:06 pm 
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He used to enter with loader bcz he didnt have login server but now he has but liek he said in his previous post he hasnt update his blog

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 Post subject: Re: C/C++ coder, GFXer
PostPosted: Mon Jun 22, 2009 1:28 am 
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 Post subject: Re: C/C++ coder, GFXer
PostPosted: Mon Jun 22, 2009 7:48 am 
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Afaik THC/D2A hasn't proven anything.
I don't know y ppl keep saying hes smart.
He has yet given us anything. He sure has alot of theory.
Implication, u read, u think, u reckon, u agree.
He claim, he said, he imply.
His friends play along, agree, and so on.

Some1 who really knows?
Cruor

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 Post subject: Re: C/C++ coder, GFXer
PostPosted: Mon Jun 22, 2009 10:20 am 
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Karras wrote:
Afaik THC/D2A hasn't proven anything.
I don't know y ppl keep saying hes smart.
He has yet given us anything. He sure has alot of theory.
Implication, u read, u think, u reckon, u agree.
He claim, he said, he imply.
His friends play along, agree, and so on.

Some1 who really knows?
Cruor

100% sure?

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 Post subject: Re: C/C++ coder, GFXer
PostPosted: Mon Jun 22, 2009 10:46 am 
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NuclearSilo wrote:
100% sure?


Yeab. Pretty sure.
I am not saying hes dump.
Hes smart.
But in terms of how much he has contributed.
Cruor, Konpaku, Nivlam.
These are the ppl who has really contributed.
THC/D2A? So far? 0 I say.
Not even silkroadaddiction was his work.

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 Post subject: Re: C/C++ coder, GFXer
PostPosted: Mon Jun 22, 2009 11:27 am 
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Agreed that THC never made any program or tool for sro yet. No one know how is his computer skill. He contributed more on the game mechanism, math stuffs and biology only.

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 Post subject: Re: C/C++ coder, GFXer
PostPosted: Mon Jun 22, 2009 11:34 am 
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Karras wrote:
Afaik THC/D2A hasn't proven anything.
I don't know y ppl keep saying hes smart.
He has yet given us anything. He sure has alot of theory.
Implication, u read, u think, u reckon, u agree.
He claim, he said, he imply.
His friends play along, agree, and so on.

Some1 who really knows?
Cruor


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 Post subject: Re: C/C++ coder, GFXer
PostPosted: Mon Jun 22, 2009 11:41 am 
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The only thing he made and show to the public afaik is this http://silkroadwiki.com/wiki/SP_Chart
Everything else either he kept for himself or post with other identity or tell someone to post for him.

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 Post subject: Re: C/C++ coder, GFXer
PostPosted: Mon Jun 22, 2009 11:44 am 
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Lady_Shadows wrote:
Kori0129 wrote:
its written in C#.

C# is just simply slower than C/C++. And with a program handling 1000+ slots every bit speed counts


how is c# slower then c/c++? c# is from the c family and from my programming experience c# is no slower in performance then c++.


Typically people say that all of the managed languages like C#, J#, Visual Basic.NET, and the other .NET languages are slower than unmanaged languages (C/C++, VB 6.0, Java, Python, etc) because the .NET framework adds overhead. Instead of your code being run natively, it is run through the runtime environment of the .NET framework, which adds nice features like garbage collection and other things.

Usually more overhead = slower speed.

There's an interesting article about this over here that says this is not always the case, and even goes on to say that sometimes managed code is even faster than unmanaged.

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Too bad XML is not a programming language. It's a markup language, just like HTML. I think I'd put CSS in the same category. :-P

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 Post subject: Re: C/C++ coder, GFXer
PostPosted: Mon Jun 22, 2009 2:53 pm 
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So, one say this, other say that. What's the conclusion? Which is faster?

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 Post subject: Re: C/C++ coder, GFXer
PostPosted: Mon Jun 22, 2009 3:17 pm 
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NuclearSilo wrote:
So, one say this, other say that. What's the conclusion? Which is faster?


I think the conclusion would be... it depends. :)

I'm not sure though. I've never really studied up much on managed languages or the differences between them. I've done minimal coding in C# and most of my experience is C++

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 Post subject: Re: C/C++ coder, GFXer
PostPosted: Mon Jun 22, 2009 4:15 pm 
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I think the fact that managed code needs to be interpreted somehow (JIT (C#) or virtual machine (java)) gives the impression that it is slower (at least when it's first starting up). I can definitely tell when im running a C# app compared to a native win32 app. That being said, there have been tests that show java to be at least as fast as C++ or in some cases faster. But as i understand it, these tests are very specific and may not resemble real world performance.

I have not seen any serious games written in C# or java so I would say unmanaged is faster.

As an aside, how could the normal silkroad map possibly be big enough to accommodate 15000 players? Imagine the bunwang area after 3-4 weeks...

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 Post subject: Re: C/C++ coder, GFXer
PostPosted: Mon Jun 22, 2009 4:37 pm 
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Karras wrote:
NuclearSilo wrote:
100% sure?


Yeab. Pretty sure.
I am not saying hes dump.
Hes smart.
But in terms of how much he has contributed.
Cruor, Konpaku, Nivlam.
These are the ppl who has really contributed.
THC/D2A? So far? 0 I say.


I believe smart people are like a good hacker. Real good hackers dont go around publicly bragging about how awesome they are at hacking or let everyone know. If someone threatens to hack you, then they aren't a hacker and feel the need to make themselve strong and powerful to scare you.

Really smart people don't go around with the need to impress people like making tools or guides or information sites like nivlam and release them to the general public. They don't need to impress people or waste time creating it for the public, hosting it and maintaining it. I think people who been a member of SRF for a long time know that D2A does know a shitload about this game inside out, but he never wrote a guide AFAIK on how to make a good build, how to make billions of gold, how to get a lot of shiny items, how to PVP well, or anything, but that don't mean he doesn't know stuff about the game. Also, i think they want the competitive edge. I think he was using some of his "Game Theory" thing he was talking about to not let others know information. lol. Maybe Nuclearsilo can elaborate more on the subject since he seem to know about wars and spy and stuff.

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 Post subject: Re: C/C++ coder, GFXer
PostPosted: Mon Jun 22, 2009 4:45 pm 
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Progress wrote:
As an aside, how could the normal silkroad map possibly be big enough to accommodate 15000 players? Imagine the bunwang area after 3-4 weeks...


Well there are 6 separate areas on the map (separated by ferry or other teleport).

- Europe
- West Asia
- Roc Mountain
- Hotan Kingdom (including Karakoram and Takla Makaan)
- Western China (including Donwhang, Ravine, Dead Ravine, Tarim Basin, Black Robber Den, etc)
- Eastern China (Jangan, tigers, bandit stronghold, Ch'in Tomb, etc).

That leaves 2,500 characters in each zone: 2,500 * 6 = 15,000.

Put 25 players in each of 100 different grid locations in those 6 sections. It might be tight, but could work. :-D

I'll leave it up to someone else to find out how many square meters of actual space there is on the map. I'm not sure how much space that would leave for each of the 15,000 players. Even splitting Hotan/Karakoram/Takla Makaan into 100 different spots collectively doesn't seem too bad.

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 Post subject: Re: C/C++ coder, GFXer
PostPosted: Mon Jun 22, 2009 4:52 pm 
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Progress wrote:
I think the fact that managed code needs to be interpreted somehow (JIT (C#) or virtual machine (java)) gives the impression that it is slower (at least when it's first starting up). I can definitely tell when im running a C# app compared to a native win32 app. That being said, there have been tests that show java to be at least as fast as C++ or in some cases faster. But as i understand it, these tests are very specific and may not resemble real world performance.

I have not seen any serious games written in C# or java so I would say unmanaged is faster.

As an aside, how could the normal silkroad map possibly be big enough to accommodate 15000 players? Imagine the bunwang area after 3-4 weeks...


15000 players would be in multiple channels I guess.

I think the current 3500 is too low by the way. You can trade Jangan-Constant without finding any thief. Even I rarely see not-jobbing ppl , even on newer server (except samarkaland and hotan for sure).
For me ... a 5000 population would be correct. 2000-3000 is for the old map without europe.

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 Post subject: Re: C/C++ coder, GFXer
PostPosted: Mon Jun 22, 2009 8:08 pm 
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Kori0129 wrote:
I think the current 3500 is too low by the way. You can trade Jangan-Constant without finding any thief. Even I rarely see not-jobbing ppl , even on newer server (except samarkaland and hotan for sure).
For me ... a 5000 population would be correct. 2000-3000 is for the old map without europe.
3500 is alot. it doesnt seem like it tho since 3000 are gold bots.

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 Post subject: Re: C/C++ coder, GFXer
PostPosted: Tue Jun 23, 2009 12:19 am 
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Hennessey wrote:
Kori0129 wrote:
I think the current 3500 is too low by the way. You can trade Jangan-Constant without finding any thief. Even I rarely see not-jobbing ppl , even on newer server (except samarkaland and hotan for sure).
For me ... a 5000 population would be correct. 2000-3000 is for the old map without europe.
3500 is alot. it doesnt seem like it tho since 3000 are gold bots.


Divide the entire europe-china map into 7 areas, 3500 players is only 500 in each area, 150 or so on the ice?. 500 in Hotan/Karakoram/TaklaMakaan doesn't seem like much.

That's assuming NO ONE is in any of the cities. :P

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SRO:
1x, STR Blader (Thebes)
54, STR blader (Venice)
0x, INT wizard (Venice)
19, INT spear (Venice)
34, STR rogue/bard (Venus)
0x, STR blader (Venus)
8x, INT bard/cleric (Gaia)


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 Post subject: Re: C/C++ coder, GFXer
PostPosted: Tue Jun 23, 2009 12:41 am 
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PR0METHEUS wrote:

HawaiianMix wrote:
Awww, it's too bad that I only code in Ruby, SQLite, CSS, XML, xHtml, Perl, and Shoes. 8)


Too bad XML is not a programming language. It's a markup language, just like HTML. I think I'd put CSS in the same category. :-P



It was a general statement which is why I said "code" rather than "program". I also should have added Javascript. 8)


Code:
while true
  puts 'Are you contributing to the post subject? (yes|no)'
    answer = gets.chomp
 
  if answer == 'no'
    puts 'You\'re an asshole, you stupid +1 poster!  :x  '
 
    elsif answer == 'yes'
      puts 'Good.  :P  '
      break
  end
end



I think I would pick "no" for my post. lol

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 Post subject: Re: C/C++ coder, GFXer
PostPosted: Tue Jun 23, 2009 3:27 am 
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Progress wrote:
I think the fact that managed code needs to be interpreted somehow (JIT (C#) or virtual machine (java)) gives the impression that it is slower (at least when it's first starting up). I can definitely tell when im running a C# app compared to a native win32 app. That being said, there have been tests that show java to be at least as fast as C++ or in some cases faster. But as i understand it, these tests are very specific and may not resemble real world performance.

I have not seen any serious games written in C# or java so I would say unmanaged is faster.

As an aside, how could the normal silkroad map possibly be big enough to accommodate 15000 players? Imagine the bunwang area after 3-4 weeks...


well i heard XNA is starting to take over c++ gaming not 100% sure on the fact. iv used XNA and its nice (basically its c# without the normal windows GUI) not sure if its faster then c++ but my teacher said something about it being less dependent on DirectX or external files.

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 Post subject: Re: C/C++ coder, GFXer
PostPosted: Thu Jun 25, 2009 2:45 am 
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He won't be able to create a 15k slots server :P
Even if he could, 3000 players stall in the same city, either would make the server crash or your client crash anytime

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 Post subject: Re: C/C++ coder, GFXer
PostPosted: Thu Jun 25, 2009 4:39 am 
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Progress wrote:
well i heard XNA is starting to take over c++ gaming


probably just xbox and windows gaming. Unless sony and nintendo started using microsoft crap for some reason...

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 Post subject: Re: C/C++ coder, GFXer
PostPosted: Thu Jun 25, 2009 9:18 am 
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i heard java is the fastest thats why most people use java.


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and let me guess you are claiming to be the very person that knows d2a, is friend with him, and has his email/facebook/MSN? :roll: :roll: :roll: dream on

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